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Re: Underwater colORs.

Doesn't water already make everything look blueish? It does, but the post effect color does not depend on water depth or light level, which may make it overly bright in some cases. As a temporary fix, I suggest using a darker post effect color, like {a=100, r=20, g=60, b=80}. well, it shouldn't hav...
by 12Me21
Mon Apr 06, 2015 15:20
 
Forum: Minetest Features
Topic: Underwater colours.
Replies: 8
Views: 1468

Re: [mod]mydeck[mydeck]

I'm all for optimizing and using already loaded textures, but I'm opposed to using the default textures in this case. This mod is beautiful and it's appearance would degrade drastically. Don's latest screenshot says it all. The reason that screenshot looks bad is because the textures don't line up ...
by 12Me21
Mon Apr 06, 2015 15:16
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 35
Views: 6117

Re: [mod] Mudbrick [mudbrick]

maybe make multiple recipes using different types of grasslike items.

It would be cool if the wet bricks were falling nodes, so you actually need to dry them before use.
by 12Me21
Mon Apr 06, 2015 13:42
 
Forum: WIP Mods
Topic: [mod] Mudbrick [mudbrick]
Replies: 11
Views: 1753

Re: [Mod] chain transfer [0.1] [chain_transfer]

This seems pretty cool, it's not too overpowered like travelnet teleporters.
by 12Me21
Mon Apr 06, 2015 13:39
 
Forum: Mod Releases
Topic: [Mod] chain transfer [0.2] [chain_transfer]
Replies: 3
Views: 1220

Re: [Mod] worms [0.1] [worms]

This looks pretty cool, maybe instead of making it turn randomly, have it turn when hitting any block except stone, so it doesn't destroy buildings or escape into the air.
by 12Me21
Mon Apr 06, 2015 13:37
 
Forum: WIP Mods
Topic: [Mod] worms [0.3] [worms]
Replies: 7
Views: 2042

Re: [Mod] Moving Nyan Cats [nyan]

I love making little mods like this, that don't require too much effort and don't have too many features.
by 12Me21
Mon Apr 06, 2015 13:35
 
Forum: WIP Mods
Topic: [Mod] Moving Nyan Cats [nyan]
Replies: 11
Views: 1598

Re: [Mod] Rotated textures [rot_texture]

Yeah, I guess the current way is probably the best, even if it's a little hacky.
by 12Me21
Mon Apr 06, 2015 13:33
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2868

Re:

PilzAdam wrote:
rubenwardy wrote:How to use?

local old_nodes = {xpanes:pane} does not work

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local old_nodes = {"xpanes:pane"}

No, you need to do:
local old_nodes = {"{"{"{"{"xpanes:pane"}"}"}"}"}
by 12Me21
Mon Apr 06, 2015 13:30
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 44
Views: 20887

Re: [Mod] Rotated textures [rot_texture]

It would be nice if there was a shader for this, though that would require changing some stuff in the engine (I think).
by 12Me21
Mon Apr 06, 2015 13:24
 
Forum: WIP Mods
Topic: [Mod] Rotated textures [rot_texture]
Replies: 17
Views: 2868

Re: Cool tricks I found

Digging a 1x1 hole straight down is very effective compared to minecraft because: -most minetest servers don't make you drop your items when you die -minetest is taller, so you don't hit bedrock -mining is faster in minetest -sneak elevators -seemingly less lava caves? Anyway: -you can climb up a 2 ...
by 12Me21
Mon Apr 06, 2015 13:12
 
Forum: Minetest General
Topic: Cool tricks I found
Replies: 28
Views: 7990

Re: Ah come on, minecarts.

I use minecarts a lot on the just test server, and haven't had any problems.
by 12Me21
Mon Apr 06, 2015 13:09
 
Forum: Minetest Features
Topic: Ah come on, minecarts.
Replies: 14
Views: 2218

Re: "just test" server

I find a lot of carts on the rails, especially at the ends, so I think many people do not know how to pick them up (shift+leftclick) maybe there should be a sign at spawn that says this..?
by 12Me21
Mon Apr 06, 2015 13:03
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 70109

Re: [Mod] Carts [carts]

FWIW look lag01 on forum and githib, he has a fork which works quite well on a server with many clients. I really don't think I have had much trouble with the mod, ot may have been optimized for heavy client load. Works quite well. I must say, for a quick demonstration go to the Jist Test server an...
by 12Me21
Mon Apr 06, 2015 13:02
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 297099

Re: Underwater colORs.

Doesn't water already make everything look blueish?
by 12Me21
Mon Apr 06, 2015 13:00
 
Forum: Minetest Features
Topic: Underwater colours.
Replies: 8
Views: 1468

Re: [Mod] Exertion [exertion]

If you are in water, does it refill your hydration meter?
by 12Me21
Mon Apr 06, 2015 12:58
 
Forum: WIP Mods
Topic: [Mod] Exertion [exertion]
Replies: 7
Views: 1734

Re: [mod]mydeck[mydeck]

The current texture looks really awesome, much better than the default wood texture. Maybe if you do use the default wood texture, make the gaps between the planks line up with the dark lines in the texture. You should have more colors of stain, (like a darker one) and make different types of planks...
by 12Me21
Mon Apr 06, 2015 12:56
 
Forum: Mod Releases
Topic: [Mod] mydeck [mydeck]
Replies: 35
Views: 6117

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I could make some classic game consoles, I already have the nodebox, textures, and some code for a NES, and I could make some others
by 12Me21
Mon Apr 06, 2015 12:46
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 313330

Re: Items stackable by 100 ?

Linuxdirk wrote:Why was it 99 and not 100 in the first place? Accidentally used … < 100 instead of … <= 100 and decided to leave it that way?


Most likely, there was little thought put into it, and it was just used because it was the highest 2 digit number in decimal.
by 12Me21
Mon Apr 06, 2015 12:40
 
Forum: Minetest Features
Topic: Items stackable by 100 ?
Replies: 104
Views: 29123

Re: [Mod] Moving Nyan Cats [nyan]

Sokomine wrote:Kind of reminds me of the game "snake". If the cat where to turn in a deterministic way when hitting something, it might be possible to steer it.

It does; whenever it hits something, it will add 1 to the facedir, and if it was 23, it will change to 0.
by 12Me21
Mon Apr 06, 2015 12:38
 
Forum: WIP Mods
Topic: [Mod] Moving Nyan Cats [nyan]
Replies: 11
Views: 1598

Re: [Mod] Carts [carts]

I usually put 15 normal rails and 1 powered rails, and if you put a bunch of powered rails at the beginning, the cart keeps its speed pretty well, though I think it slows down after a while. I usually use this if I'm low on mese, or need to quickly lay a bunch of rails in un protected areas.
by 12Me21
Sun Apr 05, 2015 23:41
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 297099

EASTER EGG HUNT!!!

Download + install this texture pack: https://www.dropbox.com/s/c4asy046m447d ... t.zip?dl=0

Now there are easter eggs hidden everywhere! Most just have crap like wooden pickaxes, but some have valuable stuff!
by 12Me21
Sun Apr 05, 2015 16:48
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 70109

Re: [Mod] air block [air_block]

Sokomine wrote:Excellent mod! Finally a way to store all that air more efficiently. It'd be great if it could compress ignore nodes as well!


Well, ignore nodes are rare enough that you probably won't need to compress them, but I'll add it anyway.
by 12Me21
Fri Apr 03, 2015 00:49
 
Forum: WIP Mods
Topic: [Mod] air block [air_block]
Replies: 8
Views: 1485

Re: "just test" server

I hate how there are so many iron doors and locked chests, I wish you could break other people's locked chests if they're empty, like you can on some other servers(/versions?)
by 12Me21
Fri Apr 03, 2015 00:48
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 70109

Re: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesec

It would be cool if the node detector could detect nodes at any coordinates, though this might be a little overpowered
by 12Me21
Thu Apr 02, 2015 15:36
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 537680

Re: "just test" server

When you right click your protection block, it says you can punch it to view the area, but I tried it and nothing happens. Is this a bug?
by 12Me21
Thu Apr 02, 2015 13:22
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 70109

Re: "just test" server

GarulfoDG wrote:I use the "protection stick" (craft with one protection block above one stick), it is more than enough for me. Or did i misunderstand ?


How does that work? Also, it is extremely expensive.
by 12Me21
Thu Apr 02, 2015 13:05
 
Forum: Minetest Servers
Topic: "just test" server
Replies: 453
Views: 70109

Re: Minetest Logo

Jordach wrote:I heard we're talking about logos.

Image

God I love doing my Vox style isonometric stuff.


UMM... where are you getting that bottom layer from????
by 12Me21
Thu Apr 02, 2015 13:03
 
Forum: Minetest General
Topic: Minetest Logo
Replies: 83
Views: 13561

Re: [Mod] Moving Nyan Cats [nyan]

does this work if I place a nyan cat I found? If they dropped some goodies that might be an interesting trail to follow once released above ground. If they also turn when coming to an unloaded chunk, that would sort of keep them within sight and in the end all air will be replaced by rainbows - gas...
by 12Me21
Thu Apr 02, 2015 12:38
 
Forum: WIP Mods
Topic: [Mod] Moving Nyan Cats [nyan]
Replies: 11
Views: 1598

Re: [Mod] Moving Nyan Cats [nyan]

Napiophelios wrote:Do the rainbows eventually fade away ?


no, but I could add that
by 12Me21
Wed Apr 01, 2015 23:41
 
Forum: WIP Mods
Topic: [Mod] Moving Nyan Cats [nyan]
Replies: 11
Views: 1598
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