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Re: [API]Open AI [open_ai]

Robsoie wrote:I checked the videos and i'm really amazed at how those mobs are moving, they nearly "feel" alive.
Can't wait to see how it will go.

Thank you very much.
by jordan4ibanez
Wed Dec 21, 2016 02:28
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

Thanks for the heads up on the Ethereal mod! I love the video of the mobs riding in the minecart, that's priceless! Also thanks for all of your code comments. I'm going to have my students check out your mod and look at the code to get an idea about how the AI code works. I think it'd be interestin...
by jordan4ibanez
Tue Dec 20, 2016 07:44
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

I have watched your videos on follower pathing and it looks very nice so far, I must say! I don't think there is anything wrong with making another mobs AI. I was about to make some comment like that ("Why yet another mob AI, why not work on an existing?), but then I thought, AI is super compl...
by jordan4ibanez
Tue Dec 20, 2016 00:34
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

@jordan4ibanez: Okay then. How do you intend Open AI to stand out from the rest? To be the definitive mobs mod of minetest, aesthetically pleasing while adding elements to the game that haven't been thought of or implemented yet while not taxing the hardware. Code readibility and simplicity is also...
by jordan4ibanez
Mon Dec 19, 2016 21:46
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: WHY?

This mod leaves one fundamental question open: Why? Why another mobs mod? Sorry, but this is like the gazillionth mobs mod. The Minetest community really suffers from a serious case of Not Invented Here when it comes to mobs. The feature list does not impress me, nor the list of planned features. I...
by jordan4ibanez
Mon Dec 19, 2016 20:30
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

looks pretty cool! tenplus1's mobs-redo is pretty awesome already, but i'll be keeping my eye on yours too! My request: add some sort of api to allow other mods to pass their own rewards (like experience points) or to execute custom functions (like upon death, or tame, or whatever) into your mobs. ...
by jordan4ibanez
Mon Dec 19, 2016 05:11
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

Here's an update video showing the slightly improved path finding implication and basic magnetic "soft" collision detection. https://youtu.be/PDrIm3LKmDg Updates: ⋅ Mobs will now only jump when the pathfinding goal is higher then they are ⋅ A mob will stop moving when t...
by jordan4ibanez
Mon Dec 19, 2016 03:18
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [API]Open AI [open_ai]

3 other goals to add: remeber to avoid objects / nodes that have damaged it hide while low health / are peaceful temper, get more agresive if something hurted it, or less after eating/more health Some extra facts: some believe that AI only is thinking / smart bots, but the word means "artifici...
by jordan4ibanez
Wed Dec 14, 2016 00:38
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

[API]Open AI [open_ai]

Open AI An API which makes mob creation easy and fast. Mobs made with this API are aesthetically pleasing, fast, low on resources, and include all the things you'd expect out of a mob in the game (In the release). Right now I am working hard to get all the code working to the best of my abilities t...
by jordan4ibanez
Tue Dec 13, 2016 08:16
 
Forum: WIP Mods
Topic: [API]Open AI [open_ai]
Replies: 73
Views: 18257

Re: [Mod] Chat Bubbles [chat_bubbles]

Milan* wrote:This is just cool, will be part of the Illuna Universe.
Thanks for this!

You're welcome! Maybe one day I will repair it to allow giant paragraphs, but for now I am preoccupied
by jordan4ibanez
Sun Dec 04, 2016 23:32
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 15
Views: 2610

Re: [Mod] Chat Bubbles [chat_bubbles]

Second question: Is there any chance that you will change the license from WTFPL to something like MIT, or GPL? I really like what you've done here, but I personally won't use mods licensed under WTFPL. Much less fork them and make my own version, which is what I'd like to do here. I am not sure wh...
by jordan4ibanez
Sun Dec 04, 2016 21:43
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 15
Views: 2610

Re: [Mod] Enchantments [enchantment]

I've updated the mod. Changes: ⋅ Enchanting is modular, any mod that adds in picks, axes, shovels, can be enchanted. ⋅ You throw the item into the crucible and it'll be enchanted ⋅ Enchanted items are now tinted ⋅ Enchantments play nice with default item handl...
by jordan4ibanez
Thu Dec 01, 2016 06:06
 
Forum: WIP Mods
Topic: [Mod] Enchantments [enchantment]
Replies: 12
Views: 3573

Re: [Mod] Node Shifter [node_shifter]

DS-minetest wrote:can you show a screenshot please?

Image
by jordan4ibanez
Tue Nov 29, 2016 19:11
 
Forum: WIP Mods
Topic: [Mod] Node Shifter [node_shifter]
Replies: 4
Views: 817

[mod - proof of concept] Nano Blocks [nano_blocks]

NanoBlocks A mod which adds in small blocks that you can use to make models in the game, this is just a proof of concept. Place down a NanoBlocks base to start building. Features: ⋅ Small blocks in the game that you can build using real ones ⋅ Uses facedir to find where to add b...
by jordan4ibanez
Tue Nov 29, 2016 04:30
 
Forum: WIP Mods
Topic: [mod - proof of concept] Nano Blocks [nano_blocks]
Replies: 3
Views: 828

[Mod] Node Shifter [node_shifter]

Node Shifter This is a mob which turns into whatever node it's on. Features: ⋅ Will spawn randomly when mining ⋅ Will attack you until you're dead or it's killed ⋅ Will drop whatever item it is when killed Github Download Playlist of making this mod http://i.imgur.com/...
by jordan4ibanez
Tue Nov 29, 2016 02:29
 
Forum: WIP Mods
Topic: [Mod] Node Shifter [node_shifter]
Replies: 4
Views: 817

Re: [Mod] Lucky Ore [lucky_ore]

I have tested it, ok if u need fun install it :) But there has been a bug, the sound doesn't end after explode! Hey thanks! I've fixed that in the latest release. Redownload and it'll be all fixed. Here's an update video: https://youtu.be/YUxfhinE4lI Changes: ⋅  only 20% chance of explosi...
by jordan4ibanez
Fri Nov 25, 2016 08:09
 
Forum: WIP Mods
Topic: [Mod] Lucky Ore [lucky_ore]
Replies: 5
Views: 961

Re: Post your mod requests/ideas here

I have too many ideas, and I'm running out of room to viably store them in my computer, ie I'll lose them in a system crash, so I'm posting them here. Tunneler A node/entity which digs 3x3 into the ground or wall which places power rail or ladders depending on the direction. Powered by coal or fuel ...
by jordan4ibanez
Fri Nov 25, 2016 02:30
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 382385

[Mod] Lucky Ore [lucky_ore]

Lucky Ore This mod adds a lucky ore to the game which gives you the chance to get any item in the game when you mine it. Features: ⋅ Ore glows and has animated texture ⋅ When you mine it it shows every item that can be obtained ⋅ Will drop item after end of cycle or ex...
by jordan4ibanez
Fri Nov 25, 2016 00:49
 
Forum: WIP Mods
Topic: [Mod] Lucky Ore [lucky_ore]
Replies: 5
Views: 961

Re: [Mod] Item Drop [item_drop]

I've updated it to work with mods that use the drop item function, mainly VanessaE's pipeworks mod. The changes throw items further from dispensers and so forth.
by jordan4ibanez
Thu Nov 24, 2016 01:45
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 21
Views: 12193

Re: A Subgame Mod Suggestion Page

Yeah it's designed for at least 4gb ram haha, it's a huge modpack. This one I'm going to make sure runs with 2GB ram and avoiding using music for as long as possible, unless it's very compressed and below 1MB per music file. Also here is the community pack github https://github.com/jordan4ibanez/Com...
by jordan4ibanez
Tue Nov 22, 2016 23:40
 
Forum: Subgame Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 2546

Re: A Subgame Mod Suggestion Page

First try to make it run! Many mods can make incompatibility between mods.... Also, try to make it ordered . Because if you're only gonna add stuff without even having idea of where you put then i think it isn't a good idea. Try to order mods in folders likely "MOBS", "BLOCKS", ...
by jordan4ibanez
Tue Nov 22, 2016 23:27
 
Forum: Subgame Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 2546

Re: sofar's wish list (and worklist!)

1: That'd be amazing, it'd be way better than stiff player model that we currently have. 4: Another awesome thing. It'd be great to see signs with text in the default game! 5: Would be amazing for potions! 6: Would be great for explosions and flying particles! 11: Would be great. Instead of having t...
by jordan4ibanez
Tue Nov 22, 2016 23:24
 
Forum: Minetest Engine
Topic: sofar's wish list (and worklist!)
Replies: 19
Views: 7970

A Subgame Mod Suggestion Page

I'm trying to throw together a subgame which is built for latest (IE 0.4.15 prerelease), something that contains mods which add a ton of fun things to do in the game/exploration/mechanics/special realms/etc but doesn't slow down the server as it's running to a crawl. (Like Feed the beast in Minecraf...
by jordan4ibanez
Tue Nov 22, 2016 23:10
 
Forum: Subgame Discussion
Topic: A Subgame Mod Suggestion Page
Replies: 5
Views: 2546

Re: [Mod] Nuke Mod [2.0] [nuke]

Sfan5 here is one of the changes I've made: local function on_explode_normal(pos, range) minetest.sound_play("nuke_explode", {pos = pos, gain = 1.0, max_hear_distance = 32}) local nd = minetest.registered_nodes[minetest.get_node(pos).name] if nd ~= nil and nd.groups.water ~= nil then retur...
by jordan4ibanez
Mon Nov 21, 2016 08:50
 
Forum: Mod Releases
Topic: [Mod] Nuke Mod [2.1] [nuke]
Replies: 122
Views: 82680

Re: [Mod] Item Drop [item_drop]

I've updated the mod.
  • It's a little faster, tried to optimize as much as I could
  • Has a gui that shows you the items you've collected
  • Uses your velocity when throwing items

Here's a video https://youtu.be/iEbl417sgdM
by jordan4ibanez
Mon Nov 21, 2016 00:35
 
Forum: Mod Releases
Topic: [Mod] Item Drop [item_drop]
Replies: 21
Views: 12193

Re: [Mod] Hell [hell]

D00Med wrote:Looks nice! Do they explode after nearby nodes are mined or do they just explode by themselves?

They just explode by themselves. You'd blow up all of hell if they did that hahaha!
by jordan4ibanez
Sat Nov 19, 2016 04:09
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

Re: [Mod] Hell [hell]

Another update: I've figured out how to do ores and decorations. Hell now is full of ores that will randomly explode when you've mined them!
A video of exploring the caves of hell with ores

A video of randomly exploding hell ores

A picture:
Image
by jordan4ibanez
Thu Nov 17, 2016 05:42
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

Re: [Mod] Hell [hell]

Do you want to get rid of those huge floating volumes of lava? I think those are created by large lava caves overgenerating into previously generated chunks. The mapgen of the Nether mod has a trick to remove those. Thanks for the tip, Paramat. I can't seem to spawn in other nodes without adding 20...
by jordan4ibanez
Thu Nov 17, 2016 01:14
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

Re: [Mod] Hell [hell]

Here's a video of the new portals using the Portals API and a bit of exploring
https://youtu.be/3v6uaVz3aSY

Another video of showcasing the new torch activator for the hell portal, 3D portals, and single node based portals
https://youtu.be/CtrUHT-XOlc
by jordan4ibanez
Tue Nov 15, 2016 06:36
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

Re: [Mode] Portals API [portals_api]

I've made updates to the mod which allow for single node base and 3d portals. It's showcased in my Hell mod.

Here's a little video of it in action
https://youtu.be/CtrUHT-XOlc
by jordan4ibanez
Tue Nov 15, 2016 06:28
 
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 2
Views: 746
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