This is a mostly frozen copy of the Minetest forums through 2017. If you know phpBB3 and would like to host any G-rated forum here, you can email: me@minetest.org
If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Well, for what it's worth, this should do what you're trying for: minetest.register_node("tmp:tmp", { description = "tmp", tiles = {"default_wood.png"}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if itemstack:item_fits({name = "tmp:tmp&q...
That was the original intention. Also, swapping backpacks would swap your lower 8*3 inventory. https://github.com/everamzah/dcb/commits/unstable/mods/cbd/backpack.lua PS. I got it to work, I don't remember where exactly I left off. Probably around the time I noticed problems with drag & drop int...
Here's a rather useless video demonstrating what I mean, but probably failing to illustrate my thought. Basically, normally, if there's not room and inv:add_item() was unable to find room in the player's inventory, it would return the leftover as an ItemStack. Here, when the wieldhand is empty, ther...
minetest.register_node("tmp:tmp",{description="tmp",tiles={"default_wood.png"},on_rightclick=function(pos,node,clicker,itemstack,pointed_thing)local item=clicker:get_inventory():add_item("main",{name="tmp:tmp"})if item then minetest.add_item(clicker...
Description: Give players about two minutes to click the Respawn button before being kicked. License: LGPL v2.1+ Git Repo: https://github.com/everamzah/death_kick Download: death_kick.zip local death_kick = {} minetest.register_on_joinplayer(function(player) death_kick[player:get_player_...
Description: This is a re-working of the trader's formspec. I was having some trouble with it, so this is an attempt to make it work more simply. Depends: mobs License: Not really sure, whatever Sapier says, I guess. ------------------------------------------------------------------------------- -- ...
I probably named it wrong. It doesn't turn negative damage into positive damage (healing). Instead it applies the hitter's damage to the hitter. So if a mob or player hits you for 1 damage near the nopvp node, the puncher will lose 1 HP, and you will lose none.
This is a continuation of jp's old mailbox from X-Decor, before the list of donors was added. It features shift+click, and a toggle checkbox that makes it only accept written books. It's licensed GPL3, just as X-Decor is. The git repository is hosted at GitHub , and the zip is here . This version do...
25:10 Sneak jumping through nodes (Not good.) #4311 Avoiding fall damage by sneaking (Feature? Should be configurable a la sneak.) #329 47:15 Saplings growing into protected areas (Not good.) game#1192
shaalazin: Minetest doesn't have dirt or nyan cats. It has a main menu. I highly doubt you'll find a 5 minute YouTube video demonstrating all of its features.