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Re: [Game] Minetest NeXt

AWWWWWW YISSSSSSSSS. I just hope MTNX becomes better than Minetest Game, rather than that amorphous blob that Minetest Game has become. (Can the devs for once stop fighting over who are allowed to get commits into Minetest Game? It's like a measuring contest over there.) Also, fix buckets - they sho...
by Jordach
Mon Nov 02, 2015 22:25
 
Forum: Old Subgames
Topic: [Game] Minetest NeXt
Replies: 26
Views: 12928

Re: scredriver enhancement

Using sneak for the screwdriver was annoying when using fly. I've got that same problem with my replacer mod: Storing a new pattern requires shift+rightclick - which is difficult when flying. The normal keys are already used up. Maybe the middle mouse button could be an option... We need a new key....
by Jordach
Mon Nov 02, 2015 00:44
 
Forum: Minetest Features
Topic: scredriver enhancement
Replies: 10
Views: 1527

Re: Minetest and Vulkan API?

MT could get some pretty decent perf boosts using Vulkan in Irrlicht, based on what I have seen. Except for the fact that, MT and Irrlicht, are more CPU driven than GPU driven. Even with my powerful rendering rig, MT runs terribly. Even with lightweight subgames - this is a problem with Irrlicht an...
by Jordach
Mon Nov 02, 2015 00:42
 
Forum: Minetest Features
Topic: Minetest and Vulkan API?
Replies: 17
Views: 2820

Re: [Poll] Which language do you use in Minetest?

There are also sometimes people speaking Russian (the characters they use look like it). Most likely Cyrillic, a derivative of Latin. Secondly, I prefer English, as it has mostly become the universal language for us to speak regardless of location. Can't be sure for other, sentient races (that clea...
by Jordach
Mon Nov 02, 2015 00:39
 
Forum: Minetest General
Topic: [Poll] Which language do you use in Minetest?
Replies: 27
Views: 15750

Re: Post your screenshots!

Tiltshift game too strong.

Image

In-engine, too.
by Jordach
Sat Oct 24, 2015 18:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

Dragonop wrote:
Jordach wrote:How not to make shader presets.
Image number 2 was an error. Deal with it.

Meh, still looks good, is it playable like that?

1080p60fps all the way on VE-Building.
by Jordach
Sat Oct 24, 2015 17:22
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

How not to make shader presets. http://jordach.net/Images/ReShade/screenshot_20151024_142107.png http://jordach.net/Images/ReShade/screenshot_20151024_142743.png http://jordach.net/Images/ReShade/screenshot_20151024_142121.png http://jordach.net/Images/ReShade/screenshot_20151024_145045.png http://j...
by Jordach
Sat Oct 24, 2015 13:59
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Debug info needs fixed (Yaw)

rubenwardy wrote:Mathematical notation says that Z is up. I didn't know this until I did the first lesson in it in maths, before that I was used to the video game's standard way (Y up.) However it's easy to get over.

You get used to dealing with strange axes within Blender rather quicky, so to speak.
by Jordach
Fri Oct 16, 2015 23:07
 
Forum: Minetest Engine
Topic: Debug info needs fixed (Yaw)
Replies: 9
Views: 1475

Re: Post your screenshots!

uwotm8. Notice the co-ords - 4.9~KM of stone above my head. http://jordach.net/Images/Screenshots/screenshot_20150917_145606.png Even stranger when you have a replica overworld underground! http://jordach.net/Images/Screenshots/screenshot_20150917_150536.png How did you achieve all of this? Dug it ...
by Jordach
Thu Sep 17, 2015 20:07
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

uwotm8.

Notice the co-ords - 4.9~KM of stone above my head.

Image

Even stranger when you have a replica overworld underground!

Image
by Jordach
Thu Sep 17, 2015 13:58
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Proposal to improve Minetest’s horrible controls

Right now, I've just made a pull to make filling and emptying of buckets use entirely right mouse, or whatever counts of the build key for you. Anways - this changes it so filling the bucket no longer needs left mouse, and makes the controls far more consistent. (It also makes blocks and entities th...
by Jordach
Sat Sep 12, 2015 21:20
 
Forum: Minetest Features
Topic: Proposal to improve Minetest’s horrible controls
Replies: 95
Views: 87549

Re: Post your screenshots!

Dragonop wrote:Oh wow, that looks good! Are you going to make one for the river water too? :0

Maybe. I even slightly improved the look, too.

Image
by Jordach
Sat Sep 12, 2015 20:18
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

Dragonop wrote:looks like a... uhm... what is that, Jordach?

Image
by Jordach
Sat Sep 12, 2015 19:54
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

Working on something neat, and stacks ad infinitum.

Image
by Jordach
Sat Sep 12, 2015 18:57
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

I am not sure should i finish this Project... i still work on it .. but idk... ..but thank you anyway... its nice to read such kind of words ;) I personally think you should keep working on it. If you are fortunate, VanessaE might take notice of it. As for me, I cleared away some very large trees b...
by Jordach
Wed Aug 12, 2015 11:14
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Minetest Backstory

Subgames themselves should confer the story, not the engine itself.

(While we are at it - rename Minetest_Game - confusing as hell.)
by Jordach
Fri Aug 07, 2015 12:43
 
Forum: Minetest General
Topic: Minetest Backstory
Replies: 17
Views: 2007

Re: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!

TenPlus1 wrote:Graphics drivers should never cost money, they are typically avaialable for download from the vendor website free of charge... What graphics card are you currently using ?

I'll take Intel Intergrated for $500, TenPlus.
by Jordach
Fri Jul 31, 2015 14:06
 
Forum: Minetest Problems
Topic: Direct 3D 9.0 Crash !!!POSSIBLE FIX!!!
Replies: 10
Views: 2432

Re: Is this possible?

May or may not be outdated to hell.

https://www.dropbox.com/s/mgeyi8o2c88dm ... 4.zip?dl=0

There is a BFD version, related to said package.

+ Spoiler
by Jordach
Tue Jul 28, 2015 13:36
 
Forum: Minetest General
Topic: Is this possible?
Replies: 3
Views: 770

Re: Post your screenshots!

Rui wrote:Image
Ninja
No lie

How many times
Did you check the screenshot
Before finding him?

Image
by Jordach
Tue Jul 28, 2015 13:23
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

Made better textures for grass, and better models for flowers! http://jordach.net/Images/Screenshots/screenshot_20150723_170330.png If one looks closely, the flowers have variations. http://jordach.net/Images/Screenshots/screenshot_20150723_171455.png Even better - different plants have different v...
by Jordach
Thu Jul 23, 2015 20:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Post your screenshots!

Made better textures for grass, and better models for flowers! http://jordach.net/Images/Screenshots/screenshot_20150723_170330.png If one looks closely, the flowers have variations. http://jordach.net/Images/Screenshots/screenshot_20150723_171455.png Even better - different plants have different va...
by Jordach
Thu Jul 23, 2015 16:04
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: [Suggestion] World limit and client_protocol in config

I created a basic script to limit the world using unbreakable nodes, and can be configured to all six dimensions. However, it is very basic in how it creates the world limit. It also generates outside of the field to make the world look nicer. https://github.com/Jordach/big_freaking_dig/blob/master/...
by Jordach
Thu Jul 23, 2015 13:11
 
Forum: Minetest Features
Topic: [Suggestion] World limit and client_protocol in config
Replies: 2
Views: 594

Re: Post your screenshots!

Steel Bed - unbreakable, except for the owner, and can only be slept in by the owner. http://jordach.net/Images/Screenshots/screenshot_20150723_010400.png The steel beds get even better, I've figured out the no digging rule and no sleeping rule. http://jordach.net/Images/Screenshots/screenshot_20150...
by Jordach
Thu Jul 23, 2015 00:07
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: Hello Minetest World!

funkyskunk1 wrote:Thanks man! That's awesome!

I'm the Blenderman around here. Basically I'm able to do things at a really high quality for free. This was because I very much dislike the animators direction (monetizing and advertising directly to children) and such.
by Jordach
Wed Jul 22, 2015 19:41
 
Forum: Minetest General
Topic: Hello Minetest World!
Replies: 7
Views: 1212

Re: Looking for kid-friendly resources

VanessaE's Public servers are the best child friendly that can be accessed.

Some points - moderated frequently, rules are enforced all the time, etc.

viewtopic.php?f=10&t=8364
by Jordach
Mon Jul 20, 2015 12:10
 
Forum: Minetest General
Topic: Looking for kid-friendly resources
Replies: 6
Views: 1241

Re: Hello Minetest World!

Hello, You were fast with creating a forum account! It took about a month for me to decide to join this community - it was a good decision. It damn well was. I also enjoyed the feedback you gave to me for rendering. Side note - I really need someone to write me a script -- I have a lot of free time...
by Jordach
Mon Jul 20, 2015 00:51
 
Forum: Minetest General
Topic: Hello Minetest World!
Replies: 7
Views: 1212

Re: [Game] Big Freaking Dig [0.5]

paramat wrote:Hi, you forgot to remove the incorrect 2nd biome definition for 'V6 style biome' from the end of mapgen.lua.

The V6 style biome is what happens when BFD is run under MGV6. I kept it as it was moderately humorous to look at.

I also updated the main post with a bit more flair.
by Jordach
Sat Jul 18, 2015 15:14
 
Forum: Subgame Releases
Topic: [Game] Big Freaking Dig [0.5]
Replies: 75
Views: 51549

Re: Hello Minetest World!

Hello. You'll mostly find good modders with good intentions, but also the pretentious open source zealots who complain about the smallest issue with licensing.

Welcome to the Minetest community.

You might find many of us on IRC, or on Vanessa's servers.
by Jordach
Fri Jul 17, 2015 18:07
 
Forum: Minetest General
Topic: Hello Minetest World!
Replies: 7
Views: 1212

Re: Post your screenshots!

Wondering what RBA's new shaders do with some textures? Here's two examples of it actually working.

Image
Image
by Jordach
Fri Jul 17, 2015 15:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1376074

Re: [Game] Big Freaking Dig [0.5]

You deleted the decoration and ore definitions in that file =/ However i made a mistake and left out the 'v6 style biome' because it was at the end of the mapgen.lua and i wasn't sure it was meant to be there. I have added that biome to the gist now https://gist.github.com/paramat/2a669f53b5287b043...
by Jordach
Fri Jul 17, 2015 08:51
 
Forum: Subgame Releases
Topic: [Game] Big Freaking Dig [0.5]
Replies: 75
Views: 51549
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