Search found 748 matches

Return to advanced search

Re: [Modpack] Better HUD (and hunger) [2.1.1] [hud][hunger]

A 'yay!' for that new HUD, thank you! Sadly, there's no way to see the other items in the hotbar. -snip- EDIT: It's somewhat intentional for the "wheel" that you do not see every item. Else the "loop"/toogle-through would be kinda boring IMO; it would be just a "round"...
by BlockMen
Mon Apr 13, 2015 15:56
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Re: [Modpack] Better HUD (and hunger) [2.1.1] [hud][hunger]

Update Version 2.1.1 Changelog: - Added itemcounting/wearout info - Added support for hud scaling - Fixed typo causing endless updating - Fixed image scaling of some textures (like glass) - Improved ItemWheel image Screenshot: http://i.imgur.com/dV1dd9M.png ---- @prestidigitator thx, this is indeed...
by BlockMen
Mon Apr 13, 2015 10:32
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Re: [Modpack] Better HUD (and hunger) [2.1] [hud][hunger]

Update Version 2.1 New: ItemWheel http://i.imgur.com/G3fsMrW.png Inspired by Voxelands new hotbar, I added the ItemWheel as experimental hotbar replacement. It might cause lags on servers or at least slow them down the more users online, so I can only recommend using it on singleplayer. But if some...
by BlockMen
Sun Apr 12, 2015 17:39
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Re: [0.4.12] MineJump Server [OFFLINE]

Server is for an indefinite time OFFLINE. Seems the Minetest Community is not really interested in a Jump'n'Run server, or at least not in this one.
by BlockMen
Sat Apr 11, 2015 18:28
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

Re: [Mod] Beds (complete rewrite) [1.1] [beds]

Is it possible to add a chatcommand to deregister yourself? As admin, having tested the beds, I don't want to participate in sleeping. Naturally I will edit the files in /worlds when I reboot, but it would be useful to be able to do this in-game. Or deregister on_dignode would be even better. In ge...
by BlockMen
Fri Apr 10, 2015 19:06
 
Forum: Mod Releases
Topic: [Mod] Beds (complete rewrite) [1.1] [beds]
Replies: 41
Views: 15639

Re: Making an attractive Android game

To speak with clear words, the problem is not to "just throw a few mods in that adds more content", the problem is that many mods that would be needed to make the game more complete are either very controversial (e.g. something like hunger) OR not "good enough" to be added (e.g. ...
by BlockMen
Fri Apr 10, 2015 19:02
 
Forum: Minetest General
Topic: Making an attractive Android game
Replies: 37
Views: 6995

Update Version 2.0.1

- Fixed disappearing hotbar (reported by poet-nohit)
- Fixed unused global var
- Added one more check to catch probably incorrect players
by BlockMen
Wed Apr 08, 2015 18:48
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Re: [Mod] Better HUD (and hunger) [2.0] [hud]

Update! Version 2.0 released. I kinda rewrote the mod completely, now HUD is (mainly) an API. But the changes step by step: - I seperated the HUD and the hunger mechanics to clean up the current code mess. But since already many people are using this mod and search for this mod when they want add H...
by BlockMen
Fri Apr 03, 2015 11:14
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Update. Version 3.0 released This update changes a lot things in this mod. From now this mod has two torch styles, the known Minecraft style and new a "Minetest style". This new Minetest style uses the default textures, so its fully compatible with Texture Packs (as long they provide torc...
by BlockMen
Sun Mar 29, 2015 16:57
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59295

Re: [0.4.12] MineJump Server [NOT 24/7]

NEWS - 2 new courses, "Up" and "SkyJump" - Hall of fame for each course at lobby - fixed time messurement - fixed highscore sorting - new chat command "/respawn" which should be used when not respawning properly - improved, more reliable way to respawn ("death-res...
by BlockMen
Sun Mar 29, 2015 02:31
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

Re: [Mod] Creatures [1.1.4 beta] [creatures]

qyron wrote:There is only one thing I seem to be missing: is there a way to tame the sheep?


They follow you when holding wheat in hand and won't jump over fences. So yes, you can somewhat tame them.
But make sure to have more than one sheep else it will die.
by BlockMen
Fri Mar 27, 2015 00:40
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 171400

Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]

more NEWS - fixed textures error - the time you needed is now displayed in "0:00" minutes format - the respawning at course 2 should be less buggy - you can kill yourself (to respawn if something went wrong) with "/kill" - a new course is added http://i.imgur.com/omUI406.jpg -- I...
by BlockMen
Sat Mar 21, 2015 14:26
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]

NEWS I made an update to the game, that allows now an easy handling of different courses. From now you will be spawned in the lobby when joining the server. From there you can choose the course you want to jump. Currently there are two, the one (already known from the start) and a new one, see imag...
by BlockMen
Sat Mar 21, 2015 08:27
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

Re: [0.4.12] MineJump (Test-Server) [NOT 24/7]

Calinou wrote:My best score is 3. Try harder. :)


wtf?! How...? o.O

jp wrote:Seems like the score is hidden when <10s...

Thx. Fixed :)
by BlockMen
Fri Mar 20, 2015 19:06
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

[0.4.12] MineJump Server [OFFLINE]

Hello everyone, MineJump is a new NOT 24/7 (but kinda atm) server that brings Jump'n'Run to Minetest. You spawn in a lobby and can choose a course you wan't to play then. http://i.imgur.com/4tOAjL9.png Currently there are four Jump'n'Run courses. But more are comming soon! Some general informations:...
by BlockMen
Thu Mar 19, 2015 21:01
 
Forum: Minetest Servers
Topic: [0.4.12] MineJump Server [OFFLINE]
Replies: 18
Views: 4484

Re: [0.4.13/0.5] Beds added

Updated:
- Bed respawn can be disabled by setting "enable_bed_respawn = false" in minetest.conf
- Crafting recipe for fance bed is changed to "simple bed + stick" (see picture first post)
- Outdated/wrong Readme updated
by BlockMen
Fri Mar 06, 2015 10:08
 
Forum: Minetest News
Topic: [0.4.13/0.5] Beds added
Replies: 24
Views: 10443

Re: Rename minetest_game

Everything sounds strange. Minetest Vanilla is IMO the best of all those suggestions
by BlockMen
Thu Feb 26, 2015 18:26
 
Forum: Minetest General
Topic: Rename minetest_game
Replies: 37
Views: 5067

Re: [Mod] Torches [2.1] [torches]

Great mod as always, are you planning on making it non able to be put on water? if that would be the case, this mod should be ported to default minetest game because i would consider this mod perfect I agree, this mod seems to be almost perfect (beautiful meshe, bugfixs for doors now, great wallmou...
by BlockMen
Thu Feb 26, 2015 18:24
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59295

Re: [0.4.13/0.5] Beds added

addi wrote:great, but is there a option to disable the bed respawn and use the static spawn point instead?


Currently not, but feel free to open an issue on github for that ;)
by BlockMen
Thu Feb 26, 2015 18:22
 
Forum: Minetest News
Topic: [0.4.13/0.5] Beds added
Replies: 24
Views: 10443

Update! Version 2.0 (beta) released. Important: Mod name changed, it's now invtweak, not intweak anymore! This is a complete rewrite I did a while and forgot about it. The new (and main) function of this mod is now a sort function of your player inventory. See first post for explanation or the vide...
by BlockMen
Thu Feb 26, 2015 18:12
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15556

[0.4.13/0.5] Beds added

Hello everyone, beds have been added to the default game! Using beds allows to skip the night; to sleep rightclick the bed. If playing in singleplayer mode the night gets skipped immediately. If playing on server you get shown how many other players are in bed too. When all players are sleeping the ...
by BlockMen
Tue Feb 24, 2015 22:22
 
Forum: Minetest News
Topic: [0.4.13/0.5] Beds added
Replies: 24
Views: 10443

Update! Version 1.4.1 released

Changelog:
- Added plantlife_modpack/mushroom potions (by mgl512)
- Updated Mobs Redo and Farming Redo (by mgl512)
- Support for ferns (plantlife_modpack) (by mgl512)
by BlockMen
Tue Feb 24, 2015 09:56
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114645

Update. Version 2.1 released

Changelog:
- Fix wallmounted torch mesh
- Cleanup code, use wallmounted paramtype2
- Fix torches being placeable on ceilings (reported by kilbith)
by BlockMen
Tue Feb 24, 2015 09:10
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59295

Re: Installing a texture pack - doesn't work

Regarding the OSX builds topic texturepacks would need to be placed here: "~/Library/Application Support/minetest/textures/"
by BlockMen
Sat Feb 21, 2015 12:18
 
Forum: Minetest Texture Packs
Topic: Installing a texture pack - doesn't work
Replies: 5
Views: 1743

Minetest 0.4.12

Minetest 0.4.12 is out! Changelog: http://dev.minetest.net/Changelog#0.4.11_.E2.86.92_0.4.12 Source code: https://github.com/minetest/minetest/tree/0.4.12 Download: MSVC builds: (recommended) ⋅  Windows (32-bit) ⋅  Windows (64-bit) MinGW builds: ⋅  Windows (32-bit) &sdo...
by BlockMen
Wed Feb 18, 2015 21:32
 
Forum: Minetest News
Topic: Minetest 0.4.12
Replies: 30
Views: 12570

Re: [Mod] Torches [2.0] [torches]

Update. Version 2.0 released

Changelog:
- Use new mesh drawtype to improve wallmounted torches
- Update particle-usage/API
- New textures; flame texture fix by Yepoleb
- Fix for doors, chests, etc (rightclick support)
by BlockMen
Mon Feb 16, 2015 10:33
 
Forum: Mod Releases
Topic: [Mod] Torches [3.0.1] [torches]
Replies: 84
Views: 59295

[0.4.12] Release Candidate builds

We plan to release 0.4.12 Soon™. These RC builds are ment for testing and to help us to find bugs before we release the final version. If you find bugs in these builds, please report them on the bugtracker . Get them here: Windows (32-bit): https://www.dropbox.com/s/ufehji6rvz7xqtx/minetest-0.4.12-R...
by BlockMen
Sat Feb 14, 2015 12:30
 
Forum: Minetest News
Topic: [0.4.12] Release Candidate builds
Replies: 11
Views: 4090

New builds: 0.4.11-dev20150212 (66efaaa) + #2295

32Bit:
Minetest 0.4.11-dev20150212

64Bit:
Minetest 0.4.11-x64-dev20150212


Commits since last build:
somewhat > 400, idk what in detail ;)
by BlockMen
Thu Feb 12, 2015 10:19
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 58021

New builds: 0.4.10-dev20141109 (18c583ee0b) 32Bit: Minetest 0.4.10-dev20141109 64Bit: Minetest 0.4.10-x64-dev20141109 - Add tooltips to main menu subgames button bar - Implement WieldMeshSceneNode which improves wield mesh rendering - Stop inserting empty lines at end of minetest.conf file each tim...
by BlockMen
Sun Nov 09, 2014 14:03
 
Forum: Minetest Builds
Topic: [Windows] BlockMen's builds (32 & 64bit): LevelDB, DirectX
Replies: 147
Views: 58021

Re: [Game] Wasteland [0.3]

I noticed that there is a wasteland 2 game released. Just wondering if you will release a second version of your game? BTW love your game. Its very challenging. Thanks I planned to develop this game continuously, not depending on other releases. But if there is something interesting worth to be add...
by BlockMen
Sat Nov 08, 2014 22:16
 
Forum: Subgame Releases
Topic: [Game] Wasteland [0.5 beta]
Replies: 133
Views: 87504
PreviousNext

Return to advanced search

cron