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Minetest 0.4.14

Minetest 0.4.14 is out! Changelog: http://dev.minetest.net/Changelog#0.4.13_.E2.86.92_0.4.14 Source code: https://github.com/minetest/minetest/tree/0.4.14 Download: ⋅  Windows (32-bit) ⋅  Windows (64-bit) Note: Android builds are going to be released soon™
by sfan5
Sun May 15, 2016 14:49
 
Forum: Minetest News
Topic: Minetest 0.4.14
Replies: 52
Views: 24361

Minetest 0.4.13-0f6e4a0

[git] kwolekr -> minetest/minetest : Re-add and disable blit_with_interpolate_overlay c3993f6 https://git.io/vVKus ( 2016-04-07T04:01:43-04:00 ) [git] samuel@sieb.net -> minetest/minetest : Clearer explanation of [colorize with alpha ecdd592 https://git.io/vVKuG ( 2016-04-07T03:55:17-04...
by sfan5
Sat May 07, 2016 13:11
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: How are the passwords hashed in auth.txt?

It is technically possible to check the SRP values from auth.txt against a plaintext password. SRP is not meant to be used that way though, the whole point of SRP is that you don't need to know your users password to check them. If you absolutely need to do this I suggest you to read up on an SRP im...
by sfan5
Sun Apr 10, 2016 09:00
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5240

Re: How are the passwords hashed in auth.txt?

Newer Minetest versions use SRP for password storage if the client supports it.
The only thing you can do now is check stuff stored in the auth.txt against a plaintext password (or during login while interacting with the client).
by sfan5
Sat Apr 09, 2016 18:38
 
Forum: Minetest General
Topic: How are the passwords hashed in auth.txt?
Replies: 23
Views: 5240

Minetest 0.4.13-15e1dcc

[git] est31 -> minetest/minetest : Set EXAMPLE_CONF_DIR to DOCDIR if DOCDIR gets customized 3132bcb https://git.io/vaaTP ( 2016-03-16T23:06:33+01:00 ) [git] everamzah -> minetest/minetest_game : Rename argument to priv check d90a081 https://git.io/vaogu ( 2016-03-18T02:35:38Z ) [git...
by sfan5
Wed Apr 06, 2016 11:31
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

[Mod] teaching [teaching]

Teaching http://i.imgur.com/gG3GZdk.png Showcase video Features: This mod offers nodes with the numbers 0 - 9, letters and basic mathematical operations for calculation tasks. The solution checking node can be configured to output a reward for a correct answer. To get access to the teacher features...
by sfan5
Sun Apr 03, 2016 10:10
 
Forum: Mod Releases
Topic: [Mod] teaching [teaching]
Replies: 5
Views: 2103

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

You'll have to get mscvr100.dll from somewhere else like www.dll-files.com (but make sure to download the .zip instead of some shady installer). Are you still using VC++ 2010 for your builds, or have you updated to a more recent version of Visual Studio? I'm using MinGW for builds (I don't use Windo...
by sfan5
Wed Mar 30, 2016 10:12
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-095f623

[git] nerzhul -> minetest/minetest : Revert "Fix jumping at node edge" ee50341 https://git.io/v26Ea ( 2016-03-01T11:15:14+01:00 ) [git] voronaam -> minetest/minetest : Fix a mistake in the world format documentation da97969 https://git.io/v2Sew ( 2016-03-03T01:25:35+01:00 )...
by sfan5
Wed Mar 16, 2016 21:44
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-b114fd8

[git] MT-Modder -> minetest/minetest_game : Control leaf decay with sneak. 3a55e19 https://git.io/v2ZWZ ( 2016-02-23T20:35:08Z ) [git] MT-Modder -> minetest/minetest_game : Remove dig_up() from cactus. ea2a7d3 https://git.io/v2ZWn ( 2016-02-23T20:34:32Z ) [git] sofar -> mine...
by sfan5
Mon Feb 29, 2016 19:37
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-1474254

[git] kahrl -> minetest/minetest : Make all mesh manipulators in mesh.cpp work with any vertex type da68616 https://github.com/minetest/minetest/commit/da686160c33069b77a7b4c31fd97da5fa5b59baa ( 2016-01-15T04:18:32+01:00 ) [git] kilbith -> minetest/minetest_game : New design of the creative...
by sfan5
Tue Feb 23, 2016 17:33
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

I want to test lua vs luajit with a subgame I'm working on for a server at the school I work at. If I have the regular 0.4.13 32 bit binary in one bin folder, and your luajit 32 bit binary and dll files in another folder, can I go back and forth using those executables without screwing up any of th...
by sfan5
Thu Jan 21, 2016 21:19
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: Post your screenshots!

Some wonderful landscapes generated by the new valleys mapgen recently merged.

Image
Image
Image
by sfan5
Thu Jan 14, 2016 18:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1339499

Minetest 0.4.13-3c6b2ff

Now with Valleys mapgen! o/ [git] sofar -> minetest/minetest_game : Fix endless trapdoor bug. 9542d11 http://git.io/vuEZU ( 2016-01-05T23:29:24Z ) [git] kilbith -> minetest/minetest_game : Minor polishing of creative 7488f48 http://git.io/vuEZT ( 2016-01-05T23:29:15Z ) [git] sofar -...
by sfan5
Thu Jan 14, 2016 16:29
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-bd40ee2

[git] sapier AT gmx dot net -> minetest/minetest : Android: shorten initial progress bar text way more simple 9c9b02c http://git.io/vEBy4 ( 2015-12-23T21:01:35+01:00 ) [git] sapier AT gmx dot net -> minetest/minetest : Add missing documentation of automatic_face_movement_max_rotation_per_se...
by sfan5
Tue Jan 05, 2016 15:45
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: minetest forum certificate bugs in some browsers

Older Android versions don't support SNI which is required for the forum to work.
The only solution to this is to update your Android version.
by sfan5
Tue Jan 05, 2016 15:31
 
Forum: Minetest Problems
Topic: minetest forum certificate bugs in some browsers
Replies: 2
Views: 645

Minetest 0.4.13-98d16e0

[git] RealBadAngel -> minetest/minetest : Speed up and make more accurate relief mapping a64d78a http://git.io/v0vNQ ( 2015-12-10T18:24:11+01:00 ) [git] est31 -> minetest/minetest : Fix some setting documentation 8e3602f http://git.io/v0fEc ( 2015-12-10T19:08:03+01:00 ) [git] est31 ...
by sfan5
Wed Dec 23, 2015 19:08
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-696148e

[git] est31 -> minetest/minetest : Environment: Time of day fixes and add serverside getter ca8e56c http://git.io/vWSab ( 2015-10-27T23:19:17+01:00 ) [git] kwolekr -> minetest/minetest : Add DISABLE_CLASS_COPY macro (and use it) c56d7fe http://git.io/vW9EY ( 2015-10-27T22:05:08-...
by sfan5
Mon Dec 07, 2015 19:13
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: Autorun

(づ。◕‿‿◕。)づ commit b6dfae0
by sfan5
Thu Oct 29, 2015 20:51
 
Forum: Minetest Features
Topic: Autorun
Replies: 20
Views: 2809

Minetest 0.4.13-c406438

[git] est31 -> minetest/minetest : Run updatepo.sh 1d69116 http://git.io/vZoXs ( 2015-09-12T23:24:19+02:00 ) [git] t4im -> minetest/minetest : Translated using Weblate (Esperanto) a5b3455 http://git.io/vZoXG ( 2015-09-12T23:18:41+02:00 ) [git] martonkisbenedek@gmail.com -> m...
by sfan5
Tue Oct 27, 2015 22:06
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: Convert Minecraft maps to Minetest WorldEdit schematics

Possibly a WorldEdit bug, make an issue at the issue tracker.
by sfan5
Wed Sep 23, 2015 20:48
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest WorldEdit schematics
Replies: 69
Views: 41922

Minetest 0.4.13-64a5eec

[git] paramat -> minetest/minetest : Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 4967e48 http://git.io/vZUM5 ( 2015-09-07T02:56:20+01:00 ) [git] paramat -> minetest/minetest : Shaders: use triple-frequency waving for leaves and plants 0b87556 http://git.i...
by sfan5
Thu Sep 10, 2015 17:37
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.13-645e208

[git] Gael-de-Sailly -> minetest/minetest : Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 18973f9 http://git.io/vGnAG ( 2015-08-29T23:30:17+01:00 ) [git] est31 -> minetest/minetest : l_mainmenu.h: remove unused l_get_dirlist function 9c44aac http://...
by sfan5
Sun Sep 06, 2015 19:08
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Minetest 0.4.12-17b7b7c

[git] CraigyDavi -> minetest/minetest_game : Fix mese block alias 14ee61a http://git.io/vOET6 ( 2015-08-04T01:02:01+01:00 ) [git] paramat -> minetest/minetest_game : Stairs: Lengthen interval of replace abm f7f178c http://git.io/vOETi ( 2015-08-04T01:01:40+01:00 ) [git] paramat -> m...
by sfan5
Sat Aug 29, 2015 21:14
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: My server is not in the Server list

Do not set serverlist_url setting unless you know what you're doing, check whether it works when omitting the setting.
by sfan5
Mon Aug 03, 2015 15:42
 
Forum: Minetest Problems
Topic: My server is not in the Server list
Replies: 11
Views: 1191

Re: The little things from a newcomer perspective.

- No (vanilla) custom skin implementation. Understandably, a FOSS project can't be expected to have a centralized solution and so would it be reasonable for custom player skins to be delivered from the client side? It is tricky (but not impossible) to send skins directly from the client to the serv...
by sfan5
Mon Aug 03, 2015 15:35
 
Forum: Minetest General
Topic: The little things from a newcomer perspective.
Replies: 26
Views: 3353

Minetest 0.4.12-7a6e4dc

[git] Elinvention -> minetest/minetest : Added get_player_velocity() method. Fixes #1176 5ebb423 http://git.io/vm7v4 ( 2015-07-20T05:40:44+02:00 ) [git] paramat -> minetest/minetest_game : Default: Add biome API tree schematics and enable growing by sapling ABMs e203302 http://git.i...
by sfan5
Mon Aug 03, 2015 15:18
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJ

Yes, those are compiled into Minetest, nothing needed to enable support for them.
Except if you actually want to use LevelDB for your worlds you need to migrate your worlds to the leveldb backend.
by sfan5
Sat Jul 25, 2015 20:42
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: Minetest Crashing

I wouldn't say that neither the minetest server nor the client is "secured" enough from malicious other parties (the server does more validations than the client, still I guess you can hack them both). This means you can be remotely hacked, and running it as root or administrator means yo...
by sfan5
Tue Jul 21, 2015 20:58
 
Forum: Minetest Problems
Topic: Minetest Crashing
Replies: 12
Views: 1891

Minetest 0.4.12-7bbb9b0

[git] est31 -> minetest/minetest : Craftdef: Use numbers instead of iterators 96989e0 http://git.io/vqqQJ ( 2015-07-04T16:28:21+02:00 ) [git] TeTpaAka -> minetest/minetest : Fix missing check for 0 in craft replacements 87b9cda http://git.io/vqqQU ( 2015-07-04T14:33:49+02:00 ) [git]...
by sfan5
Sun Jul 19, 2015 12:29
 
Forum: Minetest Builds
Topic: [Windows] sfan5's builds: 32-bit & 64-bit, LevelDB, LuaJIT
Replies: 585
Views: 340527

Re: ERROR__memory is not enough

*sigh* item_entity_ttl = 180 server_unload_unused_data_timeout = 60 client_unload_unused_data_timeout = 60 ignore_world_load_errors = true enable_mesh_cache = false enable_minimap = true The last three settings don't make any sense for this: ignore_world_load_errors is not a good idea if you don't n...
by sfan5
Fri Jul 17, 2015 19:14
 
Forum: Minetest Problems
Topic: ERROR__memory is not enough
Replies: 8
Views: 2169
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