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Re: [Mod] Vote Block [vote]

JoshMars wrote:Ooh, btw, rubenwardy should change his mod name to [votekick], because it is misleading.


Kick is an example, the main part of the mod is the vote api
Like how awards provides default awards
by rubenwardy
Fri Mar 17, 2017 23:45
 
Forum: Mod Releases
Topic: [Mod] Vote Block [vote]
Replies: 23
Views: 7520

Re: function return after(some time)

Why?
by rubenwardy
Tue Mar 14, 2017 08:19
 
Forum: Modding Discussion
Topic: function return after(some time)
Replies: 9
Views: 4070

Re: Nobody knows minetest!

⋅  Improve website ⋅ I think if we made the download website more attractive, and more similar to minecraft's website, I think that would help a lot. ⋅ Now last but not least is MAKING THE GAME EASY TO GET! If I say "hey dude go download minetest!" He'd go to...
by rubenwardy
Sat Mar 11, 2017 19:51
 
Forum: Minetest General
Topic: Nobody knows minetest!
Replies: 16
Views: 3383

Re: [discussion] how can the forums be improved?

texmex wrote:I for one would like to hear ShadowNinja's opinion.


celeron55 is the person who will ultimately decide this. ShadowNinja is just an admin in case c55 isn't available.
by rubenwardy
Sat Mar 11, 2017 16:27
 
Forum: Minetest General
Topic: [discussion] how can the forums be improved?
Replies: 62
Views: 12064

Re: [Mod] Vote Block [vote]

You still need to rename this mod Using the same name breaks the dependency system - no longer does depending on "vote" mean your depending on the API provided by my mod. It also leads to user confusion, by having two mods that work drastically differently called the same thing. For exampl...
by rubenwardy
Sat Mar 11, 2017 15:31
 
Forum: Mod Releases
Topic: [Mod] Vote Block [vote]
Replies: 23
Views: 7520

Re: Can I run Luacheck on Github without a pull request?

burli wrote:Found this yesterday. This is relatively new in the repo


since we've had luacheck as a travis job
by rubenwardy
Thu Mar 09, 2017 20:41
 
Forum: Minetest General
Topic: Can I run Luacheck on Github without a pull request?
Replies: 5
Views: 1010

Re: How can the minetest community be made bigger?

Translate it to all languages. I am russian. But everything in my game is in english. Well I know english but many people do not, or know it poorly. It holds back from using it and make large national community. https://hosted.weblate.org/projects/minetest/minetest/ru/ item description and formspec...
by rubenwardy
Tue Mar 07, 2017 20:46
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7198

Re: How can the minetest community be made bigger?

Sergey wrote:Start versioning from 1.0. Better to use versioning as Firefox does — just one integer.


Image

That's 3 numbers
by rubenwardy
Tue Mar 07, 2017 18:09
 
Forum: Minetest General
Topic: How can the minetest community be made bigger?
Replies: 49
Views: 7198

Re: wiki.minetest.com vs wiki.minetest.net

wiki.minetest.net is the wiki

wiki.minetest.com should be ignored, it's a fan site
by rubenwardy
Tue Mar 07, 2017 17:30
 
Forum: Minetest General
Topic: wiki.minetest.com vs wiki.minetest.net
Replies: 7
Views: 1298

Re: Post your modding questions here

It's on place
by rubenwardy
Tue Mar 07, 2017 13:19
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593531

Re: Minetest 0.4.15

Anyone can have wiki access, they just need to ask Calinou. It's because the captcha is broken (and has been for ages)
by rubenwardy
Mon Mar 06, 2017 21:29
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 45919

Re: How I learned to start worrying and hate above-water cit

It's how minetest is designed, not irrlicht
by rubenwardy
Fri Mar 03, 2017 07:58
 
Forum: Minetest General
Topic: How I learned to start worrying and hate above-water cities
Replies: 15
Views: 4107

Re: 99 items

GreenDimond wrote:I was proving that the stack max is not 99 and can be higher and btw the font doesnt block the item much.


Just because you can get higher numbers by cheating, doesn't make the stack max not 99. The stack max doesn't mean the engine can't support higher
by rubenwardy
Thu Mar 02, 2017 16:42
 
Forum: Minetest General
Topic: 99 items
Replies: 27
Views: 3638

Re: [Mod] Circuits - Mesecons alternative [circuits]

Please do use separate mods for nonessential items such as lua controllers, as it makes dependencies nicer, and means the user can enable and disable without using settings. The ui problem of /mods is a ui problem of /mods, and shouldn't get in the way of making dependencies cleaner and modular
by rubenwardy
Wed Mar 01, 2017 15:19
 
Forum: WIP Mods
Topic: [Mod] Circuits - Mesecons alternative [circuits]
Replies: 14
Views: 5969

Re: Terrible performance

That's a very slow computer.
Try reducing the view range (using +/- on the number pad) and running the server on a separate machine (there are guides to do this)

What do you get on Minecraft?
by rubenwardy
Tue Feb 28, 2017 21:51
 
Forum: Minetest Problems
Topic: Terrible performance
Replies: 8
Views: 3083

Re: Minetest version numbers

That's a separate issue. It's a really crappy name - unfortunately no-one can agree on a new one, so it hasn't been changed (yet)
by rubenwardy
Sun Feb 19, 2017 16:32
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 5153

Re: Minetest version numbers

Nope, as said it won't change. Even half-arsed semvar is more informative than that.
by rubenwardy
Sun Feb 19, 2017 16:28
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 5153

Re: Minetest version numbers

Minetest uses a half-arsed version of semvar, with no patches. 4 is the major version, and is incremented every time there is an incompatible or major change 15 is the minor version, and is incremented for every non-major release. Example: 0.3.0 0.3.1 0.4.0 - added modding API! 0.4.1 - more features...
by rubenwardy
Fri Feb 17, 2017 20:09
 
Forum: Minetest Features
Topic: Minetest version numbers
Replies: 13
Views: 5153

Re: [Modpack] 3D Armor [0.4.7] [minetest-3d_armor]

sofar wrote:The issue is that the default crafting page needs to get overwritten. I don't know if rubenwardy can make it so that sfinv can do that.


It is possible to override pages, although more than one mod doing this will cause conflicts
by rubenwardy
Fri Feb 17, 2017 19:54
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 249253

Re: Why doesn't fill this code the air?

For reference Try local a = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) The voxelarea is always set to emin, emax which is the minimum volume of complete mapblocks that contains the requested volume. With the mapgen object voxelmanip, although the mapchunk is minp to maxp 5^3 mapblocks, the actu...
by rubenwardy
Fri Feb 17, 2017 19:48
 
Forum: Modding Discussion
Topic: Why doesn't fill this code the air?
Replies: 3
Views: 781

Re: Server-Password and individual Player-Password?

sil_el_mot wrote:yeah, but than i need an payed dns-service in order to keep my ip or adress, so the guys can find me. with publishing they can find me everytime regardeless the ip

But the idea with the whitelist will also do. right! thx


http://www.noip.com/
by rubenwardy
Fri Feb 17, 2017 18:14
 
Forum: Minetest General
Topic: Server-Password and individual Player-Password?
Replies: 9
Views: 1951

Re: Server-Password and individual Player-Password?

You shouldn't be publishing private servers to the server list. Instead you should set the address in the config for each client or host your own server list
by rubenwardy
Thu Feb 16, 2017 17:48
 
Forum: Minetest General
Topic: Server-Password and individual Player-Password?
Replies: 9
Views: 1951

Re: minetest hangs/lags/freezes/etc

Please may you paste the contents of your debug.txt file into [ code ] [ / code ]

Like so:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
Here is where you should paste it


(click "quote" to see the source code)
by rubenwardy
Wed Feb 15, 2017 18:39
 
Forum: Minetest Problems
Topic: minetest hangs/lags/freezes/etc
Replies: 6
Views: 1492

Re: [Mod] Vote Block [vote]

It appears you changed the name back
by rubenwardy
Wed Feb 15, 2017 17:37
 
Forum: Mod Releases
Topic: [Mod] Vote Block [vote]
Replies: 23
Views: 7520

Re: Eye candy effects

by rubenwardy
Wed Feb 15, 2017 01:28
 
Forum: Minetest Features
Topic: Eye candy effects
Replies: 68
Views: 17394

Re: Post your modding questions here

Functions hate me :( I am trying to get a simple function to work, and it doesn't. function() replace_donemodel(pos, node) minetest.set_node(pos, {name = "modname:nodename", param2 = node.param2}) end, on_place = { minetest.after(2.0, replace_donemodel)} This is inside a register_node. I ...
by rubenwardy
Tue Feb 14, 2017 21:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593531

Re: [mod] Vote Block [vote]

A mod with this mod name already exists - please rename to voteblock

viewtopic.php?t=12829
by rubenwardy
Tue Feb 14, 2017 18:33
 
Forum: Mod Releases
Topic: [Mod] Vote Block [vote]
Replies: 23
Views: 7520
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