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Re: [Mod] Trader Redo [mobs_npc]

You certainly may!

However, there seems to be some problem with traders not trading sometimes, I don't know why yet.
by everamzah
Mon Jul 18, 2016 12:47
 
Forum: WIP Mods
Topic: [Mod] Trader Redo [mobs_npc]
Replies: 8
Views: 1371

Re: Post your screenshots!

Image
by everamzah
Sun Jul 17, 2016 19:12
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1370960

Re: [Mod] Bandaids [bandaid]

I like the hearts effect.
by everamzah
Sun Jul 17, 2016 17:48
 
Forum: WIP Mods
Topic: [Mod] Bandaids [bandaid]
Replies: 3
Views: 563

Re: [Mod] Fun Caves [fun_caves]

Yeah, I told duane that it was deprecated. I use the dev version, though. Oops!
by everamzah
Sun Jul 17, 2016 17:09
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23858

Re: Post your videos!

burli wrote:Comparing mobs_redo sheep with mine

https://youtu.be/0wC3JlKkvv0


Wow, smooth rotation and nice animation. Very nice!
by everamzah
Sat Jul 16, 2016 23:24
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 155266

Re: add_item to inventory - Unexpected behavior?

Well, for what it's worth, this should do what you're trying for: minetest.register_node("tmp:tmp", { description = "tmp", tiles = {"default_wood.png"}, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) if itemstack:item_fits({name = "tmp:tmp&q...
by everamzah
Sat Jul 16, 2016 23:16
 
Forum: Modding Discussion
Topic: add_item to inventory - Unexpected behavior?
Replies: 7
Views: 1029

Re: [Mod] Yet Another Mailbox [mailbox]

Many thanks to Krock for helping me with the minetest.swap_node part of the mod.
by everamzah
Sat Jul 16, 2016 20:29
 
Forum: WIP Mods
Topic: [Mod] Yet Another Mailbox [mailbox]
Replies: 3
Views: 662

Re: Post your videos!

Image
by everamzah
Sat Jul 16, 2016 20:19
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 155266

Re: [Mod] Backpacks [backpacks]

That was the original intention. Also, swapping backpacks would swap your lower 8*3 inventory. https://github.com/everamzah/dcb/commits/unstable/mods/cbd/backpack.lua PS. I got it to work, I don't remember where exactly I left off. Probably around the time I noticed problems with drag & drop int...
by everamzah
Sat Jul 16, 2016 18:03
 
Forum: WIP Mods
Topic: [Mod] Backpacks [backpacks]
Replies: 11
Views: 2358

Re: add_item to inventory - Unexpected behavior?

Here's a rather useless video demonstrating what I mean, but probably failing to illustrate my thought. Basically, normally, if there's not room and inv:add_item() was unable to find room in the player's inventory, it would return the leftover as an ItemStack. Here, when the wieldhand is empty, ther...
by everamzah
Sat Jul 16, 2016 17:58
 
Forum: Modding Discussion
Topic: add_item to inventory - Unexpected behavior?
Replies: 7
Views: 1029

Re: [Mod] Death Kick [death_kick]

Register on respawn resets count to 0.

Edit: Though, I haven't tested. ^_^
Edit2: Tested, died >5 times, did not get kicked. *\o/*
Edit3: Hrm.
by everamzah
Sat Jul 16, 2016 10:42
 
Forum: WIP Mods
Topic: [Mod] Death Kick [death_kick]
Replies: 7
Views: 869

Re: add_item to inventory - Unexpected behavior?

minetest.register_node("tmp:tmp",{description="tmp",tiles={"default_wood.png"},on_rightclick=function(pos,node,clicker,itemstack,pointed_thing)local item=clicker:get_inventory():add_item("main",{name="tmp:tmp"})if item then minetest.add_item(clicker...
by everamzah
Sat Jul 16, 2016 09:46
 
Forum: Modding Discussion
Topic: add_item to inventory - Unexpected behavior?
Replies: 7
Views: 1029

[Mod] Death Kick [death_kick]

Description: Give players about two minutes to click the Respawn button before being kicked. License: LGPL v2.1+ Git Repo: https://github.com/everamzah/death_kick Download: death_kick.zip local death_kick = {} minetest.register_on_joinplayer(function(player) death_kick[player:get_player_...
by everamzah
Sat Jul 16, 2016 02:35
 
Forum: WIP Mods
Topic: [Mod] Death Kick [death_kick]
Replies: 7
Views: 869

Re: [Mod] Fun Caves [fun_caves]

duanes_world, party time
by everamzah
Fri Jul 15, 2016 17:37
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23858

Re: add_item to inventory - Unexpected behavior?

Strange for me, because I have been using:

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
local item = inv:add_item("main", stack)
if item then
    minetest.add_item(pos, item)
end

This seems to fill all slots, and drop whatever won't fit.
by everamzah
Fri Jul 15, 2016 11:33
 
Forum: Modding Discussion
Topic: add_item to inventory - Unexpected behavior?
Replies: 7
Views: 1029

[Mod] Trader Redo [mobs_npc]

Description: This is a re-working of the trader's formspec. I was having some trouble with it, so this is an attempt to make it work more simply. Depends: mobs License: Not really sure, whatever Sapier says, I guess. ------------------------------------------------------------------------------- -- ...
by everamzah
Fri Jul 15, 2016 00:20
 
Forum: WIP Mods
Topic: [Mod] Trader Redo [mobs_npc]
Replies: 8
Views: 1371

Re: [Mod] Damage Inverter [nopvp]

I probably named it wrong. It doesn't turn negative damage into positive damage (healing). Instead it applies the hitter's damage to the hitter. So if a mob or player hits you for 1 damage near the nopvp node, the puncher will lose 1 HP, and you will lose none.
by everamzah
Thu Jul 14, 2016 23:03
 
Forum: WIP Mods
Topic: [Mod] Damage Inverter [nopvp]
Replies: 7
Views: 1090

[Mod] Damage Inverter [nopvp]

Description: Invert any damage dealt within a 5 node radius of "nopvp:nopvp" node.
License: WTFPL
Download: GitHub or master.zip

Image

There's no recipe. Effective with mobs, too.
by everamzah
Thu Jul 14, 2016 21:13
 
Forum: WIP Mods
Topic: [Mod] Damage Inverter [nopvp]
Replies: 7
Views: 1090

Re: Show us your Servers!

Window title is Roboto Condensed. Default font otherwise is Roboto.

+ Spoiler
by everamzah
Thu Jul 14, 2016 17:03
 
Forum: Minetest General
Topic: Show us your Servers!
Replies: 31
Views: 4159

[Mod] Yet Another Mailbox [mailbox]

This is a continuation of jp's old mailbox from X-Decor, before the list of donors was added. It features shift+click, and a toggle checkbox that makes it only accept written books. It's licensed GPL3, just as X-Decor is. The git repository is hosted at GitHub , and the zip is here . This version do...
by everamzah
Thu Jul 14, 2016 15:51
 
Forum: WIP Mods
Topic: [Mod] Yet Another Mailbox [mailbox]
Replies: 3
Views: 662

Re: Show us your Servers!

I like lied* about my next post not being Xfce. Here's copy/paste (Ctrl C/V) working in minetest on debian stable. Thanks to est31!

Image
by everamzah
Thu Jul 14, 2016 14:15
 
Forum: Minetest General
Topic: Show us your Servers!
Replies: 31
Views: 4159

Re: Post your videos!

It was probably this one but I removed the audio later when I realized there was a claim. That'll learn me.
by everamzah
Tue Jul 12, 2016 21:46
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 155266

Re: Post your videos!

I can try removing the soundtrack.

Ps. I removed all the claimed audio. It's processing, so in the meantime, here's a playlist with all my videos so far.
by everamzah
Tue Jul 12, 2016 19:57
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 155266

Re: Post your videos!

Minetest Bugs

25:10
Sneak jumping through nodes (Not good.) #4311
Avoiding fall damage by sneaking (Feature? Should be configurable a la sneak.) #329
47:15
Saplings growing into protected areas (Not good.) game#1192
by everamzah
Tue Jul 12, 2016 19:21
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 155266

Re: [Mod] Fun Caves [fun_caves]

Can you replace the old debug.txt snippet with the new one, where you've renamed it?
by everamzah
Tue Jul 12, 2016 19:10
 
Forum: WIP Mods
Topic: [Mod] Fun Caves [fun_caves]
Replies: 244
Views: 23858

Re: [Server] Fun Caves

That is precisely how I got the overview of spawn shown above. As time permits, I will post more.
by everamzah
Tue Jul 12, 2016 17:30
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5458

Re: [Server] Fun Caves

I use Minetest Mapper. Going to upload a full one soon. Thanks for the comment!

Edit: Here's a recent world overview image. It is the entire thing, so there are sky realms covering some portions of the ground surface.

fun_caves_server-20160711_whole.png 8.8 MBs
by everamzah
Tue Jul 12, 2016 12:27
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5458

Re: Post your modding questions here

local players = {} minetest.register_on_joinplayer(function(player) players[player:get_player_name()] = 1 end) minetest.register_on_leaveplayer(function(player) players[player:get_player_name()] = nil end) minetest.register_on_dieplayer(function(player) players[player:get_player_name()] = players[p...
by everamzah
Mon Jul 11, 2016 17:13
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 626142

Re: What's Minetest still missing over Minecraft?

shaalazin: Minetest doesn't have dirt or nyan cats. It has a main menu. I highly doubt you'll find a 5 minute YouTube video demonstrating all of its features.
by everamzah
Mon Jul 11, 2016 17:06
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134805

Re: Post your screenshots!

Image

New bones! Good job paramat!
by everamzah
Mon Jul 11, 2016 15:43
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1370960
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