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Re: Inventory Death Drop: Drops the player inventory on deat

@RealBadAngel : That's what I was thinking to.
by prof-turbo
Wed Dec 16, 2015 13:21
 
Forum: WIP Mods
Topic: Inventory Death Drop: Drops the player inventory on death.
Replies: 7
Views: 1155

Re: Minetest Logo

I didn't see in all that post any genius idea that would find better logos than the actual Minetest ones :/
by prof-turbo
Wed Dec 16, 2015 13:19
 
Forum: Minetest General
Topic: Minetest Logo
Replies: 83
Views: 13406

Re: What is it about Minetest that draws you to it?

Why I came to Minetest ? I hadn't played any voxel-game since Wine stopped making work my MC hack
by prof-turbo
Wed Dec 16, 2015 13:18
 
Forum: Minetest General
Topic: What is it about Minetest that draws you to it?
Replies: 38
Views: 5816

Re: Minetest on Steam

So I think excepted to maybe 1 or 2 obstinated, we all agree with the NO answer ?
by prof-turbo
Wed Dec 16, 2015 13:16
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19021

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

@Minetest Sam : I can't wait to see that :)

@rubenwardy : there is a way to verify that : If both players do actions in the same time, so they are not the same players. If not, they should be the same.
by prof-turbo
Wed Dec 16, 2015 13:14
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: Post your videos!

proller wrote:Long fall
https://youtu.be/4QHxc957GOQ


I LOVE that :D
by prof-turbo
Tue Dec 15, 2015 15:21
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159452

Re: Vos vidéos en français

Moi si, c'est l'essentiel. Joker.
by prof-turbo
Tue Dec 15, 2015 08:12
 
Forum: Français
Topic: Vos vidéos en français
Replies: 21
Views: 4520

Re: Plantages

Tiens, shiva, tu es toujours vivant ? :)
by prof-turbo
Tue Dec 15, 2015 08:10
 
Forum: Français
Topic: Plantages
Replies: 6
Views: 1226

Re: Minetest on Steam

Ok so I'll put my advice on it. Teeworlds as came to Steam and still hasn't increased its players number. Also, as teeworlds is a game living with modifications (as Minetest), many people who tried the Steam version out came back to the non-Steam clients, because they are way more useful. Also, for ...
by prof-turbo
Tue Dec 15, 2015 07:56
 
Forum: Minetest General
Topic: Minetest on Steam
Replies: 132
Views: 19021

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I don't think he is a cheater. quark is a very good player. Logs needed ?
by prof-turbo
Sun Dec 13, 2015 20:29
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: Old-timer MT lovers (4 years on)

I discovered Minetest in October/November 2011. I played on Redcrab, noclip didn't exist as a right, and everyone had fly+fast... It wasn't possible to kill players so your only weapon against grieffers was grief. I remember the revolution my mind saw with 0.4.x releases, especially 0.4.3,4 and 5 (a...
by prof-turbo
Sat Dec 12, 2015 20:17
 
Forum: Minetest General
Topic: Old-timer MT lovers (4 years on)
Replies: 32
Views: 8440

Re: MinetestForFun HUNGER GAMES

We know that. It will be merged soon. Follow the Github commits
by prof-turbo
Thu Dec 10, 2015 19:07
 
Forum: Minetest Servers
Topic: MinetestForFun HUNGER GAMES
Replies: 31
Views: 5657

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

@Minetest Sam : this was removed because of spammers using chests. Also I don't think filling the whole map with chests would be a good idea. I'm repeating myself, but think twice ! @Dragonop : https://github.com/rubenwardy/capturetheflag/issues/7 Using fast configuration would allow every player to...
by prof-turbo
Thu Dec 10, 2015 16:17
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

Swords are better than guns, true. But swords have a short range, so it's up to you to keep distance @Alienant1 :)

@rubenwardy : +1 for the deep melee weapons mod. Hope it will see the light some day :)
by prof-turbo
Wed Dec 09, 2015 19:35
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

0 : I think it creates lags. 1 : You've got my total disagree 2 : This would unbalance the game even more, the first kill would give a certain advantage to the killer instantly 3 : So you would HAVE to kill to get better tools ? Capture the flag is not just a dumb deathmatch, you know ? 4 : Slow hea...
by prof-turbo
Wed Dec 09, 2015 13:32
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: Role play server Looking for staff.

1. Teamspeak is a bad program. Use mumble, it's free/open-source and available on all platforms (and inspired by teamspeak). 2. Why so much time in a week ? Do you want everyone to lose their life ? 3. Roleplay about.... ? 4. Mods ? Mapgen ? When will the server be out ? Is it already out ? To what ...
by prof-turbo
Tue Dec 08, 2015 19:19
 
Forum: Minetest Servers
Topic: Role play server Looking for staff.
Replies: 2
Views: 629

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

I have to edit what I said. Swearing is part of the players language. Avoiding it would surely permit to kick rude people but would also kick many players for a "Fuck it" or a "Shit". Even if they're insulting theirself, it's part of the game. But spam is something that should be...
by prof-turbo
Sun Dec 06, 2015 10:31
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

Swearing and spamming can be avoided with some mods/IRC bots
by prof-turbo
Sat Dec 05, 2015 22:37
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag Server (Guns!)

2) A hub would break the simplicity. When you go to this server, you play, no waiting time. And that's what many players want. 3) Many maps would mean many players or much more work to do. Actually the server is pretty weak so it can't have many players connected at the same time, and many things ca...
by prof-turbo
Fri Dec 04, 2015 15:44
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [Mod] Hook V5 (and/with rope)

Nice mod ! I like this idea !
Don't you have any Github account ?
by prof-turbo
Sat Nov 28, 2015 11:21
 
Forum: Mod Releases
Topic: [Mod] Hook V9.1 (survive tools) [hook]
Replies: 24
Views: 4855

Re: [Mod] Agree rules or kick V2 [agreerules]

Looks nice and easy to use !
Thumbs up !
by prof-turbo
Sat Nov 28, 2015 11:04
 
Forum: Mod Releases
Topic: [Mod] Agree rules or kick V3 [agreerules]
Replies: 27
Views: 6524

Re: OldCoder Redcrab

I remember when Redcrab was the only server on 0.3.1...
Happy to see some people pushing it back ! :) (even if it's not Redcrab)
by prof-turbo
Fri Nov 27, 2015 21:29
 
Forum: Minetest Servers
Topic: OldCoder Redcrab
Replies: 47
Views: 10846

Re: [0.4.13-dev] Capture the Flag (quick matches) - Guns

Maybe big updates coming soon, so stay tuned ;)
by prof-turbo
Fri Nov 27, 2015 21:25
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag (quick matches) - Guns

rubenwardy, don't mind, people don't like changes. Don't ask me to argue, I have tons of examples :D
by prof-turbo
Fri Nov 27, 2015 18:49
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: Fallout/wasteland map??

Maybe try the Wasteland subgame ? (or tweak it ?)
viewtopic.php?f=15&t=7243
by prof-turbo
Tue Nov 24, 2015 21:04
 
Forum: Minetest Maps
Topic: Fallout/wasteland map??
Replies: 4
Views: 1363

Re: Just Do It Parkour

Minetest Sam : you can still save your maps as schematics with World Edit and import them from a map to another :)
(But that would require the admin approval, and maybe a reboot of the server just after it, because of world edit limitations)
by prof-turbo
Tue Nov 24, 2015 21:03
 
Forum: Minetest Maps
Topic: Just Do It Parkour
Replies: 17
Views: 2591

Re: Minecart's Survival Minetest Server [Hosted by DI3HARD13

So it's not your server finally...
by prof-turbo
Tue Nov 24, 2015 17:46
 
Forum: Minetest Servers
Topic: Minecart's Survival Minetest Server [Hosted by DI3HARD139]
Replies: 12
Views: 1981

Re: [0.4.13-dev] Capture the Flag (quick matches) - Guns

Also, as we talk about the server : Maybe could we choose a new map ? The actual map was generated with one of the old boring Minetest mapgens, but maybe we could try to find a good seed with mgv7 or valley_mapgen ? ( https://github.com/duane-r/valleys_c ). P.S : try to use letters for your seeds (e...
by prof-turbo
Tue Nov 24, 2015 17:44
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag (quick matches) - Guns

kaadmy : isn't it an alpha parameter ? If there is, so alpha 0 (or 255, it depends on how it works) would make it invisible ( a dirty way to do it, but still a way ).
by prof-turbo
Tue Nov 24, 2015 06:44
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588

Re: [0.4.13-dev] Capture the Flag (quick matches) - Guns

PlasmaHam wrote:CTF is a fastpaced game and this should represent that aspect.


+1

I've defending this advice from the beginning now ^^
by prof-turbo
Mon Nov 23, 2015 20:43
 
Forum: Minetest Servers
Topic: [DOWN] Capture the Flag Server (Guns!)
Replies: 217
Views: 32588
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