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Weird. I never had that. I also just checked and don't have the problem. Maybe a problem with your graphics card / drivers?

Does it happen in 0.3 too?
by kahrl
Sun Feb 19, 2012 12:25
 
Forum: Minetest Problems
Topic: Cloud Graphics Bug
Replies: 6
Views: 3173

Mods only have to be installed on the server, and they only run on the server. So yes, it will work. Whcih ones will be active depends on who runs the server.
by kahrl
Thu Feb 16, 2012 00:06
 
Forum: Minetest Servers
Topic: Running server with mods?
Replies: 2
Views: 1394

Don't worry, there will be a volume option :P
by kahrl
Thu Feb 16, 2012 00:05
 
Forum: Minetest Engine
Topic: SOUND!
Replies: 64
Views: 16358

I know, I know :P
by kahrl
Wed Feb 15, 2012 19:36
 
Forum: Minetest General
Topic: How to compile in Visual Studio?
Replies: 4
Views: 1589

How are you using Visual Studio in Ubuntu?
by kahrl
Wed Feb 15, 2012 19:31
 
Forum: Minetest General
Topic: How to compile in Visual Studio?
Replies: 4
Views: 1589

Because code from my collision_allow_stairs(_v2) is involved, performance is a problem (especially on older computers or when a really large number of entities are moving). I'll fix that some time soon.
by kahrl
Wed Feb 15, 2012 11:59
 
Forum: WIP Mods
Topic: [Mod][Experimental] Doors (minecraftlike) 0.0.3
Replies: 30
Views: 12210

Oops, forgot to look if digprop_plantlike actually exists. You probably want digprop_leaveslike.
by kahrl
Tue Feb 14, 2012 22:29
 
Forum: WIP Mods
Topic: Can't get the craft recipe ;_;
Replies: 19
Views: 4300

Another fix:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
    material = minetest.digprop_plantlike(0.1),

@Jordach I don't think it will work if you remove the {}s from the recipe.
by kahrl
Tue Feb 14, 2012 22:20
 
Forum: WIP Mods
Topic: Can't get the craft recipe ;_;
Replies: 19
Views: 4300

@Gambit: That will be super easy to make if my node metadata proposal is implemented. You can find it here . Then you can simply add a form to the bed's (or pillow's) node metadata. And in the on_metadata_form_submit callback do the sleep thing. Please tell me what you think about the proposal, if y...
by kahrl
Tue Feb 14, 2012 11:40
 
Forum: Minetest General
Topic: We Need Door's & Bed's
Replies: 33
Views: 11019

OK, the spawning part is a bit tricky. Do you want them to be generated during world generation or should they grow randomly later on? You'd do the first with an on_generated callback and the second using ABMs. Perhaps you could look how the existing flowers mod does it, I think it also has some alg...
by kahrl
Mon Feb 13, 2012 21:21
 
Forum: WIP Mods
Topic: How to make things walkthrough-able?
Replies: 8
Views: 2135

BTW, the way the drop line is written is outdated, it should be written like this in the newest version of minetest:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
drop = 'flowers:flowers_flower_red 1'


EDIT: And it's inventory_image, not inventory_inventory_image. Are you sure you want to have an inventorycube there?
by kahrl
Mon Feb 13, 2012 21:14
 
Forum: WIP Mods
Topic: How to make things walkthrough-able?
Replies: 8
Views: 2135

It says right there that you need the flowers mod >.>
by kahrl
Sun Feb 12, 2012 17:41
 
Forum: Old Mods
Topic: [Mod] Farming [0.1.8]
Replies: 184
Views: 98696

Hmm. Normally you should be able to remove unknown blocks. Did they by any chance have metadata on them?
by kahrl
Sun Feb 12, 2012 07:16
 
Forum: Minetest Problems
Topic: Can't remove unknown blocks?
Replies: 10
Views: 3531

Nice job :D

Maybe there should be rarely generated hallucinogenic fruits that enable this shader when you eat them. ;)
by kahrl
Sat Feb 11, 2012 16:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360510

Whenever I get truncated posts (see the other thread), I can click the back button in my browser -- I use firefox, but that shouldn't matter -- and the original text is still there, so I can copy it somewhere safe and then edit my post.
by kahrl
Sat Feb 11, 2012 11:22
 
Forum: Minetest Problems
Topic: Security Questions
Replies: 14
Views: 2726

The day / night system currently gives problems. I think we should have fluent transitions. Here is a suggestion for implementation: u8 MapNode::getLight(u8 bankLevel, INodeDefManager *nodemgr) const { [snip] } bankLevel must be an uint8 between 0 and 16. 16 means day, 0 means night. I suggest a si...
by kahrl
Sat Feb 11, 2012 11:18
 
Forum: Minetest Engine
Topic: hd lighting abilities?
Replies: 27
Views: 5695

Two things I noticed about the register_craftitem calls:
1. "image" is deprecated since 20120122, use "inventory_image"
2. "on_place_on_ground" and minetest.craftitem_place_item have been deleted, you can simply remove those.
by kahrl
Fri Feb 10, 2012 20:23
 
Forum: Old Mods
Topic: [Mod] Throwing [0.13] [throwing]
Replies: 93
Views: 113385

1) Yes, that is possible. You might get some glitches with inter-mapblock structures (like trees), but those glitches exist in the vanilla game anyway. 2) Probably not. You could add a C++ function that could be invoked from lua. 3) ??? Of course there's no in-game way to do this, it would make it f...
by kahrl
Fri Feb 10, 2012 08:38
 
Forum: Minetest Features
Topic: Force land RE-generation
Replies: 5
Views: 1615

I feel this would make the game too easy (I mean the game is easy now, but once more mobs and actual punishment for death are added to the core game). But it would be good as a mod.
by kahrl
Fri Feb 10, 2012 07:32
 
Forum: WIP Mods
Topic: [WIP] Auto Buildings
Replies: 14
Views: 6056

A weird shaped tree
Image
by kahrl
Thu Feb 09, 2012 11:49
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360510

Did this bug show its ugly face again? http://c55.me/minetest/forum/viewtopic.php?id=948
by kahrl
Tue Feb 07, 2012 04:05
 
Forum: Minetest Engine
Topic: Inquiry into the possibility of adding a mob-definition language
Replies: 3
Views: 1693

No, just an accident I made with a fragment shader :)
by kahrl
Mon Feb 06, 2012 01:04
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360510

Image
i don't know what even
by kahrl
Sun Feb 05, 2012 23:51
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360510

Confirmed. This is a simple display problem.
by kahrl
Sun Feb 05, 2012 21:24
 
Forum: Minetest Problems
Topic: Furnace %
Replies: 3
Views: 994

Making this is not easy. Could you (and other modders) make a list of widgets / features you really need, and perhaps additional features that would be useful?
by kahrl
Sun Feb 05, 2012 21:22
 
Forum: Minetest Features
Topic: Lua API for adding and displaying GUIs
Replies: 7
Views: 2118

OK, I was thinking of the case where you want to replace mod textures on the client side, not the server side. I think on the server you have to replace the textures in the mod folders.
by kahrl
Sun Feb 05, 2012 21:19
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13267

What fuel are you using, so I can try to reproduce this?
by kahrl
Sun Feb 05, 2012 20:38
 
Forum: Minetest Problems
Topic: Furnace %
Replies: 3
Views: 994

@neko259
The user defined texture folder still works like in 0.3. It can also contain (override) textures from mods.
by kahrl
Sun Feb 05, 2012 20:37
 
Forum: Minetest Texture Packs
Topic: [16px] Adventure Pack 1.3
Replies: 29
Views: 13267

Are the posts truncated before the first "?

edit: http://punbb.informer.com/forums/post/143369/#p143369
by kahrl
Sat Feb 04, 2012 16:19
 
Forum: Minetest Problems
Topic: Truncated posts (a forum problem)
Replies: 11
Views: 3157

@neko259
Congrats on your 500th post! :-)
Beat jordan4ibanez to it.
by kahrl
Fri Feb 03, 2012 13:03
 
Forum: Minetest General
Topic: GUI graphic brainstorming
Replies: 45
Views: 10042
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