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Re: [Mod] Hell [hell]

Looks really cool!, and the red sky is a nice touch edit: I can't find anything but normal stone, is this just because the caves really are massive ? Also I'm getting a lot of these errors: "ERROR[Main]: Current Lua memory usage: 75 MB" Are you using the latest git or daily ppa? Also: I'v...
by jordan4ibanez
Mon Nov 14, 2016 23:34
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

[Mod] Hell [hell]

Hell Inspired by Pilzadam's Nether mod , I've whipped together a mod which brings Hell into Minetest. This is built off HeroOfTheWinds' Caverealms with parts of Nether included. Features: ⋅ Massive caves of netherrack from -20000 to -30000 ⋅ A sea of lava from -25000 to -30000 &...
by jordan4ibanez
Mon Nov 14, 2016 04:44
 
Forum: WIP Mods
Topic: [Mod] Hell [hell]
Replies: 23
Views: 3551

Re: [Mod] Hoppers

TenPlus1 wrote:You sure ? it was originally your mod, I just helped it along in places :)

Well I abandoned this mod long ago so yes! It's now your mod :)
by jordan4ibanez
Mon Nov 14, 2016 04:30
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31550

[Mode] Portals API [portals_api]

Portals API This is an API which allows mod creators to easily create portals using items. Github Download Features: ⋅ The mod creator can define the wall and filler node of the portal ⋅ Lightweight and easily accessible to new modders ⋅ Can be modified to change the h...
by jordan4ibanez
Sun Nov 13, 2016 22:04
 
Forum: WIP Mods
Topic: [Mode] Portals API [portals_api]
Replies: 2
Views: 746

Re: [Mod] Hoppers

TenPlus1 wrote:Update: Hoppers now have 2x lucky blocks added when mod available.

Why don't you create a new forum topic and I'll redirect my topic to yours? Your version is way more advanced!
by jordan4ibanez
Sun Nov 13, 2016 19:09
 
Forum: Mod Releases
Topic: [Mod] Hoppers
Replies: 77
Views: 31550

[Mod] Death Ban [death_ban]

Death Ban This is a small mod which bans players when they die. Ideal for hardcore servers. Github Download License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute verbatim or m...
by jordan4ibanez
Sun Nov 13, 2016 18:50
 
Forum: WIP Mods
Topic: [Mod] Death Ban [death_ban]
Replies: 1
Views: 476

Re: [Mod] Slimes 2.0 [slimes]

TenPlus1 wrote:Lol, cute.

Thanks! I was going to use the mobs redo api but you can't make a peaceful mob jump only.
by jordan4ibanez
Sat Nov 12, 2016 12:26
 
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 933

Re: [Mod] Slimes 2.0 [slimes]

kaeza wrote:
jordan4ibanez wrote:Rename folder to slimes!

Add this to a file named `mod.conf` in your mod directory:
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
name = slimes

And users won't have to worry about mod names.

Read more about it here.

Thanks for the tip!
by jordan4ibanez
Sat Nov 12, 2016 02:42
 
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 933

[Mod] Chat Bubbles [chat_bubbles]

Chat Bubbles This is a small mod which adds chat bubbles into the game. Github Download http://i.imgur.com/O1e68wS.png License: WTFPL DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) 2004 Sam Hocevar <sam@hocevar.net> Everyone is permitted to copy and distribute ve...
by jordan4ibanez
Sat Nov 12, 2016 00:51
 
Forum: WIP Mods
Topic: [Mod] Chat Bubbles [chat_bubbles]
Replies: 15
Views: 2610

[Mod] Slimes 2.0 [slimes]

Slimes 2.0 Features: ⋅ Slimes jump around but don't hurt player ⋅ Particle effects on punching and jumping ⋅ Slimes split into smaller slimes on death ⋅ Baby slimes drop items Todo: ⋅ Make slimes spawn ⋅ Make slimes attack at night ⋅&...
by jordan4ibanez
Fri Nov 11, 2016 23:05
 
Forum: WIP Mods
Topic: [Mod] Slimes 2.0 [slimes]
Replies: 5
Views: 933

Re: [Mod] Coal Grenade? [grenade]

Cool stuff Jordan4i --- I notice it's a large modpack so I was a little disappointed to be unable to check a revision history specifically for the mod :-P I might check out that subdir and see for changes and merge in? Go right ahead, the collection is multi-licensed so I can't technically release ...
by jordan4ibanez
Thu Nov 10, 2016 23:13
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2317

Re: [Mod] Coal Grenade? [grenade]

I modified it a little, gave it a new texture with crafting recipe.
It blows up on contact with anything or the timer and you can throw it farther.
https://github.com/jordan4ibanez/Cram-P ... ds/grenade

A video of it
by jordan4ibanez
Thu Nov 10, 2016 01:02
 
Forum: WIP Mods
Topic: [Mod] Coal Grenade? [grenade]
Replies: 13
Views: 2317

Re: [Mod] More creeps and weirdoes [amcaw]

Nice work! I've been waiting for this for a long time! Nice to see it finally here
by jordan4ibanez
Wed Nov 02, 2016 20:06
 
Forum: WIP Mods
Topic: [Mod] More creeps and weirdoes [amcaw]
Replies: 5
Views: 1313

Item Nodebox

Is there any way to sneak code into an item's definition to give it a nodebox?
by jordan4ibanez
Wed Oct 19, 2016 16:24
 
Forum: Modding Discussion
Topic: Item Nodebox
Replies: 1
Views: 409

Re: [Mod] Advanced Trains [advtrains] [1.0.3]

What a beautiful mod
by jordan4ibanez
Mon Oct 17, 2016 20:22
 
Forum: Mod Releases
Topic: [Mod] Advanced Trains [advtrains] [1.7.2]
Replies: 527
Views: 120089

Re: [Game] Attempted Improvements [Rolling Release]

This is highly experimental, and might not work for all clients. I'm open to people contributing changes/mods, just make requests in this post, pull requests in the github, or message me to talk about ideas. Any ideas I find interesting will be attempted, haha.
by jordan4ibanez
Mon Oct 17, 2016 20:10
 
Forum: WIP Subgames
Topic: [Game] Minetest Respin [Rolling Release]
Replies: 11
Views: 2106

Re: [Game] Attempted Improvements [Rolling Release]

azekill_DIABLO wrote:i think he means the lastest git version of the game.
This, haha
by jordan4ibanez
Tue Oct 11, 2016 23:30
 
Forum: WIP Subgames
Topic: [Game] Minetest Respin [Rolling Release]
Replies: 11
Views: 2106

Re: Tornado Base

What is the license? Thanks for this, this will be great for the survival world with my students! Also, is there a way to make the tornado less effective vs stronger structures? So if students fortify their places more with stone and brick vs wood or dirt they'd have more chance for their places to...
by jordan4ibanez
Tue Oct 11, 2016 23:21
 
Forum: Modding Discussion
Topic: Tornado Base
Replies: 6
Views: 1001

Re: [Game] Attempted Improvements [Rolling Release]

the fishies are soo nice in your video, but my minetest shouts down. (without the "mob" mod it worked) (i use linux) debug.txt: ------------- Separator ------------- 2016-10-10 15:27:51: WARNING[Main]: NodeDefManager: Ignoring CONTENT_IGNORE redefinition 2016-10-10 15:27:51: WARNING[Main]...
by jordan4ibanez
Mon Oct 10, 2016 21:58
 
Forum: WIP Subgames
Topic: [Game] Minetest Respin [Rolling Release]
Replies: 11
Views: 2106

Tornado Base

Here is the code for a minetest tornado, pack it into an init.lua with the mod folder name as "tornado". Right click with a stick to spawn one. Video --give tons of warning for i = 1,20 do print("!!!WARNING, THE TORNADO MOD WILL DESTROY YOUR MAP, REMOVE IF IN CREATIVE WORLD!!!") ...
by jordan4ibanez
Thu Oct 06, 2016 23:50
 
Forum: Modding Discussion
Topic: Tornado Base
Replies: 6
Views: 1001

[Game] Minetest Respin [Rolling Release]

This is more of whatever I feel like would make the game better, I attempt to make and it ends up in this.

You can see videos of it on my Youtube channel (Landfish and up)

Github

Changes/Updates/Upgrades

Download (Requires latest Github release)
by jordan4ibanez
Sun Oct 02, 2016 23:46
 
Forum: WIP Subgames
Topic: [Game] Minetest Respin [Rolling Release]
Replies: 11
Views: 2106

Re: [mod] Vehicles [vehicles]

That's really cool!
by jordan4ibanez
Sun Oct 02, 2016 04:07
 
Forum: WIP Mods
Topic: [mod] Vehicles [vehicles]
Replies: 152
Views: 33724

Re: Mod Experiments

I am intrigued I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one? It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It mov...
by jordan4ibanez
Fri Sep 30, 2016 22:20
 
Forum: Modding Discussion
Topic: Mod Experiments
Replies: 7
Views: 1111

[Mod] Tree Feller [treefeller]

Tree Feller for Minetest. Handles any size tree. Might want to up the entity per node limit if you use a giant tree mod.

wtfpl license
by jordan4ibanez
Sat Sep 24, 2016 04:44
 
Forum: WIP Mods
Topic: [Mod] Tree Feller [treefeller]
Replies: 1
Views: 461

[Mod] Vein Miner [veinminer]

Vein Miner for minetest, saw someone posted on the reddit about it so I made it. It makes all picks mine anything with stone_with_ in the node name and drop it's first drop. Simple and wtfpl license.
by jordan4ibanez
Sat Sep 24, 2016 04:41
 
Forum: WIP Mods
Topic: [Mod] Vein Miner [veinminer]
Replies: 2
Views: 565

Re: Mod Experiments

I am intrigued I peeked (very cursorily) at the mob code, it looks like you're doing custom code for each mob? I suppose you won't be turning it in to any form of framework, nor using an existing one? It is a framework, I'm creating the land/water mobs using an api built from mostly scratch. It mov...
by jordan4ibanez
Sat Sep 24, 2016 03:14
 
Forum: Modding Discussion
Topic: Mod Experiments
Replies: 7
Views: 1111

Mod Experiments

I've been experimenting with the game, just making this to document my experiments Github Sponge https://youtu.be/26TMah_7A3M Floating Items https://youtu.be/Ychl5-bIbtg Made mobs that move smoothly, sheep, cows, fish, just seeing what's possible with the engine. It seems entities get really glitchy...
by jordan4ibanez
Fri Sep 23, 2016 21:38
 
Forum: Modding Discussion
Topic: Mod Experiments
Replies: 7
Views: 1111

[Mod] Scuba Helmet [scuba]

This is my simple mod which adds a scuba helmet to the game. It requires 3d armor and is crafted like this: http://i.imgur.com/U1oRH3J.png You just place it where you put the helmets in the armor formspec. It gives you unlimited air. Github Download (Rename folder to scuba) Video License: The MIT Li...
by jordan4ibanez
Thu Aug 18, 2016 19:15
 
Forum: WIP Mods
Topic: [Mod] Scuba Helmet [scuba]
Replies: 3
Views: 647

[Mod] Bandaids [bandaid]

This is a simple mod which adds bandaids into Minetest. Right click to replenish health. Video Github Download (Rename folder to bandaid) Crafting: (Any color wool can be used) http://i.imgur.com/hR6CQ12.png License: DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE Version 2, December 2004 Copyright (C) ...
by jordan4ibanez
Sun Jul 17, 2016 08:05
 
Forum: WIP Mods
Topic: [Mod] Bandaids [bandaid]
Replies: 3
Views: 563

Re: My Train Mod

Just an update, I am rebuilding the mod, it's buggy, glitchy, it only runs at one speed, there's only a minecart which works as the train and cars, there's no turn guessing, so for one tick minecarts go over the center of the node it's turning on so it looks and handles terribly at higher speeds, th...
by jordan4ibanez
Sat Jul 16, 2016 10:29
 
Forum: WIP Mods
Topic: My Train Mod
Replies: 76
Views: 14982
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