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Re: [Game] Big Freaking Dig [0.5]

JD gonna give it to ya Feck wait for you to get it on your own JD gonna deliver to ya Knock knock, open up the door, it's real Wit the non-stop pop pop and stainless steel https://github.com/Jordach/big_freaking_dig/commit/8591e120abf361cbd7171bb51a77b61289d3e72b No, I'm not going to top that commit...
by Jordach
Thu Jul 16, 2015 22:35
 
Forum: Subgame Releases
Topic: [Game] Big Freaking Dig [0.5]
Replies: 75
Views: 51563

Re: [Game] Voxus (cancelled)

Kenney wrote:Hah alright, well, I'm currently working on some public domain textures though - those might come in handy for you.

Image

I've seen this design in a Nintendo game before. *Hint, hint.*
by Jordach
Sun Jun 28, 2015 11:17
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73708

Re: [Game] Voxus (cancelled)

Kenney wrote:The textures are being transferred to the new game version, so I wish to keep them solely for Voxus for the time being.

Thanks for letting me know, I'll leave them archived for eternity just in case you ever change your mind. :)
by Jordach
Sun Jun 28, 2015 00:26
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73708

Re: [Game] Voxus (cancelled)

Re: I have some old copies of Voxus textures somewhere on my drive completely redrawn from existing screenshots - providing Kenney can give me permission, I can give them to you.
by Jordach
Sat Jun 27, 2015 22:46
 
Forum: WIP Subgames
Topic: [Game] Voxus (cancelled)
Replies: 219
Views: 73708

Re: Someone using my username (Dave)

I can shitpost too! ヽ༼ຈل͜ຈ༽ノ

by Jordach
Sat Jun 27, 2015 21:01
 
Forum: Minetest Problems
Topic: Someone using my username (Dave)
Replies: 5
Views: 956

Re: Minetest Logo

I heard we're talking about logos.

Image

God I love doing my Vox style isonometric stuff.
by Jordach
Thu Apr 02, 2015 09:25
 
Forum: Minetest General
Topic: Minetest Logo
Replies: 83
Views: 13405

Best Mods for Minetest Game for a Public Server

So tomorrow I'm starting up a real Minetest Game based server, and I'd like some awesome mods to go with Mapgen V5, so that it doesn't feel as empty as say, the current state of the game. (Unlike my previous servers, this one is 24/7 with 125mbps line.) So, here's my modlist (that will be added) so ...
by Jordach
Thu Mar 19, 2015 20:57
 
Forum: Minetest Servers
Topic: Best Mods for Minetest Game for a Public Server
Replies: 5
Views: 1030

Re: Post your screenshots!

12Me21 wrote:Why do mobs always look so bright and high contrasty? Especially sheep, since they are white.

Entities don't have the shading.

Fact: Minetest didn't used to have shaded nodes and wielditems.
by Jordach
Thu Mar 19, 2015 16:15
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Minetest Could Be An Educational Tool

apienk wrote:What's the alternative?
Making school focus on life skills such as money management, cooking, survival, etc. Not algebra which has no impact on life at all.
by Jordach
Mon Mar 16, 2015 19:45
 
Forum: Minetest General
Topic: Minetest Could Be An Educational Tool
Replies: 115
Views: 20697

Re: Mgv7 with alternative parameters (screenshots)

I only want rivers in MGv7 to be more like real rivers - more flat alongside a river rather than a ravine.
by Jordach
Wed Mar 11, 2015 16:52
 
Forum: Minetest General
Topic: Mgv7 with alternative parameters (screenshots)
Replies: 4
Views: 878

Re: [blokel] - Development

Making promises with a fork you can't keep? You can't improve the engine - it needs a complete rewrite from scratch and in some places code from 2011 is still in use which are horribly inefficient. Implementing mobs via Lua? Enjoy watching max_lag go from 0.1 to 2.0+ in the matter of a few seconds....
by Jordach
Mon Mar 09, 2015 21:45
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 6625

Re: Porting to Windows Phone 8.1

And nobody cares because they don't have a Windows Phone.

...I do.
by Jordach
Mon Mar 09, 2015 21:45
 
Forum: Minetest-Related
Topic: Porting to Windows Phone 8.1
Replies: 9
Views: 2056

Re: [blokel] - Development

Making promises with a fork you can't keep? You can't improve the engine - it needs a complete rewrite from scratch and in some places code from 2011 is still in use which are horribly inefficient. Implementing mobs via Lua? Enjoy watching max_lag go from 0.1 to 2.0+ in the matter of a few seconds. ...
by Jordach
Sun Mar 08, 2015 23:07
 
Forum: Minetest-Related
Topic: [blokel] - Development
Replies: 33
Views: 6625

Re: Post your screenshots!

More Vox Hypetrain! http://a.pomf.se/imzgqf.png Boats are now known as Rafts. http://a.pomf.se/hgwhdt.png Anyone want an apple, I swear they aren't poisoned. http://a.pomf.se/xrnnsb.png Derailed. http://a.pomf.se/bciuab.png You'll notice these textures are 3x3, that's because items made in the craft...
by Jordach
Sun Mar 08, 2015 13:19
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Post your screenshots!

Tools are even made from voxels:

Sword:
Image

Shovel:
Image

Pickaxe:
Image

Axe:
Image
by Jordach
Sat Mar 07, 2015 20:48
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Post your screenshots!

Vox Hypetrain!

Image
by Jordach
Sat Mar 07, 2015 20:02
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Post your screenshots!

My render may be related.

Image
by Jordach
Sat Mar 07, 2015 18:41
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Post your screenshots!

Image
by Jordach
Sun Mar 01, 2015 17:16
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Redesigning the player's animations.

I'd add a idle sneaking and walking sneaking animation which could alleviate the issue. However, right now the plan is to have a drop in replacement for the current model.
by Jordach
Sat Feb 21, 2015 16:26
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Re: Change licensing to minetest?

You can take our lives, but you can never take our freedoms!
by Jordach
Fri Feb 20, 2015 10:39
 
Forum: Minetest Engine
Topic: Change licensing to minetest?
Replies: 45
Views: 8102

Re: Redesigning the player's animations.

EDIT: The gifs are out of date. I increased the walking angle of the legs per paramat's suggestions: Outdated gifs: Walking / Running: http://a.pomf.se/lfmhdj.gif Digging / Walking: http://a.pomf.se/lkytsh.gif New gifs: Sitting / Idling: http://a.pomf.se/yapjgm.gif Idling / Standing: http://a.pomf.s...
by Jordach
Wed Feb 18, 2015 18:14
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Re: Redesigning the player's animations.

Tried re doing the walking animation, there isn't much difference, but my motion tracking from me walking shown that the arms go outwards slightly when the arm is behind you.

Image
by Jordach
Wed Feb 18, 2015 13:11
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Re: Redesigning the player's animations.

Sorry, I don't like this... Sam seems dancing and this is more a "cool / pro-active" posture than a "neutral / calm" one, appropriate for the standing position. Beyond the fact it adds a substantial weight for that unneeded animation. My arms don't stay pointing down when I'm st...
by Jordach
Wed Feb 18, 2015 12:13
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Re: Redesigning the player's animations.

I support this. Sams current idle animation reminds me of folks that... well.... aren't typical. I like the movements you created. Although I think they would be nicer toned down by about half. Myself... I don't flail around much when standing. :) Blender supports divding rotation values and keyfra...
by Jordach
Wed Feb 18, 2015 11:52
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Redesigning the player's animations.

While playing Minetest and other games on Steam, I noticed a stark difference between these games, and Minecraft his this too. The animations for the player model we have is literally terrible, if not horrendous, so I've tried to make a model which uses the same frames and frame rate, but has animat...
by Jordach
Tue Feb 17, 2015 22:09
 
Forum: Minetest Features
Topic: Redesigning the player's animations.
Replies: 55
Views: 8866

Re: Post your screenshots!

Oh SHI-
Image
by Jordach
Mon Feb 16, 2015 17:36
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Post your videos!

Well, I gave up, so here's a nice video of the beginning of super powers:

http://youtu.be/RRMEL9KIbfM

(Speed, flight, gravity, weight and hovering - an omni version might eventually turn up.)
by Jordach
Sat Jan 31, 2015 16:46
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159091

Re: Voxelands inspiration...

This would require some major changes (afaik) to implement currently, but if you want to do it go ahead. You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime. This would just be the biggest texture overl...
by Jordach
Sun Jan 25, 2015 16:05
 
Forum: Minetest Features
Topic: Voxelands inspiration...
Replies: 24
Views: 4305

Re: Post your screenshots!

Once again I decided on making BFD even more consistent with formspecs, and graphics.

Image

This is also the only formspec that evaded my attempts at giving it a background.
by Jordach
Sun Jan 25, 2015 15:59
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376397

Re: Why is it impossible to farm underground?

Some subgames make plants require light levels 10 or higher (don't quote me on this), as it makes farming with torches or weaker light sources to generate light much easier and less resource requiring.
by Jordach
Sun Jan 25, 2015 11:53
 
Forum: Minetest General
Topic: Why is it impossible to farm underground?
Replies: 11
Views: 2769
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