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4.

To get wool, you have to find sheep. I've had at least four hours of fun in minecraft just trying to get sheep to follow me home. With "synthetic" wool, I would just have hacked at some trees. Less of a challenge.
by OmniStudent
Sat Dec 29, 2012 08:29
 
Forum: Minetest General
Topic: Poll:[Ended] Default Wool Recipe (winner = Wool Weaver)
Replies: 21
Views: 6079

Mauvebic, your stuff is AMAZING! even with black&white it took us (two of us) 10 hours to build that mountain :p its the third peak, were hoping to build a chain of mountains stretching from -6K,0,-6K to near spawn :p Also realized just how screwed up entities are ATM - rarely but surely, when i fi...
by OmniStudent
Fri Dec 21, 2012 08:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379369

Mauvebic, your stuff is AMAZING!
by OmniStudent
Wed Dec 19, 2012 19:26
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1379369

Oh, it was that one you published here :)
by OmniStudent
Tue Dec 18, 2012 08:00
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

+1 Cool! I like the idea of a bot as NPC. Can you provide a link to the code? If pleople see your code, they may be better able to help you. Providing a link to the code is pointless: this is my first attempt at C++ in ten years and I never was any good with it to start with. The code is a horribly...
by OmniStudent
Mon Dec 17, 2012 19:34
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

STILL no progress on the movement code! It seems to reside in localplayer.cpp, environment.cpp, client.cpp, player.cpp... I can't make heads or tails of it!

Help!

(But now I've changed the code so much, nothing less than a full description of the local player movement will help me, so ARRGGGH!)
by OmniStudent
Mon Dec 17, 2012 06:33
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Thanks for the tip, this would have taken me ages to figure out on my own. I have looked at dylibbbundler and will probably use it in this week.

I'm running 10.6 and won't change until my uber-mac-savvy bro tells me to.

Link to your xcode project please?
by OmniStudent
Mon Dec 17, 2012 06:29
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

I play the regular Minecraft now and then, but this only makes me more interested in an open source version.
by OmniStudent
Mon Dec 17, 2012 06:23
 
Forum: Minetest General
Topic: Goodbye!
Replies: 10
Views: 2473

tux_peng wrote:You need to use dylibbunddler for your build to be distributable. You can fix the permission errors with


Oh, I did not know this. Then my builds are unusable :(
by OmniStudent
Sun Dec 16, 2012 05:44
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

Sorry I don't know how to fix this. Are you all running 10.8 or some other version?

The solution may be doing an install on your own computer. For this you need xcode and macports, to start with.
by OmniStudent
Sat Dec 15, 2012 18:19
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

jojoa1997 wrote:i could do with a little bigger plains and less caves



Scared? :)
by OmniStudent
Fri Dec 14, 2012 08:45
 
Forum: Minetest General
Topic: Making a better minetest
Replies: 29
Views: 4858

Ragnar wrote:can you help me do it later???


No, I'm quite immersed in my own projects. But if you want to try it yourself maybe I can help getting you started.
by OmniStudent
Fri Dec 14, 2012 08:37
 
Forum: Minetest General
Topic: Player ID
Replies: 6
Views: 801

Having a mod that allows you to set settings mid game. I think it is called GUI. Anyways you could turn damage off or filtering off in the middle of building your house. Also it could allow the admin and the players on a multiplayer server to change the ssettings but have the decision for the admin...
by OmniStudent
Fri Dec 14, 2012 07:31
 
Forum: Minetest General
Topic: Mod ideas(0.4.4)
Replies: 12
Views: 1713

Yes, it is possible. It is relatively easy to do.
by OmniStudent
Fri Dec 14, 2012 07:29
 
Forum: Minetest General
Topic: Player ID
Replies: 6
Views: 801

Here you are:

https://www.dropbox.com/sh/plcizci49g6gqjz/EncC8BtfAA

Its compiled 32bit on osx 10.6.
by OmniStudent
Thu Dec 13, 2012 19:27
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

I never understood that stuff with Java files: is the code readable in a file, or is it just real easy to decompile?
by OmniStudent
Thu Dec 13, 2012 19:09
 
Forum: Minetest-Related
Topic: Minetest RPG
Replies: 22
Views: 6904

if i understand correctly (that the npcs will move, maybe follow a player, hit him/her if he gets hit, maybe even builds something) than i cant wait til this gets released That's the idea. There seem to be a lot of people interested in NPCs/AI, so I don't think you'll have to wait TOO long. (Progre...
by OmniStudent
Thu Dec 13, 2012 19:07
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

There should be a way, but it's more like a hack than a real solution. Haven't tested it yet, for I'm not on my computer. In environment.cpp, from line 990, you got : core::list<v3s16> players_blockpos; for(core::list<Player*>::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *pl...
by OmniStudent
Thu Dec 13, 2012 19:04
 
Forum: Minetest Features
Topic: Block loading
Replies: 14
Views: 2920

Mob's/Animal's: I do know that mobs and animal's are needed, so what about having 4 animals? The sheep could drop lamb, the cow could drop beef, the pig could drop some pork and the chicken could lay egg's + drop chicken. I'm not a fan of random farm animals (too Minecraft-y :P), although simple pa...
by OmniStudent
Thu Dec 13, 2012 13:14
 
Forum: Minetest General
Topic: Making a better minetest
Replies: 29
Views: 4858

Ragnar wrote:yeah, thanks... btw, is it legal to mod sims 3 mobile, like fork it and make a free private game?


I think its legal to make a sims3-like game, but not to use the actual source code of sims3 (which is not available anyway, right?)
by OmniStudent
Thu Dec 13, 2012 13:06
 
Forum: Minetest-Related
Topic: Minetest RPG
Replies: 22
Views: 6904

But now that I use a mutilated version of the minetest game, UDP works for the communication. Everything is done just as with a human player. I've already got most of this working, but from the position info I get from the bot player, he appears to be rapidly falling towards the center of the earth ...
by OmniStudent
Thu Dec 13, 2012 13:01
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

I dunno, I'm mainly doing this to get familiar with the minetest c++ code, so I don't want to mix in lua.

Seems like jordan4ibanez has come a lot further than I on NPCs, but using a separate computer for running them opens up opportunities for really smart NPCs.
by OmniStudent
Thu Dec 13, 2012 09:14
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

Very nice!
by OmniStudent
Thu Dec 13, 2012 09:09
 
Forum: WIP Mods
Topic: [Mod] 3D Animated NPC [1.5]
Replies: 94
Views: 32787

I've been thinking along those lines too, but I (like most people here, I guess) am busy with another project. I suggest you increase your familiarity with Minetest's internals by making some small change to farmesh and seeing if your changes produce the results you want. When you can present a work...
by OmniStudent
Wed Dec 12, 2012 13:03
 
Forum: Minetest Features
Topic: Another take on farmesh?
Replies: 1
Views: 708

LorenzoVulcan wrote:I think an ABM on flowing water can resolve the thing without core hacking.


Whats an ABM?
by OmniStudent
Wed Dec 12, 2012 11:59
 
Forum: Minetest Features
Topic: How hard would it be to do this? (is it possible?)
Replies: 10
Views: 1482

What do you need IrishHillbilly?

It is the osx 0.4.4 version youre after, right?
by OmniStudent
Wed Dec 12, 2012 11:45
 
Forum: Minetest General
Topic: Mac Build?
Replies: 37
Views: 17660

Screenshots please!
by OmniStudent
Mon Dec 10, 2012 18:08
 
Forum: Minetest General
Topic: Mesecons machine competiton 2.0!
Replies: 70
Views: 14651

I got lost and changed strategy: Writing a program myself that used the minetest protocol got too complicated, especially for two reasons: Minetest sometimes uses "split packages" that I haven't been able to decipher. There is a system for acknowledning and re-sending "Reliable" packages that I don'...
by OmniStudent
Mon Dec 10, 2012 07:26
 
Forum: Minetest Engine
Topic: Help with UDP?
Replies: 39
Views: 9269

I hope no one of the talented people that are actually programming the game wastes their time with this.

Who the HELL cares if someone sees a particular combination of letters deemed nasty by some people?

What could be the worst consequences?
by OmniStudent
Mon Dec 10, 2012 07:09
 
Forum: Minetest Features
Topic: Censoring Profane Language.
Replies: 18
Views: 3041

Weird that something this basic is left out in Windows. Did they forget, or was there a reason behind it?
by OmniStudent
Mon Dec 10, 2012 06:58
 
Forum: Minetest General
Topic: Why localhost does not work on windows
Replies: 3
Views: 1199
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