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Yeah like MirceaKitsune said a second render pass is needed for some shaders (like depth-of-field etc)
by dannydark
Mon Dec 10, 2012 14:01
 
Forum: Minetest Features
Topic: GLSL Shaders
Replies: 55
Views: 77676

Weird that something this basic is left out in Windows. Did they forget, or was there a reason behind it? Its because by default localhost is reserved for windows server in some installs, although I have to say I have never had a problem accessing 127.0.0.1 via localhost on windows :S well other th...
by dannydark
Mon Dec 10, 2012 13:59
 
Forum: Minetest General
Topic: Why localhost does not work on windows
Replies: 3
Views: 1201

I still don't have the ZLIB, GETTEXT files. Someone knows an oter reason? You don't have the files? or you don't have the fields showing in CMake? EDIT: hmmmm... I'm going to take a guess and say you mean the fields in CMake, the gettext fields won't show unless you check "Enabled_GetText" if you'r...
by dannydark
Mon Dec 10, 2012 04:50
 
Forum: Minetest Problems
Topic: Cmake 2.8
Replies: 5
Views: 1132

Another thing that can cause the red land issue is if you have your video_driver set to direct3d instead of opengl as the shaders are written for opengl not direct3d so switching your video_driver in your minetest.conf to opengl may also solve the problem if it isn't already set as opengl.
by dannydark
Mon Dec 10, 2012 04:49
 
Forum: Minetest Problems
Topic: Red Land Problem
Replies: 6
Views: 2973

Disable shaders in the Settings menu. The shaders doesnt work for Windows and some old GPUs. IIRC if I have OpenGL selected on my Windows machine, shaders appear to work fine. Is it that they're failing asymptomatically? The shaders are only supported by OpenGL as they are GLSL shaders, someone wil...
by dannydark
Mon Dec 10, 2012 04:37
 
Forum: Minetest General
Topic: Help with 0.4.4 shaders
Replies: 9
Views: 2285

nice +1
by dannydark
Fri Dec 07, 2012 10:12
 
Forum: WIP Mods
Topic: [MOD] light meter 0.0.2
Replies: 6
Views: 3218

My client file is missing. :( You can grab the client folder from github here: https://github.com/celeron55/minetest Just out of curiosity how did you get 0.4.4? was it a pre-compiled one? It was pre compiled. If it was pre-compiled you should inform the person who compiled it for you that the clie...
by dannydark
Fri Dec 07, 2012 10:08
 
Forum: Minetest Problems
Topic: Artefacts??
Replies: 17
Views: 4475

Hello, I'm kinda new to this forum. But I got a small question. My cmake 2.8 isn't giving the same options as the Readme.txt, BUILD_CLIENT [X] BUILD_SERVER [ ] CMAKE_BUILD_TYPE Release CMAKE_INSTALL_PREFIX DIR/minetest-install IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1 RUN_IN_PLACE [X] WARN_ALL [ ] ZLI...
by dannydark
Fri Dec 07, 2012 10:07
 
Forum: Minetest Problems
Topic: Cmake 2.8
Replies: 5
Views: 1132

Fresh download of minetest 0.4.4 stable causes this in new world: http://imageshack.us/a/img837/7233/screenshot9087326.th.png http://imageshack.us/a/img577/4062/screenshot9070107.th.png How to fix it (to get default textures)? This is because of the shaders are most likely missing, as a temporary f...
by dannydark
Fri Dec 07, 2012 10:02
 
Forum: Minetest Problems
Topic: Red Land Problem
Replies: 6
Views: 2973

I do like this idea a lot, straight away when I was reading the part about greifing etc I thought why not just make it privilege based, so you could give your trusted players the ability to use such a feature without risking any random player joining and trashing your world. I also like what Menche ...
by dannydark
Wed Dec 05, 2012 23:54
 
Forum: Minetest Features
Topic: Realtime scripting with uploaded media
Replies: 3
Views: 1562

Hey, so I tested the latest version 0.4.4-dev minetest-game and same problem, furnace out of fuel. both in the minimal, and the game version, same thing for 0.4.3 neither of them have working furnaces. The furnace will show "furnace out of fuel" even if fuel is in it (like PilzAdam said above) it w...
by dannydark
Wed Dec 05, 2012 19:49
 
Forum: Minetest Problems
Topic: Furnace out of fuel?
Replies: 13
Views: 3743

I've heard of some other people having problems with the 7 key on azerty keyboard layout, this (I think) is a irrlicht issue and currently the only way around it is either to switch to qwerty layout temporarily or to copy-paste the number 7. Also numpad seems to work fine for me on my windows system...
by dannydark
Wed Dec 05, 2012 17:15
 
Forum: Minetest Problems
Topic: Some number keys not working
Replies: 17
Views: 4861

Leroy wrote:My client file is missing. :(


You can grab the client folder from github here: https://github.com/celeron55/minetest

Just out of curiosity how did you get 0.4.4? was it a pre-compiled one?
by dannydark
Wed Dec 05, 2012 09:08
 
Forum: Minetest Problems
Topic: Artefacts??
Replies: 17
Views: 4475

There are a few people who have managed to get Minetest compile on Mac, currently there is no official build for Macs but these links will still hopefully be useful: http://minetest.net/forum/viewtopic.php?id=3627 http://minetest.net/forum/viewtopic.php?id=2803 https://github.com/toabi/minetest-mac ...
by dannydark
Wed Dec 05, 2012 00:01
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17672

On my i7 in 0.4.4 with Intel Ironlake, The colors are wrong. Everything is red Sounds like your missing the shaders folder maybe? make sure you have the "client" folder in the same directory as your bin, doc, builtin folders Your folder structure should look something like: bin, builtin, client, do...
by dannydark
Tue Dec 04, 2012 23:56
 
Forum: Minetest Problems
Topic: Artefacts??
Replies: 17
Views: 4475

Realtime search with results uptaded on each keypress will be aviable with a patch to formspec, if c55 aproves it, it will be done Craftin quide is comin soon, workin on it. Set time will require privs to do so. Mod that makes the pages grow with any type of node is Stairs+ by Calinou Nice ^_^ (wil...
by dannydark
Tue Dec 04, 2012 19:29
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 110311

hmmm strange, what video driver are you using? and version? If turning off shaders fixed it you might have an incompatible gpu. Also it might be worth checking that you have the latest drivers for your graphics card.

P.S. you can also turn shaders on/off in the options menu in-game ^_^
by dannydark
Tue Dec 04, 2012 19:25
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1148

Nice work RealBadAngel it would be nice to see some sort of ajax/autosearch type feature then that search button removed and the search bar made bigger ^_^. Can't wait for the crafting guide :D Something else which would be quite nice is if you could make it so the "set day" "set night" buttons are ...
by dannydark
Tue Dec 04, 2012 07:09
 
Forum: Old Mods
Topic: [Mod] Unified Inventory [1.0] [unified_inventory]
Replies: 161
Views: 110311

I have mesecons working with the rails and switches. Replace your carts/mesecons.lua with this one: [link] http://ubuntuone.com/66jJaOqsloRvL3EATTzIO8 [/link] and add mesecons to your carts/depends.txt file All I had to do was remove the old add_receptor_node functions and register the nodes with r...
by dannydark
Tue Dec 04, 2012 06:56
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 297103

Yeah sounds like a permissions issue, if you have the run-in-place build make sure you have the game folder in a directory that the user has permission to save to or just run as administrator (if your on windows) if you're on windows normally moving the game folder to your "My Documents" folder or s...
by dannydark
Tue Dec 04, 2012 06:50
 
Forum: Minetest Problems
Topic: Problem Starting A Game
Replies: 11
Views: 3158

Have you tried clearing your minetest media cache? see if that helps
by dannydark
Tue Dec 04, 2012 06:40
 
Forum: Minetest Problems
Topic: Texture bug (even with disabled atlas)
Replies: 6
Views: 1148

@leo_rockway haha no worries, yeah I liked it too, just thought I would give people a heads up as it might not be to everyones liking hehe >_< glad it helped.
by dannydark
Sun Dec 02, 2012 19:54
 
Forum: Minetest Problems
Topic: Invisible Text (Irrlicht 1.8)
Replies: 4
Views: 1515

When I use minetest with the latest version of Irrlicht, the text in text boxes is the same or a very similar color to the background. For example, there is text in all of these boxes: (IMAGE) If you look closely you can see the text in all but the password box (it's there but is completely invisib...
by dannydark
Sun Dec 02, 2012 07:33
 
Forum: Minetest Problems
Topic: Invisible Text (Irrlicht 1.8)
Replies: 4
Views: 1515

Blackthorne wrote:Thanks, that worked. But now I can't get down. I tried E, and every other key on the keyboard. The only way I can descend is if I turn off free move entirely.


Like Menche said above, Shift is now the default key to descend.
by dannydark
Sun Dec 02, 2012 07:02
 
Forum: Minetest Problems
Topic: Fly and Run don't work, for some reason.
Replies: 5
Views: 1123

0.4.4 works fine for me on windows, make sure you have the latest versions of both minetest and minetest_game, the error your getting might suggest that you don't have the latest version of minetest (engine). You will need to compile it yourself though as there is no official build released yet for ...
by dannydark
Sun Dec 02, 2012 06:53
 
Forum: Minetest General
Topic: 0.4.4 How to run?
Replies: 3
Views: 633

Hi Jeija, Sorry I've been bogged down with work recently, I got most of it added to minetest just got a few tweaks to do and will submit to github, Hopefully I will get time to do it tonight or the weekend at the latest. Also luazip has a dependency of zziplib, The problem with this is that zziplib ...
by dannydark
Thu Aug 02, 2012 13:22
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 13296

No errors other than that, I've manually compiled luasocket and luazip to test, I will get them added to cmake and will send a pull request on github when I get home in about an hour. EDIT: I think I know why celeron55 probably won't include this upstream, as it adds quite a few more dependencies, I...
by dannydark
Sun Jul 29, 2012 16:44
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 13296

Is the mod server down at the moment? keep getting "Error: invalid server reply" when trying to fetch the mods list.
by dannydark
Sat Jul 28, 2012 16:28
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 13296

LolManKuba wrote:Why are you making so many topics for AlwaysCraft, 1 topic is enough!


+1
by dannydark
Sat Jul 28, 2012 13:58
 
Forum: Minetest General
Topic: [Fork]+-AlwaysCraft-+[Mods][Minecraft Like Textures from jordach]
Replies: 6
Views: 2276

Sorry Jeija, didn't get chance to compile last night had a call out to fix some clients servers that experienced system failure after one of there developers did a hard reboot on them during updates ¬_¬ I've got the servers back up and running, just need to restore there websites from backup and the...
by dannydark
Sat Jul 28, 2012 13:53
 
Forum: Minetest Engine
Topic: Ingame Mod Manager
Replies: 42
Views: 13296
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