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can not get it to compile: [me@me-desktop The-NodeBox-Generator]$ cmake . CMake Error: Error required internal CMake variable not set, cmake may be not be built correctly. Missing variable is: CMAKE_FIND_LIBRARY_PREFIXES CMake Error: Error required internal CMake variable not set, cmake may be not b...
by Iqualfragile
Thu Nov 21, 2013 01:57
 
Forum: Minetest-Related
Topic: NodeBoxEditor [0.9.0] - Zooming, dynamic snap res
Replies: 390
Views: 75364

i think it would be better if the normalmaps would have the same resolution as the actual textures and if bumpmaps would be used where sufficient (using normalmaps does not really make sense for just elevating some surface)
by Iqualfragile
Mon Nov 18, 2013 12:00
 
Forum: Minetest Texture Packs
Topic: [256x]Bumped
Replies: 17
Views: 6118

Nisi wrote:
Iqualfragile wrote:tp as in texture pack

His Texture Pack is "John Smith" and you can get it here:
https://forum.minetest.net/viewtopic.php?id=5383

much appreciated
by Iqualfragile
Mon Nov 18, 2013 10:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573

http://i.imgur.com/0TaBm8U.png mese :3 That is quite a nice tp, where did you get it? 10 mins' before I posted it in the LandRush server of BrandonReese, you can see the coods if you want to know. EDIT: WOO-HOO 50th post = earning of signatures :) And you have already missused it. tp as in texture ...
by Iqualfragile
Sat Nov 16, 2013 12:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573


That is quite a nice tp, where did you get it?
by Iqualfragile
Sat Nov 16, 2013 11:22
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573

Silent-Hunter wrote:The animals don't move much. The chickens just kinda sit there, and don't really run away if you hit them.

Your cpu might be overloaded, please check if your minetest version was compiled with luajit support which helps a lot in that case.
by Iqualfragile
Tue Nov 12, 2013 11:11
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 830458

I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
by Iqualfragile
Mon Nov 04, 2013 15:32
 
Forum: Mod Releases
Topic: [Mod]Minetest Tweaks[0.1][minetest_tweaks]
Replies: 9
Views: 4171

rubenwardy wrote:You made spelling mistakes on the add a version page.

Minimum.
Maximum.

Thanks, fixed
by Iqualfragile
Sat Nov 02, 2013 19:51
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

I don't think anyone actively monitors the MMDB. It's been a week since I've uploaded multiple versions for my Carpets mod, and there's still No approved version yet! Sorry, i moved houses, it is approved now. (you can allso pay #minetest-mmdb a visit to remember people (or get feedback in case it ...
by Iqualfragile
Fri Nov 01, 2013 22:59
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

rubenwardy wrote:Suggestion: Instead of uploaded a version for each Minetest version, let each upload have a minimum minetest version, and a maximum minetest version.

This should have been done from the start, it is very sloppy not too.

done
by Iqualfragile
Fri Nov 01, 2013 19:17
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

First of all: nice, feedback, i like feedback This is a fallacy. A mod must not neccessarily depend on default . Neither must any mod depend on the entire minetest_game game. A mod may have no dependencies at all. Proof: My Treasurer mod, any mod which just adds server commands, any mod which adds j...
by Iqualfragile
Tue Oct 01, 2013 19:30
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

There ought to be more mods added and more comments/reviews. Also it would be great if those mods in the database could actually be shown in the game. Currently that list does not seem to reflect the website? It reflects the website but only mods actually having a version to download are shown inga...
by Iqualfragile
Thu Aug 22, 2013 13:05
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

No Modpacks! (there are some rare exceptions like mobf) Why No Modpacks? if it causes some bug, maybe you should make an section for modpacks so everything possible to add on to minetest can be done through mmdb. Also, maybe adding games section will be good too!. It does not cause any bug, it is j...
by Iqualfragile
Thu Aug 22, 2013 13:04
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

10/worldedit: that is an easy fix; where exactly? 10 is on the home page (latest updated/commented/reviewed) and worldedit on mod listings. I have to say that this system is much cleaner than my PHP version. Congratulations on the work! thanks for the report and compliment :) On the "add a new vers...
by Iqualfragile
Sun Aug 11, 2013 18:54
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

This is a really good idea! Hopefully it will get rid of all those "How do you install x mod?" or "I installed x mod but it doesn't work" posts. Is there a reason why it doesn't pull mods straight from their github repos on download? I think most repositories would be stable enough for this. In add...
by Iqualfragile
Sat Aug 10, 2013 21:47
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

This looks like an excellent idea! New players will have a lot less trouble finding all those nice mods that add content to the game and make it much more intresting than the default game. Considerations/wishes for further development: The mod tab is hidden. It would be better if all Tabs from the ...
by Iqualfragile
Sat Aug 10, 2013 17:32
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

How do you add title pictures? Was covered in the howto: add pictures, edit mod and choose one of the pictures as titlepic You need to make sure that there are enough moderators to authorize content. yep Criticisms ⋅ You need to delete test mod entries. ⋅  Gallery broken ⋅&...
by Iqualfragile
Sat Aug 10, 2013 16:31
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

Minetest Mod DataBase

The Minetest Mod DataBase is a database for all your minetest mods & texturepacks . This Post explains how you use it. Using the Website ⋅ Visit https://forum.minetest.net/mmdb/ ⋅ Log in using your forum credentials (you might already be logged in if you were logged in in...
by Iqualfragile
Sat Aug 10, 2013 13:00
 
Forum: Minetest News
Topic: Minetest Mod DataBase
Replies: 53
Views: 23358

And an underground swimming pool with water piped down from the surface and lava-under-obsidian-glass heating of the spa end (the copper block is for thermal transfer!) :-) http://www.glenalec.net/mt/Snapshot04.jpg please disable bi/trilinear filtering for low resolution texture packs, it just look...
by Iqualfragile
Sat Aug 03, 2013 12:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573

Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.

You would not belive how stupid i feel right now…
by Iqualfragile
Wed Jul 31, 2013 09:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573

Does the game work for you when you are just downloading it from the repositories?
Have you installed any cpu-intensive mods like mobf?
by Iqualfragile
Fri Jul 19, 2013 09:43
 
Forum: Minetest Problems
Topic: Blue screen [FIXED]
Replies: 19
Views: 2806

this does not need to be a bug, it could be a sky island
by Iqualfragile
Sun Jul 14, 2013 12:51
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1412573

my 2p about the channel: i think having a youtube channel is a good thing for 2 reasons: - you can put tutorials on it& help new players - you can get a bit attention from the general public Taking it down would not be the best option in my oppinon, it would be better to do as Linxx proposed: define...
by Iqualfragile
Wed Jun 12, 2013 12:19
 
Forum: Minetest General
Topic: MinetestCommunity Youtube Channel
Replies: 47
Views: 6764

besides beeing a weak password it was changed allready (before him posting it in the public)
by Iqualfragile
Wed Jun 12, 2013 12:12
 
Forum: Minetest General
Topic: MinetestCommunity Youtube Channel
Replies: 47
Views: 6764

yeah, when you are on windows just forget it, you wont need it anyways
by Iqualfragile
Mon Jun 10, 2013 22:07
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 92702

- rarely the "Dirt with Grass" becomes "Dirt" at height y=13

that happens without your mod it seems to be a bug in minetest
by Iqualfragile
Thu May 16, 2013 11:59
 
Forum: Mod Releases
Topic: [Mod] Landscape [0.1 beta] [landscape]
Replies: 24
Views: 10505

maybee its in the freifunk network :D ( i dont think so )
by Iqualfragile
Wed May 08, 2013 22:35
 
Forum: Minetest Servers
Topic: New server
Replies: 2
Views: 807

ok, about an hour of testing later (mainly because inkscape takes several secounds to start…) i have good news: the following cases will just merge without any further manual interaction: ⋅ 2 people change different objects in any way ⋅ one person adds any number of objects to th...
by Iqualfragile
Wed May 08, 2013 12:25
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 217856

Congratulations for your promotion, i think its a good idea moving minetoon to inkscape and svg. as svg is an text-based format that made me think of an idea: wouldnt it be possible for you to put the svg-files into an repository, let others work on it and then merge back their changes? that would f...
by Iqualfragile
Wed May 08, 2013 10:30
 
Forum: Minetest Texture Packs
Topic: MineToon
Replies: 400
Views: 217856

create a minetest-related blog on it, let people from the community post news, mod-reviews and other minetest-related things
by Iqualfragile
Mon May 06, 2013 18:15
 
Forum: Minetest General
Topic: What to do with planetminetest domain?
Replies: 12
Views: 1981
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