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Re: Critical bug in builtin authentication handler

my point is that current QA practices do not apply, as this code was merged before current QA practices.

https://github.com/minetest/minetest/bl ... e/auth.lua

I wasn't invalidating the issue. It is an issue.
by rubenwardy
Mon Feb 13, 2017 00:55
 
Forum: Minetest Problems
Topic: Critical bug in builtin authentication handler
Replies: 9
Views: 4078

Re: Critical bug in builtin authentication handler

Both of these are from old code.
Also, feel free to post bug reports as technical as these straight to the issue tracker
by rubenwardy
Mon Feb 13, 2017 00:31
 
Forum: Minetest Problems
Topic: Critical bug in builtin authentication handler
Replies: 9
Views: 4078

Re: Persistent Kingdoms [City vs City]

A few comments of areas to improve on. Feel free to correct me, I didn't play for long. Finding Bases It's hard to find player bases. You should spawn in your own base, or near, imo. It would also be good to have a map of base locations. You shouldn't be able to see building locations (as that gives...
by rubenwardy
Sat Feb 11, 2017 01:06
 
Forum: Minetest Servers
Topic: Persistent Kingdoms [City vs City]
Replies: 39
Views: 16163

Re: Minetest Mods for Android [1.4.0] - Readme + redesign

1.4.0 Released! Google Play | Github Release | APK New Features ⋅  Redesigned mod details screen ⋅  Added mod info dialog ⋅  Added ability to view readme files ⋅  Added support for Google Now search ⋅  Added hint if mod is already installed to avail...
by rubenwardy
Wed Feb 08, 2017 17:45
 
Forum: Minetest-Related
Topic: Minetest Mods for Android [1.4.0] - Readme + redesign
Replies: 12
Views: 5072

Re: Post your modding questions here

The documentation says, that get_node_timer accepts fractional values. But this code doesn't work. I only get full seconds minetest.get_node_timer(leaves_near[i]):start(math.random() * 10.0) What's wrong? The documentation, the function or I? There's a setting which makes this run faster. By defaul...
by rubenwardy
Wed Feb 08, 2017 12:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626866

Re: [Game] MineClone 2 [0.7.1]

that's probably trademark infringement
by rubenwardy
Tue Feb 07, 2017 21:50
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180701

Re: What can you do with Mob API's

The global state of Lua is maintained whilst the game is running [1], and mods can serialise and write data to files in the world (saved game) directory. Entities are only loaded when the MapBlock ("chunks" in MC, 16x16 nodes) they are in is loaded. When the mapblock is unloaded, a functio...
by rubenwardy
Tue Feb 07, 2017 11:25
 
Forum: Modding Discussion
Topic: What can you do with Mob API's
Replies: 9
Views: 2149

Re: Best FOSS screen recording software for minetest vids

I installed SSR using the author's repo: sudo add-apt-repository ppa:maarten-baert/simplescreenrecorder sudo apt-get update sudo apt-get install simplescreenrecorder # if you want to record 32-bit OpenGL applications on a 64-bit system: sudo apt-get install simplescreenrecorder-lib:i386 (x)Ubuntu 16...
by rubenwardy
Tue Feb 07, 2017 11:20
 
Forum: Minetest General
Topic: Best FOSS screen recording software for minetest vids
Replies: 12
Views: 2398

Re: [Game] MineClone 2 [0.7.1]

toby109tt wrote:20 you should post this on github so poeple can help (I wuld be willing to help)


Wuzzy has already talked this to death, see 1st / 2nd page

I personally think it's fine - although I hope he has a better back up strategy than Gitlab
by rubenwardy
Tue Feb 07, 2017 11:00
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180701

Re: [Game] MineClone 2 [0.6.0]

Looks good! Such a subgame is very helpful for Minecraft -> Minetest conversion
by rubenwardy
Mon Feb 06, 2017 22:45
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 180701

Re: Minetest Modinstaller

You may find this useful: http://app-mtmm.rubenwardy.com/v2/list
by rubenwardy
Mon Feb 06, 2017 12:32
 
Forum: Minetest-Related
Topic: Minetest Modinstaller
Replies: 2
Views: 2386

Re: [mod] Smart Inventory [smart_inventory]

The sfinv size can be changed
But I see why you did this :)
Looks good!
by rubenwardy
Sun Feb 05, 2017 19:45
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 25
Views: 8279

Re: [mod] Smart Inventory [smart_inventory]

What's wrong with sfinv?
by rubenwardy
Sun Feb 05, 2017 18:03
 
Forum: Mod Releases
Topic: [Mod] Smart Inventory [smart_inventory]
Replies: 25
Views: 8279

Re: Best FOSS screen recording software for minetest vids

I recommend either OBS or SimpleScreenRecorder

OBS (the new version) has quite a few features whilst also being lightweight and not very bloated - such as streaming and view composition (placing text etc)

SimpleScreenRecorder does what it says on the tin. Very simple, very easy, very quick
by rubenwardy
Sat Feb 04, 2017 18:19
 
Forum: Minetest General
Topic: Best FOSS screen recording software for minetest vids
Replies: 12
Views: 2398

Re: Move a node

If the nodes don't have metadata (ie: they're not nodes like chests, signs, or furnaces) local function move_node(oldpos, newpos) local node = minetest.get_node(oldpos) minetest.set_node(newpos, { name = "air" }) minetest.set_node(newpos, node) end if you also need to copy the meta: local ...
by rubenwardy
Fri Feb 03, 2017 21:41
 
Forum: Modding Discussion
Topic: Move a node
Replies: 1
Views: 529

Re: State of The Game (January 2017)

the size of the world has not changed
by rubenwardy
Fri Feb 03, 2017 00:23
 
Forum: Minetest General
Topic: State of The Game (January 2017)
Replies: 7
Views: 1670

Re: Minetest Mesh Database

Why not opengameart.org?
by rubenwardy
Wed Feb 01, 2017 21:00
 
Forum: Modding Discussion
Topic: Minetest Mesh Database
Replies: 9
Views: 1423

Re: Minetest 0.4.15

There was a fix that's in 0.4.15 that stops this memory leak. Maybe that's causing this issue
by rubenwardy
Wed Feb 01, 2017 11:27
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52821

Re: Using mods in multiplayer

Mods are (currently) server side only - this mod needs to be installed on the server
by rubenwardy
Wed Feb 01, 2017 00:27
 
Forum: Modding Discussion
Topic: Using mods in multiplayer
Replies: 2
Views: 614

Re: Minetest 0.4.15

I just intalled v0.4.15. First question. Why don't I see till the horizon? In 0.4.14 I could. Button "R" -- enable full vew range -- is pressed. http://www.imageup.ru/img178/thumb/screenshot_20170131_1447112669783.jpg http://www.imageup.ru/img178/thumb/screenshot_20170131_1447312669785.jp...
by rubenwardy
Tue Jan 31, 2017 13:29
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 52821

Re: [Mod] Sweet Machine [for get sweet food]

Oh, you'll need to depend on food_sweet then
by rubenwardy
Thu Jan 26, 2017 16:34
 
Forum: WIP Mods
Topic: [Mod] Sweet Machine [for get sweet food]
Replies: 10
Views: 5238

Re: [Mod] Sweet Machine [for get sweet food]

Have you considered using viewtopic.php?t=9039 ?
by rubenwardy
Wed Jan 25, 2017 15:38
 
Forum: WIP Mods
Topic: [Mod] Sweet Machine [for get sweet food]
Replies: 10
Views: 5238

Re: Sound Replacement mod

note that you can make soundpacks similar to texture packs by placing sound files in minetest/sounds
by rubenwardy
Tue Jan 24, 2017 21:18
 
Forum: WIP Mods
Topic: Sound Replacement mod
Replies: 8
Views: 1781

Re: How to load previously built worlds?

Try ~/.minetest/worlds
Note folders that begin with a dot are hidden

You're probably not using RUN_IN_PLACE
by rubenwardy
Tue Jan 24, 2017 20:33
 
Forum: Minetest General
Topic: How to load previously built worlds?
Replies: 6
Views: 1270

Re: Minetest Font !

I find this rather unreadable, sorry :P
by rubenwardy
Fri Jan 20, 2017 20:06
 
Forum: Minetest-Related
Topic: Minetest Font !
Replies: 6
Views: 3201

[0.4.15] Last Man Standing! (Spleef)

Image

Knock or dig opponents off the platform before the do so to you

Address minetest.rubenwardy.com
Port 30000

Rules:

  1. Don't be a dick
by rubenwardy
Tue Jan 17, 2017 21:30
 
Forum: Minetest Servers
Topic: [0.4.15] Last Man Standing! (Spleef)
Replies: 4
Views: 3305

Re: Post your videos!

A livestream of me programming Last Man Standing (spleef): https://www.youtube.com/watch?v=Sd3VZ0x6hbI Note I don't talk in it as I don't actually own a microphone yet that doesn't hurt the ears Recommendations for inexpensive microphones that are good enough to not hurt the ears will be accepted I'...
by rubenwardy
Mon Jan 16, 2017 17:42
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159046

Re: downloaded some mods now game wont load and shows error

This is an error with mobf viewtopic.php?t=629

I suggest posting there.

Alternative you can try Mobs Redo instead: viewtopic.php?t=9917
by rubenwardy
Mon Jan 16, 2017 15:04
 
Forum: Minetest Problems
Topic: downloaded some mods now game wont load and shows error
Replies: 2
Views: 767

Re: Looking for mods which add Minecraft features

In order for mc players to transition well, we need to at least provide the features. Would be good to make a list of minecraft features and what mods satisfy it

We can add a dependency tree to awards. I'd like to see such a thing
by rubenwardy
Fri Jan 13, 2017 16:15
 
Forum: Modding Discussion
Topic: Looking for mods which add Minecraft features
Replies: 16
Views: 6951

Re: [Mod] Commands (based on Minecraft) [commands]

I was linking to that as more of an instructional resource (this is how you can do aliases) rather than you should use that mod.
It's perfectly possible for mods to add aliases to all players. And yes it should be a client thing :P
by rubenwardy
Thu Jan 12, 2017 15:54
 
Forum: WIP Mods
Topic: [Mod] Commands (based on Minecraft) [commands]
Replies: 11
Views: 2467
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