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Re: [Mod] scifi-nodes

D00Med wrote:O.o I have no idea what is going on there.
Is this the problem?; "/usr/local/share/minetest/builtin/game/" and " /home/derek/.minetest/mods/scifi_nodes/"

Then technic and minetest-game must be at fault here. I will inform them.
by Inocudom
Sat Nov 19, 2016 02:35
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8545

Re: [Mod] scifi-nodes

This strange error came up: 2016-11-08 00:07:08: ERROR[Main]: ModError: Failed to load and run script from /home/derek/.minetest/mods/scifi_nodes/init.lua: 2016-11-08 00:07:08: ERROR[Main]: /usr/local/share/minetest/builtin/game/register.lua:130: attempt to compare number with string 2016-11-08 00:0...
by Inocudom
Tue Nov 08, 2016 05:34
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8545

Re: Post your screenshots!

azekill_DIABLO wrote:what is it?

It is a meeting room that is dedicated to the fact that I got the T-1,000,000 achievement in Team Fortress 2.
by Inocudom
Mon Oct 31, 2016 18:52
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: Post your screenshots!

Image
Just built this today.
by Inocudom
Mon Oct 31, 2016 05:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: Post your screenshots!

Upcoming mod “Minetest Game Plus”: https://i.imgur.com/ni0hEIi.jpg https://i.imgur.com/tCaPuNg.png https://i.imgur.com/oPmWdMI.png https://i.imgur.com/mCKOJVS.png https://i.imgur.com/4y7wx34.png https://i.imgur.com/2XECR8z.png I would say that this gamemode is off to a good start, Wuzzy.
by Inocudom
Sun Oct 30, 2016 01:12
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: [Mod] D00Med mobs [dmobs]

Two new mob ideas that I have for you: https://youtu.be/3nxjkdQav5s -Killer Bee Hive This mob could be found in various places that are abandoned as well as in trees, logs, and caves. If approached, its bees could attack the player and chase him/her for a distance of up to 2 miles from the hive. If ...
by Inocudom
Sun Oct 16, 2016 22:06
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30681

Re: [Mod] dmobs(D00Med mobs)

Inocudom wrote:My concern about your mobs is that some of them might cause damage to structures or start fires. Perhaps a way to turn those effects off would be a good idea?

Which line would it be in this mod?
by Inocudom
Fri Sep 02, 2016 00:06
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 30681

Re: [Mod]Horror mod

My concern about your mobs is that some of them might cause damage to structures or start fires. Perhaps a way to turn those effects off would be a good idea?
by Inocudom
Thu Sep 01, 2016 23:56
 
Forum: WIP Mods
Topic: [Mod]Horror mod
Replies: 61
Views: 9363

Re: [mod] witchcraft (v0.3)

I do see some serious decorating potential in this mod and its nodes.
by Inocudom
Thu Sep 01, 2016 23:54
 
Forum: WIP Mods
Topic: [mod] witchcraft (v0.3)
Replies: 66
Views: 8985

Re: [Mod] pithy's paintings [pithypaint]

Well, the more pictures, the better, I say. Do keep them coming.
by Inocudom
Thu Sep 01, 2016 23:52
 
Forum: WIP Mods
Topic: [Mod] pithy's paintings [pithypaint]
Replies: 7
Views: 1257

Re: Post your screenshots!

May not be practical for the mod but i like the way the rivers cut away the buildings. Yeah, it's not too realistic, but it's so pretty that I had to keep them. I put in some of the valleys code as well, since the wilderness was so flat. I'll figure out some way to keep the mobs from drowning after...
by Inocudom
Thu Sep 01, 2016 23:47
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: Post your screenshots!

Image
My Inksona (Agent 7, Joseph) in Minetest.
by Inocudom
Sun Jul 31, 2016 00:07
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: [Mod] scifi-nodes

Very interesting stuff you have here. Keep up the good work, as your mods add a new level of life to Minetest.
by Inocudom
Sun Jul 17, 2016 21:00
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8545

Re: [ModPack] xtraores 2016.03.23 [0.52][xtraores]

This is probably one of the best ore mods ever made for Minetest.
by Inocudom
Sun Jul 17, 2016 20:55
 
Forum: Mod Releases
Topic: [ModPack] xtraores 2016.03.23 [0.52][xtraores]
Replies: 22
Views: 6679

Re: [Mod] furniture [furniture]

I like the fact that you can sit on the chairs in this mod. VanessaE should consider adding that feature to homedecor.
by Inocudom
Sun Jul 17, 2016 20:50
 
Forum: Mod Releases
Topic: [Mod] furniture [furniture]
Replies: 28
Views: 5206

Re: leaving most of the community

The reason people are so messed up these days is because the world is in a state of utter chaos. When everyone's life is a nightmare, it is a given that communities will rot, even Minetest's. Of course, nobody respects the one book that told us that this would all come to pass, and that is truly a s...
by Inocudom
Sun Jul 17, 2016 19:03
 
Forum: Minetest General
Topic: leaving most of the community
Replies: 9
Views: 1758

Re: Post your screenshots!

I think, this looks better than the default. Full (dry) grass blocks with random (dry) grass on each node. I'm waiting for the random position/rotation of plantlike nodes. Or is this already possible? https://forum.minetest.net/download/file.php?mode=view&id=6759&sid=888f71d4b54211e9a5a74e4...
by Inocudom
Tue Jun 28, 2016 03:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: [Mod] Australia 0.2

Look at these, demon_boy:
https://forum.minetest.net/viewtopic.php?f=9&t=14470
https://forum.minetest.net/viewtopic.php?f=9&t=2631
You might find the plants of these two mods to be very good editions to your biomes.
by Inocudom
Wed Apr 20, 2016 20:45
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 54
Views: 8668

Re: Post your screenshots!

Image
Yes, I built 9 more of these recently.
by Inocudom
Mon Apr 18, 2016 22:04
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1377450

Re: [Mod] Loud Walking (Bio-pods) Mapgen [loud_walking]

I do believe that OldCoder would find this mapgen to be very appealing. You should tell him about it sometime.
by Inocudom
Tue Apr 12, 2016 02:31
 
Forum: WIP Mods
Topic: [Mod] Loud Walking (Bio-pods) Mapgen [loud_walking]
Replies: 36
Views: 4158

Re: [MOD] Australia

It is a shame that VanessaE never really makes use of mapgen mods like this one. The outback biomes are very impressive and they remind me of what deserts used to look like in Minetest.
by Inocudom
Tue Apr 12, 2016 02:25
 
Forum: WIP Mods
Topic: [Mod] Australia 0.4
Replies: 54
Views: 8668

Re: [Mod] scifi-nodes(v2)

I really do like these new nodes, as they are useful for decorating factories and laboratories.
by Inocudom
Fri Apr 08, 2016 21:27
 
Forum: WIP Mods
Topic: [Mod] scifi-nodes
Replies: 54
Views: 8545

Re: Freeminer

proller wrote:win64 builds available!
http://build.freeminer.org/?C=M&O=D

is anybody who now use windows 32 bit? exept Krock ?

Very good, proller! If you want people to continue trying out/using Freeminer, it would be wise to keep this service up.
by Inocudom
Thu Apr 07, 2016 15:07
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46531

Re: Quartz Palace

This is a very beautiful building. You should be very proud of what you accomplished here.
by Inocudom
Thu Apr 07, 2016 15:03
 
Forum: Minetest Maps
Topic: Quartz Palace
Replies: 8
Views: 1898

Re: [Mod]Food Blocks![foodblock]

Yes, this mod is very imaginative. Keep up the good modding.
by Inocudom
Thu Apr 07, 2016 14:35
 
Forum: WIP Mods
Topic: [Mod]Food Blocks![foodblock]
Replies: 20
Views: 4423

Re: [MOD] Beverage ( Drinks )

Yes, this mod is off to a very good start. It has its fair share of uses in terms of decorating.
by Inocudom
Thu Apr 07, 2016 14:29
 
Forum: Mod Releases
Topic: [Mod] Beverage (Drinks) [beverage]
Replies: 13
Views: 3555

Re: RealBadAngel

There's something I've been wanting to suggest. I don't know if it's a stupid idea, and feel free to slap me if so: Could we perhaps add some sort of bonus item or easter egg in minetest_game, in the memory of RBA? I'm thinking of something very rare (like MESE or Nyan Cat) with a reference to him....
by Inocudom
Thu Apr 07, 2016 06:06
 
Forum: Minetest General
Topic: RealBadAngel
Replies: 76
Views: 19908

Re: [Modpack] Dreambuilder [20160402-0156]

It was always a better idea to have Dreambuilder as a modpack anyway. Subgames rarely keep up with Minetest's development.
by Inocudom
Thu Apr 07, 2016 05:59
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209573

Re: [Mod] Visible damage/HP loss [1.0][damaged]

This is one of those mods that should have been made a long time ago, but never was. However, I am grateful that you finally stepped up to the challenge, pinkysnow.
by Inocudom
Thu Apr 07, 2016 05:56
 
Forum: WIP Mods
Topic: [Mod] Visible damage/HP loss [1.0][damaged]
Replies: 10
Views: 2106

Re: [Mod] Streets+Infrastructure Fork [streets][git]

Cheapie, you really outdid yourself with this incredible effort of yours. People come and go, but keeping the mods that they left behind up-to-date really does benefit both the community and the modders.
by Inocudom
Thu Apr 07, 2016 05:47
 
Forum: WIP Mods
Topic: [Mod] Streets+Infrastructure Fork [roads][git]
Replies: 21
Views: 4272
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