Search found 748 matches

Return to advanced search

Re: [Mod] Beds (complete rewrite) [1.0.1 beta] [beds]

Well, I can't decide which model I prefer more, so now it's your turn to choose.

Image
http://strawpoll.me/2339367

Only the votes within the next week are count.

EDIT: the right one is a simplified model of jp's bed model
by BlockMen
Thu Aug 14, 2014 12:38
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15433

Re: [Game] Wasteland [0.3]

Dragonop wrote:YAY new version! You now something about upgrade the Wasteland server now?


I have nothing to do with that server and can't help you with that, sorry. Ask at the server topic for that.
by BlockMen
Thu Aug 14, 2014 08:23
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 78627

Re: [Mod] Better HUD (and hunger) [1.3.2] [hud]

Crashed the server: 14:37:26: ERROR[main]: ERROR: An unhandled exception occurred: /home/mt/bin/../mods/hud/armor.lua:13: attempt to index field '?' (a nil value) 14:37:26: ERROR[main]: stack traceback: 14:37:26: ERROR[main]: /home/mt/bin/../mods/hud/armor.lua:13: in function 'get_armor' 14:37:26: ...
by BlockMen
Thu Aug 14, 2014 08:16
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113676

Re: [Mod] Beds (complete rewrite) [1.0.1 beta] [beds]

That does not work together. It looks ugly. Minetest can do better. You should have read my post before better, but i will quote something again and highlight the important for you: And I don't like the beds model of PilzAdam's beds, but there is no accounting for taste, everyone can use the mod he...
by BlockMen
Sun Aug 10, 2014 08:59
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15433

Re: [Mod] 3D animals [1] [animals]

balthazariv wrote:Hello there,

The download link is dead. Could you refresh please?

thank you


This mod is very outdated and seems to be not maintained anymore.

If you want a mobs mod by this author use Simple mobs
You can also try the Mob Framework or the Creatures mod
by BlockMen
Sun Aug 10, 2014 08:50
 
Forum: Mod Releases
Topic: [Mod] 3D animals [1] [animals]
Replies: 52
Views: 43192

Re: [Mod] Beds (complete rewrite) [1.0.1 beta] [beds]

BlockMen has good reasons for the nodebox he choose. First it allows to support MC textures, second it looks good with the laying animation as the player lays on the bed and has no strange intersections with the nodebox. I don't like the model and texture these beds use. The other beds (derived fro...
by BlockMen
Sat Aug 09, 2014 22:18
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15433

Re: Mobs Dont't attack

rocodocoromro wrote:Hi, first of all thanks 4 the comunity. I look for this topic but did not find it any place. I installed anymal_mod pack and simple mobs and I am able to place them unto minetest but none of them attack, could somebody help me? thanks in advance.


Have you tried Creatures mod yet?
by BlockMen
Sat Aug 09, 2014 22:07
 
Forum: Minetest Problems
Topic: Mobs Dont't attack
Replies: 5
Views: 1206

Re: [Game] Wasteland [0.3]

Update! Version 0.3 released Changelog: - Added zombies - Digged nodes are dropped and need to be collected by pressing "USE"-Key (default E) - Reduce stack sizes (depending on context between 20 and 60) - Added beds (currently no way to get wool for crafting) - Chests in ruins (and coffi...
by BlockMen
Sat Aug 09, 2014 07:05
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 78627

[Mod] Beds (complete rewrite) [1.1] [beds]

Hello everyone, this mod adds obviously beds to Minetest. It's a complete rewrite from scratch, works on singleplayer and multiplayer. Screenshot: http://i.imgur.com/UhGAj4j.png When sleeping you can skip the night and set a respawn point there. To sleep rightclick the bed, if playing in singleplaye...
by BlockMen
Thu Aug 07, 2014 08:50
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15433

Re: [Mod] Better HUD (and hunger) [1.3.2] [hud]

Update! Version 1.3.2 released

Changelog:
- Fix dependencies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
by BlockMen
Tue Aug 05, 2014 03:33
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113676

Re: [Mod] Creatures [1.1.4 beta] [creatures]

Update! Version 1.1.4 released

Changelog:
- Fixed mobs flood (yes, really! tested on Meowtest server)
- Sheep drop raw flesh on death
- Sheep are not stuck that often in valleys; spawning less
- Improved jumping of zombies and sheep
by BlockMen
Tue Aug 05, 2014 02:41
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169093

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.10-dev20140802 (6929206) 32Bit: Minetest 0.4.10-dev20140802 64Bit: Minetest 0.4.10-x64-dev20140802 - Fix issue 1527 - Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options ... - Rework texture generating code, add texture grouping via ( ... ) - Don't include cmake_config_githas...
by BlockMen
Sat Aug 02, 2014 11:11
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57349

Re: [Mod] Farming Plus [farming_plus]

Devs fighting over little things, meanwhile players are the ones suffering because (aspects of) the game appear to be broken. Nice. Get over your egos and fix it, please. Well, I'm definetly not responsible for fixing other peoples mods, but I can also understand that people want play with more far...
by BlockMen
Thu Jul 31, 2014 11:24
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206058

Re: [Game] Wasteland [0.2.2]

Hey Blockmen, don't know the effort which is necessary but maybe it's a nice idea to add toxic water (green water, poison) and a red burning sky instead of the normal one to the game. Toxic Water: Player shouldn't go in there for healthy reasons but there might be some treasure or rare material und...
by BlockMen
Sun Jul 27, 2014 15:59
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 78627

Re: [Mod] Farming Plus [farming_plus]

[...] But honestly should not the mod follow the default game even if it's "not so nice"? Yes. The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason). No. Its your mod. If not able or willing to fix it should be moved to "O...
by BlockMen
Sun Jul 27, 2014 15:53
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 206058

Re: [Mod] Creatures [1.1.3 beta] [creatures]

Ragnar wrote:
BlockMen wrote:Hello everyone,

this mod adds 2 hostile and 1 friendly mob to Minetest, so far zombies, ghosts and sheeps.


Sheep*


Changed
by BlockMen
Thu Jul 10, 2014 21:04
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169093

Re: Minetest 0.4.10

My minetest 0.4.10 (I have download it) needs of OpenAL32.dll . What is that? I think the resolucion of the game is not 64 bits but 32 bits. I am right? Try downloading the MinGW build. This one: https://github.com/minetest/minetest/releases/download/0.4.10/minetest-0.4.10-win64-mingw.zip Or even b...
by BlockMen
Thu Jul 10, 2014 21:01
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27081

Re: [0.4.10] NeXt merged / Updated minetest_game

What direction is planned for the gameplay? So.... no gameplay direction? Just random additions like in "the old" minetest_game? If you can't read theres nothing we can do, the direction is listed above. But now you mentioning, it lacks one point: - No PilzAdam that blocks new features ra...
by BlockMen
Thu Jul 10, 2014 21:00
 
Forum: Minetest News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 4311

Re: No more pillar up

LionsDen wrote:Until then, just add the following line to your minetest.conf file.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
movement_speed_jump = 7.0


It seems to have made it easier to jump and place a node under me.


original/restored value is 6.5 :P
by BlockMen
Tue Jul 08, 2014 17:00
 
Forum: Minetest Problems
Topic: No more pillar up
Replies: 18
Views: 3192

Re: No more pillar up

This change was not thought to prevent "looking into walls", it fixes the strange behavior to build (non walkable) nodes into yourself. That it is now hard to pillar up is more caused by this change https://github.com/minetest/minetest_game/blob/master/minetest.conf#L4 not by the placement...
by BlockMen
Tue Jul 08, 2014 10:40
 
Forum: Minetest Problems
Topic: No more pillar up
Replies: 18
Views: 3192

Re: [Mod] Doors mod [1.3] [doors]

Not further developed since it got merged into minetest_game (Minetest 0.4.10)
https://github.com/minetest/minetest_game/commit/da9579846cc856c8f2818e880c411c03460d7e14
by BlockMen
Mon Jul 07, 2014 17:41
 
Forum: Old Mods
Topic: [Mod] Doors mod [1.3] [doors]
Replies: 57
Views: 25295

Re: [Mod] Better GUI [0.1 beta] [gui]

Not further developed since it got merged into minetest_game (Minetest 0.4.10)
https://github.com/minetest/minetest_game/commit/104018d711ff0a581344299d78aaa6c0bd42a023
by BlockMen
Mon Jul 07, 2014 17:40
 
Forum: Old Mods
Topic: [Mod] Better GUI [0.1 beta] [gui]
Replies: 8
Views: 3765

[0.4.10] NeXt merged / Updated minetest_game

Hello everyone, Minetest NeXt got merged into the default game (minetest_game) and all further developed will take place at minetest_game ( https://github.com/minetest/minetest_game ) To prevent problems with the development like before ( see this post ) its maintained for now by only three people (...
by BlockMen
Sun Jul 06, 2014 15:59
 
Forum: Minetest News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 4311

Re: [Game] Minetest NeXt [minetest_next]

OK i retestet this on a singleplayer local game. if running minetest next game together with the farming plus mod, it's not possible to plant / seed wheat. If running the farming plus mod with default game everything is working. does anybody have an clue how to fix this? (I will also create a link ...
by BlockMen
Sat Jul 05, 2014 19:46
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt (discontinued) (part of minetest_game)
Replies: 75
Views: 30398

New builds: 0.4.9-dev20140704 (b8343cd11c) 32Bit: Minetest 0.4.9-dev20140704 64Bit: Minetest 0.4.9-x64-dev20140704 - Add separate download timeout to allow download of bigger files or on low bandwidth lines - Fix memory leaks in GenericCAO, ShaderSource and Player classes - Fix inversion of full_pu...
by BlockMen
Fri Jul 04, 2014 08:57
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57349

New builds: 0.4.9-dev20140627 (13517fb726) 32Bit: Minetest 0.4.9-dev20140627 64Bit: Minetest 0.4.9-x64-dev20140627 - Add separate download timeout to allow download of bigger files or on low bandwidth lines - Fix statement not set NULL on deletion - Add setting for tooltips show delay. - Tooltips r...
by BlockMen
Fri Jun 27, 2014 07:58
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57349

Re: Post your modding questions here

Do minetest.get_node_light(pos) working? I'm getting 0 all the time. Yes, it works. I guess you are using a wrong pos. Imagine that the function returns the light value "inside" of the node at given position. So if you want to get the light value ontop your node you need to get the light ...
by BlockMen
Wed Jun 25, 2014 17:02
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593654

Re: BlockMen's Windows builds(32/64bit):LuaJIT, LevelDB, Dir

New builds: 0.4.9-dev20140618 (2a09b7e84f) 32Bit: Minetest 0.4.9-dev20140618 64Bit: Minetest 0.4.9-x64-dev20140618 Note: Win32 builds are useable with XP again. - Update buildbot scripts and add 64-bit buildbot - Fix issue #1275 - one more missing check. - Remove not really used guiTextInputMenu - ...
by BlockMen
Wed Jun 18, 2014 17:45
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 57349

Re: Default formspec appearance

You wouldn't need to modify minetest_game. You could do it in builtin. (Add the possibility to change default formspec appearance.) Or even in a mod. You could override minetest.show_formspec and check for background[] etc. minetest.show_formspec() is not in builtin, its in the engine itself. So yo...
by BlockMen
Sun Jun 15, 2014 17:05
 
Forum: Minetest General
Topic: Default formspec appearance
Replies: 7
Views: 1152

Re: [Mod] Better HUD (and hunger) [1.3.1] [hud]

@gsmanners, https://github.com/BlockMen/hud/issues/6 @MirceaKitsune, this mod changes the HUD of Minetest, it improves the apperance [...]. It includes also a mechanic for hunger. Also: How about trying if it works instead asking before? But since you already did: Yes, it works with current dev and ...
by BlockMen
Sun Jun 15, 2014 17:02
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 113676
PreviousNext

Return to advanced search

cron