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I'm still around, just haven't been as active lately. Well my suggestion is going for low poly meshes like MineCraft does. In this case, it should be all good. I'm not good at animating however, so I don't think I will continue the mesh I posted in this topic personally. But I'd still like to see 3D...
by MirceaKitsune
Fri Sep 30, 2011 15:32
 
Forum: Minetest Features
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 73108

Staffs wrote:That link is broken is there another ?


Odd. Means the branch got removed somehow, and I only have it on GIT. I should still have it locally though, and I'm not sure if it might have been merged by now. Probably was.
by MirceaKitsune
Fri Aug 19, 2011 11:07
 
Forum: Minetest General
Topic: Workbench code (help needed!)
Replies: 21
Views: 9883

Minetest Delta is not my version, though I contributed with some code. But like I said in my edit above, I hope these can become the official Minetest textures :)
by MirceaKitsune
Wed Jun 29, 2011 13:41
 
Forum: Minetest Texture Packs
Topic: Cisoun's Texture Pack 10
Replies: 117
Views: 88895

Looks beautiful! Thank you for making this, I shall certainly try it out :D BTW. You might want to make a texture for the Workbench too, as I recently finished implementing it in Minetest Delta. There are other new items there as well, such as the Cactus, Papyrus / Paper / Bookshelf, Clay blocks tha...
by MirceaKitsune
Wed Jun 29, 2011 13:29
 
Forum: Minetest Texture Packs
Topic: Cisoun's Texture Pack 10
Replies: 117
Views: 88895

Just so everyone knows. The workbench code was finally finished today, and should be working exactly as intended and without any bugs. It's available in Minetest Delta, on the GIT remote https://github.com/MirceaKitsune/minetest-delta.git branch workbench (also in master, as I had merged it there). ...
by MirceaKitsune
Wed Jun 15, 2011 00:44
 
Forum: Minetest General
Topic: Workbench code (help needed!)
Replies: 21
Views: 9883

I think Minetest already takes most ideas from Minecraft, so this wouldn't be something new. As long as it's a feature that makes sense and is good the way it is, I don't mind it copying MC. I judge things by how they work, not how much they copy. There will surely be other differences between the t...
by MirceaKitsune
Sat Jun 04, 2011 12:26
 
Forum: Minetest General
Topic: Workbench code (help needed!)
Replies: 21
Views: 9883

Sound support is what I'm impatient for too. I'm eager to hear all sounds... like footsteps, using tools to dig, the plopping sounds mentioned here, and all others. Also what Minecraft never had... some nice ambient sounds based on the time of day (birds during daytime and crickets during the night,...
by MirceaKitsune
Sat Jun 04, 2011 12:09
 
Forum: Minetest Features
Topic: On sounds and addiction
Replies: 7
Views: 5130

Well... having nothing else to do, I already started working on a Minecraft-like player mesh. Made it a bit more detailed than the one in MC though (limbs divided in two sections and the head has a neck). http://i53.tinypic.com/etfww3.jpg [EDIT] Made the limbs a little larger, and added hands and fe...
by MirceaKitsune
Fri Jun 03, 2011 15:09
 
Forum: Minetest Features
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 73108

3D meshes for players and creatures [Models are now upstream!]

I don't know what the plans are for player and mob graphics. But as Minetest advances, I believe using 2D sprites with pictures on them cannot stay an option. In my opinion, we'll eventually need real meshes for players and creatures alike (just like Minecraft). Good news is that, if we choose to fo...
by MirceaKitsune
Fri Jun 03, 2011 14:20
 
Forum: Minetest Features
Topic: 3D meshes for players and creatures [Models are now upstream!]
Replies: 215
Views: 73108

+1
by MirceaKitsune
Fri Jun 03, 2011 13:05
 
Forum: Minetest Features
Topic: On sounds and addiction
Replies: 7
Views: 5130

Dynamic shadows

Has anyone thought of adding realtime shadows to minetest, following the position of the sun / moon and torches? C++ and Irrlicht should easily support such a thing, and it would look prettier than the current lightning technique. That of course, if calculating shadows for millions of blocks does no...
by MirceaKitsune
Fri Jun 03, 2011 13:04
 
Forum: Minetest Features
Topic: Dynamic shadows
Replies: 9
Views: 3060

Workbench code (help needed!)

I tried my first minetest coding attempt today. This change aims at implementing workbenches, that give you a 3 x 3 crafting area when right clicking them (whereas inventory crafting now gives you a 2 x 2 area, like in MineCraft). They are almost done and functional, but I have two major issues left...
by MirceaKitsune
Wed Jun 01, 2011 21:10
 
Forum: Minetest General
Topic: Workbench code (help needed!)
Replies: 21
Views: 9883

It kinda looks like JSON or something. It's not really scripting, it's more a way to store structured data. I agree that minetest should use something like that. Maybe YML, XML, JSON, ... Hardcoding items seems like a Bad Idea (TM) Agreed. Hard coded items and materials are a bad way to go, in my o...
by MirceaKitsune
Wed May 25, 2011 12:51
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7433

I'm pretty saddened to hear the scripting got discontinued. It would have allowed people to easily make their own changes and settings, as I imagined here . Could have been an awesome addition in my opinion. I don't believe scripting would allow someone to make their own game off Minetest more easil...
by MirceaKitsune
Tue May 24, 2011 12:53
 
Forum: Minetest General
Topic: Scripting
Replies: 8
Views: 10368

Oh, I see. Sorry to hear that scripting got discontinued :( I believe this would have been awesome. Maybe someday, in the more distant future...
by MirceaKitsune
Tue May 24, 2011 01:59
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7433

Hmmm. I gave a bit more thought to this today, and took another look at how blocks are positioned. I think the only way this can properly be done in, is if some of the blocks are cut into, and have opposing edges rounded out instead. This would be needed since in some cases, you would not be able to...
by MirceaKitsune
Sun May 22, 2011 12:34
 
Forum: Minetest General
Topic: Smooth connections of block surfaces (realistic terrain)
Replies: 28
Views: 16342

Smooth connections of block surfaces (realistic terrain)

I totally love the idea of Minecraft / Minetest, but am not such a fan of block-made worlds. Nothing against them, but I prefer smooth terrains with real meshes in games. So I thought about a way in which this could perhaps be changed, for people who would like a Minecraft / Minetest with smooth rea...
by MirceaKitsune
Sun May 22, 2011 00:15
 
Forum: Minetest General
Topic: Smooth connections of block surfaces (realistic terrain)
Replies: 28
Views: 16342

Turning all items and materials into scripts

Hello everyone. I've been trying out Minetest for a while. Just tried the latest version in the repository now, and wow! It's advancing fast, even if it still has a long way to go. Congratulations to celeron55 for the splendid work he's doing! :D Anyway, I wanted to start off with a small suggestion...
by MirceaKitsune
Sat May 21, 2011 23:06
 
Forum: Minetest Features
Topic: Turning all items and materials into scripts
Replies: 15
Views: 7433
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