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Re: Release Engineering

Let's just set a date and release 1.0.0 and from that point use semantic version numbers. Then at least there can be a stable branch, patches for critical bugs backported, and the version number actually means something. As for regular releases on a schedule? I don't think that's very realistic at t...
by Zeno
Fri Jan 09, 2015 09:27
 
Forum: Minetest General
Topic: Release Engineering
Replies: 40
Views: 7516

Re: max_lag exact meaning for server?

max_lag is kind of diffucult to explain. If you're interested in your **own** lag, RTT is the value you want to be looking at (not max_lag). What max_lag (very basically) is how long the server takes to process a single "server step" (i.e. update the environment, make new map blocks, reply...
by Zeno
Thu Jan 08, 2015 06:00
 
Forum: Minetest Problems
Topic: max_lag exact meaning for server?
Replies: 5
Views: 853

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Some great work jp and Vanessa
by Zeno
Sat Jan 03, 2015 09:57
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311061

Re: Can we please have reasonable scaling of formspecs back?

It could be related to fonts... not sure right now
by Zeno
Fri Jan 02, 2015 11:41
 
Forum: Minetest Problems
Topic: Can we please have reasonable scaling of formspecs back?
Replies: 10
Views: 1438

Re: Minetest IDE - Develop mods and games in an efficient wa

I'm pretty sure Calinou is very familiar with the git workflow ;)

There's no fork. No obsoletion (on Calinou's part). It's simply a pre-built binary.

Or did you mean to direct your post towards Zatherz?
by Zeno
Thu Jan 01, 2015 06:54
 
Forum: Minetest-Related
Topic: Minetest IDE - Develop mods and games in an efficient way
Replies: 41
Views: 10440

Re: What's Minetest still missing over Minecraft?

Minetest doesn't use vysnc AFAIK -- and I have a fairly good idea because I rewrote the limitFPS() function. What I did notice when I was working on that stuff is that the driver (in my case nVidia) was had, by default, "Sync to VBlank" to true for OpenGL. So it’s my drivers fault :D Well...
by Zeno
Tue Dec 30, 2014 14:30
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134610

Re: What's Minetest still missing over Minecraft?

Since Minetest uses vsync and I was not able to disable it for testing purposes [...] Minetest doesn't use vysnc AFAIK -- and I have a fairly good idea because I rewrote the limitFPS() function. What I did notice when I was working on that stuff is that the driver (in my case nVidia) was had, by de...
by Zeno
Tue Dec 30, 2014 06:14
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134610

Re: Release Engineering

This mostly seems reasonable. In fact the inability (mainly because the current version numbering doesn't support it, I assume) to backport significant bug fixes and performance improvements to the latest stable is something that I've pondered on for a while now.
by Zeno
Sun Dec 28, 2014 02:19
 
Forum: Minetest General
Topic: Release Engineering
Replies: 40
Views: 7516

Re: It is pointless playing on many of these servers

When they happen, I think the best bet is to try and explain, not to get angry. I didn't say I got angry ;) I repeatedly said "this is my only account", answered questions and tried to explain. Nobody believed me. I had to send someone a PM here before they did (LOL). I just think that, s...
by Zeno
Fri Dec 26, 2014 15:13
 
Forum: Minetest Servers
Topic: It is pointless playing on many of these servers
Replies: 39
Views: 6707

Re: It is pointless playing on many of these servers

FWIW I was threatened with being banned for being "zeno2". "zeno" was taken and so was some other similar nick (that has nothing to do with me and will not ever have anything to do with me). I was told "only one account per person". Umm, yes, I only have one account. It...
by Zeno
Fri Dec 26, 2014 12:38
 
Forum: Minetest Servers
Topic: It is pointless playing on many of these servers
Replies: 39
Views: 6707

Re: [mod] Underground Realms [0.8] [caverealms]

I'm keeping an eye on this and will merge changes into the "Zeno branch" (unless I don't like them I guess :P) I added "soil type" to some node so that underground forests were easier to plant. I like undergound forests for some reason. Edit: And as HeroOfTheWinds said you won't ...
by Zeno
Sat Dec 20, 2014 08:33
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39309

Re: AutTest,a version of AutCraft for Minetest 0.4.10

I don't think it's discrimination either. Good idea.
by Zeno
Fri Dec 19, 2014 12:48
 
Forum: Minetest Servers
Topic: AutTest,a version of AutCraft for Minetest 0.4.10
Replies: 20
Views: 3502

Re: Minetest Tutorial Book - Creating Better Documentation

I'd prefer LaTex before HTML/CSS. Markdown is easy and it's probably easier to get others to help if it's easy to do.
by Zeno
Sun Dec 14, 2014 08:14
 
Forum: Minetest-Related
Topic: Modding Tutorial Book (new: Privileges)
Replies: 117
Views: 20651

Re: Edible Junglegrass mod for Zeno` and deezl

CWz is correct. I'll eat it though I guess
by Zeno
Sat Dec 13, 2014 03:45
 
Forum: WIP Mods
Topic: Edible Junglegrass mod for Zeno` and deezl
Replies: 5
Views: 975

Re: Minetest Using Too Much CPU Time For Itself

Krock wrote:I assume, it's a problem In this commit


No, that commit is not the culprit.

Edit: I will elaborate more. In that commit, do you see anywhere where memory is allocated? No? Well...
by Zeno
Fri Dec 12, 2014 17:34
 
Forum: Minetest Problems
Topic: Minetest Using Too Much CPU Time For Itself
Replies: 19
Views: 3381

Re: Pronunciation of Mese

messy
by Zeno
Fri Dec 12, 2014 13:48
 
Forum: Minetest General
Topic: Pronunciation of Mese
Replies: 22
Views: 3966

Re: Compile question

This is now fixed.
by Zeno
Tue Dec 09, 2014 11:32
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 1205

Re: Wishes for Minetest 0.4.11 (or 0.5)

If I press escape I get the pause menu. If I press ESC while the pause menu is open the pause menu closes. Try while in the main menu. The main menu? Maybe I'm having one of my all too common dumb moments but if I am in the main menu am I not already disconnected from any serverI may have been conn...
by Zeno
Tue Dec 09, 2014 11:26
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47460

Re: Wishes for Minetest 0.4.11 (or 0.5)

I cannot reproduce this instant quitting when pressing ESC. If I press escape I get the pause menu. If I press ESC while the pause menu is open the pause menu closes.

????
by Zeno
Tue Dec 09, 2014 10:58
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47460

Re: [mod] Underground Realms [0.4] [caverealms]

I made "deep realms" for MTZ. Pretty cool (IMHO)
by Zeno
Mon Dec 08, 2014 06:19
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39309

Re: [Mod] Spawn command [0.1][spawn_command]

My server has two spawn points. One for those with interact and another for those without ;)
by Zeno
Thu Dec 04, 2014 00:44
 
Forum: Mod Releases
Topic: [Mod] Spawn command [0.1][spawn_command]
Replies: 4
Views: 1776

Re: Minetest Using Too Much CPU Time For Itself

hoodedice wrote:Please. I just went through that thread, and almost every other person was being a jerk. Just don't bring that crap up again, Inocudom.


I hope I am excluded :-o
by Zeno
Wed Dec 03, 2014 03:16
 
Forum: Minetest Problems
Topic: Minetest Using Too Much CPU Time For Itself
Replies: 19
Views: 3381

Re: [MOD] Mushroom Mod Updated [mushroom]

Nice work
by Zeno
Tue Dec 02, 2014 02:36
 
Forum: WIP Mods
Topic: [MOD] Mushroom Mod Updated [mushroom]
Replies: 13
Views: 2011

Re: Compile question

Thanks slopsbucket. The issue has been identified and it's a simple fix (should be fixed pretty soon I imagine).

Thanks for letting us know! :)
by Zeno
Mon Dec 01, 2014 10:32
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 1205

Re: node (0,0,0) empty

https://github.com/minetest/minetest/pull/1893

Edit: fixed it latest git version
by Zeno
Mon Dec 01, 2014 10:23
 
Forum: Minetest Problems
Topic: node (0,0,0) empty
Replies: 9
Views: 1514

Re: Compile question

This is not an issue with how you're compiling. I've filed a bug report here:
https://github.com/minetest/minetest/issues/1887
by Zeno
Sun Nov 30, 2014 08:15
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 1205

Re: Wishes for Minetest 0.4.11 (or 0.5)

But don't let the mouse move over item slots that are not empty when you are dragging the right mouse button otherwise you'll end up with a mess :P
by Zeno
Sun Nov 30, 2014 06:57
 
Forum: Minetest Features
Topic: Wishes for Minetest 0.4.11 (or 0.5)
Replies: 326
Views: 47460

Re: Compile question

I'm trying to bisect this issue at the moment
by Zeno
Sun Nov 30, 2014 06:25
 
Forum: Minetest General
Topic: Compile question
Replies: 8
Views: 1205

Re: [0.4.11] Meshnodes, mapgen “v5”, other recent developmen

Cool Calinou :)

There are 2 other commits that increase performance more than a few frames per second (a lot more)
by Zeno
Mon Nov 24, 2014 08:54
 
Forum: Minetest News
Topic: [0.4.11] Meshnodes, mapgen “v5”, other recent developments
Replies: 49
Views: 11933
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