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Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

Good mod composition! I would love to see mobs (especially sheeps) to turn their heads to the next players, but I don't know if it will cause more server lagging (because of one additional lua entity), so it have to wait until client side mods are supported… That would cause a lot more traffic and ...
by BlockMen
Wed Oct 28, 2015 12:25
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

Re: Apples not generating right

I thought that things like shaders and waving leaves were set client-side. You are right, they are. It was actually more a try to allow waving when playing singleplayer, but it not that nice, visually and in general. So some thoughts on this would be welcome, since im not that happy that meshes (or...
by BlockMen
Wed Oct 28, 2015 12:22
 
Forum: Minetest Problems
Topic: Apples not generating right
Replies: 23
Views: 2089

Re: Minetest 0.4.14?

Minetest won't get christmassy things in default, as there are a lot of non-christians that play it - we don't want to disclude people, religion is best kept out of Minetest. I personally don't like festival additions to games that much. Exactly this attitude is one of the main problems in the &quo...
by BlockMen
Wed Oct 28, 2015 12:19
 
Forum: Minetest General
Topic: Minetest 0.4.14?
Replies: 29
Views: 4957

Re: [Modpack] Creatures MOB-Engine [2.1] [cme]

LNJ wrote:I think I've found a bug!
The mob spawner have no description, so the itemstring will be displayed.


It was actually intended, but I guess when spawn-eggs can have a description spawners should have one aswell. Will be added next version.
by BlockMen
Tue Oct 27, 2015 22:44
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

Re: Apples not generating right

Seems to be all correct now, since all different licenses I found are compatible with GPL 3.0.
I would add a notice that not all mods are licensed as GPL 3.0 (e.g. survival) though, but you don't have to.
by BlockMen
Tue Oct 27, 2015 22:41
 
Forum: Minetest Problems
Topic: Apples not generating right
Replies: 23
Views: 2089

Re: Apples not generating right

Soudon wrote:Ill do one better and just delete the download link


Well, ofc you can "run away". Better alternative would be learning to deal with licenses respectively respect them ;)
by BlockMen
Tue Oct 27, 2015 16:06
 
Forum: Minetest Problems
Topic: Apples not generating right
Replies: 23
Views: 2089

Re: Apples not generating right

Correct but based from minetest_game just threw a few survival mods in and renamed it. But apples are not a big deal, really wanted to know if its a glitch or not thats all. Wrong. Just looked at your Game "Survival +", you took default (or at least parts of it) from Minetest NeXt, includ...
by BlockMen
Tue Oct 27, 2015 15:49
 
Forum: Minetest Problems
Topic: Apples not generating right
Replies: 23
Views: 2089

[Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]

Hello everyone, a simple mod that adds chests to dungeon with some loot in it. You can find a chest in dungeons with more than 4 rooms, containing food, ingots, diamonds or tools. This is a alpha release, but should work without any problems with Minetest 0.4.13 Git/Download: https://github.com/Bloc...
by BlockMen
Mon Oct 26, 2015 21:07
 
Forum: WIP Mods
Topic: [Mod] Dungeon Loot [1.1 alpha] [dungeon_loot]
Replies: 23
Views: 5341

Creatures MOB-Engine [2.1] [cme]

Update Version 2.1 Changelog: - Added death animations - Zombie spawners are now generated in dungeons (if they have more than 4 rooms) - Fixed bug that hostile mobs did sometimes not attack - Reduced sheep model size - Tweak codestyle a bit/ added missing documentation of combat values Video of de...
by BlockMen
Sun Oct 25, 2015 18:28
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

Re: [Game] Minetest NeXt

- Mushrooms have no spores anymore, slowly grow as node when light < 8 While I like the idea of having a "crop" that can be cultivated in the underground, I think it grows too fast in the surface. After a few day/night cycles I realized the grass was all covered by fungi that was probably...
by BlockMen
Fri Oct 23, 2015 22:32
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12817

Re: [Game] Minetest NeXt

- Added option to disable bones ("enable_bones = false" in minetest.conf) - New door textures - Fixed very rare torch bug - Fixed door sounds - Fixed boats bugs - Fixed regressions of double nodes (beds, doors) --- Ahh, somebody else not satisfied with minetest_game like me :) For hunger, ...
by BlockMen
Wed Oct 21, 2015 12:30
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12817

[Modpack] "Better HUD" and "hunger" [2.x.0] [hud][hunger]

Update Version 2.x.0 hunger: - Prevent server crash caused by specific usernames (by beyondlimits) Note (!) that I changed organization of this mod: Since I provide this mod as Modpack (hud and hunger) it is now hosted as such at http://github.com/BlockMen/hud_hunger . You can still download this m...
by BlockMen
Sun Oct 18, 2015 17:06
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114728

Re: [Game] Minetest NeXt

- Added a very lightweight but full functional armor mod
- Instead of apples there are now leaves with apples generated which drop the apple when dug
by BlockMen
Thu Oct 15, 2015 22:47
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12817

Re: Post your screenshots!

paramat wrote:Erm proller this isn't the place for Freeminer screenshots :}


Why not?
by BlockMen
Wed Oct 14, 2015 07:51
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1360446

Re: [0.4.13] Different water appearance through glass underw

It's a general bug with water, it turns at some view angles opaque. There is an issue for that already on minetest repository, see https://github.com/minetest/minetest/issues/1404
by BlockMen
Wed Oct 14, 2015 07:48
 
Forum: Minetest Problems
Topic: [0.4.13] Different water appearance through glass underwater
Replies: 3
Views: 526

Re: [Mod] Crafting [2.0.1] [crafting]

OMG! i have had really cool thoughts! I think u should make a MC modpack! It should have the nether enchanting table enderchest no locked stuff (like locked chest and steel door) mesecons for steel door and if possible SPEICAL EFFECTS LIKE POISON, REGEN AND THE REST! AND EVEN GOLD APPLES! (all if p...
by BlockMen
Wed Oct 14, 2015 07:44
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92372

Better HUD (and hunger) [2.1.4]

Update Version 2.1.4 HUD: - Fixed unhandled exception in hud.swap_statbar() (reported by Alvarion) hunger: - Added support for mushrooms (Minetest NeXt/Minetest Game) - Fixed unhandled exception (reported by Martin_Devil) - Fixed crash on invalid values given (reported by Soudon) ---- @Soudon: Coul...
by BlockMen
Wed Oct 14, 2015 07:42
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114728

Re: [Mod] Crafting [2.0.1] [crafting]

Martin_Devil: what doesn't work ? 2015-10-11 23:58:14: ERROR[main]: ServerError: Lua: Runtime error from mod '' in callback ScriptApiPlayer::on_joinplayer(): ...mes\Minetest_game\mods\craftingpack\crafting\init.lua:78: attempt to index field 'textures' (a nil value) 2015-10-11 23:58:14: ERROR[main]...
by BlockMen
Sun Oct 11, 2015 22:00
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92372

Re: [Modpack] Creatures MOB-Engine [2.0 beta] [cme]

How do I make the mobs of "Creatures" have more health and pack more of a punch when they attack? Help is appreciated, -Minerz As bdjnk already said you can see that in the init.lua file of each mob, also the explanation in the API. Actually i forgot to add the documentation for the comba...
by BlockMen
Sun Oct 11, 2015 21:57
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

[Game] Minetest NeXt

Hello everyone, I decided to revive Minetest NeXt. https://raw.githubusercontent.com/BlockMen/minetest_next/master/menu/header.png Since I don't agree with later development of Minetest Game anymore, I left the Minetest Game team a few weeks ago and decided now to revive Minetest NeXt as replacement...
by BlockMen
Sun Oct 11, 2015 21:52
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12817

Creatures MOB-Engine [2.0 beta] [cme]

Update Version 2.0 beta Hi everyone, finally I restructured the mod to be modular, so its provided as Modpack now. Therefore i rewrote the mod completely, the mainpart is now the "MOB-Engine" that handles registered "MOB-Modules". Since its a Modpack you can disable every creatu...
by BlockMen
Fri Oct 09, 2015 10:28
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

Minetest 0.4.13

Minetest 0.4.13 is out! Changelog: http://dev.minetest.net/Changelog#0.4.12_.E2.86.92_0.4.13 Source code: https://github.com/minetest/minetest/tree/0.4.13 Download: MSVC builds: (recommended) ⋅  Windows (32-bit) ⋅  Windows (64-bit) MinGW builds: ⋅  Windows (32-bit) &sdo...
by BlockMen
Thu Aug 20, 2015 19:20
 
Forum: Minetest News
Topic: Minetest 0.4.13
Replies: 141
Views: 50633

Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]

What Minetest version are you using? What other mods have you installed? Version 0.4.12 farming_plus, mobs redo, mtfoods, food, food sweet (all foods in these and the default apple and bread doesn't increase hunger, but health) I tried in a newly created world too, no mods, just the minetest_game, ...
by BlockMen
Sat Aug 15, 2015 16:29
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114728

Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]

Martno wrote:In the latest version eating doesn't change hunger, increases health instead. Wierd. Early version works fine.


What Minetest version are you using?
What other mods have you installed?
by BlockMen
Fri Aug 14, 2015 18:42
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114728

Update. Version 1.1.5 released

Changelog:
- Fixed global variable (by vitaminx)
- Added description.txt and screenshot (by ExcaliburZero)
- Fixed sounds (zombie and sheep)
- Using [colorize modifier instead of texture overlays
by BlockMen
Fri Aug 14, 2015 18:41
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171727

Re: [0.4.13] Release Candidate builds

msvcp100.dll not found when I start the game. Will be added to Release. For now you can download the file here: 32-Bit: https://www.dropbox.com/s/hq9suzhfwtca76g/msvcp100.dll?dl=1 64-Bit: https://www.dropbox.com/s/es1gnlsrinig453/msvcp100.dll?dl=1 and add it to the "bin" folder. Then it s...
by BlockMen
Thu Aug 13, 2015 21:00
 
Forum: Minetest News
Topic: [0.4.13] Release Candidate builds
Replies: 46
Views: 11324

[0.4.13] Release Candidate builds

Hello everyone, these RC builds are ment for testing and to help us to find bugs before we release the final version. If you find bugs in these builds, please report them on the bugtracker . Get them here: Windows (32-bit): https://www.dropbox.com/s/qtw1lhzciz51mup/minetest-0.4.13_RC.zip?dl=1 Window...
by BlockMen
Thu Aug 06, 2015 13:11
 
Forum: Minetest News
Topic: [0.4.13] Release Candidate builds
Replies: 46
Views: 11324

Re: [Modpack] Better HUD (and hunger) [2.1.3] [hud][hunger]

Update Version 2.1.3 HUD: - Added hud.swap_statbar() and fix wrong behavior of previous workaround - Fixed missing background of some statbars in multiplayer hunger: - Fixed healing after death - Fixed healing while drowning - Fixed crashed caused by Pipeworks mod - Added wrapper for minetest.item_...
by BlockMen
Wed Jul 15, 2015 00:38
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114728

Re: [0.4.12] MineJump Server [OFFLINE]

Would a free build server be good? There are enough regular servers. The point was to create something else. You can't expect 10 players 24/7, the Minetest community ain't that big. Ofc not, and i don't. But IMO (and some comments made on server) a server like this is somewhat boring when you are j...
by BlockMen
Mon Apr 13, 2015 16:09
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4489

Re: [Mod] Crafting [2.0.1] [crafting]

Hi, I really love this interface because I really love it has a 2*2 crafting grid instead of 3*3. I've just got a problem, the interface is disabled as soon as I activate 3d_armor mod... Is it a know conflict ? Thanks by advance. H4Mm3r Sorry, little up :$ Sorry for the late answer. IIRC the 3d_arm...
by BlockMen
Mon Apr 13, 2015 15:59
 
Forum: Mod Releases
Topic: [Mod] Crafting [2.0.1] [crafting]
Replies: 172
Views: 92372
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