Search found 40 matches

Return to advanced search

Something like this maybe :) ? create directory atlantis under data/mods create there file init.lua with this: --[[ atlantis mod ]]-- local water_gen = function( minp, maxp ) if maxp.y < 70 then for lx = minp.x, maxp.x do for ly = minp.y, maxp.y do for lz = minp.z, maxp.z do local p = { x = lx, y = ...
by wieszak
Thu Mar 15, 2012 20:49
 
Forum: WIP Mods
Topic: REQUEST! Atlantis mod
Replies: 11
Views: 2416

[MOD] Labels on blocks 0.1 [labels]

Hi, I just make this small mod as exercise, maybe you will like it. It allows create blocks with engraved number or symbol dash - good for house number, mine level etc. Craft with recipe : M - material for block, for now supported is stone, cobble, wood, silver block, gold block, bronze block and li...
by wieszak
Thu Mar 15, 2012 20:26
 
Forum: WIP Mods
Topic: [MOD] Labels on blocks 0.1 [labels]
Replies: 1
Views: 2536

Very nice mod, good work. However i have one question: Why buttons/switches works as generators ? It makes solar panels and turbines completly unnecessary and pointless.
by wieszak
Thu Mar 15, 2012 17:24
 
Forum: Mod Releases
Topic: [Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Replies: 1738
Views: 528799

I would suggest furnace with more then one place for items to heat: i mean, for example crafting bronze ingot from copper and tin igots ? It should be made at furnace, thay are solid metal. Few similar recipe is in building blocks - they would more sense in furnace, not when crafting "in hands". And...
by wieszak
Wed Mar 14, 2012 11:00
 
Forum: WIP Mods
Topic: Item/mod brainstorming thread (discussion)
Replies: 24
Views: 5884

Ok, Smoki here. Could i ask for privileges ? :)
by wieszak
Mon Mar 12, 2012 15:51
 
Forum: Minetest Servers
Topic: Redcrab's server 0.4 dev20120106-1 (git pull 14/01/2012)
Replies: 602
Views: 175001

Wow, thanks for the advice ;) Well for this game, since i prevented further growing with this patch i just chop down this... hmm... mutants. Is this //replace working with unknonwn object also ? I'm assuming yes... I mean the problem is that it happens, not that i have such green mouintain in my gam...
by wieszak
Thu Mar 01, 2012 12:27
 
Forum: Minetest Problems
Topic: Some checks needed...
Replies: 9
Views: 1584

Yes, i'm using nature mod. I just patched it using some code from mineral detector: cactus.lua: -- Cactus growing minetest.register_abm({ nodenames = { "default:cactus" }, interval = 7200, chance = 25, action = function(pos, node, active_object_count, active_object_count_wider) -- Grow with a chance...
by wieszak
Wed Feb 29, 2012 21:49
 
Forum: Minetest Problems
Topic: Some checks needed...
Replies: 9
Views: 1584

Some checks needed...

Some oddities (0.4.dev): - underwater torches - i think maybe there should be glass+torch = some kind of lamp, which can be used underwater, but this is lets say just funny. http://para.zonk.pl/scr01.jpg - underwater samplings - i don't mind putting it underwater, but they grows there ;) and grows o...
by wieszak
Wed Feb 29, 2012 15:24
 
Forum: Minetest Problems
Topic: Some checks needed...
Replies: 9
Views: 1584

I was thinking about something generated by engine, so basic info will be always available (gathered from registered craftitems by mods). Is it possible from mod to freely construct windows similar to inventory ? If so, then yes it could be mod, but if not then it goes to cpp...
by wieszak
Mon Feb 20, 2012 21:39
 
Forum: Minetest Features
Topic: Ingame "Big Encyclopaedia Of Crafting"
Replies: 4
Views: 1247

Ingame "Big Encyclopaedia Of Crafting"

It came to me after installing few mods and... wait what new crafts this mods defines? and... what is available anyway ? Wiki isn't too helpfull... So you can open this book and browse cratfs. To make it better definitions of recipe should have descriptions/title, but it could be updated with time, ...
by wieszak
Mon Feb 20, 2012 17:34
 
Forum: Minetest Features
Topic: Ingame "Big Encyclopaedia Of Crafting"
Replies: 4
Views: 1247
Previous

Return to advanced search

cron