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Re: Post your screenshots!

by everamzah
Sun Sep 18, 2016 22:04
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]

Looking at init.lua, it appears there are three general sorting actions added to whatever inventory. I haven't tried it in a long, long time, but doesn't that include chests? What you're asking would also leave the first eight slots in a chest unsorted.

This mod is, AFAIK, unmaintained.
by everamzah
Sun Sep 18, 2016 20:50
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15570

Re: Post your screenshots!

It'd be a pretty big change, so that alone may be enough to deter devs from accepting that particular font. Roboto is licensed Apache 2.0, so maybe that would be an issue there. There are three TTF fonts in the fonts directory , the mono one, the fallback one, and the regular one. The Liberation San...
by everamzah
Sun Sep 18, 2016 15:35
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: Post your screenshots!

From my home directory. I made it by adjusting the values in builtin/mainmenu, in order to visually present a mockup image. It is also the reason I cropped everything else out.
by everamzah
Sun Sep 18, 2016 14:41
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: Post your screenshots!

Image
by everamzah
Sun Sep 18, 2016 14:02
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Pet Peeves

Singleplayer I've heard it said that there is no technical difference between singleplayer mode and multiplayer mode, but I find this not to be so, for a number of reasons. My runfast mod doesn't work properly in singleplayer, for example. A modding error, perhaps, but a good illustration nonet...
by everamzah
Sun Sep 18, 2016 13:57
 
Forum: Minetest General
Topic: Pet Peeves
Replies: 3
Views: 678

Re: Post your screenshots!

If I remember correctly, that texture is from Gabmit's PixelBOX texture pack, or kilbith's re-issue.
by everamzah
Sat Sep 17, 2016 14:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: Post your screenshots!

Correction: Smooth lighting doesn't work for any meshnode. Nodeboxes are converted to meshnodes at load-time. So this will apply for any slab, stair, chair, or table. Anything that isn't a regular node, sadly. Here's an unrelated picture: https://forum.minetest.net/download/file.php?mode=view&id...
by everamzah
Sat Sep 17, 2016 13:26
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: [Mod] Run & Fast [runfast]

Yes, I only try multiplayer. I rarely, if ever, use the singleplayer tab, and have strong reservations against it. If I want to play singleplayer, I still use the server tab. In my opinion, the singleplayer tab ought to be replaced with a Profiles tab, in order to associate named configurations with...
by everamzah
Sat Sep 17, 2016 11:14
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4983

Re: Post your screenshots!

Try it with slabs? How do you mean. default:snow is a nodebox, which is also what a slab is.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
font_shadow_alpha = 255
font_size = 18
font_path = /usr/share/fonts/truetype/roboto/hinted/RobotoCondensed-Bold.ttf
font_shadow = 2
by everamzah
Sat Sep 17, 2016 11:06
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: Post your screenshots!

Smooth lighting on a snow scene.

Image
by everamzah
Sat Sep 17, 2016 10:48
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: [Mod] Simple Shop [shop]

The shop register relies on a stock being in its inventory, in order to exchange for what's asked. It's simple and that's all it can do. I think, if anything, I'd like to add support to it for other mods that would interact with it, but am pretty unfamiliar with machines mods, etc. On the other hand...
by everamzah
Fri Sep 16, 2016 14:38
 
Forum: WIP Mods
Topic: [Mod] Simple Shop [shop]
Replies: 17
Views: 2506

Re: [Mod] Run & Fast [runfast]

The meters are offset when damage is disabled, now. I didn't realize before that this mod didn't work in singleplayer, so I added a note on join.

I don't know why it doesn't work in singleplayer. It's funny I never tried that mode.
by everamzah
Fri Sep 16, 2016 14:35
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4983

Re: Increase Walk-speed

movement_speed_walk in minetest.conf (default 4), also in Settings -> Something -> Something Else -> Something Terribly Obscure. Heh heh heh.
by everamzah
Sat Sep 10, 2016 19:19
 
Forum: Minetest General
Topic: Increase Walk-speed
Replies: 1
Views: 428

Re: Amhi

I think modified clients can assume any protocol version, so that shouldn't deter them. I think strict_protocol_version_checking is a good thing, in principal, and have often wondered why it's not on by default. It just makes sense, in order to encourage players to find a recent Minetest if they wan...
by everamzah
Sat Sep 10, 2016 19:17
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 119140

Re: PvP area toggle

843jdc: viewtopic.php?f=9&t=15480 pvp_areas mod is ready to test, if you like. You'll need a minetest from today or later, or else it'll crash.
by everamzah
Fri Sep 09, 2016 18:30
 
Forum: Minetest Servers
Topic: PvP area toggle
Replies: 8
Views: 1117

Re: [Mod] PvP Areas [pvp_areas]

Some preliminary management of the areas has been implemented. You may now /pvp_area remove n, where n is some AreaStore id number. For now, you'll have to count from 0 using the output of /pvp_areas with no arguments (sent to console). /pvp_areas now lists areas to chat, when issued wit...
by everamzah
Fri Sep 09, 2016 13:17
 
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 5
Views: 722

Re: [Mod] PvP Areas [pvp_areas]

taikedz dev branch is here: https://github.com/taikedz/pvp_areas/tree/dev I haven't made any changes to my version yet, still waiting to see if I can get the total number of entries in an AreaStore without tracking it separately. get_area(n), where n does not exist, crashes Minetest without error: h...
by everamzah
Thu Sep 08, 2016 12:16
 
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 5
Views: 722

Re: PvP area toggle

Posted in the WIP Mods subforum. Will continue this later, hope it helps.
Edit: Very forgetful today -- viewtopic.php?f=9&t=15480
by everamzah
Wed Sep 07, 2016 18:57
 
Forum: Minetest Servers
Topic: PvP area toggle
Replies: 8
Views: 1117

[Mod] PvP Areas [pvp_areas]

Description: Mark areas for PvP, but disallow elsewhere by default. The inversion of this can be achieved by setting Settings -> Mods -> pvp_areas -> PvP by Default. Usage: /pvp_areas pos1 and /pvp_areas pos2, following by /pvp_areas set. /pvp_areas without argument lists areas. /pvp_areas remove n ...
by everamzah
Wed Sep 07, 2016 18:56
 
Forum: WIP Mods
Topic: [Mod] PvP Areas [pvp_areas]
Replies: 5
Views: 722

Re: [Game] dcb

That's BlockMen's HUD mod, part of hud_hunger. It overlays the hunger statbar atop the health statbar, is all. The hunger icon was changed to an inner heart, and the regular heart icon was changed to an outline.
by everamzah
Wed Sep 07, 2016 18:07
 
Forum: WIP Subgames
Topic: [Game] dcb
Replies: 13
Views: 3159

Re: PvP area toggle

local pvp_areas_store = AreaStore() local edge1 = {x = -25, y = -25, z = -25} local edge2 = {x = 25, y = 25, z = 25} local data = "Test Case 1" local id = 6 pvp_areas_store:insert_area(edge1, edge2, data, id) minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, ...
by everamzah
Wed Sep 07, 2016 18:00
 
Forum: Minetest Servers
Topic: PvP area toggle
Replies: 8
Views: 1117

Re: Amhi

Image
by everamzah
Wed Sep 07, 2016 17:34
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 119140

Re: PvP area toggle

Nothing exists that I know of, but you may use minetest.register_on_punchplayer() and drop all damage unless the player is inside one of these designated areas. Using an AreaStore to delimit PvP acceptable areas and check if a player is inside of it would do. This is a fun idea and I've played with ...
by everamzah
Wed Sep 07, 2016 17:31
 
Forum: Minetest Servers
Topic: PvP area toggle
Replies: 8
Views: 1117

Re: [Mod] X-Decor [git] [xdecor]

This is the best mod ever, and is perfect in every way. That said, I always wondered why light behind stone tiles was so bright. Ha! This mod was transferred over to minetest-mods organization on GitHub, headed by sofar. You'd do well to submit PRs there, I think. You raise fine points, though I'd n...
by everamzah
Tue Sep 06, 2016 12:27
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62824

Re: [Mod] Show bones [showbones]

To the victor goes the spoils.

Bones mod doesn't need to be deleted in 0.4.14-dev, as there is now a bones_mode setting to disable it.

This mod looks important, perhaps should be directed to minetest_game!
by everamzah
Sun Sep 04, 2016 20:28
 
Forum: WIP Mods
Topic: [Mod] Show bones [showbones]
Replies: 19
Views: 2356

[Mod] Antifire [antifire]

Depends: Fire mod for the graphics License: LGPL v2.1+ Description: Use antifire:antifire tool on a basic flame to set off a chain reaction of fire extinguishing. Todo: Fix up antifire tool, and make a craft recipe. Also, evaluate massive lags if present (should be). Download Git repository: https:/...
by everamzah
Sun Sep 04, 2016 13:50
 
Forum: WIP Mods
Topic: [Mod] Antifire [antifire]
Replies: 8
Views: 889

Re: [Mod] Run & Fast [runfast]

No conflicts, no dependencies.
by everamzah
Sat Sep 03, 2016 19:37
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4983

Re: Post your screenshots!

burli wrote:Create a simple mapgen. Uses a 2d and a 3d noise to generate a relatively realistic landscape

Image


Breathtaking.
by everamzah
Sat Sep 03, 2016 15:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1375760

Re: [Mod] Run & Fast [runfast]

Full satiation = 0.1 stamina drain
Minimum satiation = 1.0 stamina drain

Stamina recharges at 1 point per tick if not moving, and 0.1 point per tick if moving but not sprinting.
by everamzah
Sat Sep 03, 2016 15:44
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4983
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