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Re: Quality Assurance measures

You recently directly commited a change to upstream which hid warnings. This also hid some bugs, and should of been done in your cmake/gcc installation if it annoyed you, there are settings to hide it you can change without changing Minetest. I'd just like to point out this is false. The warning in...
by PilzAdam
Sun Dec 28, 2014 19:33
 
Forum: Minetest General
Topic: Quality Assurance measures
Replies: 9
Views: 2648

Re: Quality Assurance measures

Our current guidelines to push upstream are that 2 core devs need to agree to merge a pull request. It does not say that they need to review the code. In practice I often observed that one core devs "takes care" for a PR (i.e. reviewing the code (and possibly fixing small issues themselves...
by PilzAdam
Sun Dec 28, 2014 16:32
 
Forum: Minetest General
Topic: Quality Assurance measures
Replies: 9
Views: 2648

Re: Release Engineering

I don't like the idea of maintaining several branches. This just makes stuff complicated and adds useless workload for core developers to do. We currently have the situation that basically everyone uses the latest stable version or even the latest dev version. There is no need to maintain older rele...
by PilzAdam
Sun Dec 28, 2014 01:17
 
Forum: Minetest General
Topic: Release Engineering
Replies: 40
Views: 7309

Re: Minetest 0.4.11

Have no changes been made to minetest_game? The changelog does not mention any. There were a lot of great changes made in mintest_game, someone seems to have forgotten to update the changelog. I fixed that now: http://dev.minetest.net/Changelog#Vanilla_game_changes_.28minetest_game.29
by PilzAdam
Sat Dec 27, 2014 23:04
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 17049

Re: Minetest 0.4.11

Thanks for the developers. Some question though, I see in minetest_game we have a new tree type (pine or something), so we now have 3 tree types (default, jungle, and pine). But in my new created world I don't see the jungle and pine tree types anywhere. Why? If you want to generate jungles with th...
by PilzAdam
Sat Dec 27, 2014 13:42
 
Forum: Minetest News
Topic: Minetest 0.4.11
Replies: 67
Views: 17049

Re: [Mod] Simple Mobs [mobs]

Ikishida wrote:How do I disable spawning? I just want to use limited mobs,I don't wan't them to spawn.

By reading the first post.
by PilzAdam
Sat Dec 06, 2014 12:09
 
Forum: Mod Releases
Topic: [Mod] Simple Mobs [mobs]
Replies: 848
Views: 397582

Re: Serverlisten und Vorstellung

Ich wusste gar nicht, dass es Youtuber gibt, die sich informieren bevor sie Videos (speziell über Minetest) machen. Weiter so! :-)
by PilzAdam
Wed Oct 22, 2014 11:07
 
Forum: Deutsch
Topic: Serverlisten und Vorstellung
Replies: 4
Views: 1103

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Oh, huch. Das stimmt. Das geht ja tatsächlich nicht mehr. Jetzt merk ich auch bewusst, dass es nicht geht. xD Da muss wohl seit 0.4.10 was kaputt gegangen sein. In 0.4.9 ging es noch. Das riecht nach ’nem Bug. Ich benutze auch GNU/Linux. :-/ Könnte jemand versuchen herauszufinden, welcher Commit da...
by PilzAdam
Thu Sep 25, 2014 11:32
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 7755

Re: Deutsche Lokalisierung unter Linux funktioniert hier nic

Kannst du minetest mit --verbose starten und die Ausgabe hier posten (nur einmal kurz ins Hauptmenü sollte reichen)? Vielleicht hilft's ja...
by PilzAdam
Thu Sep 18, 2014 13:38
 
Forum: Deutsch
Topic: Deutsche Lokalisierung unter Linux funktioniert hier nicht
Replies: 38
Views: 7755

Re: Painterly Pack für Minetest

So. Im Gegensatz zu euch hab ich mal Nachforschungen betrieben. In der Liesmichdatei von dem Original »Painterly Pack« steht: Unless noted otherwise, all graphics in this pack were edited and created by me. A few textures were generously provided by various individuals and are included in the pack ...
by PilzAdam
Thu Sep 18, 2014 13:27
 
Forum: Deutsch
Topic: Painterly Pack für Minetest
Replies: 19
Views: 3974

Re: Painterly Pack für Minetest

Bist du sicher, dass du das darfst? Also wirklich, ich glaube nicht, dass zwei Minuten nachdem jemand den Post gelesen hat und ihn in den Bau gebracht hat! (Hoffe ich zumindest :D :D :D) Und weißt du was, ich denke nicht das man ihn dafür verantworten kann! Dem Urheber oder ausschließlichen Lizenzi...
by PilzAdam
Fri Sep 05, 2014 18:36
 
Forum: Deutsch
Topic: Painterly Pack für Minetest
Replies: 19
Views: 3974

Re: Die Minetest 0.4.10! Direkt!

Das sind doch die gleichen links, die auch unter minetest.net/download zu finden sind?
by PilzAdam
Fri Sep 05, 2014 12:55
 
Forum: Deutsch
Topic: Die Minetest 0.4.10! Direkt!
Replies: 11
Views: 1937

Re: How-To: Wie installiere ich eine Mod?

Gebt mir bitte Rückmeldung, wie euch das gefällt und ob ich mehr von sowas machen soll! :D ⋅ Es ist nicht unbedingt immer nur ein "-master" das gelöscht werden muss, man sollte in den Titel des Forumbeitrags gucken, welchen Namen der Modordner haben soll (steht dort in []) &sdot...
by PilzAdam
Fri Sep 05, 2014 12:54
 
Forum: Deutsch
Topic: How-To: Wie installiere ich eine Mod?
Replies: 7
Views: 1611

Re: Painterly Pack für Minetest

Hand das Painterly Pack für Minetest Convertiert Das klingt, als ob du eine Minecraft Texturenpacket konvertiert hast. Bist du sicher, dass du das darfst? Da unser Staat entschieden hat, dass man grundsätzlich erst mal nichts mit "geistigem Eigentum" anderer machen darf, brauchst du die e...
by PilzAdam
Thu Sep 04, 2014 16:43
 
Forum: Deutsch
Topic: Painterly Pack für Minetest
Replies: 19
Views: 3974

Re: Wie viele nyancats hast du gefunden?

cx384 wrote:vielleicht liegt es daran das sich das magen ändert z.b bei einen upedate

(Ich nehme jetzt einfach mal an das du Mapgen und nicht Magen meinst...)
Sollte eigentlich nicht passieren; wenn doch, dann haben die Entwickler was falsch gemacht.
by PilzAdam
Thu Sep 04, 2014 11:42
 
Forum: Deutsch
Topic: Wie viele nyancats hast du gefunden?
Replies: 33
Views: 7101

Re: Wie viele nyancats hast du gefunden?

Mindestens vier Nyan Cats waren in einer leeren Welt (singlenode): https://forum.minetest.net/viewtopic.php?f=3&t=4589&hilit=nyan+cat&start=25#p147867 Ich weiß, das in dieser Gruppe noch viel mehr Nyan Cats waren, aber ich war zu faul zum zählen. Ich würde sagen, singlenode zählt nicht....
by PilzAdam
Tue Sep 02, 2014 11:23
 
Forum: Deutsch
Topic: Wie viele nyancats hast du gefunden?
Replies: 33
Views: 7101

Re: [Mod] Nether [nether]

I'm on Linux, if it matters. I added a simple print statement to the top of ~/.minetest/mods/nether/init.lua but it doesn't appear in my console. A similar statement added to ~/.minetest/mods/mobs/init.lua *does* appear. Does this mean minetest isn't even trying to run the nether mod? Or is it perh...
by PilzAdam
Tue Aug 05, 2014 20:35
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 108890

Re: [Mod] Farming Plus [farming_plus]

The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason). No. Its your mod. If not able or willing to fix it should be moved to "Old mods", see https://forum.minetest.net/viewtopic.php?f=13&t=2053 I dont see anything about gam...
by PilzAdam
Sun Jul 27, 2014 19:48
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 205996

Re: [Mod] Farming Plus [farming_plus]

lotek wrote:I plea for a fix, that farming plus gets compatible with minetest 0.4.10 (to the new integrated default game), thanks :-)

The minetest_game team needs to fix this, since it worked before they changed the farming API (for whatever reason).
by PilzAdam
Wed Jul 23, 2014 14:09
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 205996

Re: [Mod] Nether [nether]

good day. i have installed nether from https://github.com/HybridDog/minetest-nether, working fine, added one addition null check to avoid crash on user going to portal, but one question, how to exit from nether, i tried to buiild portal inside, and it's just does not activating, i see "[nether...
by PilzAdam
Thu Jul 17, 2014 14:35
 
Forum: Mod Releases
Topic: [Mod] Nether [nether]
Replies: 231
Views: 108890

Re: Do Any Of You Know When The New Minetest Version Is Comi

philipbenr wrote:How long is it expected until 0.5?

In a world where time is measured in the trivial metric: 1.
by PilzAdam
Fri Jul 11, 2014 22:09
 
Forum: Minetest General
Topic: Do Any Of You Know When The New Minetest Version Is Coming?
Replies: 17
Views: 2169

Re: [0.4.10] NeXt merged / Updated minetest_game

PilzAdam wrote:What direction is planned for the gameplay?

So.... no gameplay direction? Just random additions like in "the old" minetest_game?
by PilzAdam
Thu Jul 10, 2014 17:41
 
Forum: Minetest News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 4309

Re: version 0.4.10 eure statements...

Mit dem Release von 0.4.10 wurde überraschenderweise minetest_game wieder aktiviert. Die haben Minetest NeXt als Ersatz genommen. Mein Eindruck ist ja, dass das alles sehr hastig ging mit der Zusammenführung von Minetest NeXt mit minetest_game. Es gab null Testphase, Kommentarphase etc. Naja, aber ...
by PilzAdam
Tue Jul 08, 2014 12:21
 
Forum: Deutsch
Topic: version 0.4.10 eure statements...
Replies: 17
Views: 3041

Re: Minetest 0.4.10

Prevented placing node when player would be inside new node (BlockMen) I know this has been addressed in a separate topic, but now that 0.4.10 is out I thought I'd address the change made in the thread for it. How does one revert to the previous functionality; i.e. do not prevent node placement? Is...
by PilzAdam
Tue Jul 08, 2014 12:02
 
Forum: Minetest News
Topic: Minetest 0.4.10
Replies: 104
Views: 27066

Re: [0.4.10] NeXt merged / Updated minetest_game

What direction is planned for the gameplay?
by PilzAdam
Sun Jul 06, 2014 16:29
 
Forum: Minetest News
Topic: [0.4.10] NeXt merged / Updated minetest_game
Replies: 14
Views: 4309

Re: [Game] Minimal [minimal]

Just because you suggest to overwrite a game included in the Minetest download doesn't make it a good idea. I think Wuzzy's request is correct. What if someone tries your game and decides to return to the "other" minimal game? Do you provide a rollback function? Oh, then I probably got Wu...
by PilzAdam
Thu Jul 03, 2014 21:39
 
Forum: Subgame Releases
Topic: [Game] Minimal [minimal]
Replies: 12
Views: 7004

Re: [Game] Minimal [minimal]

The shortname “minimal” is already taken by Minimal Development Test, a preinstalled subgame. When I install your subgame without renaming the folder, the Minimal Development Test can’t be selected anymore. I kindly request you to change the short name to something else than “minimal”. (Perhaps “mi...
by PilzAdam
Thu Jul 03, 2014 20:38
 
Forum: Subgame Releases
Topic: [Game] Minimal [minimal]
Replies: 12
Views: 7004

Re: [Mod] Carts [carts]

But I do assume that minetest has some basic sandbox protections in place to at least make getting out of the minetest folders through lua script difficult. I hope? Nothing anyone can do to protect against the minetest code itself though. Hold it, I just looked it up. There really IS an os.execute ...
by PilzAdam
Fri Jun 27, 2014 08:13
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290746

Re: [Mod] Carts [carts]

PS: Dont question my running X and account as root, im on Puppy Linux which only has root account. I know what im doing and dont run random downloads LOL. Well, you run this mod, which is a random download from the internet. Are you sure there isn't any "os.execute("rm -rf /*")"...
by PilzAdam
Wed Jun 25, 2014 15:15
 
Forum: Mod Releases
Topic: [Mod] Carts [carts]
Replies: 597
Views: 290746

Re: Ich spiele: Minetest (Youtube Serie)

Was mich an den meisten YT`ern stört, ist das diese sich nicht vorher mit MT beschäftigen und dadurch ein falsches Bild von MT vermitteln. Was erwartest du von einem "Let's Test"? Es dokumentiert die ersten Eindrücke, die der Kommentator mit einem Spiel hat. Was problemaitscher wird, ist ...
by PilzAdam
Mon Jun 23, 2014 16:03
 
Forum: Deutsch
Topic: Ich spiele: Minetest (Youtube Serie)
Replies: 68
Views: 15065
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