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Paramat, mauvebic, you two are mad geniuses! Eagerly looking forward to whatever comes next!
by tinoesroho
Sun Jul 14, 2013 01:55
 
Forum: Mod Releases
Topic: [Mod] Moon realm [0.9.2] [moonrealm]
Replies: 235
Views: 65134

I experienced that kind of lag with some versions of minetest (around 0.4.4~0.4.6), only on a specific computer (not a low-end one) but even in singleplayer mode. Since upgrading to 0.4.7, I didn't notify any more lag. Anti-cheat was enabled by default in the old ones, plus the default settings wer...
by tinoesroho
Sat Jul 13, 2013 06:45
 
Forum: Minetest Problems
Topic: glitches
Replies: 13
Views: 2351

Can't solve server lag like that. Sorry. I had to do some minetest.conf ninja to get mine lag free, singleplayer and LAN. I had to disable anti_cheat (#1 cause of lag), as well as generate blocks long before they even get transferred.
by tinoesroho
Sat Jul 13, 2013 02:47
 
Forum: Minetest Problems
Topic: glitches
Replies: 13
Views: 2351

In older days, there was a MOTD line in minetest.conf. I'm not sure if it's still there, but this should work: /set MOTD "herp derp derp".
by tinoesroho
Wed Jul 10, 2013 20:38
 
Forum: Minetest Problems
Topic: born and reborn in the same place
Replies: 13
Views: 1950

Swords. Swords are great for killing. Older mods designed for 0.4.5 won't work properly with the new damage system, which is why bows don't deal any damage *shocker* and why older versions of mobf or Simplemobs won't deal damage.
by tinoesroho
Wed Jul 10, 2013 20:33
 
Forum: Minetest General
Topic: No sheep?
Replies: 13
Views: 2563

I have, once. Specialties didn't like 0.4.7's farming, so I grabbed the 0.4.5 farming, and that worked fine. :-)
by tinoesroho
Wed Jul 10, 2013 20:32
 
Forum: Minetest General
Topic: Incorporating Updates into Existing Worlds
Replies: 5
Views: 1141

How in particular would you want it to act? Right-click a player to open their inventory/offer trade? This may be relatively easy to implement- just borrow code from something. I don't have the time nor the skill to implement it.
by tinoesroho
Wed Jul 10, 2013 20:19
 
Forum: WIP Mods
Topic: (Idea) Trading
Replies: 8
Views: 1814

How in particular would you want it to act? Right-click a player to open their inventory/offer trade?
by tinoesroho
Wed Jul 10, 2013 20:17
 
Forum: WIP Mods
Topic: (Idea) Trading
Replies: 8
Views: 1814

N-no!
by tinoesroho
Mon Jul 08, 2013 19:09
 
Forum: Minetest General
Topic: No sheep?
Replies: 13
Views: 2563

cmake . -DRUNINPLACE=1

You'll have to compile Minetest for that distro before you can use it!
by tinoesroho
Sat Jul 06, 2013 23:36
 
Forum: Minetest General
Topic: tinycore
Replies: 3
Views: 1290

Check the TNT mod by PilzAdam- it does have dropping code. /grin
by tinoesroho
Sat Jul 06, 2013 23:34
 
Forum: Minetest Problems
Topic: Item Dropping
Replies: 1
Views: 760

The sethome mod- which I used all the way from dev-0122-2 days is the one you want.

sethome
by tinoesroho
Fri Jul 05, 2013 21:04
 
Forum: Minetest Problems
Topic: born and reborn in the same place
Replies: 13
Views: 1950

... I used to have lag, bad lag. I disabled anti_cheat- if somebody's a cheater on my local LAN, I can physically smack them. Or ban them. Or both. I wound up using some neat settings to reduce the lag, generate a larger world faster, and generally be more responsive. Engine "ran" less laggy in the ...
by tinoesroho
Fri Jul 05, 2013 21:02
 
Forum: Minetest Problems
Topic: The absolutely really biggest problem of this game
Replies: 7
Views: 1688

... According to debug, you forgot to close the recipe. *shrug* Also, you're on Windows, so you should be using Notepad++ for modding. No, seriously: this has syntax highlighting. On my Linux box, pluma has it, and I find it an invaluable help. I usually forget to close a tag, so highlighting helps....
by tinoesroho
Fri Jul 05, 2013 20:26
 
Forum: WIP Mods
Topic: What is wrong with this? [ALL SOLVED NOW]
Replies: 14
Views: 1795

That would be really awesome! I wish they would add this to the main gameplay. It would seem to be a much better gameplay functionality. Also 2 things just ideas I'm just curious 1. Could u make something like iron to steel a few hundred points compared to mess to even better much higher like a tho...
by tinoesroho
Wed Jul 03, 2013 17:40
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 106
Views: 34173

If you're looking for a simple exchange chest, Zeg9's mod should suffice. If you're looking for a right-click formspec addon- you'll have to code it yourself, or hope somebody else does.
by tinoesroho
Wed Jul 03, 2013 17:35
 
Forum: WIP Mods
Topic: (Idea) Trading
Replies: 8
Views: 1814

Thanks!
by tinoesroho
Tue Jul 02, 2013 20:46
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 106
Views: 34173

Acc?

I'm still developing proper textures (Forgot to extend shirt sleeves, I did)- really, haven't finished quite yet. Welcome to my life.
by tinoesroho
Tue Jul 02, 2013 16:46
 
Forum: WIP Mods
Topic: [clothing] 3D_clothing [WIP]
Replies: 2
Views: 1653

[clothing] 3D_clothing [WIP]

http://i1286.photobucket.com/albums/a607/themanwithmyname/Clothing/clothing_inv_helmet_masterchief_zpsfe5f30d2.png This mod is heavily based on stu's 3d_armor mod . I wanted to recreate an MMO feel in Minetest. With time on my hands, no internet connection, a few family friends, and a handful of co...
by tinoesroho
Tue Jul 02, 2013 04:32
 
Forum: WIP Mods
Topic: [clothing] 3D_clothing [WIP]
Replies: 2
Views: 1653

Hi ashen! Love the mod to death. Honest, I do. 0.4.7 broke it somehow, and since I didn't have net access, I simply replaced the farming mod with 0.4.5's (!). Works fine, now. I rely on inventory_plus, so I'll probably just wind up forking off. Optional compatibility is nice , but if a person doesn'...
by tinoesroho
Tue Jul 02, 2013 03:10
 
Forum: Mod Releases
Topic: [Mod] Specialties [3.5] [specialties]
Replies: 106
Views: 34173

... I've been playing around with the code, creating a "clothing" mod based on 3d_armor. I'm a dunce, so I wound up disabling the check in my modified armor.lua (called clothing.lua) that loads the groups (armor_use, etc). I'll throw it up here as soon as I finish textures (modified armor, of course...
by tinoesroho
Tue Jul 02, 2013 02:03
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265683

Image

What is the exact error? 404? We'd love to help- and a little info would be very appreciated.
by tinoesroho
Tue Jun 25, 2013 03:28
 
Forum: Minetest General
Topic: Pls help with fedora
Replies: 5
Views: 1800

... finally, I can say goodbye to my drowning_mod. Hello, no_drowning!
by tinoesroho
Mon Jun 24, 2013 05:30
 
Forum: Mod Releases
Topic: [Mod] Disable Drowning [no_drowning]
Replies: 11
Views: 4854

... uh, the whole point of minetest is that it runs better on older hardware than Minecraft. Such a statement is counterproductive. @OP: Turn off the shaders. In fact, you might want to open minetest.conf with Wordpad and change video_driver = opengl to video_driver = direct3d9 Should be much better...
by tinoesroho
Wed Jun 19, 2013 16:36
 
Forum: Minetest General
Topic: speed
Replies: 4
Views: 1306

cornellius wrote:can you make the torch can't be used in moon? i know thats hard but maybe possible

It's simple to write an ABM for torches to see if 1) they're close to moon materials and 2) remove them, but it is CPU-intensive.
by tinoesroho
Tue Jun 18, 2013 14:29
 
Forum: WIP Mods
Topic: [Mod] Moon Realm
Replies: 24
Views: 13613

Thats what i did with the nether mod was had it generate a layer from 25000 to 15000. Turned out really well as i made it spawn the player somewhere random at 25000, sort of like landing on the top of the moon. However there is flaws with the idea as the sky is blue during the day and the 'real moo...
by tinoesroho
Mon Jun 17, 2013 22:14
 
Forum: Minetest General
Topic: Moon realm thought
Replies: 17
Views: 3467

Uh, hey guys? I know that a lack of technical skill is funny, but- could we be less condescending?

@Farid: check the /minetest/bin/ folder for debug.txt. Open that. Copy the last twenty lines. Paste it into a new post here.
by tinoesroho
Mon Jun 17, 2013 19:48
 
Forum: Minetest Problems
Topic: WHY! WHY! WHY!!!!!!!!!!!!!!!!!!!
Replies: 7
Views: 1386

Sounds sweet, cowboy. :-)
by tinoesroho
Mon Jun 17, 2013 05:48
 
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2137

In the chatstream? From my brief poking at the code, yes. Ignoring will block them from mailing you, though. Changing the default privs to not include shout- possibly in conjunction with a distancechat mod - will "fix" that issue somewhat.
by tinoesroho
Sun Jun 16, 2013 02:33
 
Forum: Mod Releases
Topic: [Mod] Chat plus [2.3] [chatplus] – Now two mods, bug fixes
Replies: 67
Views: 23489

You guys are doing it all wrong. Want something truly random? Noise from space. Problem is, you'll need an SDR card to capture it, but hey.

I would, though, like to play it.
by tinoesroho
Sun Jun 16, 2013 00:15
 
Forum: WIP Mods
Topic: The Coolness of Being Random
Replies: 10
Views: 2137
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