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Re: [Mod] Run & Fast [runfast]

The funny thing is that I originally wrote only "azekill" and went back after to add _DIABOLO, because I wasn't sure your preference. Heh. As for this mod, I think it's just about done. Sprinting doesn't seem to work with enable_damage = false, though, so that can be fixed. The sprinting m...
by everamzah
Sat Sep 03, 2016 14:10
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=7484 Hunger based sprint drain rate: https://github.com/everamzah/runfast/tree/stimstam (The hungrier you are, the faster your stamina drains). The stamina bar disappears once full, a la bubble bar. The debug text on the left is off by d...
by everamzah
Fri Sep 02, 2016 14:34
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1276977

Re: [Mod] Run & Fast [runfast]

Satiation amount is saved between server restarts now, by way of set_width(). Sprinting won't work if hungry.
by everamzah
Fri Sep 02, 2016 02:35
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

Re: [Mod] Run & Fast [runfast]

Added a download link to post. Removed chat messages, so that screenshot is outdated. Have yet to persist stamina/satiation values between sessions.

Thanks for the reply, azekill_DIABOLO!
by everamzah
Thu Sep 01, 2016 15:43
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

[Mod] Run & Fast [runfast]

Description: Singular mod to conditionally allow for sprinting, heart regeneration based on food eaten. License: LGPL v2.1+ Depends: None https://forum.minetest.net/download/file.php?mode=view&id=7492 Git repository is located at https://github.com/everamzah/runfast Download Info: ⋅ Ho...
by everamzah
Wed Aug 31, 2016 15:39
 
Forum: WIP Mods
Topic: [Mod] Run & Fast [runfast]
Replies: 24
Views: 4787

Re: creative mod

It's possible with privs, in realtime, to grant certain players the ability to access a creative inventory, and to have infinite stacks. The creative mod I linked demonstrates this, albeit poorly.
by everamzah
Thu Aug 18, 2016 20:59
 
Forum: Modding Discussion
Topic: creative mod
Replies: 8
Views: 773

Re: [Server] Fun Caves

I took it down, but plan to move it to an older box. When I do, I also intend to get the map uploaded and the game files (mods) all together, like in a sub-game.
by everamzah
Thu Aug 18, 2016 13:19
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5114

Re: creative mod

by everamzah
Thu Aug 18, 2016 13:18
 
Forum: Modding Discussion
Topic: creative mod
Replies: 8
Views: 773

Re: Amhi

Mobs spawning ABMs are off by default, and can now be enabled with `mobs_enable_spawning_abms = true` in minetest.conf. Currently, only the cow, bunny, sheep, and DM are registered for spawning. Oh, and the rat.
by everamzah
Mon Aug 15, 2016 14:00
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109861

Re: [Game] dcb

The creative stuff isn't right at all. I worked on it some more in the unstable branch, but I really do have to fix/update that.

The git repository uses submodules, so you'll want to use the following command to clone:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
git clone --recurse-submodules git://github.com/everamzah/dcb.git
by everamzah
Mon Aug 15, 2016 13:52
 
Forum: WIP Subgames
Topic: [Game] dcb
Replies: 13
Views: 3033

Re: [Mod] Coal Grenade? [grenade]

Anything I do on_step will affect lag. This is a very simple version, though locally I've set immortal armor group, with a remove on timer. This makes coal grenades fly away from nearby blasts. Even this adds some more overhead. If I could wrap my head around the physics, I would gladly modify the t...
by everamzah
Fri Aug 05, 2016 19:10
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2218

Re: Post your screenshots!

https://s32.postimg.org/5x47ekdjp/screenshot_20160802_142311.png Fantastic! Here are two pictures taken at the same position: https://forum.minetest.net/download/file.php?mode=view&id=7132 https://forum.minetest.net/download/file.php?mode=view&id=7133 Add zoom with new "zoom" priv...
by everamzah
Wed Aug 03, 2016 02:06
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1276977

Re: Post your modding questions here

You can get the player's position, and the node in question's position, and in different ways. You might like to try ABMs to determine whether the player's position is node Y+1, or you could try a globalstep function that constantly polls the player's position, checking node below. X-Decor's mechani...
by everamzah
Mon Aug 01, 2016 14:46
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

[Mod] Coal Grenade? [grenade]

I'm probably not going to figure out how to adjust the physics , so I'm publishing this as-is. https://github.com/everamzah/grenade grenade.zip WTFPL The names and textures, etc. may change. It's pretty fun to chuck a bunch of them. /giveme grenade:grenade https://forum.minetest.net/download/file.ph...
by everamzah
Sun Jul 31, 2016 22:44
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2218

Re: Amhi

Oh, I see it now. That's a fine location, and I don't see why not. Don't touch Sokomine's pet store though, that's got posterity written all over it.
by everamzah
Sun Jul 31, 2016 18:06
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109861

Re: Post your modding questions here

for _, v in pairs(inv:get_list("src")) do print(v) end That might not actually work, I'm terrible with for loops. Myself, I'm trying to throw a ball. I'm cheating a bit because I haven't looked anything up yet, but if anyone wants to clue me in on how to adjust velocity/acceleration to mi...
by everamzah
Sun Jul 31, 2016 18:04
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Re: Post your modding questions here

minetest.env is deprecated
on_construct is not where to do node metadata manipulation, only to initialize. Use on_place or after_place_node instead.
by everamzah
Sat Jul 30, 2016 19:34
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Re: Amhi

Image

Click the image to enlarge, then rightclick->open image in a new tab. Copy that address for the image to display.

PS. Very nice work!
by everamzah
Sat Jul 30, 2016 13:12
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109861

Re: Amhi

https://lh3.googleusercontent.com/NxjA-qULu2aXhzQuYU31_a6bK9_rakhQmhX5z4CtpkbwBdzm8SjysS1EhVS9I2UhBUEDg-Gfug=w1600-h900-rw-no https://lh3.googleusercontent.com/ForBJhtGXRkCy6p91ZK7Ne0wR-WR1Q8t6OCsg_ZdA8orJ1D5pmPgh2n2xX2EwPx7GYe6QKYtKg=w1600-h900-rw-no https://lh3.googleusercontent.com/5Klax3NiTYdMl...
by everamzah
Sat Jul 30, 2016 13:11
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109861

Re: Post your modding questions here

local inv = meta:get_inventory()

What meta are you getting? Try get_inventory(pos).
by everamzah
Sat Jul 30, 2016 13:09
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 593340

Re: [Game] dcb

⋅  Added nametag back in. ⋅  Removed book reader now that there are placeable books. ⋅  Aliased the letterbox to the new mailbox; forgot I made that. ⋅  Updated the vessel shelf and book shelf. ⋅  Matched protected doors groups to the default ones. ...
by everamzah
Sat Jul 30, 2016 13:02
 
Forum: WIP Subgames
Topic: [Game] dcb
Replies: 13
Views: 3033

Re: Different spawning methode for mobs

LBMs and NodeTimers?
by everamzah
Fri Jul 29, 2016 15:30
 
Forum: Modding Discussion
Topic: Different spawning methode for mobs
Replies: 10
Views: 975

Re: [Server] DuCake's Vivarium

This video is awesome so far! Love the multicolored slimes.
by everamzah
Fri Jul 29, 2016 12:59
 
Forum: Minetest Servers
Topic: [Server] Mobs World (DuCake's Vivarium)
Replies: 45
Views: 7322

Re: [Server] Fun Caves

taikedz wrote:Wonder if that's when I was having so much lag yesterday :-p


That's exactly what I thought. It's quite the sight, nonetheless. It'll be funny as it grows back. I got a ton of sap, now.
by everamzah
Fri Jul 29, 2016 12:58
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5114

Re: [Game] dcb

Added placeable books
Swapped X-Decor donor-based mailbox for regular/written only version
Fixed weird missing steel bar texture
Updated the shop
Updated itemframe

Updated doors mod. This uses the meshnode doors. Protector and X-Decor doors have been updated accordingly.
by everamzah
Fri Jul 29, 2016 12:54
 
Forum: WIP Subgames
Topic: [Game] dcb
Replies: 13
Views: 3033

Re: Amhi

Wingysam: Users with `disallowednodes' priv may ignite TNT. However, TNT shouldn't blow up any protected node. Welcome to Minetest Forum! I updated dcb sub-game, doors are updated, and I'm crossing my fingers. The git repo now uses submodules, so hopefully those get pulled in okay when the server au...
by everamzah
Fri Jul 29, 2016 12:52
 
Forum: Minetest Servers
Topic: Amhi
Replies: 342
Views: 109861

Re: [Server] Fun Caves

I added a mod to kick on death after two minutes.

Somebody found the Flint & Steel:
Image
by everamzah
Thu Jul 28, 2016 21:17
 
Forum: Minetest Servers
Topic: [Server] Fun Caves
Replies: 32
Views: 5114

Re: Swap Node and Remove/Hide Formspec

There's button_exit[]. Formspecs are escaped using the Escape key, or double-clicking outside the form.

Parsing the fields you'll see quit=true whenever it occurs.

Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
minetest.register_on_player_receive_fields(function(player, formname, fields)
  print(formname)
  print(dump(fields)
end)
by everamzah
Thu Jul 28, 2016 20:13
 
Forum: Modding Discussion
Topic: Swap Node and Remove/Hide Formspec
Replies: 5
Views: 565

Re: Swap Node and Remove/Hide Formspec

I could use show_formspec on rightclick instead of the normal formspec meta... This is actually how the locked chest does it. The regular chest does not. If you want to have a formspec send a field that calls itself (dynamic menu, for example), then this is how you'd do it. There are many mods that...
by everamzah
Thu Jul 28, 2016 17:24
 
Forum: Modding Discussion
Topic: Swap Node and Remove/Hide Formspec
Replies: 5
Views: 565

Re: "Invalid crafting recipe" (noob error?)

You're creating local variables for strings that are accessed only once during load-time, though I believe this is trivial.

Edit: On second look, they're actually global variables.

Ps. What's the DRY principle?
by everamzah
Thu Jul 28, 2016 17:16
 
Forum: Modding Discussion
Topic: [SOLVED] "Invalid crafting recipe" (noob error)
Replies: 6
Views: 383
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