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Re: [Mod] ComputerTest

What about starting with a remote control? Is this too difficult? https://youtu.be/JX_JmVp2Vt8?t=12s Should we start with a new project? I don't want to start it at github as I'm only in the background :-/ I can create some little textures for a beginner turtle I am also working on a computer mod f...
by cd2
Tue Oct 11, 2016 14:50
 
Forum: WIP Mods
Topic: [Mod] ComputerTest
Replies: 22
Views: 7875

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • added crafting recipe for the bow
  • removed some unused textures
  • fixed crafting guide
  • added more information to the bows description
  • added skills page to the players inventory
  • added a furnace api
by cd2
Mon Oct 10, 2016 18:38
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • added tabs to the players inventory
  • added settings tab
  • added default.register_gui_color_theme

Tabs:

  • Crafting
  • Armor
  • Settings
by cd2
Thu Sep 29, 2016 15:55
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game]A new subgame (... to be named ...)[PLAN]

A lot of things can be done with `minetest.override_item` and even crafting recipes can be removed, but I'm left to wonder if that's really wanted and makes things more flexible to begin with. For my part, I'm against overriding. It may create confusion, and some mods might do something with the it...
by cd2
Thu Sep 22, 2016 08:13
 
Forum: WIP Subgames
Topic: [Game] A Tome With Trials [WIP]
Replies: 52
Views: 16437

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE ⋅ added pine sapling ⋅ removed water with sugar ⋅ added blueprints for all types of armor ⋅ removed 1 page from the crafting guide ⋅ added quest list to the players hud https://forum.minetest.net/download/file.php?id=7624
by cd2
Tue Sep 20, 2016 15:37
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • added crafts for sandstone + sandstone brick
  • use textlist element to display quests.

+ Screenshots
by cd2
Sun Sep 11, 2016 11:17
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

MineYoshi wrote:I should say... It's awesome the time between each update!
+100000000000
azekill_DIABLO wrote:+1

Thank you.
by cd2
Fri Sep 09, 2016 15:40
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Mod] Server Helper: In-game bot

Nice Idea! I think I found a bug (I did not try this out but I read the code): <b> hi a how are you? <a> HI I ALWAYS WRITE IN CAPS <b> I usually dont write in caps <a> LOL <a> OMG <a> I LOVE WRITING IN CAPS <b> STOP (kicked b) <a> BYE B :D To fix that you will need to use a table instead of a simpl...
by cd2
Fri Sep 09, 2016 12:13
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Mod] Server Helper: In-game bot

Nice Idea! I think I found a bug (I did not try this out but I read the code): <b> hi a how are you? <a> HI I ALWAYS WRITE IN CAPS <b> I usually dont write in caps <a> LOL <a> OMG <a> I LOVE WRITING IN CAPS <b> STOP (kicked b) <a> BYE B :D To fix that you will need to use a table instead of a simple...
by cd2
Thu Sep 08, 2016 17:26
 
Forum: WIP Mods
Topic: [Mod] Server Helper: In-game bot [v1.2]
Replies: 15
Views: 2304

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE Textures : ⋅ new fence nodebox ⋅ use connected node box for the rope ⋅ new flower texture Mods : ⋅ updated some crafts ⋅  removed pipe mod ⋅ added /goto_place API : ⋅ added simple logging api ⋅ added quests.add_c...
by cd2
Thu Sep 08, 2016 14:26
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [tool] Minetest Formspec Creator [git]

addi wrote:Ok now its usable thanks for fixing.
+1

Thank you :)
by cd2
Tue Sep 06, 2016 11:33
 
Forum: Minetest-Related
Topic: [tool] Minetest Formspec Creator [git]
Replies: 13
Views: 1874

Re: [tool] Minetest Formspec Creator [git]

there is always a ; too much before the closing bracket ] (except for list) which will result in ERROR[Main]: Invalid <formspec> element(): Should be fixed now, thank you :) Also there is currently no way to see the selected tool. You can see which tool is selected in the top right corner, now. If ...
by cd2
Tue Sep 06, 2016 09:13
 
Forum: Minetest-Related
Topic: [tool] Minetest Formspec Creator [git]
Replies: 13
Views: 1874

Re: [tool] Minetest Formspec Creator [git]

UPDATE


  • added menu
  • added convert to lua button
  • added help button
by cd2
Mon Sep 05, 2016 08:52
 
Forum: Minetest-Related
Topic: [tool] Minetest Formspec Creator [git]
Replies: 13
Views: 1874

Re: [tool] Minetest Formspec Creator [git]

wilkgr76 wrote:+1

Y'know, there's a reason why I've never messed around with formspecs! lol

Thank you!
by cd2
Mon Sep 05, 2016 08:51
 
Forum: Minetest-Related
Topic: [tool] Minetest Formspec Creator [git]
Replies: 13
Views: 1874

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • mobs can drop potions of upgrading
  • added 2 new abilities
  • added 2 new pages to the crafting guide

+ Screenshots
by cd2
Wed Aug 31, 2016 17:41
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:Bookmark?Waypoints?

Yes, it works like bookmarks/waypoints, but it does not show the waypoints on the hud.
by cd2
Wed Aug 31, 2016 17:40
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

ph8jPf9M wrote:what does place system feature do?

The place system has no use at the moment. It can store different positions.
by cd2
Wed Aug 31, 2016 06:43
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

Sometimes you need to remove things to make progress. So you can reimplement it in a better way, or implement other stuff. Not sure what you're talking about though Sorry for this mistake . I forgot to add a none button. I will restart this poll now. Anyways removing means removing. I will start an...
by cd2
Mon Aug 29, 2016 06:06
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • added doors
  • added use for the skill "farmer"
  • added shop texture
  • fixed skills mod

+ Screenshots


PS : Check out the poll at the top!
by cd2
Sun Aug 28, 2016 13:16
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Mod] Squaresville (Ruins) [squaresville]

+1
by cd2
Sat Aug 27, 2016 09:22
 
Forum: WIP Mods
Topic: [Mod] Squaresville (Ruins) [squaresville]
Replies: 14
Views: 2934

Re: Elevator-Building: How to build a passenger-elevator?

Try out this simple trick: https://forum.minetest.net/download/file.php?id=7435 If you stand next to the blocks and sneak and jump at the same time you can climb up and down. You can make really nice designs with that: https://forum.minetest.net/download/file.php?id=7436 PS : I think this should be ...
by cd2
Sat Aug 27, 2016 09:12
 
Forum: Minetest Features
Topic: Elevator-Building: How to build a passenger-elevator?
Replies: 5
Views: 1281

Re: APT Repository for Minetest Mods and Subgames

post deleted
by cd2
Sat Aug 27, 2016 08:57
 
Forum: Minetest-Related
Topic: APT Repository for Minetest Mods and Subgames
Replies: 29
Views: 10715

Re: APT Repository for Minetest Mods and Subgames

mogray5 wrote:rpgtest game is now packaged. Package is called: mgame-rpgtest


Idk if it is a good idea to package rpgtest:
  • Since its still WIP there are many updates (even if I dont post anything)
  • Its unstable (many bugs)

PS : Great project!
by cd2
Sat Aug 27, 2016 08:57
 
Forum: Minetest-Related
Topic: APT Repository for Minetest Mods and Subgames
Replies: 29
Views: 10715

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • added shop
+ Screenshot
by cd2
Wed Aug 24, 2016 10:19
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:the one for the items( the grey square with a border.). he is ugly.

Hmmm, maybe. In my opinion they look ok.
by cd2
Wed Aug 24, 2016 10:18
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Mod] dmobs(D00Med mobs)

Great mod!
by cd2
Tue Aug 23, 2016 11:51
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30668

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

MineYoshi wrote:Yay!
Another update! +10

Thank you.
azekill_DIABLO wrote:Cd2: why you don't change the button like with the crafting pack? it looks far better!

Which button?
by cd2
Tue Aug 23, 2016 09:37
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:looks nice!

D00Med wrote:^+1

Thank you!
by cd2
Mon Aug 22, 2016 10:48
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE


  • updated crafting guide
  • limited number of mobs (to avoid lags)
  • added quests button to crafting guide

+ Screenshots
by cd2
Sun Aug 21, 2016 11:37
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 115775

Re: Black-and-white Minetest/video games

cd2 wrote:
ABJ wrote:Thanks and where is it?

client/shaders/node_shader


client/shaders/node_shader/opengl_fragmet.glsl
line : 211/212
by cd2
Sun Aug 21, 2016 09:47
 
Forum: Minetest Engine
Topic: Black-and-white Minetest/video games
Replies: 20
Views: 9375
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