Sokomine wrote:Looks very decorative, like a nice clay flower pot, while still keeping to the boxy style of MT. The flowers will love it :-)
Thank you :)
Sokomine wrote:Looks very decorative, like a nice clay flower pot, while still keeping to the boxy style of MT. The flowers will love it :-)
rubenwardy wrote:Awesome! Good work
rubenwardy wrote:I've started working on rpgtest.
rubenwardy wrote:I'm making a fork called Voxel Legends following my own visions, but I will be posting pull requests to rpgtest for most of my changes.
azekill_DIABLO wrote:cool!! but about hte wiki: it says get stones they lay on the ground >>> which stones?
cd2 wrote:azekill_DIABLO wrote:...i can't play anything, the map is covered of blue square monsters which are nearly unkillable
Just use /clearobjects quick for now :)
I have not fixed the spawning system yet, but I will do that soon :)
D00Med wrote:Nice villages!
azekill_DIABLO wrote:...i can't play anything, the map is covered of blue square monsters which are nearly unkillable
Wuzzy wrote:+ Spoiler
azekill_DIABLO wrote:actually, what am i supposed to do when i spawn?
azekill_DIABLO wrote:and the wheat grow far too fast
azekill_DIABLO wrote:i'm very interested!
azekill_DIABLO wrote:cool! does they do something special?
Rixel wrote:Falls ja: Wie kann ich die Physik der vorhanden Blöcke (Stone, Coblestone, Wood usw.) ändern?