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PilzAdam wrote:What we currently have as "bronze" is just an improved steel, so the name and not the recipe should be changed.


Iron is the thing you mine from the stone.
Steel(is comparable to improved iron) = coal + iron
by Bas080
Tue Jul 23, 2013 18:19
 
Forum: Minetest General
Topic: Tin for 0.4.8 ?
Replies: 39
Views: 7293

16:51:04: ACTION[ServerThread]: singleplayer places node default:desert_sand at (-578,-24,129) 16:51:04: ACTION[ServerThread]: singleplayer leaves game. List of players: 16:51:04: ERROR[main]: ServerError: LuaError: error: ...s/minetest/bin/../games/OCD/mods/awards/triggers.lua:101: attempt to inde...
by Bas080
Tue Jul 23, 2013 14:59
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 100951

fairiestoy, I see... in your fork i cannot atm run commands on my OS, that was the initial purpose of my mod. However, i like your idea as it allows for the creation of an ingame terminal. What if both are combined. Commands that run on OS and commands that run in minetest. Dependent on privs one ca...
by Bas080
Tue Jul 23, 2013 02:33
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

Digilines keyboard that uses channel "keyboard"

Pull request

Image
by Bas080
Tue Jul 23, 2013 01:22
 
Forum: Mod Releases
Topic: [Mod] Digilines [minetest-mod-digilines]
Replies: 57
Views: 28306

OMG, I have competition! I wonder what yours will look like.
by Bas080
Tue Jul 23, 2013 01:19
 
Forum: WIP Mods
Topic: [mod]bamboogro[wip]
Replies: 10
Views: 2513

Actually you can only see the lasers because of the fog in minetest... I don't understand. Some less wanted features: ⋅ Lasers should continue when node that interrupted the laser is removed. ⋅ If interrupting node is a bobblock it removes the similar color laser completely! &sd...
by Bas080
Mon Jul 22, 2013 18:53
 
Forum: WIP Mods
Topic: [Mod] Frickin' Laser Beams [laser]
Replies: 41
Views: 15282

+1 This is really cool. For long distances i will use the lasers instead of mesecons. +1 And they look pretty as decoration. +1 When i'm far from home i just have to look for lasers pointing up. Why can't lasers cross path? I understand that that would mean much more nodes as you have to make a cros...
by Bas080
Mon Jul 22, 2013 10:53
 
Forum: WIP Mods
Topic: [Mod] Frickin' Laser Beams [laser]
Replies: 41
Views: 15282

fairiestoy, I like your way of resolving the security issue. It also allows the developer (that's me and hopefully contributors, maybe you) to make the function perform in a manner that could be more tuned to minetest and less on OS. As you already said, it would require some time implementing enoug...
by Bas080
Mon Jul 22, 2013 01:51
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

It makes me happy to read that both paramat and Evergreen like the texture idea. I guess i'm not the only one that likes Obsessive Consistent Design.
by Bas080
Mon Jul 22, 2013 01:27
 
Forum: Subgame Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 14
Views: 14002

I agree with MirceaKitsune, it would be easier to fade out the sounds if they were played from a node. But only some nodes, to avoid having a hundred sources. And I think it would be great to make the sounds quieter when the player is inside a building or a cave. Like when there is a node between t...
by Bas080
Sat Jul 20, 2013 10:39
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 96219

1244, please share your knowledge
by Bas080
Sat Jul 20, 2013 10:34
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9680

MirceaKitsune, good point, The animal sounds should be comming from animals and not leaves or grass. It makes me supersticious!
by Bas080
Sat Jul 20, 2013 09:55
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 96219

[Game] OCD [beta] [OCD]

https://dl.dropboxusercontent.com/u/419967/minetest/OCD/header.png This game focusses obsessively on emergent gameplay which I find the power of the sandbox game called minetest. Having certain materials allows for more crafts and more complex designs and functions within the map. To clearly show e...
by Bas080
Sat Jul 20, 2013 09:47
 
Forum: Subgame Releases
Topic: [Game] OCD [beta] [OCD]
Replies: 14
Views: 14002

1244 wrote:Mixing chemicals can be useful if we want to create some other items. For example we can change sand to stone and
vice versa.


I think you understand what I am trying to say. There are no mods that really allow you to do this for many nodes.
by Bas080
Sat Jul 20, 2013 09:39
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9680

This mod has improved allot! I remember the first version. I really like the water effects and the music. Although the crow and the other bird are still very noticable. I do find it cool that they sometimes appear to be far or nearby. Your wishlist looks awesome! I look forward to it.
by Bas080
Sat Jul 20, 2013 06:54
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 96219

Checkout the tbm mod, That should explain allot! You can find it in my simple mod pack.
by Bas080
Sat Jul 20, 2013 06:32
 
Forum: WIP Mods
Topic: I need help making a mod for mining (please help me!)
Replies: 2
Views: 606

Can you sell nodes in bundles? F.e. 20 wood for 10 minetoon coins.
by Bas080
Sat Jul 20, 2013 06:25
 
Forum: Mod Releases
Topic: [Mod] Mint & Automatic Commerce Machines [mint]
Replies: 43
Views: 18259

It will start Minetest, but the server will hang up until the Minetest instance is closed Unless you type "minetest&" Edit. then it tarts minetest on the terminal screen. Only it will be a 2d version platformer kind of minetest. 2D platformer kind of minetest?? What? It's a joke, haha. Did it make ...
by Bas080
Sat Jul 20, 2013 06:21
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

There's an unimaginable amount of concept work that would go into this. Let's use helium as an example element. Helium is commonly extracted from natural gas. From that knowledge we need to figure out how we'll spawn natural gas. How to extract the natural gas in the game. Also what other uses natu...
by Bas080
Sat Jul 20, 2013 06:20
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9680

So will this be like MineChem, a Minecraft mod? MineChem looks cool. Allot of tedious clicking and reading what exactly is possible in the mod. I preffer my still buggy version because it is simplified but has(can have) a for minetest practical function. It allows to turn nodes into other nodes. So...
by Bas080
Sat Jul 20, 2013 06:10
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9680

sfan5 wrote:
Hybrid Dog wrote:What happens if I run minetest with it?

It will start Minetest, but the server will hang up until the Minetest instance is closed


Unless you type "minetest&"

Edit. then it tarts minetest on the terminal screen. Only it will be a 2d version platformer kind of minetest.
by Bas080
Sat Jul 20, 2013 05:50
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

fairiestoy, currently uses os.execute("") with which i can execute a string in hosts OS environment. There is no wrapper function. So f.e. one cannot cd to a directory for the directory to which it was changed is not yet remembered. Remembering the current directory will be a (near) future function....
by Bas080
Fri Jul 19, 2013 14:18
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

Interesting mod... but....... are there permissions for this? Idk, just asking because a random thought of someone typing in `rm -rf ~` came into my head. =P That would be painfull. Security is still an issue. For now it is best to only use in singleplayer. I have two solutions. - terminal privs re...
by Bas080
Fri Jul 19, 2013 10:45
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

Pokemons, wasn't Jordach working on that?
by Bas080
Fri Jul 19, 2013 06:46
 
Forum: WIP Mods
Topic: Minecraft has it, why not us?
Replies: 29
Views: 5465

I'm a big fan of adding science based mods. I don't think a mod pack is the solutions. Why not have different mods for different disciplines. Then hopefully one day you can make a modpack out of all them science mods. But you can checout and maybe contribute to the chemistry mod that I initiated. Al...
by Bas080
Fri Jul 19, 2013 06:38
 
Forum: WIP Mods
Topic: [Modpack]scientific[0.0] [scientific]
Replies: 28
Views: 9680

[Mod] Terminal [0.4] [terminal]

Run terminal commands on the hosts computer from miles away. Instructions 1 giveme terminal:client (it does not have a craft) 2 right click to turn on terminal 3 another right click will open the terminal 4 type 'exit' or 'logout' to shut terminal down (it is now diggable) or 4 type an OS command a...
by Bas080
Fri Jul 19, 2013 01:10
 
Forum: WIP Mods
Topic: [Mod] Terminal [0.4] [terminal]
Replies: 28
Views: 10856

cHyper wrote:which texture pack is this? where can i download it?


You would have to wait a bit longer. I am making a game and i still have to adjust some nodes and crafts. Just using the textures won't give you the same effect as some nodes are modified to get the wanted effect.
by Bas080
Tue Jul 09, 2013 20:24
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1411121

Working on minimal ocd game for minetest
Image
by Bas080
Tue Jul 09, 2013 16:15
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1411121

basilgohar, i don't mind if you host. Don't forget to say who made what. The nodebox/textures and those who contributed to the code.
by Bas080
Fri May 24, 2013 10:56
 
Forum: Mod Releases
Topic: [Mod] Tunnel Boring Machine [0.4 beta] [tbm]
Replies: 57
Views: 24978

vktRus, can you reproduce error? Aka, when does it happen?
by Bas080
Thu May 23, 2013 19:32
 
Forum: Mod Releases
Topic: [Mod] Vines and Rope [2.3] [vines]
Replies: 50
Views: 32389
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