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More inspiration from google maps :D GOOGLE MINETEST Suddenly, I think to myself: What if someone made a Minetest mod that could decipher buildings from photos and import any area in-world? thats more or less impossible, as photos do not save 3D information, you would at least need multiple photos ...
by Iqualfragile
Fri May 03, 2013 10:40
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1410430

nah, i am just trying to find out wether i should re-enable it on my server, i think i will give it a try
by Iqualfragile
Sun Apr 28, 2013 16:59
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 829663

you will not get a valid result with that poll as your way of asking manipulates the reader
by Iqualfragile
Sun Apr 28, 2013 15:50
 
Forum: Minetest General
Topic: Poll: Survival gameplay.
Replies: 11
Views: 3002

has the speed improved?
by Iqualfragile
Sun Apr 28, 2013 15:46
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 829663

please upload this mod into a repository ( https://bitbucket.org )
by Iqualfragile
Sat Apr 27, 2013 09:23
 
Forum: Mod Releases
Topic: [Mod] Inventory Tweaks [2.0.1] [beta] [invtweak]
Replies: 38
Views: 15606

ah, great, that flying sound realy was frking annoying
by Iqualfragile
Sat Apr 27, 2013 09:15
 
Forum: Mod Releases
Topic: [Mod] Immersive Sounds [.36] [ambience]
Replies: 293
Views: 96090

For every new face I need all images again, like 12h 12 images, 24h 24 images, when is possible make dynamic textures at running time all is possible, but now, is a big effort for a little gain. :-/ there is some kind of dynamic texture: you can combine different textures so you could just have 12 ...
by Iqualfragile
Sat Apr 20, 2013 11:26
 
Forum: Mod Releases
Topic: [Mod] Watch [watch]
Replies: 12
Views: 6717

you have backup-files in your repository
by Iqualfragile
Sat Apr 13, 2013 16:04
 
Forum: Mod Releases
Topic: [Mod] Potions (API) and PotionsPack (Mod)
Replies: 54
Views: 20903

can you put it on github or https://bitbucket.org/ ?
by Iqualfragile
Sun Apr 07, 2013 16:34
 
Forum: Mod Releases
Topic: [Mod] Craft Guide Mod Renewed [cgmr]
Replies: 128
Views: 33667

yeah, zip is in fact supported by the unzip tool found on linux BUT its bad, realy, it uses way too much time for its compression-ratio, allso its encryption is weak.
you should better use .7z if you are on windows
by Iqualfragile
Fri Mar 22, 2013 15:53
 
Forum: Old Mods
Topic: [Mod] 0.3.1 Stuff [tint]
Replies: 16
Views: 7133

Hi sapier, I just wanted to ask how many hearts animals have, it seems to take forever to kill any animal. In minecraft its so easy to kill animals with even a stone sword and I find myself hitting a zombie for what seems like an hour to kill it. So please could you make them easier to kill? Thanks...
by Iqualfragile
Thu Mar 07, 2013 18:14
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 829663

another one: it would be great if you could split the mod into its two components: the api and the real armor (you do allready have seperate files for that anyways), that would be great
by Iqualfragile
Mon Mar 04, 2013 21:08
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

stability report: did not crash so far when used on in any standard situation but i think there might be an crash related to unknown items

but thanks for the mod, it realy adds to the game
by Iqualfragile
Mon Mar 04, 2013 21:03
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

stu: you can use github for that, too
by Iqualfragile
Mon Mar 04, 2013 20:46
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

17:07:31: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...minetest/bin/../mods/minetest/3d_armor/armor_api.lua:32: attempt to index field 'tiles' (a nil value) 17:07:31: ERROR[main]: stack traceback: updatet to the latest git (as always) sadly not fixed yet, a ...
by Iqualfragile
Mon Mar 04, 2013 16:29
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

png!
by Iqualfragile
Mon Mar 04, 2013 15:52
 
Forum: Mod Releases
Topic: [Mod] Technic [0.4.16-dev] [technic]
Replies: 1369
Views: 534641

please improve the textures a bit & put it into a repository (if you dont like git you can use hg, i like that better and i think its a lot simpler)
https://bitbucket.org/
by Iqualfragile
Mon Mar 04, 2013 15:41
 
Forum: Mod Releases
Topic: [Mod] Mailbox! [4.0] [mailbox] - Updated to version 4 {Send Ability}
Replies: 61
Views: 19636

and there we go: 23:57:56: ACTION[ServerThread]: player Iqualfragile crafts default:sign_wall 23:58:04: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...minetest/bin/../mods/minetest/3d_armor/armor_api.lua:32: attempt to index field 'tiles' (a nil value) happened...
by Iqualfragile
Sun Mar 03, 2013 22:59
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

thanks for using a repositry, im now testing it on my server with some players, im gona give you feedback when i think that there is something improvable
by Iqualfragile
Sun Mar 03, 2013 22:57
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

that looks great, but could you please move your code into a repository like git or hg so it would be easier to update your mod for a server-admin.
by Iqualfragile
Tue Feb 26, 2013 22:42
 
Forum: Mod Releases
Topic: [Modpack] 3D Armor [0.4.8] [minetest-3d_armor]
Replies: 594
Views: 265563

Gambit wrote:He seems fine on his own.


nah, not realy, he hates creating models and yours just look better, it would realy be nice if you logged into the irc on freenode #minetest and have a litle chat with him
by Iqualfragile
Mon Feb 11, 2013 12:14
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 51884

Well, add some animation, choose a good license and work together with sapier
by Iqualfragile
Sat Feb 09, 2013 00:55
 
Forum: Minetest Features
Topic: The Realm of 3D Mobs
Replies: 202
Views: 51884

10) velocity based follow movgen (what you call butter creeper) ... I'll have a look at it but still changing speed at once doesn't seem to be right in my oppinion ... it's the easyest solution true, but there has to be a way to do it acceleration based too. But of course I have to admit follow mov...
by Iqualfragile
Fri Jan 11, 2013 16:06
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 829663

its *minetest* not minetest-c55 anymore
by Iqualfragile
Wed Jan 02, 2013 22:51
 
Forum: Mod Releases
Topic: [Modpack] Animals Modpack [2.5] -- 2.6 approaching
Replies: 1554
Views: 829663

i think a nodebox looking like a skull would be great
by Iqualfragile
Wed Jan 02, 2013 20:05
 
Forum: Old Mods
Topic: [Mod] Bones [bones]
Replies: 67
Views: 16209

its called minetest now, no minetest-c55 anymore
by Iqualfragile
Tue Jan 01, 2013 21:22
 
Forum: Minetest Texture Packs
Topic: Medieval Castles for Minetest c55 0.4.4 - Updated 01-01-2013
Replies: 41
Views: 72084

OPA CAPSLOCK STYLE!!! WOP WOOP WOP WOP
by Iqualfragile
Tue Jan 01, 2013 21:20
 
Forum: Minetest General
Topic: MinetestCommunity Youtube Channel
Replies: 47
Views: 6759

johnwgil: looks good, realy
by Iqualfragile
Tue Jan 01, 2013 21:19
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1410430

I dont like this mod many people are nerd stacking(people who make a pole out of dirt,cobble,gravel or any other stuff)just to get the bones.I remember I was adventuring for some ores but then i die in a lava.Know my diamonds that i collected and also the ores are gone.For short I got to go to no w...
by Iqualfragile
Tue Jan 01, 2013 17:16
 
Forum: Old Mods
Topic: [Mod] Bones [bones]
Replies: 67
Views: 16209
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