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Re: Minetest-Mods team[Mod repository]

We've had a good half year with many projects operating well and doing regular updates. We also had lots of new folks come in and help out with new PRs. The number of projects has grown by another 12 or so to 107. I think we removed one or two mods as well due to circumstances (mostly conflicts with...
by sofar
Fri Feb 03, 2017 00:13
 
Forum: Modding Discussion
Topic: Minetest-Mods team[Mod repository]
Replies: 61
Views: 10694

Re: [Mod]Flowerpot[flowerpot]

I must say I hadn't seen DOOMed's version until just now. I knew about Pithy's version. However, I decided to make a simple one for 2 main reasons: style, and implementation. DOOMed's version uses many custom textures and models, and this implementation doesn't. I also find pithy's API unwieldly and...
by sofar
Thu Feb 02, 2017 23:35
 
Forum: WIP Mods
Topic: [Mod]Flowerpot[flowerpot]
Replies: 31
Views: 7207

[Mod]Flowerpot[flowerpot]

This minetest mod adds a simple, single-node (meaning, plant and pot are one node together) non-entity flowerpot that can contain `plantlike` and `normal` drawtype nodes. The player can place these pots as normal nodes, and then right-click the pot with a plant or plantlike node, and the pot then wi...
by sofar
Thu Feb 02, 2017 23:01
 
Forum: WIP Mods
Topic: [Mod]Flowerpot[flowerpot]
Replies: 31
Views: 7207

Re: [Mod] Warps [Warps] (portal, warp, teleport)

Just trying this out (With version 0.4.13 since I'm too incompetent to get 0.4.15 going on Ubuntu 16.04). Standalone there was an error when the get_player_privs function tried to run, so I just took out the permissions checking. Now it works standalone for me. Thanks, because going up and down 600...
by sofar
Sat Jan 28, 2017 23:58
 
Forum: Mod Releases
Topic: [Mod] Warps [Warps] (portal, warp, teleport)
Replies: 11
Views: 4183

Re: Convert Minecraft maps to Minetest worlds

So I found some help in using a service provided by IGN (french cartographers) who will provide a Minecraft version of a real France area. Great! So I got that map, converted it in Minetest, and... and if I do worldedit copy/paste the buildings are facing the wrong direction. Yup, have been breakin...
by sofar
Thu Jan 26, 2017 22:54
 
Forum: Minetest Maps
Topic: Convert Minecraft maps to Minetest worlds
Replies: 63
Views: 24437

Re: What value does player:get_look_horizontal() return?

If you don't understand what is happening here, just try a simple mod which permanently outputs the get_look_horizontal value for the player and turn around a couple of times, in both directions. You will understand. IMO this behaviour stinks and also doesn't make much sense to me.. Unless the valu...
by sofar
Tue Jan 24, 2017 02:39
 
Forum: Modding Discussion
Topic: [solved]What value does player:get_look_horizontal() return?
Replies: 11
Views: 1955

Re: What value does player:get_look_horizontal() return?

I believe the rotation values can wrap outside 0-2*pi just fine, and the core and engine will not have any issues with it. If a player starts out looking north, and rotates "right" 10 degrees, then mathematically his angle is -10 degrees. If he then spins around 360 degrees clockwise more,...
by sofar
Tue Jan 24, 2017 00:13
 
Forum: Modding Discussion
Topic: [solved]What value does player:get_look_horizontal() return?
Replies: 11
Views: 1955

Re: [Mod] Hoppers

A few weeks back I was working on a mod of my own that included chest- and furnace-like inventory-bearing blocks, and one of my testers suggested that I should make my mod compatible with Hoppers . Unfortunately, when I cracked open the code for Hoppers I found that the source and target node types...
by sofar
Mon Jan 23, 2017 03:40
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31407

Re: [Mod] Warps [Warps] (portal, warp, teleport)

scottvee wrote:Bit of a typo in your download link. Should be https://github.com/minetest-mods/warps/ ... master.zip


Thanks, fixed that up.
by sofar
Thu Jan 19, 2017 01:03
 
Forum: Mod Releases
Topic: [Mod] Warps [Warps] (portal, warp, teleport)
Replies: 11
Views: 4183

Re: [MOD]Camera: Record your flight[WIP]

sofar, does the recorded scene save somewhere? Not sure if I'm missing something? If not, is this a feature you might add eventually to this? i.e. save video to... I really like this mod It currently only records in memory, not to disk. With a little bit of saving/restoring it should be easy to mak...
by sofar
Tue Jan 17, 2017 21:07
 
Forum: WIP Mods
Topic: [MOD]Camera: Record your flight[WIP]
Replies: 10
Views: 2130

Re: PNG Settings

christoferlevich wrote:It seems I have everything I need... ImageMagick installed on Win10 - I ran through command line and got this message... 'xargs' is not recognized as an internal or external command,
operable program or batch file.


Try using an actual version of Linux.
by sofar
Tue Jan 17, 2017 04:46
 
Forum: Minetest Texture Packs
Topic: PNG Settings
Replies: 34
Views: 12687

Re: PNG Settings

Morn76 wrote:
christoferlevich wrote:1. install Python 3, https://www.python.org/downloads/



No need to install Python. Just ImageMagick and a shell already is enough:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
find . -type f -name '*.png' -print0 | xargs mogrify -strip
by sofar
Mon Jan 16, 2017 21:33
 
Forum: Minetest Texture Packs
Topic: PNG Settings
Replies: 34
Views: 12687

Re: Qual a tradução de "Aspen Tree" (how to translate?)

Uh, I had to translate this topic to make sense of it. Pando is not a name of a species or variety, it is the name of a single organism (e.g. "BrunoMine" is not the name of a species of mammals, it is the name of one single mammal). https://pt.wikipedia.org/wiki/Populus Seems "Choupos...
by sofar
Sat Jan 14, 2017 02:12
 
Forum: Português
Topic: Qual a tradução de "Aspen Tree" (how to translate?)
Replies: 13
Views: 5064

Re: How to craft a barrier?

the recipe was changed in 0.4.14, but the wiki has not been updated. It now has "wood, stick, wood" for each of the 2 rows.
by sofar
Thu Jan 12, 2017 23:26
 
Forum: Minetest General
Topic: How to craft a barrier?
Replies: 8
Views: 1815

Re: Minetest - Education Version

Just a note to share: Students are not always kind. We are building a courthouse for lawsuits due to theft of portions of properties. LOL. The victims demanded a ban for the theives and I suggested a law suit instead. Now I have to recruit the Principal to play the judge and figure out how tha'ts g...
by sofar
Thu Jan 12, 2017 23:20
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13604

Re: Looking for free 16×16 Minecraft textures

Hi! This question goes to the Minecrafters out here. ;-) For the subgame MineClone 2, I am looking for a new resource pack for Minecraft ) Did you check the mcresconvert thread? Fixer listed a ton of texture packs, most with usable licenses, that it can convert automatically fairly well. https://fo...
by sofar
Thu Jan 12, 2017 20:52
 
Forum: Minetest Texture Packs
Topic: Looking for free 16×16 Minecraft textures
Replies: 1
Views: 2228

Re: really frustrated with doors

You can do this with nodeboxes, or with mesh nodes. Mesh nodes are a little bit simpler if you use a really large node (texture map is doable), which is why the default doors are mesh nodes. The position of the mesh in blender is important. You will need to make 3 mesh nodes and the doors' position ...
by sofar
Thu Jan 12, 2017 08:09
 
Forum: Modding Discussion
Topic: really frustrated with doors
Replies: 14
Views: 1940

Re: Poll: Growing crops and/or saplings underground?

Poll is now closed. We have enough feedback to understand what people would like to see.
by sofar
Thu Jan 12, 2017 07:57
 
Forum: Minetest General
Topic: Poll: Growing crops and/or saplings underground?
Replies: 52
Views: 9556

Re: [mod]emote[WIP] Make your character model do emotes! +AP

so, someone does a bunch of work to introduce a wicked cool new feature..., and we all say "cool"... "can you make it better?" That's why I made it. First to explore how far we can take it (how many emotes can we already make with the default animations we have?), but also how c...
by sofar
Tue Jan 10, 2017 22:39
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Kosmos wrote:can you make some more emotes (like cry; be angry; clap hands; fasepalm; make a somersault)?


Not without doing animation work and breaking tons of mods that rely on the character model that we have right now.

Maybe later?
by sofar
Tue Jan 10, 2017 22:36
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: Looking for a laptop that can handle minetest

I'm now looking for a laptop that fits these requirements: - Can run minetest at 50 - 60 fps with 70 - 100 block viewing range - 4 - 5 GB RAM - Costs 360 euros or below - Can run XFCE Thanks in advance! DISCLAIMER: I work for Intel. The recommendation below is strongly biased, and not my employers:...
by sofar
Tue Jan 10, 2017 07:58
 
Forum: Minetest General
Topic: Looking for a laptop that can handle minetest
Replies: 7
Views: 2084

Re: Minetest - Education Version

Even though I have set the coordinates for the default spawn to bring the students to a specific spot players are continually spawning over a lake. On the plus side, every student now knows how to swim in MT with a keyboard (they all want touch screen or controller)... on the bad side, its a nice l...
by sofar
Tue Jan 10, 2017 07:47
 
Forum: Minetest General
Topic: Minetest - Education Version
Replies: 49
Views: 13604

Re: [mod]emote[WIP] Make your character model do emotes! +AP

We are having the error: 2017-01-09 13:49:17: ERROR[Main]: ServerError: Lua: Runtime error from mod 'emote' in callback on_chat_message(): ...ktop/minetest4.15experimental/bin/../mods/emote/init.lua:97: attempt to concatenate a nil value 2017-01-09 13:49:17: ERROR[Main]: stack traceback: 2017-01-09...
by sofar
Mon Jan 09, 2017 20:02
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

lightonflux wrote:Head movement would be nice. So you have a visual yes and no:

/nod
/shake


Yes, but that would require:

1) bone manipulation
2) synchronization over time to make the head movement correct if the player moves around while doing this emote

So, way too complex for now, sorry.
by sofar
Mon Jan 09, 2017 19:55
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

ExeterDad wrote:Sofar is it possible to "inject" animation files that were created in Blender?


Fairly sure it would require an engine change, and a protocol change as well in minetest in order to do that.
by sofar
Mon Jan 09, 2017 19:54
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Can mods extend emote with new emotes? Yes, but it does not make any sense. Any emote has to come from the existing player character animations, so if you can find a new one, I'll add it to this mod immediately. If we want to radically add new player animations (/dance) someone will have to make th...
by sofar
Mon Jan 09, 2017 08:07
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Maybe there will be some way of using: pressing W while right click, to release and drop at an angle, or something once this API is finished? It will be interesting to experiment with, I'm sure modders will exploit this new feature fully ; ) No, if I do something like that then I'd make a callback ...
by sofar
Mon Jan 09, 2017 08:05
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Hmm..., do you think you might be able to create a way for the player to grab onto something, while jumping up, and then letting go at a certain point by using this API? The player could basically be attaching to the vine? (or does this sound dumb?) If you get within interact range of a node that a...
by sofar
Mon Jan 09, 2017 05:18
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

Would that be so they could ride animals too? By the way the kids are going to FLIPPPPPPP when they see this :) Thanks for making it! Yes, the idea is that this API can be used by other mods to do attachment and pose. It will then be a lot easier for mods to implement vehicles since that code is al...
by sofar
Mon Jan 09, 2017 02:48
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343

Re: [mod]emote[WIP] Make your character model do emotes! +AP

FYI the next item on the list is attachment to entities, so we can have a generic implementation allowing people to ride carts/boats with this code.
by sofar
Mon Jan 09, 2017 01:03
 
Forum: WIP Mods
Topic: [mod]emote[WIP] Make your character model do emotes! +API
Replies: 30
Views: 5343
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