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Re: [Mod]Tutor[tutor] WIP

In that case: Good work! :-)

Maybe I can use this mod for MineClone 2.
by Wuzzy
Tue Feb 28, 2017 07:26
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4109

Re: Why Minetest? What do we test?

Why Minetest? What do we test? We test your ability to have a strong opinion on names. :D Now for real: I don't know why it is called “Mine test ”. The very first name was “Minetest-c55” but it was later changed to “Minetest” (good idea). Fun fact: I played Minetest when it was still called “Minete...
by Wuzzy
Tue Feb 28, 2017 05:07
 
Forum: Minetest Features
Topic: Why Minetest? What do we test?
Replies: 39
Views: 13873

Re: Post interesting mapgen settings here

Cool start. :-)
by Wuzzy
Tue Feb 28, 2017 04:50
 
Forum: Minetest General
Topic: Post interesting mapgen settings here
Replies: 11
Views: 2071

Re: [Mod]Tutor[tutor] WIP

As long as there are still critical bugs in the first 5min of gameplay, I suspect the interest is pretty low.
by Wuzzy
Tue Feb 28, 2017 04:44
 
Forum: WIP Mods
Topic: [Mod]Tutor[tutor] WIP
Replies: 17
Views: 4109

Post interesting mapgen settings here

Hi! Have some people of you tried out different map generator settings from the Advanced Settings menu to generate crazy or interesting worlds? If yes, post your mapgen settings here (copy/paste the relevant stuff from minetest.conf) and maybe show a screenshot. If you got an interesting seed as wel...
by Wuzzy
Tue Feb 28, 2017 03:18
 
Forum: Minetest General
Topic: Post interesting mapgen settings here
Replies: 11
Views: 2071

Re: Block info on hud?

Sadly, it doesn't display the block name by merely pointing the block. :-(
by Wuzzy
Tue Feb 28, 2017 02:54
 
Forum: Minetest General
Topic: Block info on hud?
Replies: 12
Views: 2544

Re: [Game] MineClone 2 [0.13.0]

As far I know, neither items nor worlds will be broken with this update. Otherwise, I would have said so. But if you don't trust me, you can always backup your world before you load it. Why bother requiring f7 to be pressed? There's a way to register when the user selects a new item in the hotbar, c...
by Wuzzy
Tue Feb 28, 2017 02:36
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

MineClone 2

While everyone here complains about what Minetest is still apparently “lacking” (compared to Minecraft), I am making a Minecraft clone in Minetest:

MineClone 2

xD
by Wuzzy
Tue Feb 28, 2017 02:24
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 135716

Version 0.13.0—“Slimy Zombie Rabbit with a Diamond Pickaxe”

Version 0.13.0, nicknamed “Slimy Zombie Rabbit with a Diamond Pickaxe”, released. Important changes ⋅  Digging times reworked : The digging times of all blocks have been reworked to be much, much more Minecraft-like and balanced ⋅  New mobs : Rabbits, husk, baby zombie, baby husk...
by Wuzzy
Tue Feb 28, 2017 02:19
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: [Game] MineClone 2 [0.12.1]

SummerFields is CC BY-SA-NC 4.0 :-((((((( It's not minecrafty anyways, so whatever. https://github.com/SummerFields/SummerFields/blob/master/LICENSE.md Seriously, Creative Commons should nuke these terrible -NC licenses, they are the pest. But maybe you can get the original SummerFields authors to c...
by Wuzzy
Tue Feb 28, 2017 01:30
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: [Mod] Dice [1.3] [dice2]

I think this is not possible without a lot of hacking and it would be not worth the effort.

The dice get a random face when you place it, too.
by Wuzzy
Tue Feb 28, 2017 01:25
 
Forum: Mod Releases
Topic: [Mod] Dice [1.3] [dice2]
Replies: 12
Views: 3663

Re: [Game] MineClone 2 [0.12.1]

Well me and Lipki are thinking about making a Summerfields 16x16 wuld that be interesting? Well if it sorta kinda looks like Minecraft (it should sorta kinda remind of Minecraft, but this is a very loose criterion) AND is released under a free culture license (MIT License, CC0, WTPL, CC BY, CC BY-S...
by Wuzzy
Mon Feb 27, 2017 20:55
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: [Game] MineClone 2 [0.12.1]

I did not ignore your 32px comment, I have agreed to it 100%. But I just haven't found a good 16×16px texture pack so far. This is why nothing happened. :-/ If anyone can name me (just NAME me) a good eligible kinda Minecraft-like (if possible) and free (as in freedom!) alternative, I will work to f...
by Wuzzy
Mon Feb 27, 2017 16:11
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: [Game] MineClone 2 [0.12.1]

I don't know if any skin mods are compatible with this game. Probably not if they aren't specifically tailored towards MineClone 2. I didn't care about the player model so far. I have not yet figured out the reason for your weird lag, Bu_Gee. If you experience this bug not just once, but multiple ti...
by Wuzzy
Mon Feb 27, 2017 01:03
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: Falling blocks collapse as dropped items

Yes, this is a real bug, I can confirm this in 0.4.15.
The developers have been notified just now by posting a GitHub issue.
Here you can track the current status of the bug:

https://github.com/minetest/minetest/issues/5313
by Wuzzy
Sun Feb 26, 2017 18:11
 
Forum: Minetest Problems
Topic: Falling blocks collapse as dropped items
Replies: 5
Views: 1720

Re: [Mod] Mobs Redo [1.34] [mobs]

Much of what cannot be done with mobs redo api right now relies on players and modders using the do_custom function to fill in the gaps for special features (which is called every tick) and I do try to add new features here and there but still remain compatible with PilzAdam's simple mobs. Great! O...
by Wuzzy
Sat Feb 25, 2017 11:31
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243777

Re: [Mod] Hoppers

I still think having defined groups for containers is useful in general. There are use cases which go beyond hoppers. Maybe all a mod wants to know if there are chest-like nodes nearby, and just read the inventory contents, not move it. Or for vending machines above chests. It is soooo annoying that...
by Wuzzy
Sat Feb 25, 2017 02:18
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 32308

Version 1.7.1

Version 1.7.1 released! Changelog: - Fix possible crash when the player health changed before the HUD Bars mod properly registered the player. Background: This bug was tricky to figure out, but after a bit of research and mod trickery I was able to reliably reproduce the bug and fix it. This crash c...
by Wuzzy
Sat Feb 25, 2017 01:16
 
Forum: Mod Releases
Topic: [Mod] HUD bars [1.7.1] [hudbars]
Replies: 90
Views: 27964

Clone the good things, ignore the bullshit, have own ideas

I take a very pragmatic approach here: Clone the good features, ignore the bullshit, and have own ideas. Discussions should be based on the merit of the idea itself. Whether it improves Minetest. These are the only relevant arguments. It is completely irrelevant if the idea is or was used in any oth...
by Wuzzy
Fri Feb 24, 2017 23:40
 
Forum: Minetest General
Topic: "MINETEZT IZ NUT MINECRAFP"
Replies: 6
Views: 1456

Re: [Mod] Hoppers

I haven't looked at this mod for a while, but for MineClone 2 I use this mod, but heavily modified it for my needs. In MineClone 2, the hoppers already interact with chests, furnaces, shulker boxes, dispensers, other hoppers and droppers, without actually depending on any of these. I have also heavi...
by Wuzzy
Fri Feb 24, 2017 23:06
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 32308

Mobs Redo review

The good - Reasonably powerful API - Simple-to use API - Many of the core mobs from Minecraft can be re-implemented and the code looks relatively clean - Support for tons of sounds - Support for a ton of animations - Use of callback functions allow for easy extensibility, even complex mobs like tra...
by Wuzzy
Fri Feb 24, 2017 22:28
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 243777

Re: Post your videos!

Bu Gee is doing a LOOOOONG let's play series for MineClone 2, here is the latest video:

https://www.youtube.com/watch?v=-mg2ObluwYw
by Wuzzy
Fri Feb 24, 2017 07:25
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 161887

Re: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/

Huh? Are you sure? I am living at the border between Mordor and Lorien and I contantly see mobs fighting each other at the border. They really HATE each other.
by Wuzzy
Fri Feb 24, 2017 04:18
 
Forum: Subgame Releases
Topic: [Game] Lord Of The Rings [Lord-of-the-Test] [1.1.0] [23/12]
Replies: 304
Views: 118170

Re: [Game] MineClone 2 [0.12.1]

Thank you so far. Please post future bug reports here, if you can:
https://github.com/Wuzzy2/MineClone2-Bugs/issues

PS: Sheep now finally drop raw mutton!
by Wuzzy
Thu Feb 23, 2017 13:11
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: Post your modding questions here

I have gone crazy in trying to disable caves and dungeons for the mapgen at subgame-level. I want to make a perfectly flat map without all the mapgen garbage floating around. And it MUST be the “flat” mapgen because the user should be able to select it from the main menu. I tried to clean minetest.c...
by Wuzzy
Thu Feb 23, 2017 00:43
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643056

Looking for tools for mapgen-related tasks (Voronoi, Perlin)

Accoding to lua_api.txt (README file for Minetest modders), biomes are defined as points in a Voronoi diagram. I can recall that paramat once posted a screenshot showing a software to align these points in the Vonoroi diagram for the mapgen in Minetest Game. As far I understand, getting the heat and...
by Wuzzy
Thu Feb 23, 2017 00:37
 
Forum: Modding Discussion
Topic: Looking for tools for mapgen-related tasks (Voronoi, Perlin)
Replies: 1
Views: 548

Version 0.12.0: The Sprint Update

Version 0.12.0 (“The Sprint Update”) is here! Changes: ⋅ Simple sprinting system. Hold down the “Use” key ([E] by default to sprint 30% faster when you have at least 7/20 hunger points. Does not lower hunger yet ⋅ Complete update of furnace mod. Now has a much better formspec wit...
by Wuzzy
Tue Feb 21, 2017 23:05
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: [Game] MineClone 2 [0.11.0]

4.) MineClone2 torches seem dimmer than Minecraft torches when lighting up areas. This is just how Minetest's lighting works, I can't really do much about it. 7.) With squids now in game, can the temporary coal to ink sac be removed from crafting? Done. So, here's a couple things I noticed when try...
by Wuzzy
Tue Feb 21, 2017 13:28
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072

Re: Post your modding questions here

How do I make entities/objects non-pointable (like pointable=false for nodes) without changing the collision box?
by Wuzzy
Tue Feb 21, 2017 12:30
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 643056

Re: [Game] MineClone 2 [0.11.0]

Neither the Nether nor the End are part of the subgame at the moment. It's only the blocks which are available. You can currently craft them for fun and decoration (and nether warts). ;-)
by Wuzzy
Mon Feb 20, 2017 23:29
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 190072
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