Search found 1668 matches

Return to advanced search

Re: I have a few questions.

Yeah, I can do that. but i don't understand how i'd get it to check if it was touching the right block. That's my main problem. :/ The papyrus ABM, starting at line 192, minetest/games/minetest_game/mods/default/functions.lua might be interesting as an example for you. It checks both if water is ne...
by Topywo
Sun Nov 16, 2014 19:01
 
Forum: Minetest General
Topic: I have a few questions.
Replies: 10
Views: 1521

Re: Post your modding questions here

It lets me in game now, but the gui does not pop up. I guess my ultimate question would be how I would get that to show up? I created a folder aoe. Created a depends.txt with default in it and created an init.lua with your code in it: https://dl.dropboxusercontent.com/u/65428713/2014-11-08-101824_1...
by Topywo
Sat Nov 08, 2014 09:27
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628151

Re: [mod] Jail [0.0.1] [jail]

@DI3HARD139
Try teleporting them 1 space (y + 1) higher than you actually planned.
by Topywo
Sat Nov 08, 2014 09:08
 
Forum: Old Mods
Topic: [mod] Jail [0.0.1] [jail]
Replies: 41
Views: 22906

Re: Why there isn't new mods? :(

how to make a server Wiki: http://wiki.minetest.net/Server Forum: https://forum.minetest.net/viewforum.php?f=10 When you get stuck, you can ask on the server thread of the forum in an existing post or create a new one. Sometimes asking on IRC is also helpful (first link): http://www.minetest.net/irc
by Topywo
Sat Nov 08, 2014 09:01
 
Forum: WIP Mods
Topic: Why there isn't new mods? :(
Replies: 41
Views: 6087

Re: [MOD]Knotholes[0.1][knothole]

I've learned a bit about formspecs by trial and error, but this might help you out: default.chest_formspec = -- "size[1,2]".. "size[8,9]".. default.gui_bg.. default.gui_bg_img.. default.gui_slots.. "list[current_name;main;3.5,0.3;1,2;]".. -- "list[current_player;ma...
by Topywo
Tue Nov 04, 2014 09:58
 
Forum: WIP Mods
Topic: [MOD]Knotholes and nature[0.2][knothole]
Replies: 16
Views: 3575

Re: [Mod] Boats [boats]

@Lomic It looks to me you are using (the) minetest(_game from) 0.4.9 instead of 0.4.10. There is legacy still in it and no boats. Most of the times the development versions from minetest work better (with the latests (updates of) mods) or use at least the 0.4.10 stable version. Here are some links: ...
by Topywo
Mon Nov 03, 2014 17:02
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 40760

Re: [Mod] Boats [boats]

is there any other location I should check? I'm not very familiair with the system-wide build, but found this: /usr/share/minetest/games/[gameid]/mods/ ~/.minetest/mods/[gameid]/ <-- User-installed mods ~/.minetest/worlds/[worldname]/worldmods/ The first line describes the place of the minetestgame...
by Topywo
Sun Nov 02, 2014 15:18
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 40760

Re: How to start a mod?

Hello, I'm planning to make my students work on a scale model of our school (and the city afterwards). We obtained a data file of the city's heights / buildings / etc. (a X-Z grid of 5 meters step with the according altitude). The next step is to model the Minetest world accordingly to these data. ...
by Topywo
Sat Nov 01, 2014 16:38
 
Forum: Modding Discussion
Topic: How to start a mod?
Replies: 7
Views: 1739

Re: Simple documentation

@slopsbucket The ubuntu repository now has minetest 0.4.10 (I noticed after updating lubuntu to 14.10) The animals modpack is a very good modpack, but has relatively much issues due to the complexity. Since you're using ubuntu, a better option for you might be using the minetest development versions...
by Topywo
Sat Nov 01, 2014 09:58
 
Forum: Minetest General
Topic: Simple documentation
Replies: 13
Views: 3065

Re: [Mod] Boats [boats]

@Lomic That's strange. Boats is a mod that's included in the minetest_game: games/minetest_game/mods/boats Create a minetest_game without enabling other mods. Can you now make a boat? ds_rowboat and ds_sailboat (depends.txt must be default and boats . Those mods probably were made before boats becam...
by Topywo
Fri Oct 31, 2014 10:31
 
Forum: Old Mods
Topic: [Mod] Boats [boats]
Replies: 89
Views: 40760

Re: [Mod] More Blocks [moreblocks]

Spirosxk wrote:I haven't add anything, the mod is the default from the gitorious.


This mod loads and works for me.

- What happens if you create a new game and only enable moreblocks?
- Do you use minetest_game or another game?
by Topywo
Sun Oct 26, 2014 14:26
 
Forum: Mod Releases
Topic: [Mod] More Blocks [moreblocks]
Replies: 344
Views: 219609

Re: [Mod]Hardened Clay / Stained Hardened (Minecraft Like)

davedevils wrote:okey i have add mega link and forum


Thanks!
by Topywo
Sat Oct 25, 2014 14:04
 
Forum: WIP Mods
Topic: [Mod]Hardened Clay / Stained Hardened (Minecraft Like)
Replies: 6
Views: 3024

Re: [Mod]Hardened Clay / Stained Hardened (Minecraft Like)

I would like to download this mod, but don't want to try out the different tabs on the download pages...
by Topywo
Sat Oct 25, 2014 08:27
 
Forum: WIP Mods
Topic: [Mod]Hardened Clay / Stained Hardened (Minecraft Like)
Replies: 6
Views: 3024

Re: [Mod] Mesh primitive objects [0.10] [slope_test]

Thanks VanessaE :-)
I tested the versions before cylinders and they looked good (I prefer the full collison box by the way).

I have one (very general) question you may know the answer.
What impact have the meshnodes on the performance of minetest compared with other node types?
by Topywo
Fri Oct 24, 2014 09:19
 
Forum: WIP Mods
Topic: [Mod] Mesh primitive objects [0.22] [slope_test]
Replies: 72
Views: 12346

Re: Post your modding questions here

sea modpack did something like that for some nodes IIRC. Screenshot: https://forum.minetest.net/viewtopic.php?p=92369#p92369 Alternative Sokomine (last big paragraph): https://forum.minetest.net/viewtopic.php?p=101965#p101965 Working links to 0.2.1 in Hampa16's post: https://forum.minetest.net/view...
by Topywo
Thu Oct 23, 2014 07:51
 
Forum: Modding Discussion
Topic: Post your modding questions here
Replies: 3735
Views: 628151

Re: [Mod] BobBlocks [v0.0.8] [20130305] [bobblocks]

Did you perhaps install an older version of boblocks?

Try this one from the GitHub link:
https://github.com/rabbibob/BobBlocks.git
by Topywo
Mon Oct 20, 2014 17:06
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50779

Re: creating a plant

I think the problem is you created a craftitem you want to add as a node:

You could try to change:
minetest.register_craftitem("korallen:pink_coral_grass",{
into:
minetest.register_node("korallen:pink_coral_grass", {
by Topywo
Sun Oct 19, 2014 20:01
 
Forum: Modding Discussion
Topic: creating a plant
Replies: 9
Views: 1788

Re: Android Error Messages

You might want to remove the old debug.txt first when it became to big. Standard debug level is 2. To use 3 or 4 type debug_log_level = 3 or debug_log_level = 4 in your minetest.conf file: # Level of logging to be written to debug.txt. # 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verb...
by Topywo
Sun Oct 19, 2014 18:55
 
Forum: Minetest Problems
Topic: Android Error Messages
Replies: 3
Views: 662

Re: Advantages and Disadvantages of merging Mesecons

how to download it Minetest: http://minetest.net/download or for recent window versions: https://forum.minetest.net/viewforum.php?f=42 or build it yourself (easier for Linux, see under readme.txt): https://github.com/minetest/minetest Mesecons: https://forum.minetest.net/viewtopic.php?id=628#p4785 ...
by Topywo
Sat Oct 18, 2014 08:19
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5536

Re: Advantages and Disadvantages of merging Mesecons

@rubenwardy Mesecons (and technic/pipeworks) are great mods that bring lots of fun for players to minetest. But also there are often bug(fixes)needed and they can be fairly complicated. Maybe a (new?) simple mod (for the minetest_game) containing one type of powerline, one on/off switch and one powe...
by Topywo
Thu Oct 16, 2014 10:35
 
Forum: Minetest Features
Topic: Advantages and Disadvantages of merging Mesecons
Replies: 39
Views: 5536

Re: What's Minetest still missing over Minecraft?

I think LazyJ summarized it very well.
by Topywo
Thu Oct 16, 2014 10:26
 
Forum: Minetest General
Topic: What's Minetest still missing over Minecraft?
Replies: 836
Views: 134976

Re: [Mod] MCCAR Ball [1.0] [mccarball]

Nice mod!

It works fine, distance placing ball-mob is very well balanced.
by Topywo
Thu Oct 16, 2014 08:53
 
Forum: Mod Releases
Topic: [Mod] Mob Catching Ball [1.1] [mccarball]
Replies: 29
Views: 7202

Re: Linux 0.4.10 fresh compilation cant load public serverli

@harryadams I'll build a new latest version of minestest and will copy/paste the lines I used here, so you can copy/paste them in you terminal: sudo apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev lib...
by Topywo
Wed Oct 15, 2014 22:12
 
Forum: Minetest Problems
Topic: Linux 0.4.10 fresh compilation cant load public serverlist
Replies: 6
Views: 1111

Re: Linux 0.4.10 fresh compilation cant load public serverli

@harryadams26 You probably did allright, but got an outdated instruction, missing 2 dependencies: As in your post: $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev GitHub ...
by Topywo
Wed Oct 15, 2014 21:55
 
Forum: Minetest Problems
Topic: Linux 0.4.10 fresh compilation cant load public serverlist
Replies: 6
Views: 1111

Re: [Game] Weird [0.1.0]

Very nice idea to make a game with a collection of weird mods! I looked up the mods without a link: wcc Melkor mentioned a link ( https://forum.minetest.net/viewtopic.php?id=2890 ) to Bas080's forum post, containing this link to his GitHub ( https://github.com/bas080/portal ) Here's a link to a copy...
by Topywo
Wed Oct 15, 2014 21:41
 
Forum: WIP Subgames
Topic: [Game] Weird [0.3.0]
Replies: 29
Views: 8902

Re: Linux 0.4.10 fresh compilation cant load public serverli

Which instructions? There are instructions halfway down this link: https://github.com/minetest/minetest Following the instructions works for me. Do/did you miss the blue dependency? " Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: $ ap...
by Topywo
Wed Oct 15, 2014 19:37
 
Forum: Minetest Problems
Topic: Linux 0.4.10 fresh compilation cant load public serverlist
Replies: 6
Views: 1111

Re: [Mod] bring the joy of xmas to minetest. [christmas_craf

Nice simple mod. Finally some usage for gold ingots. :-) A tiny suggestion: The christmas star nodedef should have sunglight_propagates = true. Otherwise, the star appears so dark. Did it for the lights and star (I think it still looks dark, especially compared with the star in the hand). and @Chee...
by Topywo
Wed Oct 15, 2014 08:38
 
Forum: Mod Releases
Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
Replies: 33
Views: 10093

Re: [Modpack] Plantlife [git rolling release][plantlife_modp

Fritigern wrote:I know that flowers are part of this modpack, but i can't seem to find any in newly generated worlds. I wonder why.


Flowers is a mod of minetest_game.
by Topywo
Tue Oct 14, 2014 08:14
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130731

Re: Post your mod requests/ideas here

@Esteban

I could find this post:
viewtopic.php?p=45352#p45352

and this link (to something simillar):
https://github.com/basicinside/dev-minetest
by Topywo
Mon Oct 13, 2014 08:39
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382303

Re: [Mod] bring the joy of xmas to minetest. [christmas_craf

@CheerfulCherub
Idk if you copied the folder christmas_craft out of christmas_craft_0.2 into the mods folder.

@CheerfulCherub and Krock, if you copy all the stuff from the subfolder into the main folder, rename it to: christmas_craft not christmas
by Topywo
Sun Oct 12, 2014 16:23
 
Forum: Mod Releases
Topic: [Mod] bring the joy of xmas to minetest. [christmas_craft]
Replies: 33
Views: 10093
PreviousNext

Return to advanced search

cron