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Re: [Modpack] Home Decor [git] [homedecor_modpack]

Most of the colorized objects in this modpack have been converted over to use the new hardware colorization feature of the engine. Some of these nodes remain statically-colored, others use the dynamic param2-based colorization. This modpack uses Unified Dyes for color handling in these cases. Most i...
by VanessaE
Mon Jan 30, 2017 11:49
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311626

Re: [Mod] Colored Woods [20140617] [coloredwood]

This mod has been converted to use the new param2-based colorization scheme. There are no crafts in this mod anymore - it's all done by simply placing a default wood block or default wood fence on the ground and right-clicking on it with some dye to change it to that color. Dig the wood and you get ...
by VanessaE
Mon Jan 30, 2017 11:28
 
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 40
Views: 21497

Re: [Mod] BobBlocks [v0.0.8] [20130305] [bobblocks]

This mod has been converted to use the new param2-based colorization scheme. There are four base block/pole crafts in this mod now: Base block: [ default glass ], [ default torch ], [ default cobble] Base pole/fence: [ Base block ], [ default stick ] Wavy block: [ Base block ], [ Base block ] Wavy p...
by VanessaE
Mon Jan 30, 2017 11:24
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50777

Re: [Mod] Blox Mod - Now with more cobble! [git] [blox]

This mod has been converted to use the new param2-based colorization scheme. Start by crafting a patterned block using either wood, stone, or cobble, and a few portions of white dye. Which pattern you get depends on how you arrange those items (see first post). Then, place that white-patterned block...
by VanessaE
Mon Jan 30, 2017 11:15
 
Forum: Mod Releases
Topic: [Mod] Blox Mod - Now with more cobble! [git] [blox]
Replies: 28
Views: 23050

Re: [Mod] Stained Glass [1.2] [stained_glass] - new alpha su

This mod has been updated to use the new param2-based colorization method. Place a standard Moreblocks "Super Glow Glass" or Moreblocks "Trap Super Glow Glass" on the ground, then right-click on it with some dye to turn it that dye's color. If you want one of the "pastel&quo...
by VanessaE
Mon Jan 30, 2017 11:10
 
Forum: Mod Releases
Topic: [Mod] Stained Glass [1.2] [stained_glass] - new alpha suppor
Replies: 72
Views: 24355

Re: [Mod] Unified Bricks [20120716] [unifiedbricks]

This mod (which, as a reminder, has https://github.com/minetest-mods/unifiedbricks as its main repo now) has mostly been converted over to use the new param2-based coloring scheme. What this means in practice is that you can get a colorized brick block by simply placing a standard, default brick blo...
by VanessaE
Mon Jan 30, 2017 11:01
 
Forum: Mod Releases
Topic: [Mod] Unified Bricks [20120716] [unifiedbricks]
Replies: 44
Views: 21210

Re: [mod] Biome library [git][biome_lib]

I haven't been working on this mod lately, but I'm open to reasonable pull requests. It DOES work fine on mapgen v7, it just doesn't take advantage of any mgv7-specific features or climate/biome info. There is the issue of moretrees causing shadows on the map, but that's an engine bug.
by VanessaE
Sun Jan 29, 2017 22:35
 
Forum: Mod Releases
Topic: [mod] Biome library [git][biome_lib]
Replies: 20
Views: 11164

Re: HDX Textures (16 - 512 px) [git rolling release]

Update: now supports the param2-colorized version of coloredwood, unifiedbricks, and stainedglass. Dropped support for the old static versions.
by VanessaE
Fri Jan 27, 2017 20:23
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 238785

Re: [Modpack] Dreambuilder [20161201-0422]

I rarely ever see an out-of-memory issue with dreambuilder.. So rare, in fact, that the last time one happened, it wasn't even mapgen related.
by VanessaE
Fri Dec 30, 2016 19:23
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: HDX Textures (16 - 512 px) [git rolling release]

Sorry about that. Looks like the "stable" downloads were also broken. All should be okay now.
by VanessaE
Fri Dec 09, 2016 14:44
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 238785

Re: HDX Textures (16 - 512 px) [git rolling release]

Bunch of small-ish updates today: ⋅  added default coral, bush, key textures ⋅  added default-doors steel trapdoor. ⋅  added default stone block and desert stone block ⋅  reworked stone/desert stone brick to match ⋅  new sandstone block texture, rewo...
by VanessaE
Fri Dec 02, 2016 19:24
 
Forum: Minetest Texture Packs
Topic: HDX Textures (16 - 512 px) [git rolling release]
Replies: 354
Views: 238785

Re: [Modpack] Dreambuilder [20161201-0422]

Meanwhile, here's another update, finally... build #20161201-0422: updated biome_lib, boost_cart, building_blocks, castle, homedecor, glooptest, currency, roads, invsaw, maptools, mesecons, moreblocks, nixie_tubes, pipeworks, signs_lib, technic, unified_inventory, unifiedbricks, worldedit, xban2 Mig...
by VanessaE
Thu Dec 01, 2016 09:25
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [Modpack] Dreambuilder [20160916-0216]

Also, due to a bug in Minetest, you must make sure you have exactly one and only one copy of each mod you have installed, whether they're individual or as part of a modpack like Dreambuilder. Minetest will sometimes load the "wrong" copy of the mod, even if only the "right" one i...
by VanessaE
Fri Nov 25, 2016 04:06
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [Modpack] Dreambuilder [20160916-0216]

Other than those couple of "inventory sorter" PNG errors at the end of your log, I see nothing unusual here. You can just ignore the warnings - Minetest is just being a little too verbose.
by VanessaE
Fri Nov 25, 2016 04:04
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [Server] VanessaE's Creative Server [git]

Don't use the markers, they are confusing (sorry, Sokomine :P ). Basically you have to mark the area you want to claim, and then you claim it. There's more detail in the Areas Mod topic, but the short version is simple: ⋅ Go to one corner of your property, say the southwest corner, and dig...
by VanessaE
Thu Nov 17, 2016 17:33
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 241030

Re: [Modpack] Home Decor [git] [homedecor_modpack]

Because it's an engine bug, not a bug in the mod. I am not an engine developer.
by VanessaE
Thu Nov 17, 2016 17:27
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311626

Re: [Modpack] Home Decor [git] [homedecor_modpack]

It's not something I can fix.
by VanessaE
Thu Nov 17, 2016 16:36
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311626

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I am not aware of any kind of "projection" type of lighting in Home Decor? The pictured nodes look like ordinary glow lights, which do nothing special. I do seem to remember though that there was a minetest_game update not long ago that changes how much light is needed to make grass grow. ...
by VanessaE
Mon Nov 14, 2016 01:50
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311626

Re: [Mod] Gloop Blocks [20140529] [gloopblocks]

The "gloop" part is a reference to the original author's name, "NekoGloop".
by VanessaE
Mon Nov 07, 2016 17:46
 
Forum: Mod Releases
Topic: [Mod] Gloop Blocks [20140529] [gloopblocks]
Replies: 37
Views: 17531

Re: [Modpack] Dreambuilder [20160916-0216]

It is indeed a collection of mods, hence a "mod pack". Whenever a new feature shows up in Dreambuilder, it'll always be added to whatever upstream mod that is appropriate, because it's really not possible for me to itemize everything that changes from one update to another. You'll have to ...
by VanessaE
Sun Oct 23, 2016 19:09
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [Modpack] Home Decor [git] [homedecor_modpack]

There may be at some point, but it's already got so much stuff in it, I can't imagine there being much else to add.
by VanessaE
Fri Oct 21, 2016 23:34
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311626

Re: [Server] VanessaE's Creative Server [git]

My servers are hosted on a dedicated machine in an OVH Datacenter in Ontario, Canada. It operates in a manner similar to connecting your home computer to your internet service, but without a router or wifi or switch or whatever getting in the way, e.g. I don't have to mess with stupid stuff like NAT...
by VanessaE
Sat Oct 01, 2016 14:23
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 241030

Re: [Modpack] Dreambuilder [20160916-0216]

Best place to start is with any of the mods in minetest_game - probably something basic like the wool mod maybe. You could also try gloopblocks, or maybe ilights (both in DB), those are relatively simple.
by VanessaE
Sun Sep 25, 2016 01:59
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [Modpack] Dreambuilder [20160916-0216]

Build #20160916-0216: updated areas, ilights, locks, and signs_lib
by VanessaE
Fri Sep 16, 2016 06:19
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

Another update: Inspired by what amadin was asking about, I've added an API feature to let you change the entity's size on a per-node-type basis. Just add text_size = {x=foo, y=bar}, to your node definition. The defaults are x=0.8 and y=0.5. I've started to document signs_lib's API. Most of what sig...
by VanessaE
Thu Sep 15, 2016 11:04
 
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 31
Views: 10319

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

It's better that you should fix your textures as needed. I won't be adding anything like that to this mod. If the textures don't fit, they're just too big. :-)

EDIT: amadin was talking about aligning and sizing the text entity itself, so that it fits better with his custom sign background textures.
by VanessaE
Thu Sep 15, 2016 06:08
 
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 31
Views: 10319

Re: [Modpack] Dreambuilder [20160909-0621]

Build #2016090-- #20160909-0646, updated mesecons and signs_lib (twice)
by VanessaE
Fri Sep 09, 2016 10:24
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209578

Re: [mod] kaeza's/VanessaE's signs library [signs_lib][git]

Sorry for the uncustomary delay, I've been busy with non-Minetest stuff for a while. I'm not sure I understand what you mean by "indent" in this case. Meanwhile, a few new features have gone in: ⋅ Default metal signs in minetest_game have visible text now. ⋅ Those signs...
by VanessaE
Fri Sep 09, 2016 10:20
 
Forum: Mod Releases
Topic: [mod] kaeza's/VanessaE's signs library [signs_lib][git]
Replies: 31
Views: 10319

Re: [Server] VanessaE's Creative Server [git]

Should be fixed now.
by VanessaE
Fri Sep 02, 2016 21:20
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Creative Server [git/dev]
Replies: 1384
Views: 241030
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