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If the email doesn't work, find out who's taken over Final Minetest from OldCoder and email them to get write access or an admin account.
I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Lucky Blocks, eh? If you are willing to add those to Minetest, then you might not have a problem with adding the following either: https://youtu.be/qrKne_sWbVI What you are seeing in this video that I found is something similar to the infamous Terry Traps of Doom 2. Basically, they kill and respawn ...
"That underwater world looks very nice! It's good to have more light down there. The only worry I have is that the abm might get too excited and place too much :-)" I plan to test my version of Sea and ultimately release it. If both the new spawn mode and the level of illumination can be ...
Kpenguin suggested that Antarctica could be used... http://supertuxkart.sourceforge.net/Antarctica:_Technical_Details l doubt this is a good idea, the new supertuxkart 9 is extremely laggy, a lot more than when it used irrlicht. And that engine uses polygons. It is a shame that Super Tux Cart 9 did...
[img]https://forum.minetest.net/download/file.php?mode=view&id=3702&sid=a423f45382894622f89a9c16b2553be1[/img I built these two 500kv poles in my new singleplayer world. [img]https://forum.minetest.net/download/file.php?mode=view&id=3709&sid=882e489db4d3996065cab24a04b823ff[/img I a...
Have any of you ever wanted to build some 500kv transmission lines in your worlds? If you have, then the following might be of great interest to you: https://forum.minetest.net/download/file.php?mode=view&id=3710&sid=882e489db4d3996065cab24a04b823ff https://forum.minetest.net/download/file.p...
https://forum.minetest.net/download/file.php?mode=view&id=3702&sid=a423f45382894622f89a9c16b2553be1 I built these two 500kv poles in my new singleplayer world. https://forum.minetest.net/download/file.php?mode=view&id=3709&sid=882e489db4d3996065cab24a04b823ff I also built these two ...
13:31:45: WARNING: Assignment to undeclared global "p" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:469. 13:31:45: WARNING: Assignment to undeclared global "dist" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:470. 2015-09-17 13:31:45:...
13:31:45: WARNING: Assignment to undeclared global "p" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:469. 13:31:45: WARNING: Assignment to undeclared global "dist" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:470. 2015-09-17 13:31:45:...
uwotm8. Notice the co-ords - 4.9~KM of stone above my head. http://jordach.net/Images/Screenshots/screenshot_20150917_145606.png Even stranger when you have a replica overworld underground! http://jordach.net/Images/Screenshots/screenshot_20150917_150536.png How did you achieve all of this?
The more blocks there are, the more polygons that need to be drawn by the engine. Older computers, tablets, and phones really can't afford to have to render more polygons. Unless voxel octrees are ever used in Minetest's graphics instead of polygons (extremely unlikely to ever be done,) Minetest wil...
I thought I'd try to solve two problems at once: * The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren. * It's difficult to build underwa...
https://forum.minetest.net/download/file.php?mode=view&id=3687&sid=4de82e7bcc1eef1429427399b3e61c6a You can find more images of that village of mine on Shadowninja's Server here: http://s1203.photobucket.com/user/Nolornbon/library/?view=recent&page=1 Lot's of other images can be found t...
I thought I'd try to solve two problems at once: * The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren. * It's difficult to build underwa...
A bazaar and a cathedral are completely different things. If you do not know the analogy, go read http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ Just to let everyone know, this is not an advertisement. The link that is here leads to a writing about open-source software, namely...
There were some bad things that I noticed about this community lately, and the following video by oOChainLynxOo speaks of them: https://youtu.be/zM2Fl__bR5s Now, before you turn your noses as high as the sky and stop the video as soon as it starts, I want you to consider not doing so. Instead, I wan...
If, by ancient aliens, you are referring to a race that existed before modern man, the following YouTube video should interest you: https://youtu.be/7Fi4WOHW0NI The twilight that is spoken of is also known as the Purple Dawn, by the way.
I like these doors that you are making so very, very much, Don. It really is a shame that VanessaE never considered adding this to her Dreambuilder subgame.
Hmm, any other options being considered? I was thinking about learning OpenGL and making a graphics engine myself, though I'm still not sure if I want to take on that task... The only case in which I would recommend doing that is if the resulting engine ended up being based on voxel octrees instead...
Could it could be turned into a realm mod? Is that really the purpose of mods to create huge complete buildings? So you build all of that? I’m on vacation. you have way more creativity than I do! endurance... Ahh, but to build something like that requires godlike intelligence, which I humbly admit ...
WOW! That looks complicated.... Would OSG be an option for MT? T 1439001551 20<Inocudom>30 What do you know and understand about polygons vs. voxel octrees, RealBadAngel? I heard that there is a sizeable difference in fps, and Cube 2 Sauerbraten proves this. T 1439001587 20<Inocudom>...
I found [snip] (Inocudom's Intuition: >_> Dude, when will you [snip]) I will be a real man and give my intuition the boot right now! SLAM!!! Good riddance to that spirit breaker! Now, as I was saying, I found something interesting concerning OpenSceneGraph: http://www.pcl-developers.org/OutofCore-Vi...