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I should have set this up years ago. But it's no tale of woe.
Whether the temperature is high or low, regardless of cold winds blow,
away we go like Edgar Allan Poe, on now with the show. BTW rhymes are welcome.
Unfortunately not, there is no way for WorldEdit to know what is a wall and what isn't. Even if we used a rule like "a wall is a block that has air on opposing sides and the same material on both of the other sides", it still wouldn't be able to make a proper house since it doesn't know where the si...
VoidLord: can you re download the latest version and then open the following file: MESECONS_FOLDER/mesecons_mvps/init.lua Then, copy and paste the contents of the file into a pastebin, like pasteall.org. Post the resulting URL here. I am trying to verify which version you have, since evidence sugges...
if event.type == "program" then mem = {abc=123, def=456} elseif event.channel == "req" then digiline_send("val", mem[event.msg]) end Could you explain how to set this up and what the channel names represent? It's pretty straightforward. First, plonk down a Luacontroller and right click it. Paste th...
Ragnar6645: there are no currently working wireless Mesecons. There's nobody really working on it now, but I can take a look later if I finish my todo list early. VoidLord: glad to hear it. The site is working fine over here, I think the file is either being cached on your end, or you have the wrong...
Yeah I won't do that just to upload an image. Anyway the circuit is like this (powerplant)(mesecon)(MESE)(mesecon)(redglowstone) anything past the first mesecon is off. The first mesecon comes to a stop at a half-block length. The last sentence is key here. You definitely have either an old version...
Try the teleporter tubes in the Pipeworks mod, oxenfreedan. I think you'll also like the many, many other features it offers, as well as the Mesecons integration.
VoidLord: the MESE block conducts only from directly adjacent faces, i.e., no diagonals. It will change colours to be slightly brighter when on. Only receptors that conduct to that side will turn on. See the article "Mesecons Basics" in my post signature for a detailed description of the MESE block ...
Personally I find that Luacontrollers work best if you have a basic knowledge of the Lua programming language already before programming things. At first, I found the whole controllers thing a bit overpowered, but eventually I found that the incredible new things we can do with them definitely outwe...
Some digiline addons: Light Block: right click and theres 3 formspecs: channel to listen on, message to turn on, message to turn off. Also a personal request: make digiline global, so no wires or wireless mod needed. May be cheaty, but its a request. So you can just place a tv and it will work. Fin...
VoidLord: thanks for the feedback. Here's what I think: How about a better redstone alternate? That's the reason I got into this stuff. With mesecons there is no slight delay that allows stuff to happen, such as with the torches, those don't recieve signals quick enough. Torches have a 1 second dela...
Cobblestone is the description of the node. The actual node name is defined in the code and is generally not exposed to the player except via the console or chat commands. From what I've seen this makes it harder to use WorldEdit, so now it supports specifying node names by their descriptions ! Down...
Quick update on development , newest to oldest news: ⋅ Pistons make sounds when extending or retracting. ⋅ Pipelining support: Mesecons receptors now work based on ticks, at around 20 ticks per second. That means a slight delay is now introduced whenever you use a receptor, arou...
I believe that you are supposed to request the feature itself, and it will be implemented in Mesecons. I myself don't really have any ideas for this, since Mesecons pretty much already has everything I've wanted out of it.
They already exist, but are not in the default distribution. For plugs, sockets, and inverters, you will need Mesecons-extension-temperest, available at the downloads page at Mesecons.net. This particular one is not available for a reason though: using it incorrectly will crash the server, and unfor...
I like to keep documentation available offline, so I put together the contents of the wiki as well as some of my own notes into one text file, DOCUMENTATION.md, that has all the content all nicely together in one place: Mobs ==== This mod adds mobs to Minetest. Minetest's damage system -------------...
It seems like your blocks aren't loaded properly. You might want to try increasing the load distance, or just walking around in the area you plan to load the schematic in before actually loading it.
Unfortunately, without a force-load API, there is no workaround for this.
could you show me the new link so that i can download the Cactus-O-Matic 6000, because the ompldr is not working. Thanks! and by the way the printer.we is working properly now but it seems its not printing properly because i watched your video on youtube and it prints properly but mine is not same ...
The error message was: 09:43:03: ERROR[main]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air" at (-9,12,170) (block (-1,0,10)) And some are like this: 09:43:03: ERROR[ServerThread]: Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "air"...
Hmm, here's the world download then: https://dl.dropboxusercontent.com/u/8097754/Test.zip I can load the schematic without problems, I just plonked it down in my main test world here. Edit: by the way, what were the error messages? I can check out what went wrong for future reference.
Confirmed, issue seems to be caused by block queue. This will be fixed soon, but in the meantime you can work around it by setting worldedit.ENABLE_QUEUE to false in worldedit/queue.lua. You won't have the block queue functionality when this is used though. If you are running a server at the moment ...