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Re: [Game]Minetest_MarSurvival[wip]

Looks nice :D
by cd2
Fri Jun 10, 2016 15:08
 
Forum: WIP Subgames
Topic: [Game]Minetest_MarSurvival
Replies: 32
Views: 11622

Re: VoxBox (MINETEST_GAME 4.14!)

azekill_DIABLO wrote:yeah........ mods!
i must upload things file by file for armor modpack for example....

No, you can use https://desktop.github.com/
by cd2
Fri Jun 10, 2016 14:42
 
Forum: WIP Subgames
Topic: [GITHUB] VoxBox [game]
Replies: 55
Views: 18730

Re: VoxBox (MINETEST_GAME 4.14!)

azekill_DIABLO wrote:also it's hard to upload big files..

Why should it be hard to upload big files? Are there any big files in this subgame?
by cd2
Fri Jun 10, 2016 14:10
 
Forum: WIP Subgames
Topic: [GITHUB] VoxBox [game]
Replies: 55
Views: 18730

Re: VoxBox (MINETEST_GAME 4.14!)

azekill_DIABLO wrote:...can be forked and i don't want that sorry....

cornernote wrote:Any game or content included therein that disallows derivatives cannot be published on this forum.
by cd2
Fri Jun 10, 2016 14:08
 
Forum: WIP Subgames
Topic: [GITHUB] VoxBox [game]
Replies: 55
Views: 18730

Re: [Mod] Zen [WIP] [git] [zen]

+1
by cd2
Thu Jun 09, 2016 17:11
 
Forum: WIP Mods
Topic: [Mod] Zen [WIP] [git] [zen]
Replies: 4
Views: 947

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

HOW TO CREATE OWN QUESTS? If you want to create your own quests, you need to learn the quest scripting language. Do not worry, it is very simple. CREATE A NEW QUEST In this tutorial I want to teach you, how you can make your own quests. To create a new quest, just need to add a new file to the fold...
by cd2
Thu Jun 09, 2016 16:09
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Mod] flower pots [wip][git][flower_pot]

KCoombes wrote:very nice - are these compatible with farming redo?

TenPlus1 wrote:Yep, seems they are :)


If farming redo uses the groups "soil" and "wet" to detect if a plant can grow on a node it will work.
by cd2
Wed Jun 08, 2016 16:51
 
Forum: Mod Releases
Topic: [Mod] flower pots [git][flower_pot]
Replies: 8
Views: 1691

[Mod] flower pots [git][flower_pot]

Flower Pot This mod adds some flower pots to your world. You can use them instead of soil . https://raw.githubusercontent.com/cdqwertz/flower_pot/master/screenshot.png Just try it out! Download https://github.com/cdqwertz/flower_pot/archive/master.zip GitHub https://github.com/cdqwertz/flower_pot L...
by cd2
Tue Jun 07, 2016 15:54
 
Forum: Mod Releases
Topic: [Mod] flower pots [git][flower_pot]
Replies: 8
Views: 1691

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:+1 they look awesome!
is the second one is the diamond pick? looks great


Yes it is a diamond pick :)

UPDATE

Today, I added 2 mobs:
  • Small Grass Monster
  • Grass Monster

I also fixed a bug in the mobs mod.
by cd2
Mon Jun 06, 2016 15:05
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Modpack] Technic Aluminum

+1
by cd2
Mon Jun 06, 2016 14:06
 
Forum: WIP Mods
Topic: [Modpack] Technic Aluminum
Replies: 12
Views: 2272

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE Today, I updated the mining system: ⋅ stone axe -> simple hammer ⋅ simple hammer -> flint pick ⋅ flint pick -> iron pick ⋅ iron pick -> copper pick ⋅ copper pick -> diamond pick I also removed some blocks and updated the bow. Screenshot https...
by cd2
Sun Jun 05, 2016 11:51
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [mod] Obsidian Swords [tools_obsidian]

+1
by cd2
Thu Jun 02, 2016 18:23
 
Forum: Mod Releases
Topic: [mod] Obsidian Swords [tools_obsidian]
Replies: 4
Views: 1573

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE In this update, I added 4 new enemies: ⋅ added Blue Cube ⋅ added Dungeon Guardian ⋅ added Big Slime ⋅ added Slime I decided to use 2D enemies, because they fit very well in the environment of RPGtest. (Look at the screenshot) Screenshot https://forum.m...
by cd2
Wed Jun 01, 2016 15:00
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

philipbenr wrote:Looks good. I'll have to download this and give it a try soon...

Thank you :)
by cd2
Wed Jun 01, 2016 14:57
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: Erschaffen einer Welt aus der Leere

Jo danke dir erstmal für deine Antwort burli. Aber wo finde ich dieses Script? Du könntest einfach einen neuen Ordner in dem Mods-Ordner von Minetest erstellen und eine neue Datei namens "init.lua" in dem neuen Ordner erstellen (Am besten gibst du dem Ordner auch einen Namen). Dannach kop...
by cd2
Tue May 31, 2016 16:56
 
Forum: Deutsch
Topic: Erschaffen einer Welt aus der Leere
Replies: 28
Views: 3490

Re: [Mod] wireworld [wireworld]

+1
by cd2
Mon May 30, 2016 14:05
 
Forum: Mod Releases
Topic: [Mod] wireworld [wireworld]
Replies: 9
Views: 1391

Re: Problem with the new 0.4.14 Version in Ubuntu.

Lejo wrote:then i get the same error just like before get_hp (a nil value)

Try it again now. I added
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
if not user or not user:is_player() then
   return
end
by cd2
Sun May 29, 2016 10:25
 
Forum: Minetest Problems
Topic: Problem with the new 0.4.14 Version in Ubuntu.
Replies: 14
Views: 2001

Re: Problem with the new 0.4.14 Version in Ubuntu.

blood.tools = {} minetest.register_tool("blood:victimknife", { description = "Victimknife", inventory_image = "Victimknife.png", on_use = function(user) if not user or not user:is_player() then return end user:set_hp(user:get_hp()-2) end, })
by cd2
Sun May 29, 2016 10:02
 
Forum: Minetest Problems
Topic: Problem with the new 0.4.14 Version in Ubuntu.
Replies: 14
Views: 2001

Re: Default mod list for worlds will be created ?

You could add the mods to the folder minetest/games/minetest_game/mods
by cd2
Fri May 20, 2016 08:23
 
Forum: Minetest Features
Topic: Default mod list for worlds will be created ?
Replies: 3
Views: 734

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE

Today, I updated the enemy AI. All enemies have 3 states:
  • Idle
  • Run to player
  • Fight
by cd2
Thu May 19, 2016 08:59
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:
cd2 wrote:
azekill_DIABLO wrote:What is it useful for?chiseling blocks?crafting funny structures?

You should read my post again...


ah....yes...didn't saw this ;)

nice job, is it a mix of "mason hammer" and "screwdriver"?


I think its a mix of chisel and screwdriver :)
by cd2
Thu May 19, 2016 08:06
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: Minetest 0.4.14

Great work!

Beautiful map generators
Choose from three different in-house map generators, v5, v6 and v7, each of them featuring several biomes.



You should update the website...
by cd2
Mon May 16, 2016 09:10
 
Forum: Minetest News
Topic: Minetest 0.4.14
Replies: 52
Views: 21457

Re: [Mod] automation [wip][git][automation]

DS-minetest wrote:looks nice

Thank you :D
by cd2
Sun May 15, 2016 08:25
 
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 16
Views: 2461

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:a thinner lame and some shadow on the side of it would be nice ;)

There is lighting, but you cant see it very well in the screenshot.

azekill_DIABLO wrote:What is it useful for?chiseling blocks?crafting funny structures?

You should read my post again...
by cd2
Sun May 15, 2016 08:07
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: FOV Settings Exposed to Lua API?

+1
by cd2
Sat May 14, 2016 10:58
 
Forum: Minetest Engine
Topic: FOV Settings Exposed to Lua API?
Replies: 3
Views: 919

Re: [Mod] automation [wip][git][automation]

UPDATE ⋅ added bevel gear ⋅ metal chests drop their inv when you power them The Bevel Gear is used to distribute energy to axles/machines near it. If you power the metal chest with more than 100 energy, it will drop its whole inventory . If you power it with more than 10 energy,...
by cd2
Sat May 14, 2016 10:06
 
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 16
Views: 2461

Re: [Mod] automation [wip][git][automation]

UPDATE ⋅  added slime block ⋅  added slime carpet ⋅  added fan You can use the fan to move items/players . To move players you need a slime carpet . (take a look at the screenshot) You need to power the fan using a axle that is connected to a steam engine/crank...
by cd2
Fri May 13, 2016 10:05
 
Forum: WIP Mods
Topic: [Mod] automation [wip][git][automation]
Replies: 16
Views: 2461

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Today, I added a new tool, the chisel:

Image

You can use the chisel to turn blocks into stairs/slabs.
Rightclick a block to rotate it, punch a block to turn it into a slab/stair.

PS : Sorry for the lack of updates
by cd2
Wed May 11, 2016 09:02
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:farmers take over the world with their bows!! Beware!

xD
Maybe I will add a new class - "Hunter".
by cd2
Wed May 04, 2016 17:16
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101313

Re: [Mod] compost [wip][git][compost]

Here's my variation of the compost bin. Changes: ⋅ ABM removed. Composting progress is controlled by timer (+10% every 30 seconds). ⋅ Two node variants instead of four. Now it's either empty, or full. ⋅ Crafting recipe changed. Now any wood would do. The bottom is stil...
by cd2
Wed May 04, 2016 16:24
 
Forum: Mod Releases
Topic: [Mod] compost [git][compost]
Replies: 25
Views: 4384
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