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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Mods only have to be installed on the server, and they only run on the server. So yes, it will work. Whcih ones will be active depends on who runs the server.
Because code from my collision_allow_stairs(_v2) is involved, performance is a problem (especially on older computers or when a really large number of entities are moving). I'll fix that some time soon.
@Gambit: That will be super easy to make if my node metadata proposal is implemented. You can find it here . Then you can simply add a form to the bed's (or pillow's) node metadata. And in the on_metadata_form_submit callback do the sleep thing. Please tell me what you think about the proposal, if y...
OK, the spawning part is a bit tricky. Do you want them to be generated during world generation or should they grow randomly later on? You'd do the first with an on_generated callback and the second using ABMs. Perhaps you could look how the existing flowers mod does it, I think it also has some alg...
Whenever I get truncated posts (see the other thread), I can click the back button in my browser -- I use firefox, but that shouldn't matter -- and the original text is still there, so I can copy it somewhere safe and then edit my post.
The day / night system currently gives problems. I think we should have fluent transitions. Here is a suggestion for implementation: u8 MapNode::getLight(u8 bankLevel, INodeDefManager *nodemgr) const { [snip] } bankLevel must be an uint8 between 0 and 16. 16 means day, 0 means night. I suggest a si...
Two things I noticed about the register_craftitem calls: 1. "image" is deprecated since 20120122, use "inventory_image" 2. "on_place_on_ground" and minetest.craftitem_place_item have been deleted, you can simply remove those.
1) Yes, that is possible. You might get some glitches with inter-mapblock structures (like trees), but those glitches exist in the vanilla game anyway. 2) Probably not. You could add a C++ function that could be invoked from lua. 3) ??? Of course there's no in-game way to do this, it would make it f...
I feel this would make the game too easy (I mean the game is easy now, but once more mobs and actual punishment for death are added to the core game). But it would be good as a mod.
Making this is not easy. Could you (and other modders) make a list of widgets / features you really need, and perhaps additional features that would be useful?
OK, I was thinking of the case where you want to replace mod textures on the client side, not the server side. I think on the server you have to replace the textures in the mod folders.