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You should note that the sqlite database should never be copied on-the-fly, because the copy can get corrupted if minetest writes to the original at the same time. Personally I have ended up with a corrupted copy at least once. It will load just fine, but many parts of the world can be complete rubb...
by celeron55
Thu Dec 29, 2011 12:46
 
Forum: Minetest Engine
Topic: Minetest Worlds Backup
Replies: 11
Views: 3865

redcrab wrote:3Gb ram.. server only.
What is your system recommendation ?

Well, it requires like 100M of free RAM, so that should be plenty...

Another random crash but not of the same type
Your phone or window isn't wide enough to display the code box. If it's a phone, try rotating it to landscape mode.
Code: Select all
ERROR: StaticObjectList::insert(): id already exists


That is a known bug.
by celeron55
Thu Dec 29, 2011 12:33
 
Forum: Minetest Problems
Topic: random minetestserver 0.4-dev20111209-1 crashes
Replies: 5
Views: 1167

std::bad_alloc usually means you have ran out of free memory.

It might be because all memory is validly used or because of some infinite memory consumpting loop (which would be a bug).

How much RAM do you have?
by celeron55
Wed Dec 28, 2011 13:27
 
Forum: Minetest Problems
Topic: random minetestserver 0.4-dev20111209-1 crashes
Replies: 5
Views: 1167

This was write on the command line when redirecting the primary output to a text file (something was still written to the console): If you want to do it that way, you should redirect both, stdout and stderr: minetest &> log.txt But Minetest always writes a log file called debug.txt, which should be...
by celeron55
Wed Dec 28, 2011 13:23
 
Forum: Minetest Problems
Topic: Missing inventory items to node blocks
Replies: 3
Views: 1388

Apparently gemstones is using a function in the Lua API which isn't contained in the latest Windows build.
by celeron55
Wed Dec 21, 2011 15:26
 
Forum: Minetest Problems
Topic: Help with installing mods
Replies: 23
Views: 3937

Currently there is no way to get the player's camera direction from Lua, which makes making bows impossible. That'll go on the to-do list.
by celeron55
Tue Dec 20, 2011 18:43
 
Forum: WIP Mods
Topic: bow mod?
Replies: 10
Views: 4782

It would seem you get a segmentation fault while it is pre-rendering the cubes in the inventory to textures. My guess is that your GPU drivers fail. Not really much you can do except go buy a card which has a non-broken driver... Well, you could modify all the Lua scripts to not use the inventorycub...
by celeron55
Tue Dec 20, 2011 18:16
 
Forum: Minetest Problems
Topic: Can't run the game in Xubuntu.
Replies: 7
Views: 2495

dannydark wrote:As far as I know the weapons don't make any difference in 0.4 currently, its just the same as punching I think.


True. Will be fixed when I get my lazy ass up (eh, down?) again to work more on 0.4.
by celeron55
Tue Dec 20, 2011 18:10
 
Forum: Minetest Problems
Topic: Dungeon-Master Problems
Replies: 8
Views: 3019

kahrl wrote:Hmm. Shouldn't weperms.txt be per-world? I'm not sure if the mod directory is guaranteed to be writeable.


There should probably be minetest.get_worldpath() for this kind of usage?
by celeron55
Mon Dec 12, 2011 17:20
 
Forum: Mod Releases
Topic: [Mod] WorldEdit [1.0] [worldedit]
Replies: 658
Views: 285426

Is this, by any chance, an Athlon XP machine? 8) Intel Celeron ;) Well, that old Celeron has the same problem as an Athlon XP - it does not support some instruction that the distributed Minetest, Irrlicht, zlib or whatever uses. I guess it is SSE2, but don't know. The build configuration of Minetes...
by celeron55
Sat Dec 10, 2011 10:08
 
Forum: Minetest Problems
Topic: Running dedicated server issues.. can someone shed some light?
Replies: 9
Views: 1517

They do spawn, but they immediately despawn.
by celeron55
Sat Dec 10, 2011 00:53
 
Forum: Minetest Problems
Topic: Hostile mobs still spawn after only_peaceful_mobs is set to true
Replies: 5
Views: 1974

Is this, by any chance, an Athlon XP machine? 8)
by celeron55
Sat Dec 10, 2011 00:50
 
Forum: Minetest Problems
Topic: Running dedicated server issues.. can someone shed some light?
Replies: 9
Views: 1517

Indeed; WTF is "SandEye Studios"?
by celeron55
Fri Dec 09, 2011 19:20
 
Forum: Minetest General
Topic: Minetest at IndieDB
Replies: 4
Views: 1536

The problem is not in minetest, the problem is in texture packs. They should include the mod name now as does the default mod.

It does not make sense to add a modname automatically to images of a texture pack because they could want to provide other textures for other mods too.

Case closed.
by celeron55
Mon Dec 05, 2011 16:13
 
Forum: Minetest Problems
Topic: Texture path
Replies: 3
Views: 975

Texture caching is not currently implemented because there are more important things to do.
by celeron55
Mon Dec 05, 2011 14:07
 
Forum: Minetest General
Topic: Textures from server
Replies: 9
Views: 3268

neko259 wrote:
celeron55 wrote:Lol, Europe is not a country, didn't you read what the OP said?

Telling my country is too much deanonimising :3


I think you are not the only person of your country. 8) (I actually know your country, because I have unlimited admin god powers!)
by celeron55
Mon Dec 05, 2011 13:56
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 34187

Lol, Europe is not a country, didn't you read what the OP said?
by celeron55
Mon Dec 05, 2011 12:29
 
Forum: Minetest General
Topic: Where do you live?
Replies: 150
Views: 34187

I'll have to add my 2c.. I have a very extensive world I used with the 3 versions and using them with the 4 devs doesn't work right. celeron55 is correct to worry. You can build all you want in the dev versions but don't build if you worry about losing them lol. 0.4 is supposed to be able to load 0...
by celeron55
Sun Dec 04, 2011 20:39
 
Forum: Minetest General
Topic: Mega City Project
Replies: 78
Views: 13998

But even the current version can write corrupt worlds when judged by a later version or the 0.4 release version. That is the problem that I am concerned of. Basically I could always write everything to be compatible, but it always has a small performance and complexity penalty. Even the current 0.4 ...
by celeron55
Sun Dec 04, 2011 20:34
 
Forum: Minetest General
Topic: Mega City Project
Replies: 78
Views: 13998

I just want to note that 0.4 can still have changes that will break everything. That is what the -dev means. I wouldn't start such a project using it. And no, backups are not a solution in every case.
by celeron55
Sun Dec 04, 2011 19:44
 
Forum: Minetest General
Topic: Mega City Project
Replies: 78
Views: 13998

Bug confirmed and has been fixed already in github. Wood chopped down in old worlds will not work for crafting in 0.4.dev-20111204-1, altough it works in new worlds. Will be fixed in next snapshot build. (also applies to many other materials)
by celeron55
Sun Dec 04, 2011 19:01
 
Forum: Minetest Problems
Topic: Can't craft anything in 0.4.dev-20111204-1
Replies: 5
Views: 1664

It is somewhat doable, but not very fancily. Off the top of my head without any testing: minetest.register_on_generated(function(minp, maxp)) local amount = math.random(0, 50) for a=0,amount do local pos = { x = math.random(minp.x, maxp.x), y = math.random(minp.y, maxp.y), z = math.random(minp.z, ma...
by celeron55
Sun Dec 04, 2011 17:39
 
Forum: WIP Mods
Topic: Ore generation
Replies: 5
Views: 4084

These are just random incompatibilities between different 0.4 development versions. You need to always use the same version as the server when using development versions.
by celeron55
Sun Dec 04, 2011 14:11
 
Forum: Minetest Problems
Topic: Problem
Replies: 8
Views: 2350

Mod section information

Here you can ask questions about modding and post your mods. Be careful when running other people's mods. Somebody could make a mod that deletes all your files. However, connecting to a server which runs mods is always completely safe for the client (no guarantees, though). Also, please note that th...
by celeron55
Sat Dec 03, 2011 17:08
 
Forum: WIP Mods
Topic: Mod section information
Replies: 0
Views: 16446

This has been already fixed.
by celeron55
Thu Dec 01, 2011 17:43
 
Forum: Minetest Problems
Topic: Can't join celeron.55.lt with v0.4
Replies: 1
Views: 1160

0.4 is not properly network compatible with 0.3 otherwise either so it does not make sense to make it work texture-wise. Deal with it and now stop posting these useless "bug" threads.
by celeron55
Thu Dec 01, 2011 01:06
 
Forum: Minetest General
Topic: Textures at 0.4
Replies: 8
Views: 2810

Anyway, Jachoo: thanks for noting this stuff out - nobody else would have done it. I didn't yet even think about MapBlock, Map and Player metadata or a database interface. Actually, Map metadata doesn't need to exist if there is a database interface, I think. It would be per-world anyway. Also, as o...
by celeron55
Wed Nov 30, 2011 20:45
 
Forum: Minetest Engine
Topic: Modding interface
Replies: 4
Views: 1739

Well, as you seem to know pretty well what you need, I suggest making that happen. 8) It's not like I would have infinite time in my hands. I am still busy extending the scripting interface and what I currently am doing isn't even included in your list. There is an *enormous* amount of things to do....
by celeron55
Wed Nov 30, 2011 19:40
 
Forum: Minetest Engine
Topic: Modding interface
Replies: 4
Views: 1739

I would be glad if Jachoo would try implementing this stuff using the modding API and report back to me if the API lacks some necessary functions or features to make it possible (so I can add them).
by celeron55
Wed Nov 30, 2011 15:12
 
Forum: Minetest Engine
Topic: My fork - ownership of blocks, clans, teleports
Replies: 112
Views: 44341

Rename existing debug.txt (= backup & remove), start the game so that you see the glitches, stop the game and post resulting debug.txt in here.
by celeron55
Wed Nov 30, 2011 15:10
 
Forum: Minetest Problems
Topic: Problem
Replies: 8
Views: 2350
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