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Re: Post your videos!

I made a series of tutorials for my Grailtest sub-game

https://www.youtube.com/playlist?list=P ... woHfZjhYuP

language: British English :p
This is my first attempt at making any kind of video and I can't make head nor tail of some of the youtube settings. Advice welcome.
by afflatus
Sat Mar 12, 2016 22:36
 
Forum: Minetest General
Topic: Post your videos!
Replies: 421
Views: 159613

Re: Grail Test Server

Accounts I am enforcing the rule that every player must have a separate account, one per player. Multiple accounts and account sharing is not permitted on the Grail Test server without specific permission from me. Permission may be given if you have a good reason. If friends and other family member...
by afflatus
Thu Mar 10, 2016 20:40
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Mod] Mobs Redo [1.28] [mobs]

Napiophelios, benrob0329

I'm using basic_bow and the latest mobs_redo on grailtest.
If any of the players have noticed this, they are sure keeping quiet about it (which is possible)

I'll test.
by afflatus
Thu Mar 10, 2016 20:14
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242125

Re: Minetest Default Textures [32px]---W.I.P.

Just another vote here for sticking with github. The main reason is that most of the minetest community use it, but it is very flexible and allows sharing ideas properly (with credits, licenses, change histories and issue trackers all in one place). It's taken me a year to really start getting my he...
by afflatus
Wed Mar 09, 2016 08:23
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31235

Re: Grail Test Server

Latest News: Grail Test now has two Assistant Wizards (Moderators) - Duke and ElishQa , who can help players get started and deal with most day-to-day stuff. The server is still a little bit unstable, partly due to its increased popularity - one solution may be simply to upgrade the server, so I'm ...
by afflatus
Sun Mar 06, 2016 09:07
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: Wondering...

Running a hacked client on a survival server does actually spoil the game for everyone else. Also it tends to come with this "nya you can't stop me" attitude. Which is fortunately incorrect.

If anyone has any great ideas how to make it even more boring for them, I'm all ears.
by afflatus
Mon Feb 29, 2016 16:51
 
Forum: Minetest General
Topic: Wondering...
Replies: 19
Views: 3458

Re: Minetest Default Textures [32px]---W.I.P.

Napiophelios wrote:What version of the fishing mod do you use?


I'm using Mossmanikin's fishing-0.2.3, with crabman77's multiplayer fix. It is relatively simple, but includes fishing trophies.
by afflatus
Fri Feb 26, 2016 09:15
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31235

Re: Grail Test Server

I like the idea. At the moment it's not possible to do player vs player without turning it on for the whole world, which I don't want to do. I'd like to be able to hold jousting tournaments. It would be possible to make an arena for monster fights and Diamondgirl33 wants to make a horse racing track...
by afflatus
Thu Feb 25, 2016 20:36
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Game] grail_test:Avalonia [WIP]

I finally got a chance to visit this server and I must say It looks very good. I didnt do much but take a tour,but still its pretty awesome. And your Wiki/website is very cool. I love the back story you have there, gives a breath of life to it all. I'm glad you liked it, I have you to thank for som...
by afflatus
Wed Feb 24, 2016 22:58
 
Forum: WIP Subgames
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 59
Views: 10337

Re: [Game] grail_test:Avalonia [WIP]

Apart from a few mapgen anomalies on the server, grailtest is getting rather stable, particularly since paramat helped chase down a pernicious oregen problem, which was causing regular crashes. From here I can't see any release blockers, so I'm going to do a feature freeze, tidy up the repo , fix so...
by afflatus
Wed Feb 24, 2016 22:37
 
Forum: WIP Subgames
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 59
Views: 10337

Re: [Game] grail_test:Brythonia [WIP]

Yes, there are a few anomalies left over from the oregen bug which has recently been fixed. If you see any more anomalies, or for other issues with the server, please post on the server forum: https://forum.minetest.net/viewtopic.php?f=10&t=13127 or even better /mail me in-game with the (x,y,z) ...
by afflatus
Wed Feb 24, 2016 21:59
 
Forum: WIP Subgames
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 59
Views: 10337

Re: Minetest Default Textures [32px]---W.I.P.

Napiophelios wrote:TexturePack now on GitHub...yah!!
repository: https://github.com/Napiophelios/MTCore
download: https://github.com/Napiophelios/MTCore/ ... master.zip


Yay!

And thanks for the fishing rod :-)
by afflatus
Sat Feb 20, 2016 08:57
 
Forum: Minetest Texture Packs
Topic: Minetest Default Textures [32px]---W.I.P.
Replies: 128
Views: 31235

Re: [Game] grail_test:Brythonia [WIP]

By building and crafting.
by afflatus
Fri Feb 19, 2016 12:45
 
Forum: WIP Subgames
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 59
Views: 10337

Re: Grail Test Server

tulenitata wrote:yet I could not log in


Sorry about that. I have added you to the whitelist.
Please try again.
by afflatus
Thu Feb 18, 2016 08:44
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: Grail Test Server

Message for HippyDippy420

Apologies, I accidentally blocked your username.
That is now sorted, please try again.
by afflatus
Thu Feb 18, 2016 04:06
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Mod] Mobs Redo [1.26] [mobs]

TenPlus1 wrote:Notice: Would any texture creators out there like to make some new skin textures for the current array of animals and monsters in this mod ?


It's on my ToDo, but a long way down, don't hold your breath.
by afflatus
Wed Feb 17, 2016 21:43
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242125

Re: [Mod] Mobs Redo [1.26] [mobs]

TenPlus1 wrote: - As requested, beehives now produce honey during daytime and hurt player when punched


Nice one TenPlus1! That took the waiting out of wanting!
by afflatus
Wed Feb 17, 2016 21:41
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242125

Re: [Game] grail_test:Brythonia [WIP]

Rings, staffs and tools made with gems can all be enchanted using the /enchant command. You have to earn magic privs first, which you can gain through experience. See /scores in-game. As this is a new world no-one has got that far yet. Without enchantment, rings give a small armour boost if you wear...
by afflatus
Wed Feb 17, 2016 21:30
 
Forum: WIP Subgames
Topic: [Game] grail_test:Avalonia [WIP]
Replies: 59
Views: 10337

Re: Grail Test Server

I'm against adding money to the game at present, sorry.
When the game is more finished I may consider a simpler trading system.

I don't understand the previous question.
That's a dirt monster, my name tag is in the distance.
by afflatus
Wed Feb 17, 2016 21:26
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: Grail Test Server

On the subject of asking for interact: It's probably best to either post something in this forum, or use the in-game /mail command to ask for permission to dig and build. Other channels, such as PMing me on here or just asking on chat may get overlooked. It is just a little formality, which lets me ...
by afflatus
Tue Feb 16, 2016 04:14
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Mod] Mobs Redo [1.26] [mobs]

Propose add to beehive producing honey (from beehive gui window). Because now beehive is only decoration but in real life it can produce honey. If player try to take honey from beehive (right click) he will get small damage (like from bees). Get honey from one bee which spawn sometimes after placin...
by afflatus
Tue Feb 16, 2016 03:44
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242125

Re:

Minetest's coordinates span from like -32k to +32k in each dimension I believe, which if you consider a scale of 1m per node would only give you a 64km square area to play with. I'm glad someone else is as dyslexic with maths as I am. I always work strictly to a voxel being a cubic metre, because m...
by afflatus
Tue Feb 16, 2016 02:13
 
Forum: Minetest Features
Topic: Real world terrain (mapgen idea)
Replies: 47
Views: 9307

Re: Grail Test Server

The dimensional portal is open again and I'm quietly confident that we won't be seeing any more major crashes. In fact, the server seems to be running smoother than ever now. So I can declare it safe to dig, explore and build again.
by afflatus
Mon Feb 15, 2016 12:44
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: Grail Test Server

It appears the new server has issues (don't we all). Players may have noticed rather frequent time-space glitches, which can prove disconcerting, if not downright disheartening. As the settlement has begun to attract some good builders and some of the survivors from Bramble Haven have found us, I wa...
by afflatus
Fri Feb 12, 2016 17:51
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: Grail Test Server

Grail Test server is back online with a reliable connection and dedicated server! While it has been down, I have basically rebuilt the game from scratch, so the whole thing is much more consistent, coherent and playable, improved the play guide and added some video tutorials. Drop by and have a look...
by afflatus
Fri Feb 05, 2016 14:56
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Mod] Mobs Redo [1.20] [mobs]

You should really ask this on the KPGMobs thread Krio.
I am also interested in making horses work properly, so I will have a look at it sometime soon. I don't know how to fix the animation either, but it could be fun finding out.
by afflatus
Mon Dec 28, 2015 11:39
 
Forum: Mod Releases
Topic: [Mod] Mobs Redo [1.34] [mobs]
Replies: 1026
Views: 242125

Re: Grail Test Server

The server will be offline for a short while.

I am moving ... again! and will only have wifi until I sort out a decent connection.
Also it is hard to develop whilst running a server at the same time.

Apologies for the inconvenience.
by afflatus
Fri Dec 18, 2015 15:19
 
Forum: Minetest Servers
Topic: Grail Test Server
Replies: 102
Views: 21683

Re: [Mod][WIP] Valleys Mapgen [valleys_mapgen]

+1 and me! :D
by afflatus
Mon Dec 14, 2015 13:49
 
Forum: WIP Mods
Topic: [Mod][Merged] Valleys Mapgen [valleys_mapgen]
Replies: 413
Views: 45035

Re: [Mod] X-Decor [git] [xdecor]

I'm really enjoying this mod. I really like the way each new node adds something to the game. It's the little things, like rope ...
If you want lightweight decor, this is a must-have.

Thanks jp!
by afflatus
Sun Dec 13, 2015 16:02
 
Forum: Mod Releases
Topic: [Mod] X-Decor [git] [xdecor]
Replies: 266
Views: 62851

Re: [Mod] markers - gui for areas mod [0.2][markers]

Quick sit rep. Still using markers on my server . No problems apart from my own stupidity in configuring areas properly. This mod makes it possible for newer / younger players to protect their buildings. My server doesn't (and will not) use money and I don't find land-grabbing an issue, in fact I te...
by afflatus
Sun Dec 13, 2015 15:53
 
Forum: Mod Releases
Topic: [Mod] markers - gui for areas mod [0.2][markers]
Replies: 34
Views: 13177
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