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Re: [Mod] flower pots [git][flower_pot]

Sokomine wrote:Looks very decorative, like a nice clay flower pot, while still keeping to the boxy style of MT. The flowers will love it :-)

Thank you :)
by cd2
Sat Jul 16, 2016 08:16
 
Forum: Mod Releases
Topic: [Mod] flower pots [git][flower_pot]
Replies: 8
Views: 1691

Re: Post your screenshots!

My little Babylon isn't finished yet, though I finished the hanging gardens of Babylon :) I am building my stuff in survival, that is why it takes a bit longer ^^ The build is on the illuna minetest survival server if you want to visit it ;) https://i.imgur.com/TSdjElE.png https://i.imgur.com/DLwey...
by cd2
Thu Jul 14, 2016 15:17
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277587

Re: [Mod] Command Blocks [git][commands]

UPDATE
I added a mese detector block. It allows you to detect if a mesecon is connected to the mese detector and run some code if it is activated.

+ Screenshot
by cd2
Thu Jul 14, 2016 14:07
 
Forum: WIP Mods
Topic: [Mod] Command Blocks [git][commands]
Replies: 6
Views: 760

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

rubenwardy wrote:Awesome! Good work

Thank you :)
Are you going to use this for VoxelLegends too?
by cd2
Wed Jul 13, 2016 17:56
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE Today I removed the whole class system an I added a new system instead. It is really different to the class system. SKILL SYSTEM I called the new system skill system. You dont need to decide which class you want to play, you can play any combination. There are some different skills : ⋅&...
by cd2
Wed Jul 13, 2016 17:13
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE ⋅ added fence ⋅ added new way to display dialogs ⋅ fix mob crash bug (rubenwardy) ⋅ code cleanup (rubenwardy) https://forum.minetest.net/download/file.php?id=6889 https://forum.minetest.net/download/file.php?id=6888 https://forum.minetest.net/download/...
by cd2
Sat Jul 09, 2016 09:00
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

rubenwardy wrote:I've started working on rpgtest.

Great :)

rubenwardy wrote:I'm making a fork called Voxel Legends following my own visions, but I will be posting pull requests to rpgtest for most of my changes.

Thank you :)
by cd2
Sat Jul 09, 2016 07:19
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:cool!! but about hte wiki: it says get stones they lay on the ground >>> which stones?

Image
by cd2
Fri Jul 08, 2016 15:51
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

cd2 wrote:
azekill_DIABLO wrote:...i can't play anything, the map is covered of blue square monsters which are nearly unkillable

Just use /clearobjects quick for now :)
I have not fixed the spawning system yet, but I will do that soon :)

Fixed!
by cd2
Fri Jul 08, 2016 14:02
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

D00Med wrote:Nice villages!

Thank you :)

azekill_DIABLO wrote:...i can't play anything, the map is covered of blue square monsters which are nearly unkillable

Just use /clearobjects quick for now :)
I have not fixed the spawning system yet, but I will do that soon :)
by cd2
Thu Jul 07, 2016 16:08
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [MAP] Minetopia

+1
by cd2
Mon Jul 04, 2016 17:43
 
Forum: Deutsch
Topic: [MAP] Minetopia
Replies: 11
Views: 5322

Re: [Mod] Commands [git][commands]

Wuzzy wrote:
+ Spoiler

What do you mean?
by cd2
Mon Jul 04, 2016 17:38
 
Forum: WIP Mods
Topic: [Mod] Command Blocks [git][commands]
Replies: 6
Views: 760

Re: Post your screenshots!

by cd2
Sun Jul 03, 2016 10:58
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1277587

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE I decided to remove the old village generation code and use pre build villages instead. ⋅ looks better ⋅ faster generation ⋅ less light bugs ⋅ smaller https://forum.minetest.net/download/file.php?id=6834 Let me know what you think :)
by cd2
Sun Jul 03, 2016 10:50
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:actually, what am i supposed to do when i spawn?

https://github.com/cdqwertz/rpgtest/wiki/Gameplay

azekill_DIABLO wrote:and the wheat grow far too fast

Fixed
by cd2
Sun Jul 03, 2016 10:45
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] Station 17

Looks nice!
by cd2
Sun Jul 03, 2016 09:13
 
Forum: WIP Subgames
Topic: [Game] Station 17
Replies: 14
Views: 2541

[Mod] Command Blocks [git][commands]

Command Blocks This mod adds some command blocks to your minetest world! This mods aim is to make map making and programming easier. Blocks: ⋅ Code Block ⋅ If Block ⋅ Timer ⋅ Save Block ⋅ Button ⋅ Mese Detector https://forum.minetest.net/d...
by cd2
Sun Jul 03, 2016 09:01
 
Forum: WIP Mods
Topic: [Mod] Command Blocks [git][commands]
Replies: 6
Views: 760

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE

Today I added 3 new mobs:
  • Lava Flower
  • Coal Monster
  • Book

+ Screenshots
by cd2
Fri Jul 01, 2016 12:01
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

1. There is an "edit" button.
2. I will see how many bugs you found when I go on github.com - you don't need to post it here :)
3. The house will spawn your home village.
by cd2
Thu Jun 30, 2016 16:42
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: Minetest lädt Karte nicht ganz und wird automatisch been

Eventuell musst du die Karte neu herunterladen.
Wenn das nicht funktioniert solltest du uns mal die Fehlernachricht die in der Konsole steht zeigen.
by cd2
Thu Jun 30, 2016 15:23
 
Forum: Deutsch
Topic: Minetest lädt Karte nicht ganz und wird automatisch beendet
Replies: 4
Views: 678

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:i'm very interested!

I already recognized that.

GOOD NEWS!

Since there are some people who are interested in this, I will continue this!
But I would be really happy if you could be a bit more active on GitHub. Just open an issue if you got an idea or found a bug :)
by cd2
Thu Jun 30, 2016 15:17
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

WHY DID YOU START THIS POLL???
I want to know how many people are really interested in this project.

WHAT WILL HAPPEN IF I VOTE FOR...
  • Yes - I will continue this project
  • No - I will stop working on this project
by cd2
Tue Jun 28, 2016 18:30
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: Mesecons command block

You can use every command that is shown when you type /help
by cd2
Sat Jun 25, 2016 10:22
 
Forum: Modding Discussion
Topic: Mesecons command block
Replies: 3
Views: 532

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE

In the last few days I changed some things:
  • added spawning system for mobs (WIP)
  • removed floor blocks
  • updated sounds
  • removed some mods
  • new torch texture
by cd2
Sat Jun 25, 2016 10:07
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

azekill_DIABLO wrote:cool! does they do something special?

They just heal you (+7 hp).
by cd2
Sat Jun 25, 2016 10:05
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: [Mod] Yet Another Bandage [bandage]

Okay, I got something. hp_change is a negative when it's damage. I also changed the license to GPL3. minetest.register_on_player_hpchange(function(player, hp_change) if hp_change >= 0 then return hp_change end local hp = player:get_hp() if hp + hp_change < 4 and hp + hp_change > 0 then for i, v in ...
by cd2
Sun Jun 19, 2016 09:26
 
Forum: WIP Mods
Topic: [Mod] Yet Another Bandage [bandage]
Replies: 9
Views: 1007

Re: [8x] mini8x

+1
by cd2
Sat Jun 18, 2016 10:21
 
Forum: Minetest Texture Packs
Topic: [8x] mini8x
Replies: 41
Views: 17043

Re: [MOD]stoneworks[stoneworks 1.0]

+1
by cd2
Thu Jun 16, 2016 15:52
 
Forum: Mod Releases
Topic: [Mod] stoneworks [1.1][stoneworks]
Replies: 12
Views: 2304

Re: [Game] rpgtest [git][rpg][mmo][rpgtest]

UPDATE

Today, I added 2 soups:
  • Cactus Soup
  • Mushroom Soup

SCREENSHOT

Image
by cd2
Sun Jun 12, 2016 10:50
 
Forum: Subgame Releases
Topic: [Game] rpgtest [git][rpgtest]
Replies: 388
Views: 101431

Re: Erschaffen einer Welt aus der Leere

Rixel wrote:Falls ja: Wie kann ich die Physik der vorhanden Blöcke (Stone, Coblestone, Wood usw.) ändern?

Ich habe gerade mal eine kleine Mod geschrieben, die genau dass macht : https://github.com/cdqwertz/falling_blocks
by cd2
Sun Jun 12, 2016 08:20
 
Forum: Deutsch
Topic: Erschaffen einer Welt aus der Leere
Replies: 28
Views: 3492
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