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Re: Writing modules in Rust?

You either need to:

Rewrite the lua api cpp code in src/scripting/ to support multiple languages including Rust

or

Run Rust binaries from Lua: https://github.com/tomaka/hlua#creating-a-lua-module
by rubenwardy
Mon Jan 02, 2017 12:48
 
Forum: Minetest Engine
Topic: Writing modules in Rust?
Replies: 8
Views: 3537

Re: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]

You need to apply the pr I posted in the forum topic
by rubenwardy
Sat Dec 31, 2016 10:27
 
Forum: WIP Mods
Topic: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
Replies: 8
Views: 1594

Re: [Mod] Simple Fast Inventory Buttons [0.1.0] [sfinv_butto

Here! Have a PR: Add icon bar mode - adds an icon bar to every page https://cdn.pbrd.co/images/ge4RJuqFK.png Put sfinv_buttons_use_icon_bar = true in minetest.conf to enable Really I need to make a sfinv.register_on_player_submit_fields function, would make this a lot easier Also, I made a mod which...
by rubenwardy
Sat Dec 31, 2016 00:27
 
Forum: Mod Releases
Topic: [Mod] Simple Fast Inventory Buttons [1.0.0] [sfinv_buttons]
Replies: 15
Views: 2588

[Mod] Sfinv Unified Inventory [0.1][unified_inventory]

https://cdn.pbrd.co/images/ge4RJuqFK.png https://cdn.pbrd.co/images/gdrAE19F6.png Adds unified inventory features to sfinv. This mod implements a fake unified inventory API and passes usage through to sfinv Download: https://github.com/rubenwardy/sfinv_unified_inventory/archive/master.zip GitHub: h...
by rubenwardy
Fri Dec 30, 2016 23:50
 
Forum: WIP Mods
Topic: [Mod] Sfinv Unified Inventory [0.1][unified_inventory]
Replies: 8
Views: 1594

[Mod] Per Player Gamemode [1.0][perplayer_gamemode]

Enable or disable creative mode per player. Works well with MTG's creative inventory. /gamemode mode - requires gamemode privilege /gamemode playername mode - requires gamemode_super privilege Where mode is either creative or survival Version: 1.0 License: MIT Dependencies: creative and sfinv (both ...
by rubenwardy
Fri Dec 30, 2016 22:22
 
Forum: Mod Releases
Topic: [Mod] Per Player Gamemode [1.0][perplayer_gamemode]
Replies: 1
Views: 715

Re: [Mod] Bank Accounts [1.0][bank_accounts]

The images are webp, so only work on chrome
You should use png :P
by rubenwardy
Thu Dec 29, 2016 21:39
 
Forum: WIP Mods
Topic: [Mod] Bank Accounts [1.1][bank_accounts]
Replies: 6
Views: 1247

Re: [Game] Voxus (cancelled)

Wuzzy wrote:I remember you once promised to release the textures and other media files you created in the process. What happened to that?


There's this, not sure if it's the same: http://kenney.nl/assets/voxel-pack
by rubenwardy
Thu Dec 29, 2016 20:19
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 68547

Re: Minetest 0.4.15

KCoombes wrote:Anyone else notice that sfinv is now the default inventory, even if Unified_Inventory is enabled? Major bug, IMO.


Not a bug. Update your unified inventory version
by rubenwardy
Wed Dec 28, 2016 18:07
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 45921

Re: [Mod] Simple Fast Inventory Buttons [0.1.0] [sfinv_butto

yes. i mean chat-commands! but how can i do that? I fear this is not directly possible as Minetest does not expose a list of registered chat commands. But what you could do instead is write a mod which adds a button which does the same action of the chat command. If you don't know how to do it, you...
by rubenwardy
Wed Dec 28, 2016 12:45
 
Forum: Mod Releases
Topic: [Mod] Simple Fast Inventory Buttons [1.0.0] [sfinv_buttons]
Replies: 15
Views: 2588

Re: [Mod] Simple Fast Inventory Buttons [0.1.0] [sfinv_butto

Very nice! This should be quite good to make a replacement for unified inventory's button bar
by rubenwardy
Tue Dec 27, 2016 22:16
 
Forum: Mod Releases
Topic: [Mod] Simple Fast Inventory Buttons [1.0.0] [sfinv_buttons]
Replies: 15
Views: 2588

Re: Constant spinning without moving mouse.

Are you using the latest version of Minetest?

What operating system are you using?
by rubenwardy
Tue Dec 27, 2016 13:10
 
Forum: Minetest Problems
Topic: Constant spinning without moving mouse.
Replies: 6
Views: 1051

Re: Serverlist: My servers are away after domainchange

the server list checks that there is a server running at the address before adding the address. Maybe the DNS is still updating? If that's not it, you'll need to join #minetest on freenode.net and talk to sfan5
by rubenwardy
Mon Dec 26, 2016 16:51
 
Forum: Minetest Problems
Topic: Serverlist: My servers are away after domainchange
Replies: 3
Views: 613

Re: Can I use mods on my world online?

Of course you can. Minetest has a very friendly mod ecosystem - there are no mods which enforce silly demands like singleplayer only in their licenses
by rubenwardy
Mon Dec 26, 2016 16:43
 
Forum: Minetest Problems
Topic: Can I use mods on my world online?
Replies: 3
Views: 876

Re: Difference between globalstep and abm?

ABMs are run ON nodes. So they may be called multiple times per tick if you have multiple nodes matching the query. Global steps run ONCE a tick - a tick is a step. So the function runs once every global server step. Minetest.after is recommended if you want to run a function at intervals that isn't...
by rubenwardy
Fri Dec 23, 2016 13:41
 
Forum: Minetest Features
Topic: Difference between globalstep and abm?
Replies: 3
Views: 732

Re: [Conversation] how can minetest be improved

iska wrote:Aaaand to add some extra bonus for us modders/wannabemodders.. let the enter/return key be accepted as OK.. its soo damn annoying to find mouse and hit the OK button after every single iteration ;)


This will be in 0.4.15 - it annoyed me too, so I fixed it. See fields.key_enter_field
by rubenwardy
Wed Dec 21, 2016 23:25
 
Forum: Minetest General
Topic: [Conversation] how can minetest be improved
Replies: 37
Views: 6646

Re: How can the minetest community be made bigger?

You need to update your Ubuntu version. You're using an old Lts version, and by doing that you're telling Ubuntu that you don't want new updates only security patches. 16.04 has 0.4.14 in the repos
by rubenwardy
Wed Dec 21, 2016 14:08
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7198

Re: How to Make MineTest Run Fast? :O

I run MT at 60FPS on a i5-5200u laptop which was £400 (478 EUR)
by rubenwardy
Mon Dec 19, 2016 09:26
 
Forum: Minetest General
Topic: How to Make MineTest Run Fast? :O
Replies: 16
Views: 2602

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

you also need to install this mod for the scripting: https://github.com/rubenwardy/editor
by rubenwardy
Tue Dec 13, 2016 23:37
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19364

Re: How can the minetest community be made bigger?

The main menu, inventory, and other formspecs
by rubenwardy
Tue Dec 13, 2016 13:54
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7198

Re: How can the minetest community be made bigger?

The UI for Minetest puts a lot of people off, I've found
by rubenwardy
Tue Dec 13, 2016 09:37
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7198

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

My fork allows you to run scripts (although only statements so far) https://github.com/minetest-edu/turtleminer

I've been busy lately so haven't worked on it recently
by rubenwardy
Mon Dec 12, 2016 13:28
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19364

Re: [Req] Fullscreen Windowed

endev15 wrote: Hopefully rubenwardy's PR allowing you to search the setting gets merged or has been merged before 0.4.15 release, it'd be really useful :P.


Feature freeze is in effect, so no: it won't be
by rubenwardy
Fri Dec 09, 2016 16:39
 
Forum: Minetest Features
Topic: [Req] Borderless windowed
Replies: 5
Views: 1034

Re: Daily and Stable - both at once?

It worked! Thanks! Here is full code: sudo apt-get install -y git build-essential libirrlicht-dev libgettextpo0 libfreetype6-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-openssl-dev libluajit-5.1-dev lib...
by rubenwardy
Wed Dec 07, 2016 17:01
 
Forum: Minetest Builds
Topic: Daily and Stable - both at once?
Replies: 8
Views: 3305

Re: Daily and Stable - both at once?

You can use the one line build command to build it yourself - the daily build will then just be in a folder in home rather than system wide. https://forum.minetest.net/viewtopic.php?f=3&t=3837 If you use the version which is not run in place / not portable it'll also use the same files. Make sur...
by rubenwardy
Wed Dec 07, 2016 12:05
 
Forum: Minetest Builds
Topic: Daily and Stable - both at once?
Replies: 8
Views: 3305

Re: [Mod] TurtleMiner ... programmable turtles in Minetest

This may come sooner than you expect... https://github.com/minetest-edu/turtleminer
(although my design differs a little)
by rubenwardy
Sun Dec 04, 2016 23:48
 
Forum: WIP Mods
Topic: [Mod] TurtleMiner ... programmable turtles in Minetest
Replies: 107
Views: 19364

Re: [Mod] Text / Code Editor [0.1][editor]

Wrong topic - the mod you're talking about is insecure lua editor (the clue is in the name). Both mods are a work in progress, the aim it to make it an editor eventually to be used to run sandboxed Lua code on the server to control turtle bots
by rubenwardy
Sun Dec 04, 2016 18:16
 
Forum: WIP Mods
Topic: [Mod] Text / Code Editor [0.1][editor]
Replies: 12
Views: 1532
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