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Sun and Moon Feature.

Just asking about the Sun and Moon, and if there were any discussion about ever allowing to create textures for them in the near future so they can easily be accessible for texture pack makers out there. Along with such, a larger Sun and Moon so the details can be seen better. Perhaps an alpha suppo...
by Gambit
Tue Oct 01, 2013 07:57
 
Forum: Minetest Features
Topic: Sun and Moon Feature.
Replies: 35
Views: 7739



What difference does it make, it's not like anyone is going to connect to the world you grief, they'll just download a fresh one in the first post.
by Gambit
Wed Sep 25, 2013 20:55
 
Forum: Minetest Maps
Topic: Kario Mansion
Replies: 10
Views: 4378

The XP Bar was included so people could have a go with it to see what fits. I originally wanted it to be the life gauge, but I added the Hearts because I wasn't sure how people would take the idea.
by Gambit
Wed Sep 25, 2013 20:28
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

I really like your ideas, but you can change something, like the colours or The background... So it is an other interface which would be nice! I love your bioms selection! this should be addet in the game! And You're right: There should be more options in the pause "menu" So I don't have to close t...
by Gambit
Wed Sep 25, 2013 00:51
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

Here's another screenshot/mockup/aka - not real. It's the Sign editor GUI. This one is without the Hint Notification.

Download the .PSD in the First post.

Image
by Gambit
Tue Sep 24, 2013 04:59
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

Download and License added.
by Gambit
Mon Sep 23, 2013 22:35
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

xyz wrote:
Gambit wrote:
xyz wrote:This is cool but please specify the license and post source files.


It's a mockup. It's all done in graphic editing.

I'm talking about image sources. .psd/.xcf or whatever is it. Those files can have licenses, too.


Oh okay. I'll pick something out and post it later.
by Gambit
Mon Sep 23, 2013 20:06
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

xyz wrote:This is cool but please specify the license and post source files.


It's a mockup. It's all done in graphic editing.
by Gambit
Mon Sep 23, 2013 19:41
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

A list of things that are similiar to Minecraft: Okay... (: Let me just start out that Minecraft doesn't have Advance Menu when creating a new world. the blurred background The blurring background helps the eyes to focus on the menu more. Either way, it can and should easily be changed just like an...
by Gambit
Mon Sep 23, 2013 19:04
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

Minetest GUI Mockup.

http://ubuntuone.com/0C6CWD9cplBBs5X7Nve1Fe http://ubuntuone.com/0IOkzdbiDBfRdoEGT2fCki http://ubuntuone.com/3EU6x3Z0clyGmBV54GNPJf GUI design for Minetest, using my texture pack and someone else's Minetest Logo (credit to Raiden) Haven't gotten to designing anything else at this point. NOTE: There...
by Gambit
Mon Sep 23, 2013 07:40
 
Forum: Minetest General
Topic: Minetest GUI Mockup.
Replies: 48
Views: 7936

So... what is Oerkki anyways. I mean what's it made of or is it a ghost or some other stuff?
by Gambit
Mon Sep 23, 2013 03:17
 
Forum: Minetest General
Topic: How do you pronounce “Oerkki”?
Replies: 15
Views: 2625

I think he means without having to dig into the folders, more so a section system to pick out the textures the player wants while keeping them in the respective folder.
by Gambit
Sun Sep 22, 2013 01:03
 
Forum: Minetest Features
Topic: Suggestion: Multiple texture packs
Replies: 3
Views: 1011

Oook-ki

Okey

Ork.... y

I don't know. But it's a cool name.
by Gambit
Sun Sep 22, 2013 00:50
 
Forum: Minetest General
Topic: How do you pronounce “Oerkki”?
Replies: 15
Views: 2625

Rhys wrote:Very nice map! I played it all myself, and it's fun! I recommend this to have a Part 2. :D


I'm working on it. It'll be more of an update to the first one but extended for a longer map.
by Gambit
Sun Sep 22, 2013 00:23
 
Forum: Minetest Maps
Topic: Sky Quest
Replies: 31
Views: 9582

I wish there was a slideshow feature for the preview images that way we can show multiple shots of the texture pack.
by Gambit
Fri Sep 20, 2013 23:24
 
Forum: Minetest News
Topic: [0.4.8] Texture pack selection
Replies: 21
Views: 8827

nolan wrote:
Dan Duncombe wrote:
nolan wrote:
Also, try waiting at least 5 minutes

In fact, try waiting 25 minutes. Seriously, it sometimes takes a loooong time to connect.

If i had to wait THAT long to connect... i'd poop bricks


I wouldn't bother.
by Gambit
Fri Sep 20, 2013 23:18
 
Forum: Minetest Servers
Topic: I CANT CONNECT TO ANY SERVERS
Replies: 9
Views: 2668

Go to Minetest/fonts/ and swap the font file with the one you prefer and rename them liberationmono and liberationsan. That's the only real way to do it I feel. You dont need to change filenames, just change the according settings in minetest.conf to point to the new files (see minetest.conf.exampl...
by Gambit
Wed Sep 18, 2013 09:48
 
Forum: Minetest Texture Packs
Topic: How to change fonts
Replies: 10
Views: 3146

The future mapgen V7 is intended to have 3 types of definable realms: sky realm, surface and underworld, but these are meant to be reachable physically. It's an excellent idea to have horizontal dividers that could seal off the realms in the realm stack that are meant to be other dimensions only re...
by Gambit
Sun Sep 15, 2013 00:34
 
Forum: Minetest Features
Topic: Map Limitations
Replies: 18
Views: 5106

Go to Minetest/fonts/ and swap the font file with the one you prefer and rename them liberationmono and liberationsan. That's the only real way to do it I feel.
by Gambit
Sun Sep 15, 2013 00:18
 
Forum: Minetest Texture Packs
Topic: How to change fonts
Replies: 10
Views: 3146

jojoa1997 wrote:I forgot to add that I see a beginners tutorial or crafting guide in game. Or at least a tutorial.text somewhere.


Or a Tutorial World like they do with Minecraft on Xbox 360 which the map updates when new features come up.
by Gambit
Thu Sep 12, 2013 20:36
 
Forum: Minetest General
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 4532

How do I make grass cover more ground? The grass I'm talking about is the one that grows, not the grass_on_dirt kind. It's just the fields feel too flat and grass really helps make it look better but there is so little of them that spawns.
by Gambit
Wed Sep 11, 2013 21:55
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628011

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 19:39
 
Forum: Minetest Features
Topic: /settime?
Replies: 13
Views: 3512

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 05:54
 
Forum: Minetest Features
Topic: /settime?
Replies: 13
Views: 3512

'settime' is a priv that allows the use of the command '/time'. The parameter to '/time' is the hour * 1000, so for noon you would use '/time 12000'. Dawn (it starts getting light) is 5000, and full daylight begins at 6000. To make the time stay at whatever you set it to, use '/set time_speed 0' to...
by Gambit
Wed Sep 11, 2013 04:54
 
Forum: Minetest Features
Topic: /settime?
Replies: 13
Views: 3512

/settime?

What does it do exactly? I thought it would set the time to whatever so that it could stay day for as long as I want, but using it says the Invalid command.

What be?
by Gambit
Wed Sep 11, 2013 03:37
 
Forum: Minetest Features
Topic: /settime?
Replies: 13
Views: 3512

PilzAdam wrote:What do you mean exactly, the engine or minetest_game?


It doesn't matter.
by Gambit
Wed Sep 11, 2013 03:32
 
Forum: Minetest General
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 4532

What do you see in Minetest 1.0?

Just a general question for the community. Sort of like saying "Where do you see yourself in 5 years?" this is a question based on Minetest and what you believe it'll be like once it reaches 1.0. If you can't really estimate what it'll be like by then, what would you dream it'll be like? NOTE: This ...
by Gambit
Tue Sep 10, 2013 21:59
 
Forum: Minetest General
Topic: What do you see in Minetest 1.0?
Replies: 25
Views: 4532

Anyone know how to produce singlenode without the ground or anything under. I plan to make second map but this time I want it without land. Put "mg_name = singlenode" in minetest.conf, it outputs air only. Then copy the islands with WE. Thanks, I'll start with that right away. I might not copy the ...
by Gambit
Sun Sep 08, 2013 22:33
 
Forum: Minetest Maps
Topic: Sky Quest
Replies: 31
Views: 9582

Wouldn't it possible to have a Player model with a Cape already attached and animated, but with two defferant textures. The Player model only will have .PNG for itself, and the cape will have its own .PNG which perhaps mods be made to change it from a .PNG with no pixels (Invisible=no cape) to a .PN...
by Gambit
Sun Sep 08, 2013 21:48
 
Forum: Minetest Features
Topic: Capes. Are they possible?
Replies: 47
Views: 7510

Anyone know how to produce singlenode without the ground or anything under. I plan to make second map but this time I want it without land.
by Gambit
Sun Sep 08, 2013 21:42
 
Forum: Minetest Maps
Topic: Sky Quest
Replies: 31
Views: 9582
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