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For Anisotropic, Bi- & Trilinear filtering and mip-mapping just search in wikipedia. Preload item visuals disables the generation of inventory images at startup. It does it on-demand, which means you'll notice a longer delay when opening an inventory with not-yet generated images. Finite liquid is p...
by PilzAdam
Thu Apr 17, 2014 00:39
 
Forum: Minetest General
Topic: Some questions about the settings
Replies: 8
Views: 1426

Boring world, bad animations, bad sound, boring story badly presented, decent quality.
-> No.
by PilzAdam
Wed Apr 16, 2014 19:18
 
Forum: Minetest General
Topic: *
Replies: 14
Views: 2587

Why do you think that you could represent the Minetest community?
by PilzAdam
Wed Apr 16, 2014 11:44
 
Forum: Minetest General
Topic: Minetest Social
Replies: 19
Views: 3208

https://forum.minetest.net/viewtopic.php?pid=137931#p137931
This is one reason why there wasnt a post in the news section.
by PilzAdam
Tue Apr 15, 2014 20:56
 
Forum: Minetest General
Topic: minetest_game will no longer be developed
Replies: 16
Views: 3584

Inocudom wrote:Well, I guess it is time for me to state the obvious. This isn't a mod at all.

lol noob

Of course its a mod:
Image
by PilzAdam
Tue Apr 15, 2014 18:36
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28400

Achilles wrote:1 hit 1 kill?

Depends.
by PilzAdam
Tue Apr 15, 2014 14:47
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28400

Achilles wrote:
rubenwardy wrote:
Achilles wrote:What is an 'Air Sword'?


It is the strongest sword available in Minetest.

You craft it using this recipe:

A
A
A

Where 'A' is air.


Thanks. If you had the 3D armor mod enabled, do you know how much damage it would do to diamond armor?

Full damage.
by PilzAdam
Tue Apr 15, 2014 14:34
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28400

xcrow wrote:Only an observation: there are certain entities of "MobF" that don´t show a texture ("Unknown"), you know what I can do for solve this? ('LuaEntity name: "mob_archer:archer" not defined' says one of the messages)

This is completly unrelated to this mod. Maybe ask in the mobf topic how to fix that.
by PilzAdam
Tue Apr 15, 2014 12:10
 
Forum: Mod Releases
Topic: [Mod] Different textures for players [player_textures]
Replies: 68
Views: 29151

I am not sure what I am doing wrong. I have tried your mod several different ways. I couldn't even load it until I remnamed it to "nether." Then it allows me to build the portal, and I do go somewhere, but it just looks like any other underground cave... You dont see the red netherrack like in the ...
by PilzAdam
Tue Apr 15, 2014 12:09
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 110535

Evergreen wrote:
bajanhgk wrote:celedron if you are reading this please let us stack buckets in minetest V4.10 please
If you didn't notice already, celeron is not the one minetest_game stuff goes to.

If you didn't notice already, he is talking to celedron, not celeron.
by PilzAdam
Mon Apr 14, 2014 18:16
 
Forum: Minetest Features
Topic: idea: empty buckets could be stackable
Replies: 11
Views: 2320

Think should be Part of the Internal mods. No. It has hunger, and the hunger heals too fast. The health and hunger bar is messed up in a 1080p resolution. Ehm...what? What do you mean by "messed up"? http://i.imgur.com/m0JoKKU.jpg It doesnt scale with the inventory bar, so the icons are too small a...
by PilzAdam
Mon Apr 14, 2014 15:04
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114892

[Mod] Air Sword [airsword]

Hello everyone! The Air Sword topic was deleted, so I recreated it. All credit for the code and textures goes to cornernote. How to install: ⋅ Go to your mods folder and create a new folder called "airsword". ⋅ In that folder create a file "init.lua", it will automagically have a...
by PilzAdam
Mon Apr 14, 2014 14:37
 
Forum: Mod Releases
Topic: [Mod] Air Sword [airsword]
Replies: 123
Views: 28400

JPRuehmann wrote:Think should be Part of the Internal mods.

No. It has hunger, and the hunger heals too fast. The health and hunger bar is messed up in a 1080p resolution.
by PilzAdam
Mon Apr 14, 2014 14:20
 
Forum: Mod Releases
Topic: [Modpack] "Better HUD" and "hunger" [2.x.1] [hud][hunger]
Replies: 310
Views: 114892

Please post problems with mods in the topic of the mod.
by PilzAdam
Mon Apr 14, 2014 13:15
 
Forum: Minetest Problems
Topic: Minetest wont run the Animal modpack 2.3.6
Replies: 3
Views: 1293

Mapgen v7 is currently in development, and its not stable enough to be used yet. Its actually in the last few stable releases already. Thank you for the information. How would it affect a world already created in Mapgen v6, to start using Mapgen v7 when it is stable? Or is that even possible? Its n...
by PilzAdam
Mon Apr 14, 2014 01:11
 
Forum: Minetest Features
Topic: Mapgen v7?
Replies: 6
Views: 1465

Mapgen v7 is currently in development, and its not stable enough to be used yet.
Its actually in the last few stable releases already.
by PilzAdam
Mon Apr 14, 2014 01:04
 
Forum: Minetest Features
Topic: Mapgen v7?
Replies: 6
Views: 1465

Maybe you are interested since the name is carbone. https://dl.dropboxusercontent.com/s/ga56jk4pxtgcpl3/header.png Shouldnt it be more like "Carbone" instead of "Minetest"? I don't see it as an entire game so much, so that logo is fine. I added it. :) Well, it is an entire game, if you see it as su...
by PilzAdam
Sun Apr 13, 2014 21:48
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 85329

I am not sure what I am doing wrong. I have tried your mod several different ways. I couldn't even load it until I remnamed it to "nether." Then it allows me to build the portal, and I do go somewhere, but it just looks like any other underground cave... You dont see the red netherrack like in the ...
by PilzAdam
Sun Apr 13, 2014 21:47
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 110535

BlockMen wrote:Maybe you are interested since the name is carbone.

https://dl.dropboxusercontent.com/s/ga56jk4pxtgcpl3/header.png

Shouldnt it be more like "Carbone" instead of "Minetest"?
by PilzAdam
Sun Apr 13, 2014 01:11
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 85329

This shows how bad the model animations are.
by PilzAdam
Sat Apr 12, 2014 18:55
 
Forum: Minetest News
Topic: [0.4.10] Third person view
Replies: 46
Views: 14706

JPRuehmann wrote:Hello
just buid the Portal
OB OB OB OB
OB NP NP OB
OB NP NP OB
OB NP NP OB
OB OB OB OB
cliked it right with the mese shard, walked through and then?
Nothing.

what I´m doing wrong?
Thanks,
JPR

You have to stay inside the portal for a few seconds.
by PilzAdam
Sat Apr 12, 2014 11:24
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 110535

Calinou wrote:- compressed textures

The textures in minetest_game are already compressed. How many bytes have you saved (not counting the mods you added)?
by PilzAdam
Fri Apr 11, 2014 22:04
 
Forum: Old Subgames
Topic: [Game] Carbone [carbone] – minetest_game, improved
Replies: 216
Views: 85329

Kilarin wrote:
PilzAdam wrote:The uses of a tool are multiplied by 3^leveldiff

Thank you for the link!
So, am I understanding correctly that this means a pickaxe is used up more quickly when digging "harder" nodes? So that your pickaxe would wear out a lot faster digging obsidian than digging stone?

Yes.
by PilzAdam
Fri Apr 11, 2014 20:18
 
Forum: WIP Mods
Topic: register_tool uses
Replies: 5
Views: 987

The wiki you linked is very old and outdated.

The uses of a tool are multiplied by 3^leveldiff (https://github.com/minetest/minetest/blob/142e2d3b74ad886eed83b0fc9d6cfea100dae10a/doc/lua_api.txt#L736).
by PilzAdam
Fri Apr 11, 2014 19:43
 
Forum: WIP Mods
Topic: register_tool uses
Replies: 5
Views: 987

Simply resize the source texture.
by PilzAdam
Thu Apr 10, 2014 17:06
 
Forum: Minetest Problems
Topic: Weird inventory scaling
Replies: 2
Views: 439

I just noticed that I havent linked the faster vmanip branch in the first post. Fixed that.
by PilzAdam
Wed Apr 09, 2014 13:22
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 110535

Disable shaders.
by PilzAdam
Wed Apr 09, 2014 12:40
 
Forum: Minetest Problems
Topic: problem with textures
Replies: 4
Views: 1057

This looks nice!
Will you keep working on this?
by PilzAdam
Tue Apr 08, 2014 22:35
 
Forum: Minetest Texture Packs
Topic: zzzzz TP [v0.3.1] [32px]
Replies: 11
Views: 5635

Why not use LevelDB? EEhmm..my 100MB sqlite3 map took over 30 minutes to migrate to LevelDB. and that * 35.74 gives 1072 minutes or ~18 hours. Does that indicate how fast LevelDB is? No Does that indicate how LevelDB performs on normal usage? No Has anyone ever proven that LevelDB is faster than sq...
by PilzAdam
Mon Apr 07, 2014 21:01
 
Forum: Minetest-Related
Topic: Freeminer
Replies: 199
Views: 46528

Jordach wrote:such res
many meme
so yellow

wow
by PilzAdam
Mon Apr 07, 2014 13:17
 
Forum: Minetest Texture Packs
Topic: Majestic Butter World v1.6 [UNFINISHED]
Replies: 29
Views: 8928
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