Search found 106 matches

Return to advanced search

Re: [Mod] MC-like fissures / long high caves [jozfissures]

It uses phi... must be good :)
by Zeno
Thu Nov 20, 2014 14:38
 
Forum: WIP Mods
Topic: [Mod] MC-like fissures / long high caves [jozfissures]
Replies: 8
Views: 1543

Re:

Some time ago I got mapgen problems, which were caused by a mapgen mod, maybe caverealms. It was most likely not related to caverealms. I worked with HeroOfTheWinds on caverealms and it's been live 24/7 for at least 4 months on my server with no problems at all. I'm sure I'd have noticed mapgen pro...
by Zeno
Wed Nov 19, 2014 15:40
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1370846

Re: Minetest Is Working The CPU Too Hard These Days

Could always fit the CPU with a silencer
by Zeno
Wed Nov 19, 2014 11:50
 
Forum: Minetest Problems
Topic: Minetest Is Working The CPU Too Hard These Days
Replies: 44
Views: 5685

Re: How deep have you been ?

Me and a buddy is currently busy with a project to mine down to the end of the world. Just for the fun of it and to say that we did it. We are only using pickaxes , no mining equipment. The whole mine get's ladders from top to bottom and we are going to build 3 "basecamps" underground at ...
by Zeno
Thu Nov 13, 2014 10:51
 
Forum: Minetest General
Topic: How deep have you been ?
Replies: 20
Views: 4013

Re: Minetest Is Working The CPU Too Hard These Days

Also, while your commit makes the game faster, any error in get_node will crash the whole MT if it'll get merged. Needs testing, I suppose? That's not true -- it won't crash. The exceptions have simply been replaced with a different mechanism (the error checking is still happening). Before the chan...
by Zeno
Thu Nov 13, 2014 03:12
 
Forum: Minetest Problems
Topic: Minetest Is Working The CPU Too Hard These Days
Replies: 44
Views: 5685

Re: Minetest Is Working The CPU Too Hard These Days

Inocodom, I have made some improvements relating to CPU performance for the client and will make a pull request tomorrow.
by Zeno
Wed Nov 12, 2014 15:06
 
Forum: Minetest Problems
Topic: Minetest Is Working The CPU Too Hard These Days
Replies: 44
Views: 5685

Re: Minetest Is Working The CPU Too Hard These Days

4aiman wrote:I'm not angry a bit, Zeno...
[...]
But angry? Nope. Not at all.[/b]


Ok :) I'm not sure if I was reading an old version of your post or what happened, but it seems better now that I re-read it. Weird, but *shrug*
by Zeno
Wed Nov 12, 2014 05:12
 
Forum: Minetest Problems
Topic: Minetest Is Working The CPU Too Hard These Days
Replies: 44
Views: 5685

Re: Minetest Is Working The CPU Too Hard These Days

... I don't know of the history regarding this, but thanks for the report. Can you provide some soild data that can be looked at? Also, please include your game settings etc.l. ... Wow. Maybe (just maybe, and it depends on how you read Inocudom's post) Inocudom could have been less "accusatory...
by Zeno
Tue Nov 11, 2014 14:37
 
Forum: Minetest Problems
Topic: Minetest Is Working The CPU Too Hard These Days
Replies: 44
Views: 5685

Re: [Mod] Beer Test Beta 0.4.1 [beer_test]

Mmmmmm beeeeeer is betta!
by Zeno
Sun Nov 09, 2014 05:02
 
Forum: WIP Mods
Topic: [Mod] Make Beer in Minetest [beer_test]
Replies: 17
Views: 3884

Re: How deep have you been ?

by Zeno
Mon Nov 03, 2014 13:09
 
Forum: Minetest General
Topic: How deep have you been ?
Replies: 20
Views: 4013

Re: failed: UASSERT

The only unit test that I know will fail incorrectly is if IPv6 is disabled or not available... perhaps there are others?

https://github.com/minetest/minetest/pull/1776
by Zeno
Thu Oct 30, 2014 05:33
 
Forum: Minetest Problems
Topic: failed: UASSERT
Replies: 6
Views: 1116

Re: failed: UASSERT

I did that :( It is fixed now

(The unit tests were failing correctly, the change I made was a simple one that forgot a single '+' character... ooops)
by Zeno
Thu Oct 30, 2014 03:55
 
Forum: Minetest Problems
Topic: failed: UASSERT
Replies: 6
Views: 1116

Re: main menu segfault problem when clicking tabs/modeicons

If you can't post a stack trace can you at least post the segfault text?
by Zeno
Wed Oct 29, 2014 03:06
 
Forum: Minetest General
Topic: main menu segfault problem when clicking tabs/modeicons
Replies: 6
Views: 1255

Re: Restore mapgen v5 ?

Great work paramat
by Zeno
Wed Oct 29, 2014 03:01
 
Forum: Minetest General
Topic: Restore mapgen v5 ?
Replies: 66
Views: 8755

Re: Restore mapgen v5 ?

Paramat I know what the problem is with your noise scale. There are two ways to solve it -- the "proper way" and your current "hacks". IMO your current hacks are the better way than the proper/offical way and if they can be tidied up (put the scale params back into the NoiseParam...
by Zeno
Wed Oct 22, 2014 06:09
 
Forum: Minetest General
Topic: Restore mapgen v5 ?
Replies: 66
Views: 8755

Re: Restore mapgen v5 ?

ExeterDad wrote:I see a duck, a bunny rabbit and a buzzard. :P


First two, yep. But that is not a buzzard. It's a dragon.

Also, the big thing on the right is the luck dragon from Neverending Story.
by Zeno
Mon Oct 20, 2014 16:01
 
Forum: Minetest General
Topic: Restore mapgen v5 ?
Replies: 66
Views: 8755

Re: Advantages and Disadvantages of merging Mesecons

@greydmiyu Sorry for the mistake with quoting (it was an honest mistake). The majority of rendering and lighting in Minetest (currently) is done by the CPU. The GPU is pretty much not utilised at all so I really don't find Vazon's problem particularly surprising. Add to that, hmmm, let's say just 10...
by Zeno
Fri Oct 17, 2014 14:22
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5526

Re: Advantages and Disadvantages of merging Mesecons

I'm not saying that Minetest doesn't need work. But what we don't need is people engaging in extreme hyperbole on what is needed just to run the thing. A singleplayer game with an essentially empty world. Yes that will be fine. Try running a server and you'll start to run into walls pretty quickly....
by Zeno
Fri Oct 17, 2014 12:12
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5526

Re: Advantages and Disadvantages of merging Mesecons

And all that stuff is of only 393,9 kBytes in size. Compress that now. Size has nothing to do with it. It's the increase in CPU load that is important. ~People are eager to ADD a lot of mods but for some reason can't deal with the necessity of DELETION of a SINGLE folder. It is much, much, much eas...
by Zeno
Thu Oct 16, 2014 17:19
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5526

Re: Advantages and Disadvantages of merging Mesecons

Aside that, it's rather heavy, complex (always potentially buggy and not easy to fix) and can be used for add some infinite loops that would effectively shutdown and slow down the servers. Hey, we agree! I like mesecons in singleplayer games, but on a server (where CPU usage is always pretty high e...
by Zeno
Thu Oct 16, 2014 12:56
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5526

Onez' Minetest Server

I never thought I'd see the day but a group of players has mined (legit) to the bottom of the world. Not only that but you can walk down (or back up) the entire distance. At the beginning there was me (Zeno aka Onez), CWz, RedDog, SantaKlaus, deezl, and many others who I'm afraid I may have forgotte...
by Zeno
Thu Oct 16, 2014 12:42
 
Forum: Minetest Servers
Topic: Onez' Minetest Server
Replies: 5
Views: 2096

Re: Advantages and Disadvantages of merging Mesecons

(counter: server owners can just remove it. We shouldn't restrict features because of this, providing that server owners can just delete, rather than searching around default/init.lua or something. I disagree with that. Using git to keep up with things that others are doing and "just delete th...
by Zeno
Thu Oct 16, 2014 08:53
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5526

Re: Rewrite Flowers

If you need help with this I am very willing. It's been something I've wanted to do for a long time.
by Zeno
Sun Oct 05, 2014 15:52
 
Forum: Minetest Features
Topic: Rewrite Flowers
Replies: 6
Views: 1038

Re: [1.0.0]Tide - Mod editor

I have built Qt (4 and 5) applications on Windows 7 before (including choosing the necessary .dlls for distrubution) so I may be able to help. For **my** latest Qt5 app, I have the following dlls (I don't know what compiler you use so you'll have to adjust the libgcc and stdc related ones). Also you...
by Zeno
Sun Oct 05, 2014 03:59
 
Forum: Minetest-Related
Topic: [1.0.0]Tide - Mod editor
Replies: 18
Views: 4658

Re: [Modpack] Plantlife [git rolling release][plantlife_modp

ExeterDad wrote:Ummmm... Will this be safe to update on a existing world?


I've been testing it for about 6 or 7 days on Onez' Server and not noticed anything unexpected.
by Zeno
Fri Oct 03, 2014 03:12
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130519

Re: [Mod] Improved chests [improved_chests]

Github is also recommended (especially when they tend to get more mods :-)) I sort of take it to an extreme: I won't use a mod if it's not on github (or something similar that supports git of course). I don't do this for any moral or ethical reason but mainly because I don't want to have to constan...
by Zeno
Tue Sep 30, 2014 07:17
 
Forum: WIP Mods
Topic: [Mod] Improved chests [improved_chests]
Replies: 4
Views: 1292

Re: Lua Threads for Computer Mod

Dude, i did a favour to you by enlightening you about LuaFFI. Instead of learning you are now resorting to nitpicking on dictionary definitions. But, anyway, i lose nothing by ignoring you. There are some people that cannot be wrong. No, I'm able to be wrong. I already knew about LuaFFI but thanks ...
by Zeno
Fri Sep 26, 2014 03:41
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18743

Re: Lua Threads for Computer Mod

aldobr wrote:I will give you a clue, its not used to embbed lua inside an application. It has nothing to do with that.


You realise that embedding and extending are essentially the same thing, right?
by Zeno
Fri Sep 26, 2014 03:30
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18743

Re: Lua Threads for Computer Mod

aldobr wrote:
Is this merely the recommended way or actually the only way?


There is no recommended way. But doing it other way makes no sense.



Which method does the minetest source code use? I'll give you a hint... the traditional way.
by Zeno
Fri Sep 26, 2014 03:16
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18743

Re: Lua Threads for Computer Mod

I can't get it to find your example C library. It compiles fine, but it gives this error when I try to play the game. It gives the same error if I change the name of the library to look for to something that doesn't exist, so it must not be finding it. Do you have any idea what's wrong? Thanks, ele...
by Zeno
Fri Sep 26, 2014 02:09
 
Forum: Modding Discussion
Topic: Lua Threads for Computer Mod
Replies: 95
Views: 18743
PreviousNext

Return to advanced search

cron