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Re: Who Knows the History of Minetest?

Today is your lucky day! In a huge coincidence, I updated the information in the wiki page about the mapgen evolution today: http://wiki.minetest.net/Map_Generator_Evolution But only for the development since 0.3.0, anything before that is beyond my motivation. To learn more about the very early his...
by Wuzzy
Mon Mar 06, 2017 20:18
 
Forum: Minetest General
Topic: Who Knows the History of Minetest?
Replies: 6
Views: 4549

Re: Minetest 0.4.15

WTF? No wiki access for core devs? This is crazy and needs to be fixed ASAP.
I trust the core devs 100% in that they won't vandalize the wiki.
by Wuzzy
Mon Mar 06, 2017 20:01
 
Forum: Minetest News
Topic: Minetest 0.4.15
Replies: 136
Views: 53248

Re: [Mod] Achievements [2.3] [awards] – UI support, more awa

Yeah, those are better.

+ A little secret


I think the third achievement (“Cooking..”) should be implemented in the food mod instead, maybe you can ask the make of this mod to add a simple achievement.
by Wuzzy
Mon Mar 06, 2017 13:23
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 98681

Re: [Mod] Achievements [2.3] [awards] – UI support, more awa

Meh, I personally think it's too boring and uncreative. But I think the general idea for adding cooking achievements in general is good. An achievement for cooking the first iron lump would make sense. I also miss an achievement for cooking bread. Bread is unique because it has the highest cooking t...
by Wuzzy
Mon Mar 06, 2017 03:12
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 98681

Re: [Game] MineClone 2 [0.14.0]

I pushed some bugfixes for wither skeletons; they now use melee combat. But skeletons and wither skeletons are still very poory implemented. I hate the fact that skeletons are unable to shoot arrows / are buggy in general. Villages do not spawn anymore. They were just floating around most of the tim...
by Wuzzy
Sun Mar 05, 2017 18:35
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Re: Post your screenshots!

MineClone 2 development image dump: https://i.imgur.com/iK2GZcd.jpg https://i.imgur.com/3YQweOO.png https://i.imgur.com/LDzVMA1.png https://i.imgur.com/6BNK35b.jpg MineClone 2 playtesting image dump: https://i.imgur.com/pMQ0xhP.png https://i.imgur.com/I0S7qUa.png https://i.imgur.com/ukwbSTr.png http...
by Wuzzy
Sun Mar 05, 2017 01:36
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1381093

Re: Request for donations for my development work

Relevant news: https://www.nytimes.com/2017/03/01/technology/paypal-giving-fund-lawsuit.html?_r=0 The PayPal Giving Fund lists more than a million charitable organizations that can receive donations through its website. But a lawsuit alleges that many groups do not receive the gifts because they are...
by Wuzzy
Sat Mar 04, 2017 19:03
 
Forum: Minetest General
Topic: Request for donations for my development work
Replies: 41
Views: 24749

Re: [Mod] Achievements [2.3] [awards] – UI support, more awa

I can confirm the bug reported by texmex. I have a question to the players here (because I added to the achievements): What do you think about the current set of default achivements in this mod? Are they good/interesting/boring? Which achievements do you like/hate? Do you have ideas for new achievem...
by Wuzzy
Sat Mar 04, 2017 17:14
 
Forum: Mod Releases
Topic: [Mod] Achievements [2.3] [awards] – UI support, more awards
Replies: 156
Views: 98681

Re: Leafdecay changes: Changes needed in tree mods

`leafdecaydef` is a table, with following members: Why not “_leafdecaydef”? Excerpt from lua_api.txt, node definitions: _custom_field = whatever, --[[ ^ Add your own custom fields. By convention, all custom field names should start with `_` to avoid naming collisions with future engine usage. To en...
by Wuzzy
Sat Mar 04, 2017 16:30
 
Forum: Minetest News
Topic: Leafdecay changes: Changes needed in tree mods
Replies: 17
Views: 6075

Re: Schatzsuche in Organia

Die Schatzsuche war ganz lustig. Ich hab mich aber nicht sehr schlau angestellt. Leider bin ich mit meinen Grips nicht weit gekommen, ich hab meistens nur anderen Spielern zugeguckt und dann einfach nachgemacht, was sie getan hatten. :D EIN Rätsel hab ich verstanden, das war das Wasserrätsel. Aber a...
by Wuzzy
Sat Mar 04, 2017 15:31
 
Forum: Deutsch
Topic: Schatzsuche in Organia
Replies: 20
Views: 7908

Re: Nodes can not be placed on slabs

Your claim is not entirely true. You can actually place a slab on another slab (as long they are equal) to form a full block. For everything else, this doesn't work as you want to. Technicaly, you CAN place blocks on top of the slab, but only on the voxel above the slab's voxel. Those are the rules....
by Wuzzy
Sat Mar 04, 2017 03:44
 
Forum: Minetest Problems
Topic: Nodes can not be placed on slabs
Replies: 13
Views: 5267

Re: [Game] MineClone 2 [0.14.0]

Yes, you must have angered the wolf and in this mood, it can't be tamed. Wolves as well as taming them is very incomplete. But I think taming works when they are neutral, then you can give them commands via right-click. If you angered a wolf, you could try to run away until it no longer hunts you, t...
by Wuzzy
Sat Mar 04, 2017 03:21
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Version 0.14.0 (The Granite Update)

Version 0.14.0 (The Granite Update) is here! https://i.imgur.com/bLVL9r9.png This update is mostly made out of bugfixes, there aren't many new features. Changelog (important changes in bold): ⋅  Granite, andesite, diorite and dirt now generate underground (as shown in screenshot) ⋅&nb...
by Wuzzy
Fri Mar 03, 2017 17:19
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Re: Alternatives to sneak elevators

The reason why these changes are done is because sneaking in Minetest is a horrible clusterfuck full of glitches and bugs. Especially fixing the broken fall damage is an important and much awaited bugfix. Sneak elevators are not being removed deliberately , but this is a consequence to fix a whole b...
by Wuzzy
Fri Mar 03, 2017 13:42
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 16194

Alternatives to sneak elevators

Okay, people. It seems that Minetest will soon get rid of some of the oldest sneaking-relvated bugs which have plagued Minetest for years: ⋅ No fall damage while sneaking ⋅  Sneak elevators ⋅ Sneaking is weird on partial nodes (such as slabs) ⋅ And more, see h...
by Wuzzy
Fri Mar 03, 2017 04:13
 
Forum: Minetest Features
Topic: Alternatives to sneak elevators
Replies: 42
Views: 16194

Version 1.0.2

Okay, people, I've releasedd version 1.0.2. doc_items (1.0.2): - Fix possible crash with some tools from Technic or Gloopblocks (tools where the tool times table was empty) doc_identifier (1.2.1): - Hide the “liquid mode” lookup tool from crafting guides which support repairing recipes I hope this r...
by Wuzzy
Fri Mar 03, 2017 02:31
 
Forum: Mod Releases
Topic: [Modpack] Help [1.2.0] [doc]
Replies: 50
Views: 38511

Re: [TIP] Check if items are eatable

Any solution which involves the debug table should only be a temporary hack.
The real problem is that Minetest makes it very hard to figure out if an item is eatable. There is no standard parsable field, this is the problem, this needs to be fixed in Minetest.
by Wuzzy
Fri Mar 03, 2017 01:50
 
Forum: Modding Discussion
Topic: [TIP] Check if items are eatable
Replies: 2
Views: 1104

Re: [Mod] Mobs Redo [1.34] [mobs]

OK, thanks. This solved my problems.
by Wuzzy
Fri Mar 03, 2017 00:32
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242269

Re: [Mod] MineClone 2 Supplemental [0.1.0] [mcl_supplemental

I see no problem with this mod.

This is a mod specifically made for MineClone 2, a direct Minecraft clone. So this makes perfect sense.
This mod is useless for Minetest Game or other subgames.
by Wuzzy
Thu Mar 02, 2017 17:59
 
Forum: WIP Mods
Topic: [Mod] MineClone 2 Supplemental [0.1.0] [mcl_supplemental]
Replies: 3
Views: 1525

Re: [Mod] Mobs Redo [1.34] [mobs]

How can I create a mob which walks around water when chasing the player?
by Wuzzy
Thu Mar 02, 2017 13:33
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242269

Re: [Game] MineClone 2 [0.13.0]

According to Minecraft Wiki, the pointing range is ca. 3.975 blocks. In Minetest, the default is 4. I recently tried to reduce this number to 3.975 but I noticed that Minetest appears to only accept whole numbers for the range so the 3.975 probably became a 3. I just increased the range back to 4. T...
by Wuzzy
Wed Mar 01, 2017 20:17
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Re: Schatzsuche in Organia

Man kann die Minimap für alle Spieler mit einer Dreizeiler-Mod abschalten: minetest.register_on_joinplayer(function(player) player:hud_set_flags({minimap=false}) end) Einfach eine neue Mod erstellen, Text in init.lua kopieren, abspeichern, Mod aktivieren, fertig! PS: Ich glaub, ich werd bei der Scha...
by Wuzzy
Wed Mar 01, 2017 17:54
 
Forum: Deutsch
Topic: Schatzsuche in Organia
Replies: 20
Views: 7908

Re: Schatzsuche in Organia

Wird die Minimap deaktiviert sein? Das sollte sie nämlich unbedingt, sonst kann man nämlich alle Gänge sehr leicht mit dem Radarmodus finden.
by Wuzzy
Wed Mar 01, 2017 12:46
 
Forum: Deutsch
Topic: Schatzsuche in Organia
Replies: 20
Views: 7908

Re: [Game] MineClone 2 [0.13.0]

Sorry, I have to disagree. You can clearly distinguish if 16×16 textures are mixed with 32×32 textures and it rarely gives a good result. There's a reason why the “status quo” dictates an uniform texture size. PS: The first ever mod for MineClone 2 has just been added to the forums! It's “Supplement...
by Wuzzy
Wed Mar 01, 2017 05:26
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

[Mod] MineClone 2 Supplemental [0.1.0] [mcl_supplemental]

Supplemental blocks for MineClone 2 [mcl_supplemental] This mod adds at least 48 additional building blocks and decorational blocks (stairs, slabs, walls, fences, fence gates) based on the basic building blocks in MineClone 2 . Most of the new blocks fill gaps which I perceive as glaring omissions ...
by Wuzzy
Wed Mar 01, 2017 05:08
 
Forum: WIP Mods
Topic: [Mod] MineClone 2 Supplemental [0.1.0] [mcl_supplemental]
Replies: 3
Views: 1525

Re: [mod] Geomoria [geomoria]

Woah, this is an epic mapgen! Maybe it would be an interesting addition to Lord of the Test. This is the kind of mapgen I would totally expect a boss fight. :D This also looks like the perfect home for dungeon masters. Large, open spaces, lots of stone, large areas are already destroyed. I like that...
by Wuzzy
Wed Mar 01, 2017 03:47
 
Forum: WIP Mods
Topic: [mod] Geomoria [geomoria]
Replies: 34
Views: 7583

Re: [Game] MineClone 2 [0.13.0]

The main reason is to be nice to texture pack makers. Many mods have 16×16 textures by default. 16×16 is simply the de facto standard in the Minetest community. I like the current textures, too. I will miss them. :-/ But I can of course package the Faithful textures as a separate texture pack. I thi...
by Wuzzy
Wed Mar 01, 2017 02:07
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Re: [Game] MineClone 2 [0.13.0]

The texture pack doesn't have to resemble Minecraft that well. It just needs to be a “light” reminder. Also, it is also probably better if it doesn't look TOO similar to Minecraft. You know, because of copyright. But as I said, this “minecraftiness” is a rather loose requirement. 16×16 is much more ...
by Wuzzy
Tue Feb 28, 2017 19:26
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 182277

Re: Post your screenshots!

This is a fake screenshot. The lens flare effect does not actually exist, it was added by an image editing program.
by Wuzzy
Tue Feb 28, 2017 19:13
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1381093

Just a random floating island

Just a random floating island:
Image

Just a random server:
Image
by Wuzzy
Tue Feb 28, 2017 17:24
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1381093
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