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Re: [Mod] Lucky Block [0.1][lucky_block]

Lucky Blocks, eh? If you are willing to add those to Minetest, then you might not have a problem with adding the following either: https://youtu.be/qrKne_sWbVI What you are seeing in this video that I found is something similar to the infamous Terry Traps of Doom 2. Basically, they kill and respawn ...
by Inocudom
Tue Sep 22, 2015 18:59
 
Forum: Mod Releases
Topic: [Mod] Lucky Block [0.4][lucky_block]
Replies: 48
Views: 8894

Re: Post your screenshots!

Image
Gemalde is a very good mod. How else could you add an image of Grumpabit from The Littl' Bits to Minetest so easily?
by Inocudom
Tue Sep 22, 2015 17:09
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380101

Re: OldCoder general mod issues

"That underwater world looks very nice! It's good to have more light down there. The only worry I have is that the abm might get too excited and place too much :-)" I plan to test my version of Sea and ultimately release it. If both the new spawn mode and the level of illumination can be ...
by Inocudom
Sat Sep 19, 2015 18:23
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 39949

Re: [Game] Carbone NG [carbone-ng]

Calinou, it is essential that you kept Carbone NG up-to-date with minetest-game. That way, you won't have to keep releasing new versions.

Where did all of those wonderful sound effects that the previous version had go? They were very essential to the general ambience.
by Inocudom
Sat Sep 19, 2015 18:01
 
Forum: Subgame Releases
Topic: [Game] Carbone NG [carbone-ng]
Replies: 54
Views: 45811

Re: [WIP Mod] RetroBlocks.

MineYoshi wrote:Maybe the problem is because the mobs of the fnaf mod ,if i can fix this ,i upload the fixed version

Turns out that the problem is solely with them, though the Yoshis appear in very large groups when they spawn.
by Inocudom
Sat Sep 19, 2015 17:04
 
Forum: Mod Releases
Topic: [Mod] RetroBlocks [retroblocks]
Replies: 85
Views: 19429

Re: Will MT always use Irrlicht?

Kpenguin suggested that Antarctica could be used... http://supertuxkart.sourceforge.net/Antarctica:_Technical_Details l doubt this is a good idea, the new supertuxkart 9 is extremely laggy, a lot more than when it used irrlicht. And that engine uses polygons. It is a shame that Super Tux Cart 9 did...
by Inocudom
Sat Sep 19, 2015 16:57
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13625

Re: Post your screenshots!

[img]https://forum.minetest.net/download/file.php?mode=view&id=3702&sid=a423f45382894622f89a9c16b2553be1[/img I built these two 500kv poles in my new singleplayer world. [img]https://forum.minetest.net/download/file.php?mode=view&id=3709&sid=882e489db4d3996065cab24a04b823ff[/img I a...
by Inocudom
Sat Sep 19, 2015 16:46
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380101

500kv Transmission Lines Pylons And Dead-End Towers

Have any of you ever wanted to build some 500kv transmission lines in your worlds? If you have, then the following might be of great interest to you: https://forum.minetest.net/download/file.php?mode=view&id=3710&sid=882e489db4d3996065cab24a04b823ff https://forum.minetest.net/download/file.p...
by Inocudom
Sat Sep 19, 2015 04:34
 
Forum: Minetest Maps
Topic: 500kv Transmission Lines Pylons And Dead-End Towers
Replies: 1
Views: 925

Re: OldCoder general mod issues

I think that this topic can be used to help out OldCoder if he is willing to post the mod errors/mod conflicts that he is experiencing.
by Inocudom
Fri Sep 18, 2015 18:45
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 39949

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=3702&sid=a423f45382894622f89a9c16b2553be1 I built these two 500kv poles in my new singleplayer world. https://forum.minetest.net/download/file.php?mode=view&id=3709&sid=882e489db4d3996065cab24a04b823ff I also built these two ...
by Inocudom
Fri Sep 18, 2015 18:38
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380101

Re: [Mod] Mobs Redo [1.16] [mobs]

Do mobs spawn in creative mode too? I could use their company, though I will remove the dungeon master for obvious reasons.
by Inocudom
Fri Sep 18, 2015 16:13
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242110

Re: [WIP Mod] RetroBlocks.

13:31:45: WARNING: Assignment to undeclared global "p" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:469. 13:31:45: WARNING: Assignment to undeclared global "dist" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:470. 2015-09-17 13:31:45:...
by Inocudom
Thu Sep 17, 2015 17:41
 
Forum: Mod Releases
Topic: [Mod] RetroBlocks [retroblocks]
Replies: 85
Views: 19429

Re: [mod]Five Nights At Freddys{0.2}

13:31:45: WARNING: Assignment to undeclared global "p" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:469. 13:31:45: WARNING: Assignment to undeclared global "dist" inside a function at /home/derek/.minetest/mods/retroblocks/api.lua:470. 2015-09-17 13:31:45:...
by Inocudom
Thu Sep 17, 2015 17:40
 
Forum: WIP Mods
Topic: [mod] Five Nights At Freddys [fnaf] [0.2] NOW HIRING
Replies: 21
Views: 4578

Re: Post your screenshots!

uwotm8. Notice the co-ords - 4.9~KM of stone above my head. http://jordach.net/Images/Screenshots/screenshot_20150917_145606.png Even stranger when you have a replica overworld underground! http://jordach.net/Images/Screenshots/screenshot_20150917_150536.png How did you achieve all of this?
by Inocudom
Thu Sep 17, 2015 14:50
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380101

Re: Making blocks smaller - possible ?

The more blocks there are, the more polygons that need to be drawn by the engine. Older computers, tablets, and phones really can't afford to have to render more polygons. Unless voxel octrees are ever used in Minetest's graphics instead of polygons (extremely unlikely to ever be done,) Minetest wil...
by Inocudom
Thu Sep 17, 2015 03:39
 
Forum: Minetest General
Topic: Making blocks smaller - possible ?
Replies: 38
Views: 4106

Re: [Game] Dreambuilder [20150913-2003]

I thought I'd try to solve two problems at once: * The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren. * It's difficult to build underwa...
by Inocudom
Wed Sep 16, 2015 17:50
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209921

Re: Post your screenshots!

https://forum.minetest.net/download/file.php?mode=view&id=3687&sid=4de82e7bcc1eef1429427399b3e61c6a You can find more images of that village of mine on Shadowninja's Server here: http://s1203.photobucket.com/user/Nolornbon/library/?view=recent&page=1 Lot's of other images can be found t...
by Inocudom
Wed Sep 16, 2015 17:01
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1380101

Re: OldCoder general mod issues

I thought I'd try to solve two problems at once: * The Sea mod doesn't work well if it's added to existing worlds. The issue is that Sea relies on ores to spawn things, so if the mod isn't present at mapgen time for a given underwater area, the area remains barren. * It's difficult to build underwa...
by Inocudom
Mon Sep 14, 2015 17:13
 
Forum: Modding Discussion
Topic: OldCoder general development
Replies: 78
Views: 39949

Re: Change licensing to minetest?

A bazaar and a cathedral are completely different things. If you do not know the analogy, go read http://www.catb.org/~esr/writings/cathedral-bazaar/cathedral-bazaar/ Just to let everyone know, this is not an advertisement. The link that is here leads to a writing about open-source software, namely...
by Inocudom
Mon Sep 14, 2015 17:03
 
Forum: Minetest Engine
Topic: Change licensing to minetest?
Replies: 45
Views: 8106

Re: [Game] Pixture

Image
There look of this subgame is very unique and its sound effects are quite impressive.
by Inocudom
Sun Sep 13, 2015 19:37
 
Forum: Subgame Releases
Topic: [Game] Pixture
Replies: 226
Views: 56904

Re: [Game] Dreambuilder [20150913-0450]

VanessaE wrote:Build #20150913-0450, rolled markers mod back to 22b833d9.

What went wrong with the markers mod? Sokomine would appreciate the feedback.
by Inocudom
Sun Sep 13, 2015 17:31
 
Forum: Mod Releases
Topic: [Modpack] Dreambuilder [20170402-1958]
Replies: 712
Views: 209921

Your Can't Ignore The Reality Of This Community Forever

There were some bad things that I noticed about this community lately, and the following video by oOChainLynxOo speaks of them: https://youtu.be/zM2Fl__bR5s Now, before you turn your noses as high as the sky and stop the video as soon as it starts, I want you to consider not doing so. Instead, I wan...
by Inocudom
Mon Sep 07, 2015 05:35
 
Forum: Minetest General
Topic: Your Can't Ignore The Reality Of This Community Forever
Replies: 36
Views: 5139

Re: [mod] Underground Realms [0.8] [caverealms]

If, by ancient aliens, you are referring to a race that existed before modern man, the following YouTube video should interest you:
https://youtu.be/7Fi4WOHW0NI
The twilight that is spoken of is also known as the Purple Dawn, by the way.
by Inocudom
Sat Sep 05, 2015 17:58
 
Forum: Mod Releases
Topic: [mod] Underground Realms [0.8] [caverealms]
Replies: 126
Views: 39357

Re: [mod]rooms[git][rooms]

Well, this is a very interesting concept for a map generator. Show this to Hybrid Dog sometime.
by Inocudom
Sat Aug 29, 2015 21:50
 
Forum: WIP Mods
Topic: [mod]rooms[git][rooms]
Replies: 17
Views: 2920

Re: [Mod]mydoors[mydoors]

I like these doors that you are making so very, very much, Don. It really is a shame that VanessaE never considered adding this to her Dreambuilder subgame.
by Inocudom
Sat Aug 29, 2015 21:46
 
Forum: Mod Releases
Topic: [Mod] mydoors [mydoors]
Replies: 121
Views: 20414

Re: Will MT always use Irrlicht?

Hmm, any other options being considered? I was thinking about learning OpenGL and making a graphics engine myself, though I'm still not sure if I want to take on that task... The only case in which I would recommend doing that is if the resulting engine ended up being based on voxel octrees instead...
by Inocudom
Fri Aug 28, 2015 19:01
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13625

Re: Post your Buildings(screenshots)

Could it could be turned into a realm mod? Is that really the purpose of mods to create huge complete buildings? So you build all of that? I’m on vacation. you have way more creativity than I do! endurance... Ahh, but to build something like that requires godlike intelligence, which I humbly admit ...
by Inocudom
Tue Aug 25, 2015 08:13
 
Forum: Minetest General
Topic: Post your Buildings(screenshots)
Replies: 119
Views: 78403

Re: Will MT always use Irrlicht?

WOW! That looks complicated.... Would OSG be an option for MT? T 1439001551 20<Inocudom>30 What do you know and understand about polygons vs. voxel octrees, RealBadAngel? I heard that there is a sizeable difference in fps, and Cube 2 Sauerbraten proves this. T 1439001587 20<Inocudom>...
by Inocudom
Sat Aug 22, 2015 12:04
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13625

Re: [Mod] Ethereal [1.07] [ethereal]

But, TenPlus1, those beautiful flowers on your server still aren't in this mapgen.
by Inocudom
Sat Aug 22, 2015 03:55
 
Forum: Mod Releases
Topic: [Mod] Ethereal [1.16] [ethereal]
Replies: 342
Views: 104677

Re: Will MT always use Irrlicht?

I found [snip] (Inocudom's Intuition: >_> Dude, when will you [snip]) I will be a real man and give my intuition the boot right now! SLAM!!! Good riddance to that spirit breaker! Now, as I was saying, I found something interesting concerning OpenSceneGraph: http://www.pcl-developers.org/OutofCore-Vi...
by Inocudom
Sat Aug 22, 2015 03:44
 
Forum: Minetest Engine
Topic: Will MT always use Irrlicht?
Replies: 31
Views: 13625
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