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My mind goes right to the Valve NetGraph.
by RabbiBob
Fri Sep 28, 2012 00:43
 
Forum: Minetest Features
Topic: A lag detector
Replies: 15
Views: 2679

Good job on this one. Any chance of you adopting the node types from Sapier's Farming mod to make a smooth transition over for users of the old mod? After walking around I realized I had a fair amount of orphaned nodes (farming:tallgrass for example). Can you test my changes? https://github.com/Pil...
by RabbiBob
Mon Sep 10, 2012 21:13
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 208347

open ur browser and enter 192.168.0.1, 192.168.1.1, 192.168.2.1 Better to open a command prompt (under Windows) and type IPCONFIG, then press enter. The gateway IP will most likely be the router you need to change. For example, mine is in the 172.25.x.x range. Here are two threads, the first mentio...
by RabbiBob
Mon Sep 10, 2012 00:57
 
Forum: Minetest Servers
Topic: Help with one thing: Port Forwarding
Replies: 10
Views: 2613

by RabbiBob
Tue Sep 04, 2012 00:40
 
Forum: Minetest Servers
Topic: server test
Replies: 3
Views: 1305

No connection available.
by RabbiBob
Mon Sep 03, 2012 21:56
 
Forum: Minetest Servers
Topic: server test
Replies: 3
Views: 1305

Whoops, meant to quote the missing castle bit!
by RabbiBob
Mon Sep 03, 2012 11:10
 
Forum: WIP Mods
Topic: [Idea] Floating islands [floatingisland]
Replies: 7
Views: 1689

tonyka wrote:I know very little about lua, but I think not is possible ...


http://minetest.net/forum/viewtopic.php?id=2149

;-)
by RabbiBob
Mon Sep 03, 2012 10:06
 
Forum: WIP Mods
Topic: [Idea] Floating islands [floatingisland]
Replies: 7
Views: 1689

Good job on this mod. Came in really handy this morning as I'm resurrecting an old server and tossing out old mods that has been resulting in a load of orphaned nodes. As long as you keep track of the console window to get the name, it's a snap to add them to the init.lua, bump the server and away t...
by RabbiBob
Sun Sep 02, 2012 12:11
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 44
Views: 20881

Good job on this one. Any chance of you adopting the node types from Sapier's Farming mod to make a smooth transition over for users of the old mod? After walking around I realized I had a fair amount of orphaned nodes (farming:tallgrass for example).
by RabbiBob
Sun Sep 02, 2012 12:05
 
Forum: Mod Releases
Topic: [Mod] Farming Plus [farming_plus]
Replies: 316
Views: 208347

Ever seen Miyazaki's "Castle In The Sky"?

https://www.google.com/search?q=castle+in+the+sky

Wonder if the island could move in the same way that the clouds move, that would make it extremely neat.
by RabbiBob
Sun Sep 02, 2012 10:48
 
Forum: WIP Mods
Topic: [Idea] Floating islands [floatingisland]
Replies: 7
Views: 1689

Almost started a colors.txt page on the wiki yesterday. It might be the easiest way to keep a self-maintained list.
by RabbiBob
Sat Sep 01, 2012 02:27
 
Forum: Minetest-Related
Topic: Updating colors.txt for Minetestmapper.py and C++!
Replies: 13
Views: 6406

Presumably you're using functionality from the mod you're depending on so your mod would be broken. If you're not using a piece of the other mod, then why depend on it? I can't remember right now why I wanted to defer a load until a later time (i.e. load something else first), but maybe that's what ...
by RabbiBob
Fri Aug 31, 2012 11:15
 
Forum: Minetest Features
Topic: Soft Depend
Replies: 6
Views: 1797

Can we have some arguments please? Here is the contents: minetest_mapper.exe -i C:\Documents and Settings\Jordan\Desktop\Minetest 0.4.2\worlds\city\ -o output_file.png And the world SHOULD work. But it does not generate any .png anywhere. Try one of two things: Add " around the path minetest_mapper...
by RabbiBob
Thu Aug 30, 2012 22:24
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 92472

Lua: setpos loop & sleep()

For a project I am attempting to force the player to teleport through a set of map coordinates and I was using a for loop to accomplish going through the range. I'd like to pause between hops to allow for the game engine to render the area if it is undiscovered, but I'm running into an issue that I'...
by RabbiBob
Thu Aug 30, 2012 10:18
 
Forum: WIP Mods
Topic: Lua: setpos loop & sleep()
Replies: 2
Views: 4909

Nice work, the Win binary worked right off the mark. I noted that I had an odd issue with the .py that didn't happen in the .exe: .exe on the left, no odd marks like on the right. http://i64.photobucket.com/albums/h195/rabbibob/Minetest/201208_ScreenCaptures.jpg Would you be interesting in adding mo...
by RabbiBob
Thu Aug 30, 2012 01:33
 
Forum: Minetest-Related
Topic: Minetestmapper rewritten into C++
Replies: 206
Views: 92472

Sdzen, can you add a link to this post in your first post here?

http://minetest.net/forum/viewtopic.php?id=2870

Thanks,
Bob
by RabbiBob
Wed Aug 29, 2012 19:16
 
Forum: Minetest Servers
Topic: A guide to server creation.
Replies: 33
Views: 23313

A body in space isn't exploding: the pressure on earth is about 1 bar. In space 0 bar, a difference of 1 bar. Ever dived deeper than 10m? Did you explode when coming up? Odd, I've made reference to Joseph Kittinger twice this morning here: http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/970603....
by RabbiBob
Tue Aug 28, 2012 10:38
 
Forum: Modding Discussion
Topic: Post your mod requests/ideas here
Replies: 1556
Views: 389346

Nice! Check out these videos, there is enough spread in there to have something representative of the game IMHO: http://www.youtube.com/user/313hummer/videos?query=minetest Choose one and put it in the External Links section. I did this for a song my friend wrote about\for Joseph Kittinger (Ever fre...
by RabbiBob
Tue Aug 28, 2012 09:25
 
Forum: Minetest General
Topic: Minetest is in development for Wikipedia!
Replies: 63
Views: 11509

Maybe the blocks should look a little different from the originals? I mean, I know the Hunger Games is no-holds-barred, but it still seems a bit unfair. I disagree. When I did my fake grass trap, I figured a good trap is not noticeable. Of course I'm evil too.... I did leave a mark where I set my s...
by RabbiBob
Tue Aug 28, 2012 01:31
 
Forum: Mod Releases
Topic: [Mod] Traps Mod [1.3] [traps]
Replies: 34
Views: 19743

The python version is by default in every copy of minetest in the folder utils. It wasn't in minetest-0.4.2-rc1-d38b465-win32, I imported from the Ubuntu tar. Edit: Unless I'm mistaken, it's not included in the Win compiled versions (I checked back to 20120106) /shrug End result: it's do-able under...
by RabbiBob
Tue Aug 28, 2012 01:08
 
Forum: Minetest Maps
Topic: Mapper Software?
Replies: 5
Views: 2525

For use with minetestmapper.py : Append to util\colors.txt bobblocks:redblock 255 0 0 bobblocks:orangeblock 255 69 0 bobblocks:yellowblock 255 255 0 bobblocks:greenblock 50 205 50 bobblocks:blueblock 0 0 255 bobblocks:indigoblock 111 0 255 bobblocks:violetblock 238 130 238 bobblocks:whiteblock 255 2...
by RabbiBob
Tue Aug 28, 2012 00:52
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50837

Disclaimer: I read that it doesn't work under Windows I've been away from Minetest for a bit and I've just resurrected my old server this afternoon, then got the updated Mapper to run on Windows with no changes to the script. For anyone that cares to try, I think that you can do this under Windows,...
by RabbiBob
Tue Aug 28, 2012 00:24
 
Forum: Old Mods
Topic: [Mod] Map [2] [map]
Replies: 47
Views: 27688

⋅ Tested with 0.4.2. RC1 ⋅ Tested with fresh download of github Mesecons ⋅ Fixed 0.0.6 zip link ⋅ Fixed post subject to include tested versions (did someone change that?) ⋅ Added stairs to the to the current worklist (it's summer, I'm not working)
by RabbiBob
Sun Aug 19, 2012 10:39
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50837

+1
by RabbiBob
Thu Aug 16, 2012 22:42
 
Forum: Mod Releases
Topic: [Mod] Delete unknown blocks and objects [1] [clean]
Replies: 44
Views: 20881

3. Use port forwarding from the router to forward port #### to the internal LAN IP So, you assume that we all know how to forward ports. Why not give a simple explanation, for the people that don't know how (and probably came here because the wiki doesn't say how either) No, I assumed that I was tr...
by RabbiBob
Mon Aug 13, 2012 19:30
 
Forum: Minetest Servers
Topic: A guide to server creation.
Replies: 33
Views: 23313

I need to redo this video so it's less janky:

http://www.youtube.com/watch?v=2QXe7kCSdWs
by RabbiBob
Wed Jul 04, 2012 15:43
 
Forum: Minetest General
Topic: Getting rid of lava and water
Replies: 6
Views: 2043

I'm going to wait until it flows into the next release rather than the github version. It would be nice if default mods could be called from other mods without tripping the namespace restriction. If this were possible, it would extremely simple to call stair mod registration function to create new c...
by RabbiBob
Wed Jul 04, 2012 13:34
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50837

Will look into it this upcoming weekend. Just getting back from vacation today and back to work tomorrow.
by RabbiBob
Sun Jul 01, 2012 20:25
 
Forum: Mod Releases
Topic: [Mod] BobBlocks [git] [bobblocks]
Replies: 92
Views: 50837
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