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It's coming out when it's ready to. In the meantime, you can benefit from the latest updates by using a custom build. I use BlockMen's Win32 build. For truly bleeding edge, grab sfan's build, or grab a build of proller's Next (from the engine development forum). We don't know when it'll be stable en...
by tinoesroho
Wed Oct 16, 2013 21:25
 
Forum: Minetest General
Topic: About when is 0.4.8 coming out?
Replies: 16
Views: 3005

Rwhat? Oh, remote console, as in server commands. This mod has shops and has a list of commands that server admins can use.
by tinoesroho
Wed Oct 16, 2013 20:54
 
Forum: Minetest Features
Topic: Remote console in Minetest?
Replies: 2
Views: 1019

Should be fine.
by tinoesroho
Wed Oct 16, 2013 04:50
 
Forum: Minetest Problems
Topic: Error Ocurrede in server
Replies: 7
Views: 995

No. Irrlicht dropped PPC support a few versions before the version Minetest uses. Sorry. If you really want to play Minetest, I suggest trying it in a VM.
by tinoesroho
Sun Oct 13, 2013 00:28
 
Forum: Minetest General
Topic: MINTEST OS X PPC (PowerPC)
Replies: 1
Views: 474

No idea. Could it be GetText causing the issue? I'd remove locale, and it should run in English just fine.
by tinoesroho
Wed Oct 09, 2013 02:29
 
Forum: Minetest Problems
Topic: Barely any text shown in the Minetest menu
Replies: 5
Views: 1743

I was going to say "Compile?" but it looks like you've sorted it out. 0.3.1 doesn't support mods (boo), so that was a chase after a phantom. Compiling is the best way to ensure you have the latest and greatest Minetest experience. :-)
by tinoesroho
Wed Oct 09, 2013 02:28
 
Forum: Minetest General
Topic: CrunchBang
Replies: 6
Views: 1310

If you have textures - non-minecraft - send 'em my way. I'd like to update my clothing mod!
by tinoesroho
Sat Oct 05, 2013 16:50
 
Forum: Minetest Features
Topic: Capes. Are they possible?
Replies: 47
Views: 7572

How 2D mobs work? Is there limits on animations? I want to make a minetest game inspired by the early first-person games( ex. Doom, Catacomb 3d,etc.) [spoiler]Catacomb 3Dhttp://i.emezeta.com/weblog/videojuegos-shooters-fps/catacomb-3d.png[/spoiler] Before you contributed 3d models to Simple Mobs, i...
by tinoesroho
Wed Oct 02, 2013 21:10
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643760

My pleasure.
by tinoesroho
Wed Oct 02, 2013 01:21
 
Forum: Minetest Problems
Topic: Zlibwapi.dll not found
Replies: 5
Views: 1994

:-/ I've had older unofficial builds crud out on me with XP. I'll stop shilling soon, honest, but I fully recommend giving BlockMen's Build a try . Be warned that it is built from the dev versions, so there might be incompatibilities with older servers.* Since it's newer, it brings a bunch of nice f...
by tinoesroho
Tue Oct 01, 2013 23:57
 
Forum: Minetest Problems
Topic: Zlibwapi.dll not found
Replies: 5
Views: 1994

I've never encountered that issue.

What OS, and what build are you running (official? what version?)? Information helps, 'kay?
by tinoesroho
Tue Oct 01, 2013 23:47
 
Forum: Minetest Problems
Topic: Zlibwapi.dll not found
Replies: 5
Views: 1994

In a steam punk universe, internal combustion engines - like those in cars - never happened. Instead, the world got more efficient steam engines, and analog mechanisms became smaller. I imagine gigantic robots, better vehicles- basically, like the Roman Empire era, except with vehicles.

And "robots".
by tinoesroho
Tue Oct 01, 2013 23:43
 
Forum: Minetest General
Topic: Minetest ain't Minecraft!
Replies: 24
Views: 4361

A little feedback from a half-baked user. The Guard: Works well. I love having somebody to watch my back. The interface could use some work - give him an inventory of his own, with a weapons slot, armor slots, and maybe the ability to carry a few additional items. A screen with mob targetting button...
by tinoesroho
Tue Oct 01, 2013 22:20
 
Forum: Old Mods
Topic: [Modpack] NPC Framework [minetest-npcf] [WIP]
Replies: 115
Views: 58037

http://pinetarpress.com/wp-content/uploads/2011/07/beating-a-dead-horse-2.jpg Lay this one to rest :P In the past two years i've seen plenty of moves to emulate MCs' gameplay, and every once in a while everyone chants in unison that we are not copying MC, even though it's plainly obvious that we ar...
by tinoesroho
Tue Oct 01, 2013 20:35
 
Forum: Minetest General
Topic: Minetest ain't Minecraft!
Replies: 24
Views: 4361

The problem is that the server missed a few packets due to lag. When the latest packet hit the server, it looked at the previous position and the new position and went "Aha! You can't move that fast." The protocol doesn't have lag-correction, so the server doesn't know that time passed between the t...
by tinoesroho
Tue Oct 01, 2013 02:00
 
Forum: Minetest Problems
Topic: resetting position.
Replies: 4
Views: 1521

Minetest sure isn't Minecraft. Minetest is open source and free, while Minecraft is proprietary and paid. Minetest is written in C++ while Minecraft is written in Java . Minetest has a modding api , while Minecraft does not . While Minetest is a Minecraft clone, it is based on early Minecraft gamepl...
by tinoesroho
Tue Oct 01, 2013 01:57
 
Forum: Minetest General
Topic: Minetest ain't Minecraft!
Replies: 24
Views: 4361

*sigh*

Use skincraft for your skinning needs. Stu has released the NPC Framework - see it here - which makes creating NPCs much much easier! Go check out his code. There's an API to easily add new NPCs. :-)
by tinoesroho
Mon Sep 30, 2013 13:14
 
Forum: WIP Mods
Topic: help me with making a npc
Replies: 9
Views: 2054

Yeah, you can edit. Look in the "actionbar" beneath a post, to the right, and you should see Edit on your own. :-)
by tinoesroho
Mon Sep 30, 2013 13:03
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 11131

Mossmanikin's Memo Mod would be excellent, combined with a modified Prestibags mod , and the bookshelf inventory code. So, there's an idea, and it's quite quite feasible. In fact, I think it's quite doable as a modpack (memo, bookshelves, "prestibooks"). The only real work would be to override the ...
by tinoesroho
Sun Sep 29, 2013 02:14
 
Forum: WIP Mods
Topic: [books] Books Mod
Replies: 30
Views: 11131

... True.

@oxen:
Change the "video_driver" setting to be equal to direct3d9. Problem.... solved!
by tinoesroho
Wed Sep 18, 2013 15:40
 
Forum: Minetest Problems
Topic: Very laggy
Replies: 5
Views: 1202

Oh, good honk.

Listen up, mate: install video drivers, and then try BlockMen's DirectX build. It's pretty much the best, up-to-date build out there.
by tinoesroho
Wed Sep 18, 2013 03:51
 
Forum: Minetest Problems
Topic: Very laggy
Replies: 5
Views: 1202

Skins mod by Zeg9. You're welcome. Off you go, mizz(!)
by tinoesroho
Tue Sep 10, 2013 16:23
 
Forum: Minetest Features
Topic: Skins
Replies: 11
Views: 6185

My clothes mod more or less stalled, in part because I suck with models. I didn't want to break the skins, either.
by tinoesroho
Tue Sep 10, 2013 16:21
 
Forum: Minetest Features
Topic: Capes. Are they possible?
Replies: 47
Views: 7572

Um. Did you try the BlockMen build? Go into options, turn off shaders, and it might run faster.
by tinoesroho
Fri Aug 30, 2013 16:19
 
Forum: Minetest Problems
Topic: Single Player so slow
Replies: 8
Views: 1990

Early versions of Simple Mobs do just that: add back in the old mobs. The old way was actually better, CPU wise. Celeron took them out because he wanted to make it simple to change every aspect of gameplay. The old sod never did get around to making a proper Mob API, so they're more or less out for ...
by tinoesroho
Fri Aug 30, 2013 16:14
 
Forum: Minetest General
Topic: 0.4.7
Replies: 12
Views: 1972

That, and you might want to try an unofficial build - I recommend BlockMen's DirectX build. It should generate the world much faster, plus it likes DirectX, so you'll eke out better graphical performance.
by tinoesroho
Fri Aug 30, 2013 02:51
 
Forum: Minetest Problems
Topic: Single Player so slow
Replies: 8
Views: 1990

Um, I have a similar machine. It could be that the video backend is eating CPU - try BlockMen's DirectX build - or it could be the network. I'd blame the backend, myself; I've only witnessed major slowdowns on an ancient dualcore with ~5 players. Minetest does take full advantage of the CPU when it ...
by tinoesroho
Wed Aug 28, 2013 04:29
 
Forum: Minetest Problems
Topic: windows server, player resets position frequently
Replies: 6
Views: 1131

N-no, nothing like that! You see, I compiled a build myself - instructions are available in the forum and in the Readme - and I'm much more happy with this than pre-built binaries. Also, there's an advantage: you get to use up-to-the-minute code, which means there are less bugs!
by tinoesroho
Wed Aug 28, 2013 04:26
 
Forum: Minetest Problems
Topic: getting mods to work on a LAN multiplayer game from linux
Replies: 18
Views: 2241

Please try again, with Run-In-Place build.
by tinoesroho
Tue Aug 27, 2013 22:59
 
Forum: Minetest Problems
Topic: getting mods to work on a LAN multiplayer game from linux
Replies: 18
Views: 2241

Here's my take on Kaeza's wiki code. Simply dropped in textures and replaced... well, inserted the nodebox. http://www.filedropper.com/wiki
by tinoesroho
Tue Aug 27, 2013 03:21
 
Forum: WIP Mods
Topic: [Mod] Wiki Mod [wiki]
Replies: 25
Views: 6596
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