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Re: [game][fusion]Boutiful Blossoms, Halcyon Days[WIP]

Problems:

-Missing biomes and aliases
-Odd crafts
-Node definitions
-Chest, Boat, Cart: needs to be modified to look at bit as minecraft ones.
by azekill_DIABLO
Wed Mar 29, 2017 18:53
 
Forum: WIP Subgames
Topic: [game][fusion]Boutiful Blossoms, Halcyon Days[WIP]
Replies: 3
Views: 2319

[game][fusion]Boutiful Blossoms, Halcyon Days[WIP]

Hello Minetest Community! Here I present my brand new game, which consist of a fusion of many project, scratch code and very old mods, all of those mashed up thogether to give this complete and fully playable experience. And now, let's introduce: https://forum.minetest.net/download/file.php?mode=vi...
by azekill_DIABLO
Wed Mar 29, 2017 18:51
 
Forum: WIP Subgames
Topic: [game][fusion]Boutiful Blossoms, Halcyon Days[WIP]
Replies: 3
Views: 2319

Re: [game]Voxellar:Anvil of Death...[1.7 Debugged]

I will add a mapclean on load to delete the unknown nodes and a mapfix to stop the shadow bug
by azekill_DIABLO
Wed Mar 29, 2017 18:44
 
Forum: WIP Subgames
Topic: [game]Voxellar:Anvil of Death...[1.7 Debugged]
Replies: 188
Views: 36808

Re: Sneak ladders: What to do?

sneak ladders are (for me) an essential part of the gameplay. it should just be less op and, like benrob says, the important of sneaking is the two node jump and fall preventing function.
by azekill_DIABLO
Wed Mar 29, 2017 14:23
 
Forum: Minetest Features
Topic: Sneak ladders: What to do?
Replies: 6
Views: 3431

Re: Colored chat

trepca uses sign libs and imho it's a good system.
by azekill_DIABLO
Wed Mar 29, 2017 14:20
 
Forum: Minetest Features
Topic: Colored chat
Replies: 11
Views: 5362

Re: Post your screenshots!

ABJ wrote:Cool!
That reminds me, I'm so pro I have no idea how to build a nice looking mansion :p


Try building somthing simple and then add ornaments, blocks, fences ladders windows, and it will look good if you put heart in :)
by azekill_DIABLO
Wed Mar 29, 2017 12:45
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275035

Re: [mod]pokétest[comming soon]

thanks for editing :) i'm sure it will be awesome!
by azekill_DIABLO
Wed Mar 29, 2017 12:35
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 13696

Re: [ClientMod] Inspect nodes! [inspect] [1.0]

okay. it's more useful for testingand modding tough.
by azekill_DIABLO
Wed Mar 29, 2017 11:45
 
Forum: WIP Mods
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 5
Views: 1944

Re: [mod]pokétest[comming soon]

you called the mod: poé test on the first post. :/

ps: i love evoli even if it sounds like ravioli
by azekill_DIABLO
Wed Mar 29, 2017 11:13
 
Forum: WIP Mods
Topic: [mod] Pokétest [alpha]
Replies: 26
Views: 13696

Re: Post your screenshots!

cool!
by azekill_DIABLO
Wed Mar 29, 2017 11:11
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275035

Re: [ClientMod] Inspect nodes! [inspect] [1.0]

it's like a lookup tool or i mistook the use of it?
by azekill_DIABLO
Tue Mar 28, 2017 16:02
 
Forum: WIP Mods
Topic: [ClientMod] Inspect nodes! [inspect] [1.0]
Replies: 5
Views: 1944

Re: [Game] MineClone 2 [0.16.0]

melons and pupmpkin are far too common
Image
here you can see lot of them and it's not a particular luck.
by azekill_DIABLO
Tue Mar 28, 2017 15:56
 
Forum: WIP Subgames
Topic: [Game] MineClone 2 [0.17.0]
Replies: 300
Views: 153377

Re: Sol Aureus (closed)

ok then :)
by azekill_DIABLO
Tue Mar 28, 2017 15:39
 
Forum: Subgame Discussion
Topic: Sol Aureus (closed)
Replies: 26
Views: 8957

Re: [Mod] Zombies Mashup [zombies]

LOL i'm stupid.
by azekill_DIABLO
Tue Mar 28, 2017 15:25
 
Forum: WIP Mods
Topic: [Mod] Zombies Mashup [zombies]
Replies: 9
Views: 2431

Re: [Mod] Zombies Mashup [zombies]

Actually, when i click on your github acount link it doesn't work either... have you renamed your account or something?

i was about to post this

Thank you :)
by azekill_DIABLO
Tue Mar 28, 2017 15:25
 
Forum: WIP Mods
Topic: [Mod] Zombies Mashup [zombies]
Replies: 9
Views: 2431

Re: [Mod] Zombies Mashup [zombies]

LINK BROKEN (master.zip and github)
by azekill_DIABLO
Tue Mar 28, 2017 15:23
 
Forum: WIP Mods
Topic: [Mod] Zombies Mashup [zombies]
Replies: 9
Views: 2431

Re: [Mod] Zombies Mashup [zombies]

they are so slow that you can build around them i think.

PS: awesome idea! the texture fits very well Nathans zombies!
by azekill_DIABLO
Tue Mar 28, 2017 15:22
 
Forum: WIP Mods
Topic: [Mod] Zombies Mashup [zombies]
Replies: 9
Views: 2431

Re: building a game from scratch - Sol Aureus

i love the story.
by azekill_DIABLO
Tue Mar 28, 2017 15:20
 
Forum: Subgame Discussion
Topic: building a game from scratch - Sol Aureus
Replies: 36
Views: 8693

Re: Post your screenshots!

for entering dream codes.
by azekill_DIABLO
Tue Mar 28, 2017 15:19
 
Forum: Minetest General
Topic: Post your screenshots!
Replies: 5323
Views: 1275035

Re: [Mod] Asteroid Crystals [asteroid_crystal]

we need this mod in modding contest!
by azekill_DIABLO
Tue Mar 28, 2017 11:40
 
Forum: WIP Mods
Topic: [Mod] Asteroid Crystals [asteroid_crystal]
Replies: 4
Views: 1341

Re: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]

oh no it must ne new to minetest community! you can post it :)
by azekill_DIABLO
Tue Mar 28, 2017 11:36
 
Forum: Modding Discussion
Topic: [game][fun][modding]W€!RD M0D C0NT€$T[contest][nyan cat]
Replies: 28
Views: 12371

Re: [SubGame] Craft Test - A nearly perfect minec*ft clone!

please give a starting game that don't **** sql database. cheers.
by azekill_DIABLO
Mon Mar 27, 2017 16:27
 
Forum: WIP Subgames
Topic: [SubGame] Craft Test - A nearly perfect minec*ft clone!
Replies: 2
Views: 1797

Re: Old. [game]

are there special feature you wanna see!
by azekill_DIABLO
Mon Mar 27, 2017 16:14
 
Forum: Subgame Discussion
Topic: Old. [game]
Replies: 6
Views: 2364

Re: [Game]Regnum[2.2.2]

wow! 139 skins? hard work!
by azekill_DIABLO
Mon Mar 27, 2017 15:03
 
Forum: WIP Subgames
Topic: [Game]Regnum[2.3.0]
Replies: 97
Views: 33167

Re: [mod] Air tanks [airtanks]

yeah but should need to craft something like a breating tub or something like a pipe.
by azekill_DIABLO
Mon Mar 27, 2017 15:02
 
Forum: WIP Mods
Topic: [mod] Air tanks [airtanks]
Replies: 15
Views: 3082

Re: [Modpack] Creatures MOB-Engine [2.3.1] [cme]

Hi, yes, in cme folder is present the "drillers" sub-folder... basically you do not have the opportunity to take from inventory the missing objects? thank you for your explanation! R first, i don't remenber where is the mod download, then, you should just copy a random texture, put it in ...
by azekill_DIABLO
Mon Mar 27, 2017 14:36
 
Forum: Mod Releases
Topic: [Modpack] Creatures MOB-Engine [2.3.1] [cme]
Replies: 274
Views: 169009

Re: [32x] tronic texture pack (WIP)

chunky choco! with chantilly!
by azekill_DIABLO
Mon Mar 27, 2017 10:03
 
Forum: Minetest Texture Packs
Topic: [32x] tronic texture pack (WIP)
Replies: 46
Views: 40723

Re: [8x] mini8x

i did it it's HORRIBLE.
by azekill_DIABLO
Mon Mar 27, 2017 09:57
 
Forum: Minetest Texture Packs
Topic: [8x] mini8x
Replies: 41
Views: 16998

Re: [Mod] D00Med mobs [dmobs]

thx
by azekill_DIABLO
Mon Mar 27, 2017 09:56
 
Forum: WIP Mods
Topic: [Mod] D00Med mobs [dmobs]
Replies: 188
Views: 29436
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