Search found 3730 matches

Return to advanced search

Re: [Modpack] Dreambuilder [20170226-2235]

Build #20170227-1129, updated homedecor and pipeworks
by VanessaE
Mon Feb 27, 2017 16:31
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Mod] Unified Dyes [20130721][unifieddyes]

And another update: added easier recipes for the more esoteric colors. All of the hues should now be directly craftable from just red, orange, yellow, green, blue, and violet, in addition to the recipes from before (e.g. you could still go through about four crafting steps to get fuchsia if you want...
by VanessaE
Sun Feb 26, 2017 23:19
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20130721][unifieddyes]
Replies: 67
Views: 42831

Re: [Modpack] Dreambuilder [20170226-2235]

Build #20170226-1111, updated blox, bobblocks, homedecor, coloredwood, gloopblocks, moreblocks, plasticbox, replacer, solidcolor, stained_glass, technic, unifiedbricks, and unifieddyes (in most of these, it's to upgrade to the Unified Dyes "extended" palette). EDIT: build #20170226-1509, u...
by VanessaE
Sun Feb 26, 2017 16:16
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Mod] Colored Woods [20140617] [coloredwood]

Use creative mode and the blocks are infinite. Otherwise, in the node defs of the mod, set:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
stack_max = 65535,
(I think that's as much as the engine allows)
by VanessaE
Sun Feb 26, 2017 16:13
 
Forum: Mod Releases
Topic: [Mod] Colored Woods [20140617] [coloredwood]
Replies: 40
Views: 21497

Re: [Mod] Unified Dyes [20130721][unifieddyes]

Another update, just a couple minor bugfixes
by VanessaE
Sun Feb 26, 2017 16:06
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20130721][unifieddyes]
Replies: 67
Views: 42831

Re: [Mod] Unified Dyes [20130721][unifieddyes]

I've added all of the necessary crafting recipes, and made a few minor tweaks to the greys in the new palette (and how they're mapped to default dyes). That should complete the extended palette upgrade.
by VanessaE
Sat Feb 25, 2017 20:49
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20130721][unifieddyes]
Replies: 67
Views: 42831

Re: [Modpack] Home Decor [git] [homedecor_modpack]

I don't know what "3dreactor" means, but I do use Blender.
by VanessaE
Sat Feb 25, 2017 18:10
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311655

Re: [Mod] Unified Dyes [20130721][unifieddyes]

This mod now supports a full 256-color palette (see first post for details). I have also temporarily dropped support for that "unicolor"/"excolor" groups stuff, since nothing used it that I'm aware of.
by VanessaE
Sat Feb 25, 2017 08:50
 
Forum: Mod Releases
Topic: [Mod] Unified Dyes [20130721][unifieddyes]
Replies: 67
Views: 42831

Re: [Modpack] Dreambuilder [20170222-1748]

Build #20170222-1115, updated coloredwood

EDIT, build #2017022.... er, 20170222-1748 updated homedecor (twice :P )
by VanessaE
Wed Feb 22, 2017 16:17
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

[Mod] Prefab Concrete [git][prefab]

This topic is a continuation of Dan Duncombe's original. This mod adds prefab concrete, so you can make all kinds of lovely grey, dreary, concrete landscapes. What a cheery place! http://s24.postimg.org/cz6jlv605/screenshot_13813656.png More screenshots A barge http://s13.postimg.org/pdjmzp5lz/scree...
by VanessaE
Tue Feb 21, 2017 16:19
 
Forum: Mod Releases
Topic: [Mod] Prefab Concrete [git][prefab]
Replies: 0
Views: 735

Re: [Modpack] Dreambuilder [20170221-1954]

Build #20170221-0748, updated unified dyes EDIT, build #20170221-1130, updated homedecor EDIT, build #20170221-1141, just a quick rebuild to make sure I didn't miss anything (I didn't). EDIT, build #20170221-1339, updated technic (hydro gen tweaks) EDIT: build #20170221-1655, updated moreblocks EDIT...
by VanessaE
Tue Feb 21, 2017 12:56
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Home Decor [git] [homedecor_modpack]

For consistency with itself ;-), other mods, minetest_game, et al., all objects in this modpack that used on_punch to change their state (turning a light on/off, or opening/closing a toilet lid, for example) use on_rightclick instead. For items that already had something that happens on a right clic...
by VanessaE
Mon Feb 20, 2017 23:38
 
Forum: Mod Releases
Topic: [Modpack] Home Decor [git] [homedecor_modpack]
Replies: 725
Views: 311655

Re: [Modpack] Plantlife [rolling release] [plantlife_modpack

There's just no way that I can see that bushes_classic nor biome_lib could do this unless you have a mod conflict somewhere.
by VanessaE
Mon Feb 20, 2017 21:34
 
Forum: Mod Releases
Topic: [Modpack] Plantlife [rolling release] [plantlife_modpack]
Replies: 254
Views: 130674

Re: [Modpack] Dreambuilder [20170220-1644]

Build #20170220-0117, updated gloopblocks

EDIT: build #20170220-1630, updated moreblocks, moreores, and maptools (just some text files)

EDIT: build #20170220-1644, updated homedecor
by VanessaE
Mon Feb 20, 2017 06:18
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Dreambuilder [20170219-1433]

Build #20170219-1201, updated bobblocks, gloopblocks, maptools, mesecons, moreblocks, moreores, plantlife, and xban2, and switched to TenPlus1's "farming redo" mod in lieu of Pilzadam's farming_plus since the latter breaks default farming.

EDIT: build #20170219-1433, updated unifiedmesecons
by VanessaE
Sun Feb 19, 2017 17:05
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Dreambuilder [20170218-1321]

Build #20170218-1321, updated castle, homedecor, lrfurn, and unified dyes (they now support fixing rotation after using the screwdriver; unified dyes supplies the necessary function)
by VanessaE
Sat Feb 18, 2017 18:23
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Mod] ArtDeco [1.1] [artdeco]

You should consider using mesh nodes for the columns and what-not. Might not hurt to use a mesh to turn the lion's head into a bas relief or so, also.
by VanessaE
Fri Feb 17, 2017 16:04
 
Forum: Mod Releases
Topic: [Mod] ArtDeco [1.1] [artdeco]
Replies: 23
Views: 3819

Re: [Modpack] Dreambuilder [20170217-2314]

Build #20170217-0932, re-added the "Dreambuilder extras" mod that got lost in the "delete old cruft" update (it was due to another build script bug; that mod supplies the jointed character model, round apples, 16-slot hotbar, and some other stuff) EDIT, build #20170217-2314, upda...
by VanessaE
Fri Feb 17, 2017 14:34
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Mod] Blox Mod - Now with more cobble! [git] [blox]

A few minor updates: Instead of crafting this mod's tinted cobble or tinted stone, now you can just place default:cobble or default:stone and punch them with dye to colorize them. Similarly, Moreblocks' stone tile, circle stone bricks, regular wood tile (both versions), and iron checker can be dyed ...
by VanessaE
Thu Feb 16, 2017 23:34
 
Forum: Mod Releases
Topic: [Mod] Blox Mod - Now with more cobble! [git] [blox]
Replies: 28
Views: 23050

Re: [Modpack] Dreambuilder [20170216-2048]

Build #20170216-1717, updates to several mods and also added a few new ones: updated: blox, bobblocks, castle, homedecor, coloredwood, ilights, stainedglass, unifiedbricks added: cheapie's arrowboards, rgblightstone, digistuff, unifiedmesecons, and solidcolor ⋅  Arrowboards are those light...
by VanessaE
Thu Feb 16, 2017 22:11
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Server] VanessaE's Survival Server [0.4.13]

Glad you enjoyed it, webdesigner. Hopefully we'll see more of you. :)
by VanessaE
Thu Feb 16, 2017 14:57
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 97167

Re: [Server] VanessaE's Survival Server [git-dev]

I have brought this server back online, with the map that was in place before the 2015-12-15 reset, since there just wasn't much built between then and the day I shut it down. Since this uses current Dreambuilder, you will need a Minetest development build dated 2017-01-24 or later, otherwise a lot ...
by VanessaE
Wed Feb 15, 2017 21:24
 
Forum: Minetest Servers
Topic: [Server] VanessaE's Survival Server [git/dev]
Replies: 561
Views: 97167

Re: [Mod] Castles++ Rolling release [0.4.9] [castle]

A few days ago, I pushed an update to convert the tapestries in this fork of the mod to use param2-based coloring. You'll need the latest git of Unified Dyes and a Minetest engine development build newer than 2017-01-23 to use the update (0.4.15-stable will not work). This change and dependency does...
by VanessaE
Tue Feb 14, 2017 23:01
 
Forum: Mod Releases
Topic: [Mod] Castles++ Rolling release [git] [castle]
Replies: 102
Views: 25155

Re: [Modpack] Dreambuilder [20170213-1427]

Build #20170213-1427, updated mesecons and switched to cheapie's fork of player_textures mod
by VanessaE
Mon Feb 13, 2017 19:29
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Mod] Industrial Lights [git][ilights]

It's not possible to colorize the actual light. Engine limitation.
by VanessaE
Mon Feb 13, 2017 15:42
 
Forum: Mod Releases
Topic: [Mod] Industrial Lights [git][ilights]
Replies: 18
Views: 5320

Re: [Mod] Industrial Lights [git][ilights]

Update your engine build to something newer than 2017-01-24 (get a development build or build it from source). That function call was added on the same day as the hardware/param2 coloring feature, which this mod also needs.
by VanessaE
Mon Feb 13, 2017 04:08
 
Forum: Mod Releases
Topic: [Mod] Industrial Lights [git][ilights]
Replies: 18
Views: 5320

Re: [Modpack] Dreambuilder [20170212-2005]

Build #20170212-2005, updated boost_cart, homedecor, mesecons, moretrees, unified_inventory, and worldedit
by VanessaE
Mon Feb 13, 2017 01:16
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Dreambuilder [20170209-0949]

No "attitude" was intended or given. You've misinterpreted my post.
by VanessaE
Sun Feb 12, 2017 16:01
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Dreambuilder [20170209-0949]

You just start typing blindly. The slash (not a \ backslash) at the start of that command will automatically open up a console/command line, where you can finish typing. Be aware that this command can take a long time to run (a few hours, on a large map). If you've removed carbone_mobs and bees and ...
by VanessaE
Sat Feb 11, 2017 09:11
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634

Re: [Modpack] Dreambuilder [20170209-0949]

You can ignore those "errors", they're harmless. Just do a `/clearobjects` to get rid of the now-undefined entities. I still have no clue what else it could be that's "attacking" you. There are really only two sources of "creatures" in the modpack - carbone_mobs, and be...
by VanessaE
Sat Feb 11, 2017 08:04
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209634
PreviousNext

Return to advanced search

cron