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hoodedice wrote:The stuff has been since fixed. See next day.

I know, i've been keeping up. I was simply demonstrating that MT devs are no more infallible than FM devs.
by mauvebic
Thu Feb 06, 2014 02:26
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28742

put some of your own stats into it (number of errors, normal fps, cpu usage, data usage, graphics rendering, etc.). I hope that's addressed to the other guy, since i'm not the one making unfounded claims :p But in case it isn't, the issue im referring to is here with the relevant discussion here .
by mauvebic
Thu Feb 06, 2014 01:26
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28742

hoodedice wrote:citation: Original research.

Real researchers usually publish their work along with their conclusions :P I say this because just 24 hours ago, something was pulled to MT that made it totally unplayable. So obviously MT is not immune to pulling "unfit" stuff :-)
by mauvebic
Wed Feb 05, 2014 23:56
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28742

hoodedice wrote:The Minetest developers will pull stuff that is fit to merge. This is the reason why minetest is also much more stable and lighter than FM.

[citation needed]
by mauvebic
Wed Feb 05, 2014 23:09
 
Forum: Minetest Engine
Topic: gsmapper + map mod
Replies: 156
Views: 28742

The most recent self-congratulatory thread can be found here
by mauvebic
Mon Feb 03, 2014 10:54
 
Forum: Minetest General
Topic: The real problem with Minecraft and why Minetest will succeed!
Replies: 21
Views: 4723

Why not just ban the ipaddress??? In my opinion that seems like a logical answer, because no matter how many times they make a new account if they are still using the same PC they cant get in. that can be as easy to change as release/renew or restarting the modem. And judging from my logs either us...
by mauvebic
Mon Feb 03, 2014 01:03
 
Forum: Minetest General
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 13931

hoodedice wrote:@mauvebic: Polish as in neat, finished, complete, bug-less, shiny.

You do realize that was a joke? :P
by mauvebic
Sun Feb 02, 2014 23:18
 
Forum: Minetest General
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 13931

I hate it when people put down a block of cobblestone and say it is their house. You gotta wonder what goes on those 100-mod servers :p Most players seem content using wood, cobble and dirt :p Yes: Better community (it is FOSS) Is a community better by pure virtue of being FOSS? At least half the p...
by mauvebic
Sun Feb 02, 2014 23:01
 
Forum: Minetest General
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 13931

Inocudom wrote:Yes, Minetest does need considerably better mob support.

You yourself are a skilled builder, Mauvebic.

Thanks :-) Though I wish there were more of us. It's sad to say every time I run a server I get the impression most people don't know they're in a building game.
by mauvebic
Sun Feb 02, 2014 03:22
 
Forum: Minetest General
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 13931

minecraft you have to pay $26 USD. also minetest has a better comunity not as many griefers. MC has more griefers because it also has more players :p The positive aspect to having to pay for an account means the same people can't grief the same servers with multiple usernames, unless they're willin...
by mauvebic
Sun Feb 02, 2014 03:14
 
Forum: Minetest General
Topic: Did minetest get better than minecraft? comment your opinion
Replies: 73
Views: 13931

Evergreen wrote:Yes, I thought it looked nice. :P (it's supposed to be the where the smoke comes out, couldn't think of a better way to do it in minetesT_game)


You can use particle spawners for smoke

Image
by mauvebic
Sun Feb 02, 2014 02:59
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

Evergreen wrote:My new house on VannessaE's survival server:
http://i.imgur.com/qOJgZmy.png

Is that a fence post holding up part of the chimney?
by mauvebic
Sat Feb 01, 2014 23:55
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

Usually, the tool records automaticly while playing. And taking a look at what else has been built *is* important - the new building has to fit in. Of course mapping out huge areas for checking mapgen might be a diffrent matter, if that is what happend. Yeah but you have to understand, if I wanted ...
by mauvebic
Fri Jan 31, 2014 03:16
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

Looks pretty good to me, tundra transitions to forest, and forest transitions to desert :-) I like the larger biomes too.
by mauvebic
Fri Jan 31, 2014 02:52
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

Any progress on testing 0.4.9dev? Whereas the dirt ridges and cavegen griefing are not too ugly in normal biomes they look bad on the ice sheets, so i'm keen to find out if you can avoid those. I'm going to test the trimmed ice sheets once more then push my changes within the next 12 hours. Caves c...
by mauvebic
Fri Jan 31, 2014 02:38
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

You're beeing unjust here. The offer of a potential backup was made to you, the server owner in need (=unexpected hardware failure, no fault of yours), and to no one else. We may assume that the data was gathered while twoelk was walking around on your server, taking a look at all those nice buildi...
by mauvebic
Fri Jan 31, 2014 02:21
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

X pos always -inf- and the problem seems to be only on stone. I've had this problem for a long time and I still can't narrow down the circumstances when it happens lol I though it was digging for long periods but then it happened when I was just walking around. As far as I can tell, it only happens...
by mauvebic
Fri Jan 31, 2014 00:29
 
Forum: Minetest Problems
Topic: I am falling out of the world Linux Mint 16 KDE 32 Bit
Replies: 11
Views: 3181

webdesigner97 wrote:(y) I love it! And I love the streetlamps! Much better than those in my StreetsMod :D

They were a PITA to design and texture, especially when the wife asked for a revision to make them full height (so they could be suspended from above) lol
by mauvebic
Fri Jan 31, 2014 00:26
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

I never said anything about screenshots, i just don't like people copying my maps wholesale. I value the uniqueness of my server which is why I dont release my custom mods or textures. As for 2d maps, I can either generate those myself, or you can run paramat's mod with the same seed on your server ...
by mauvebic
Fri Jan 31, 2014 00:20
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

I played around with sfans's copytolocalmap client a little, so I might have some of the WaterWorld map preserved if you are interested. Actually I also have parts of Doge1 as I needed a local copy to let the mapper run over it so that I could study Paramats Islands Mod better. Your custom nodes di...
by mauvebic
Thu Jan 30, 2014 23:37
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

You trash the old worlds? I had a drive die on me in the last year with a lot of valuable stuff, maps wasn't high on that list and I had to make due with less :/ mauvebic, preview of archipelago 0.2.1 which trims the ice with 'np_island' noise as well as biome noise, here the new trimming is straig...
by mauvebic
Thu Jan 30, 2014 11:20
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

finished bridge between islands
Image
by mauvebic
Thu Jan 30, 2014 10:02
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

The code ought to do that automaticly. It seems not enough of the area got loaded for a 128x128 map in my singleplayer world. Still, even 128x128 does not give a very good overview. Some towns are much larger than that. I'm afraid we need something better. Like I told you, you can't use get node fo...
by mauvebic
Wed Jan 29, 2014 22:30
 
Forum: WIP Mods
Topic: [Mod] MAPP - map for Minetest - optimized! [0.2.4]
Replies: 113
Views: 30230

One of my secret underground bases, the Wolf's Lair http://s2.postimg.org/8af43tdqh/screenshot_3706378231.png Spawn Island , we're going to add villas http://s15.postimg.org/cxo94gel7/screenshot_3709140499.png Spawn Island , updated http://s11.postimg.org/qgkf2f1rn/screenshot_3766065347.png
by mauvebic
Wed Jan 29, 2014 09:08
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

Requesting access (if it's okay to not build much but explore instead). Check out archipelago 0.2.0. ****** The 2 commits that fixed cavegen griefing and dirt ridges were simple, perhaps you could compile your own 0.4.8 stable plus those 2 commits, snce you probably don't want to use 0.4.9dev ... i...
by mauvebic
Tue Jan 28, 2014 23:04
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

That would be a problem too, elevation of the water on that map was y=100, the archipelago mapgen uses the default elevation.
by mauvebic
Tue Jan 28, 2014 01:17
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

You'll certainly find the old nodes :-) though copying the old city might be a bit trickier: voxmanips doesn't do facedir and there's an awful lot of it in that city :/
by mauvebic
Mon Jan 27, 2014 23:51
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

Canadian Doge [048]

Request access here, your name will be added to the access list and a temporary password set, all other connections will be denied . mapgen : archipelago protection : each island will be an area, can be shared. Game : combination of mods from all my previous games Mode : creative or survival, not su...
by mauvebic
Mon Jan 27, 2014 21:41
 
Forum: Minetest Servers
Topic: Canadian Doge [048]
Replies: 53
Views: 6742

No hurry actually, apart from archipelago im switching games for the new map and it needs at least a week's worth of updating before it's ready :)
by mauvebic
Mon Jan 27, 2014 07:10
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307

I updated to archipelago yesterday, does that one have snow?
by mauvebic
Mon Jan 27, 2014 05:39
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1429307
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