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Re: [Mod] Technic [0.4.10] [technic]

@jadis40

You can find crafting recipes in the code. For technic's LV-machines open this folder on your computer:

/technic/machines/LV/

and look for the machine you want to make (or recipes for use with the machines)
by Topywo
Mon Sep 15, 2014 20:22
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 531112

Re: [MOD] Fishing! [v0.2][fishing]

Thank you Templus1 and Xanthin for the extracted mod, i didn't know fishing is stable and possible in multiplayer ! :) What's about compatibility problem ? with [sea], it's ok ? and with [plantlife_modpack] ? Oh, I love Topywo´s Sea modpack. And there is no compatibility problem with both together ...
by Topywo
Mon Sep 15, 2014 09:51
 
Forum: Mod Releases
Topic: [MOD] Fishing! [v0.2][fishing]
Replies: 48
Views: 29260

Re: How to Clean a world

For my first interrogation "How quickly retrieve missing mods ?you have an idea ?" Put this line in your minetest.conf file: debug_log_level = 4 Delete your 'old' debug.txt file. Start minetest, start the saved game with the missing mods. Exit minetest. Open your debug.txt file. Search fo...
by Topywo
Tue Sep 09, 2014 10:47
 
Forum: Minetest Problems
Topic: How to Clean a world
Replies: 4
Views: 856

Re: [Modpack] Sea [0.4.1] [sea]

@Sokomine; Thanks! @Minetestforfun; - When you dig a coral or seaweed, the empty space will be filled with water - Naturally spawn coral and seaweed won't occupy spaces from y = -2 and higher - When manually placed in water at -1 or -2, coral and seaweed will turn the water around it in waterx, I cr...
by Topywo
Tue Sep 09, 2014 10:29
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 77728

Re: [Game] Dreambuilder [20140902-0311]

When I took a look at the default/mapgen.lua I saw 2 height_max's and no height_min. Is that a bug or intended? minetest.register_ore({ ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 6*6*6, clust_num_ores = 8, clust_si...
by Topywo
Wed Sep 03, 2014 16:14
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 210047

Re: Post your controls!

Print screen: <F12> (Doesn't work well with my set-up) I have figured out why it doesn't work: set a screenshot path by hand in minetest.conf using screenshot_path = /home/<user>/Images/minetest , then create a minetest directory in the Images directory. If the path doesn't exist, directories won't...
by Topywo
Sun Aug 31, 2014 17:23
 
Forum: Minetest General
Topic: Post your controls!
Replies: 22
Views: 2808

Re: Post your controls!

Keyboard layout: qwerty Point: <mouse> Dig/use: <left-click> Place/use: <right-click> Move: wasd Jump: <space> Drop: q (yeah, I know...) Inventory: i Use/fly down: e Sneak: <shift> View range: + and - Full view range: r Noclip: h Fast: j Free move: k Chat: t Command: / Menu: <esc> Hud: <F1> Chat tex...
by Topywo
Sun Aug 31, 2014 08:58
 
Forum: Minetest General
Topic: Post your controls!
Replies: 22
Views: 2808

Re: [Request] Mod usage

I think that Minetest forums needs a thread in the top of general discussion or modding general that shows how to use mods. How about not just another sticky thread hidden between the others but a new forum topic under Modding/Texture Packs ? It could be called: How to install Games, Modpacks, Mods...
by Topywo
Sat Aug 30, 2014 09:14
 
Forum: WIP Mods
Topic: [Request] Mod usage
Replies: 11
Views: 1614

Re: [Mod] Alphabet [alphabet]

I have this error with this mod 20:07:32: ERROR[main]: ========== ERROR FROM LUA =========== 20:07:32: ERROR[main]: Failed to load and run script from 20:07:32: ERROR[main]: L:\Minetest\minetest - Copie\bin\..\mods\alphabet\init.lua: 20:07:32: ERROR[main]: ...test\minetest - Copie\bin\..\builtin\ga...
by Topywo
Sat Aug 30, 2014 08:22
 
Forum: Mod Releases
Topic: [Mod] Alphabet [alphabet]
Replies: 15
Views: 7998

Re: [Modpack] Sea [0.4.1] [sea]

i've add your mod to my minetest server (0.4.10), it's very good ! i've also see a bug : coral and seaweed displace water (the same as you report) Thanks! I'm still unsure I understand the word 'displace', though I looked it up. Can you be more precise? What is happening that turns out making it lo...
by Topywo
Fri Aug 29, 2014 08:35
 
Forum: Mod Releases
Topic: [Modpack] Sea [0.4.2] [sea]
Replies: 144
Views: 77728

Re: how to geothermal generator?

-- Correct positioning is water on one side and lava on the other. -- The two cannot be adjacent because the lava the turns into obsidian or rock. -- To get to 100% production stack the water and lava one extra block down as well: -- WGL (W=Water, L=Lava, G=the generator, |=an LV cable) -- W|L
by Topywo
Fri Aug 29, 2014 08:16
 
Forum: Minetest General
Topic: how to geothermal generator?
Replies: 3
Views: 1370

Re: [Mod] Gears [gears]

Maybe someone still has a copy of it.
by Topywo
Thu Aug 28, 2014 09:53
 
Forum: Mod Releases
Topic: [Mod] Gears [gears]
Replies: 5
Views: 4382

Re: [Mod] xtrablocks [0.0.1] [Marble_Blocks]

GJH105775 wrote:
balthazariv wrote:Hello,

I am in creative mode and I have no objects that appear in my inventory.


What do I have to do to fix this?


Add this line of code under each minetest.register_node:
description = "Name you want to give the node in the inventory",
by Topywo
Thu Aug 28, 2014 09:38
 
Forum: Mod Releases
Topic: [Mod] xtrablocks [0.0.1] [Marble_Blocks] New File Host
Replies: 31
Views: 14153

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Minetestforfun wrote:
Sunfirel wrote:Very good mod. I suggest making bag visible, like 3darmor is.


Good idea !
But an option for hide / unhide the bags are welcome


If someone would be able to code it, wouldn't it still be a problem to find a place for the 4 possible bags/trolley's on the player texture?
by Topywo
Thu Aug 28, 2014 09:31
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: [Mod]Concrete [V2.2] [concrete] Test Needed!

balthazariv wrote:Thanks,

It works with a few alterations.
It's the same name as "concrete" of technic modpack and didn't want to start. I have rename the mod and textures in "concretes" and all "concrete" names in the programming.


Great!
by Topywo
Thu Aug 28, 2014 09:27
 
Forum: Mod Releases
Topic: [Mod]Concrete [V2.2] [concrete] Test Needed!
Replies: 33
Views: 9245

Re: server issues need help

minetest/mods and i have a minetest/games/minetest/mods which contains mods in it, how are mods in there from a stock game?? There is a difference between minetest/games and minetest/mods: minetest/games Under minetest/games you ought to install the games. Games as are presented on the forum under ...
by Topywo
Thu Aug 28, 2014 09:18
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 1778

Re: server issues need help

The grey screen might be 'lag'. In this case textures (screen) not rendering because your graphic card/cpu has difficulties computing them (agian, not 100% sure if this is the only/right explanation).
by Topywo
Wed Aug 27, 2014 11:45
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 1778

Re: [Mod]Concrete [V2.2] [concrete] Test Needed!

Is there another copy of this mod somewhere? Yes, but it still needed to be fixed. This is (hopefully) a version without bugs: https://dl.dropboxusercontent.com/u/65428713/concrete%20(fixed).zip Changes: - replaced: minetest.env:set_node with minetest.add_node - added: after "(pos," {name...
by Topywo
Wed Aug 27, 2014 11:39
 
Forum: Mod Releases
Topic: [Mod]Concrete [V2.2] [concrete] Test Needed!
Replies: 33
Views: 9245

Re: server issues need help

Did you perhaps extract dreambuilder_game in your minetest/mods instead of in the minetest/games folder? The 'Trying to store.. etc.' error is nothing to worry about. When there are more than 49 entities active in a block that gets inactive (when you move away from it), Minetest can't 'store' them i...
by Topywo
Wed Aug 27, 2014 10:07
 
Forum: Minetest Servers
Topic: server issues need help
Replies: 9
Views: 1778

Re: help identifying mod

I dont even know the first thing of programming but adding something seems easy but I couldnt find the default under minetest_game Place of the init.lua file: minetest/games/minetest_game/mods/default/init.lua Code before Casimir's additions: -- Minetest 0.4 mod: default -- See README.txt for licen...
by Topywo
Tue Aug 26, 2014 08:55
 
Forum: Modding Discussion
Topic: help identifying mod
Replies: 15
Views: 2926

Re: [Mod] bring the joy of xmas to minetest. [christmas_craf

balthazariv wrote:Hello,

Links are dead. Can you refresh them ?

Thanks


In the meanwhile here's another link:
https://dl.dropboxusercontent.com/u/65428713/christmas_craft_0.2%20(1).zip
by Topywo
Tue Aug 26, 2014 08:30
 
Forum: Mod Releases
Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
Replies: 33
Views: 10093

Re: [MOD] GrojMod [WIP]

Thanks I got the drum set to work but it only has a solid wood texture. I need to fix it more before I upload it. Next I am working on fireworks and spotlights. Any ideas? Here's some firework: https://forum.minetest.net/viewtopic.php?f=11&t=3473 https://forum.minetest.net/viewtopic.php?f=11&am...
by Topywo
Mon Aug 25, 2014 08:36
 
Forum: WIP Mods
Topic: [MOD] GrojMod [WIP]
Replies: 50
Views: 10530

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Your welcome!

It indeed should have been 4 instead of 3.

Thanks for the suggestion of making a pull request. It might just be the push I needed to learn more about GitHub.
by Topywo
Sat Aug 23, 2014 22:21
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Glünggi wrote:Nice trolley :)


Thanks :-)
by Topywo
Sat Aug 23, 2014 12:11
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

would you like to commit this code to the git repo? I'd happily take a pull request, or if you just want to send me diffs, I can incorporate them. I like the idea of trolleys for complete hoarders ;) Just finding out this morning how to handle Github. - I forked your repository - I made changes to ...
by Topywo
Sat Aug 23, 2014 12:11
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: 3D printing for kids: modelling objects with Minetest

In the testing I see that day/night cycle restricts visibility, and additional time has to be spent to set up lighting, and this makes classes time spent less effective. Is there a way to remove or limit the night/day cycle? Frome minetest.conf.example # Interval of sending time of day to clients #...
by Topywo
Fri Aug 22, 2014 12:35
 
Forum: Minetest General
Topic: 3D printing for kids: modelling objects with Minetest
Replies: 46
Views: 8744

Re: [Game] Dreambuilder [20140820-2340]

Marshall_maz wrote:I have planted them on normal dirt with grass.
Any ideas ?


Plant them on sand or desert sand.
by Topywo
Fri Aug 22, 2014 08:10
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 210047

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

Krock wrote:
LionsDen wrote:Topywo, I am getting file not found with your link.

Quote it:
Topywo wrote:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
https://dl.dropboxusercontent.com/u/65428713/bags%20(%2B%2032%20slots%20trolley).zip


I don't know why that happened (looked like it got broken) I put 2 url's around it, now the download works. Thanks for telling it!
by Topywo
Thu Aug 21, 2014 19:47
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: [Mod] Bags [bags] Attach bags to your inventory to incre

I made minimal changes in the code for making trolleys. They have 32 slots. The trolleys are crafted with a stick middle/top row and 6 large bags under it (hoarders must pay a price). I also tried to make the trolley texture in line with Tonyka's textures of the small, medium and large bag. The chan...
by Topywo
Thu Aug 21, 2014 12:32
 
Forum: Mod Releases
Topic: [Mod] Bags [bags] Attach bags to your inventory to increase storarage.
Replies: 68
Views: 30793

Re: [Mod] Air Sword [airsword]

I had the airsword once. I can't find it anymore (older broken down PC). I tried to remember how to make it, but didn't succeed.

So I made this:

https://dl.dropboxusercontent.com/u/654 ... ribute.zip

I know, this is not the greatest sword in the world, it is just a tribute...
by Topywo
Thu Aug 21, 2014 08:47
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28436
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